using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; // Token: 0x0200005C RID: 92 [Token(Token = "0x200005C")] public class AI_Doll03 : AI_NPC { // Token: 0x06000361 RID: 865 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000361")] [Address(RVA = "0x179A390", Offset = "0x1799190", VA = "0x18179A390", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000362 RID: 866 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000362")] [Address(RVA = "0x179AB10", Offset = "0x1799910", VA = "0x18179AB10", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000363 RID: 867 RVA: 0x0000A30C File Offset: 0x0000850C [Token(Token = "0x6000363")] [Address(RVA = "0x179A040", Offset = "0x1798E40", VA = "0x18179A040", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); } // Token: 0x06000364 RID: 868 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000364")] [Address(RVA = "0x1799740", Offset = "0x1798540", VA = "0x181799740", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000365 RID: 869 RVA: 0x0000A340 File Offset: 0x00008540 [Token(Token = "0x6000365")] [Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "7")] public override void Special() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { string queryPath = ((DebugUI.IContainer)this).queryPath; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000366 RID: 870 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000366")] [Address(RVA = "0x1797F20", Offset = "0x1796D20", VA = "0x181797F20", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000367 RID: 871 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000367")] [Address(RVA = "0x179A2B0", Offset = "0x17990B0", VA = "0x18179A2B0", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000368 RID: 872 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000368")] [Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000369 RID: 873 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000369")] [Address(RVA = "0x11DDB70", Offset = "0x11DC970", VA = "0x1811DDB70", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600036A RID: 874 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600036A")] [Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600036B RID: 875 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600036B")] [Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600036C RID: 876 RVA: 0x0000A370 File Offset: 0x00008570 [Token(Token = "0x600036C")] [Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "23")] public override void Damaged() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { string queryPath = ((DebugUI.IContainer)this).queryPath; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600036D RID: 877 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600036D")] [Address(RVA = "0x1796A20", Offset = "0x1795820", VA = "0x181796A20", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600036E RID: 878 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600036E")] [Address(RVA = "0x1797EA0", Offset = "0x1796CA0", VA = "0x181797EA0", Slot = "26")] public override void GetUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600036F RID: 879 RVA: 0x0000A3A0 File Offset: 0x000085A0 [Token(Token = "0x600036F")] [Address(RVA = "0x11D5AF0", Offset = "0x11D48F0", VA = "0x1811D5AF0", Slot = "27")] public override void Death() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { string queryPath = ((DebugUI.IContainer)this).queryPath; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000370 RID: 880 RVA: 0x0000A3D0 File Offset: 0x000085D0 [Token(Token = "0x6000370")] [Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base.Initialize(); return; } this.g_fWaitTime = g_fWaitTime; base.Initialize(); } // Token: 0x06000371 RID: 881 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000371")] [Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000372 RID: 882 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000372")] [Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000373 RID: 883 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000373")] [Address(RVA = "0x1797A40", Offset = "0x1796840", VA = "0x181797A40", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000374 RID: 884 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000374")] [Address(RVA = "0x1798F60", Offset = "0x1797D60", VA = "0x181798F60")] protected void InitFightingType(AI_Doll03.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000375 RID: 885 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000375")] [Address(RVA = "0x1797620", Offset = "0x1796420", VA = "0x181797620", Slot = "39")] protected virtual void FJudgment() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000376 RID: 886 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000376")] [Address(RVA = "0x17975D0", Offset = "0x17963D0", VA = "0x1817975D0")] private void FHelp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000377 RID: 887 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000377")] [Address(RVA = "0x1796EE0", Offset = "0x1795CE0", VA = "0x181796EE0", Slot = "40")] protected virtual void FFlee() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000378 RID: 888 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000378")] [Address(RVA = "0x1796E10", Offset = "0x1795C10", VA = "0x181796E10")] private void FDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000379 RID: 889 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000379")] [Address(RVA = "0x1797970", Offset = "0x1796770", VA = "0x181797970")] private void FMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037A RID: 890 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037A")] [Address(RVA = "0x1796D20", Offset = "0x1795B20", VA = "0x181796D20")] private void FCast() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037B RID: 891 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037B")] [Address(RVA = "0x1796B60", Offset = "0x1795960", VA = "0x181796B60", Slot = "41")] protected virtual void FAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037C RID: 892 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037C")] [Address(RVA = "0x1796A70", Offset = "0x1795870", VA = "0x181796A70")] private void FAttackMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037D RID: 893 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037D")] [Address(RVA = "0x179A090", Offset = "0x1798E90", VA = "0x18179A090")] private void PlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037E RID: 894 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037E")] [Address(RVA = "0x17981E0", Offset = "0x1796FE0", VA = "0x1817981E0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037F RID: 895 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037F")] [Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000380 RID: 896 RVA: 0x0000A414 File Offset: 0x00008614 [Token(Token = "0x6000380")] [Address(RVA = "0x1791340", Offset = "0x1790140", VA = "0x181791340", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); string queryPath = ((DebugUI.IContainer)this).queryPath; } // Token: 0x06000381 RID: 897 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000381")] [Address(RVA = "0x17967B0", Offset = "0x17955B0", VA = "0x1817967B0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000382 RID: 898 RVA: 0x0000A43C File Offset: 0x0000863C [Token(Token = "0x6000382")] [Address(RVA = "0x179A100", Offset = "0x1798F00", VA = "0x18179A100", Slot = "32")] public override void Remove() { base.Initialize(); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshBody01; int num = 0; skinnedMeshRenderer.enabled = num != 0; SkinnedMeshRenderer skinnedMeshRenderer2 = this.g_MeshBody02; int num2 = 0; skinnedMeshRenderer2.enabled = num2 != 0; SkinnedMeshRenderer skinnedMeshRenderer3 = this.g_MeshBody03; int num3 = 0; skinnedMeshRenderer3.enabled = num3 != 0; SkinnedMeshRenderer skinnedMeshRenderer4 = this.g_MeshEye; int num4 = 0; skinnedMeshRenderer4.enabled = num4 != 0; SkinnedMeshRenderer skinnedMeshRenderer5 = this.g_MeshHead; int num5 = 0; skinnedMeshRenderer5.enabled = num5 != 0; SkinnedMeshRenderer skinnedMeshRenderer6 = this.g_MeshWeapon; int num6 = 0; skinnedMeshRenderer6.enabled = num6 != 0; CCController cccontroller = this.g_CCC; int num7 = 0; cccontroller.SetEnable(num7 != 0); CapsuleCollider capsuleCollider = this.g_CCBody; int num8 = 0; capsuleCollider.enabled = num8 != 0; CapsuleCollider capsuleCollider2 = this.g_CCHead; int num9 = 0; capsuleCollider2.enabled = num9 != 0; BoxCollider boxCollider = this.g_BCWood01; int num10 = 0; boxCollider.enabled = num10 != 0; BoxCollider boxCollider2 = this.g_BCWood02; int num11 = 0; boxCollider2.enabled = num11 != 0; NPCManage g_NPCM = this.g_NPCM; int num12 = 0; g_NPCM.SetLockPoint(num12 != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num13 = 0; g_This.SetActive(num13 != 0); } // Token: 0x06000383 RID: 899 RVA: 0x0000A55C File Offset: 0x0000875C [Token(Token = "0x6000383")] [Address(RVA = "0x179A270", Offset = "0x1799070", VA = "0x18179A270", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000384 RID: 900 RVA: 0x0000A584 File Offset: 0x00008784 [Token(Token = "0x6000384")] [Address(RVA = "0x1796780", Offset = "0x1795580", VA = "0x181796780")] public AI_Doll03() { } // Token: 0x04000483 RID: 1155 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000483")] protected Doll03EffectPlay g_Effect; // Token: 0x04000484 RID: 1156 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000484")] protected float g_fAttackRadius = 4.5f; // Token: 0x04000485 RID: 1157 [Token(Token = "0x4000485")] protected const float g_fAttackMagicRadius = 30f; // Token: 0x04000486 RID: 1158 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x4000486")] protected float g_fMagicTime = 3f; // Token: 0x04000487 RID: 1159 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000487")] private float g_fAniMoveSpeed; // Token: 0x04000488 RID: 1160 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4000488")] private float g_fAniMoveDirection; // Token: 0x04000489 RID: 1161 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000489")] private float g_fAniMoveAngle; // Token: 0x0400048A RID: 1162 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x400048A")] private float g_fAniDamageWoodWight; // Token: 0x0400048B RID: 1163 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400048B")] private Vector3 g_v3PreForward; // Token: 0x0400048C RID: 1164 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x400048C")] private Vector3 g_v3PrePos; // Token: 0x0400048D RID: 1165 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400048D")] private SkinnedMeshRenderer g_MeshBody01; // Token: 0x0400048E RID: 1166 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400048E")] private SkinnedMeshRenderer g_MeshBody02; // Token: 0x0400048F RID: 1167 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400048F")] private SkinnedMeshRenderer g_MeshBody03; // Token: 0x04000490 RID: 1168 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000490")] private SkinnedMeshRenderer g_MeshEye; // Token: 0x04000491 RID: 1169 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000491")] private SkinnedMeshRenderer g_MeshHead; // Token: 0x04000492 RID: 1170 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000492")] private SkinnedMeshRenderer g_MeshWeapon; // Token: 0x04000493 RID: 1171 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000493")] protected AI_Doll03.AIFighting g_Fightting = (AI_Doll03.AIFighting)((ulong)1L); // Token: 0x04000494 RID: 1172 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000494")] private CCController g_CCC; // Token: 0x04000495 RID: 1173 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000495")] private CapsuleCollider g_CCBody; // Token: 0x04000496 RID: 1174 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000496")] private CapsuleCollider g_CCHead; // Token: 0x04000497 RID: 1175 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000497")] private BoxCollider g_BCWood01; // Token: 0x04000498 RID: 1176 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000498")] private BoxCollider g_BCWood02; // Token: 0x04000499 RID: 1177 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000499")] protected Shake g_ShakeHead; // Token: 0x0400049A RID: 1178 [FieldOffset(Offset = "0x210")] [Token(Token = "0x400049A")] protected Shake g_ShakeBody; // Token: 0x0400049B RID: 1179 [FieldOffset(Offset = "0x218")] [Token(Token = "0x400049B")] protected Shake g_ShakeAll; // Token: 0x0400049C RID: 1180 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400049C")] protected int g_iBattleWatchType; // Token: 0x0400049D RID: 1181 [FieldOffset(Offset = "0x224")] [Token(Token = "0x400049D")] protected bool g_bHelpEnemy; // Token: 0x0400049E RID: 1182 [FieldOffset(Offset = "0x225")] [Token(Token = "0x400049E")] protected bool g_bCureBuff; // Token: 0x0400049F RID: 1183 [FieldOffset(Offset = "0x226")] [Token(Token = "0x400049F")] protected bool g_bDefenseBuff; // Token: 0x040004A0 RID: 1184 [FieldOffset(Offset = "0x227")] [Token(Token = "0x40004A0")] protected bool g_bAttack; // Token: 0x040004A1 RID: 1185 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40004A1")] protected float g_fTrackTime; // Token: 0x040004A2 RID: 1186 [FieldOffset(Offset = "0x22C")] [Token(Token = "0x40004A2")] protected float g_fAttackMoveTime; // Token: 0x040004A3 RID: 1187 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40004A3")] protected float g_fAttackRotateTime; // Token: 0x040004A4 RID: 1188 [FieldOffset(Offset = "0x234")] [Token(Token = "0x40004A4")] protected float g_fDamageFlyWaitTime = 3.5f; // Token: 0x040004A5 RID: 1189 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40004A5")] private float g_fTyrantsTime; // Token: 0x0200005D RID: 93 [Token(Token = "0x200005D")] protected enum AIFighting { // Token: 0x040004A7 RID: 1191 [Token(Token = "0x40004A7")] Judgment, // Token: 0x040004A8 RID: 1192 [Token(Token = "0x40004A8")] Help, // Token: 0x040004A9 RID: 1193 [Token(Token = "0x40004A9")] Flee, // Token: 0x040004AA RID: 1194 [Token(Token = "0x40004AA")] DodgeL, // Token: 0x040004AB RID: 1195 [Token(Token = "0x40004AB")] DodgeR, // Token: 0x040004AC RID: 1196 [Token(Token = "0x40004AC")] DodgeB, // Token: 0x040004AD RID: 1197 [Token(Token = "0x40004AD")] Magic, // Token: 0x040004AE RID: 1198 [Token(Token = "0x40004AE")] Cast, // Token: 0x040004AF RID: 1199 [Token(Token = "0x40004AF")] Attack01, // Token: 0x040004B0 RID: 1200 [Token(Token = "0x40004B0")] Attack02, // Token: 0x040004B1 RID: 1201 [Token(Token = "0x40004B1")] AttackMagic, // Token: 0x040004B2 RID: 1202 [Token(Token = "0x40004B2")] AttackMagicCast, // Token: 0x040004B3 RID: 1203 [Token(Token = "0x40004B3")] PlayerDead } }