using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000061 RID: 97 [Token(Token = "0x2000061")] public class AI_DollWeakB : AI_DollWeakA { // Token: 0x060003B7 RID: 951 RVA: 0x0000A948 File Offset: 0x00008B48 [Token(Token = "0x60003B7")] [Address(RVA = "0x17BF1D0", Offset = "0x17BDFD0", VA = "0x1817BF1D0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); MoveController g_Move = this.g_Move; this.g_fDragRotation = 1.2f; g_Move.SetDragRotation(1.2f); this.g_fVisionDistance = 30f; this.g_fVisionAngle = 100f; this.g_fWalkSpeed = 0.4f; this.g_fRunSpeed = 0.8f; this.g_fDashSpeed = 0.8f; } // Token: 0x060003B8 RID: 952 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003B8")] [Address(RVA = "0x17BF060", Offset = "0x17BDE60", VA = "0x1817BF060", Slot = "7")] public override void Special() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003B9 RID: 953 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003B9")] [Address(RVA = "0x17BEAB0", Offset = "0x17BD8B0", VA = "0x1817BEAB0", Slot = "39")] protected override void FightWatchInit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003BA RID: 954 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003BA")] [Address(RVA = "0x17BEB10", Offset = "0x17BD910", VA = "0x1817BEB10", Slot = "40")] protected override void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003BB RID: 955 RVA: 0x0000A9B8 File Offset: 0x00008BB8 [Token(Token = "0x60003BB")] [Address(RVA = "0x17BE2F0", Offset = "0x17BD0F0", VA = "0x1817BE2F0", Slot = "41")] protected override void Attack01Init() { this.g_fAttackMoveTime = 0.9f; this.g_fAttackRotateTime = 0.8f; this.g_fWaitTime = 2.3f; this.g_fTyrantsTime = 2f; } // Token: 0x060003BC RID: 956 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003BC")] [Address(RVA = "0x17BE320", Offset = "0x17BD120", VA = "0x1817BE320", Slot = "42")] protected override void Attack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003BD RID: 957 RVA: 0x0000A9F4 File Offset: 0x00008BF4 [Token(Token = "0x60003BD")] [Address(RVA = "0x17BE500", Offset = "0x17BD300", VA = "0x1817BE500", Slot = "43")] protected override void Attack02Init() { this.g_fAttackMoveTime = 0.6f; this.g_fAttackRotateTime = 0.6f; this.g_fWaitTime = 2.3f; this.g_fTyrantsTime = 1.83f; } // Token: 0x060003BE RID: 958 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003BE")] [Address(RVA = "0x17BE530", Offset = "0x17BD330", VA = "0x1817BE530", Slot = "44")] protected override void Attack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003BF RID: 959 RVA: 0x0000AA30 File Offset: 0x00008C30 [Token(Token = "0x60003BF")] [Address(RVA = "0x17BE930", Offset = "0x17BD730", VA = "0x1817BE930", Slot = "47")] protected override void AttackMagic01ReadyInit() { Animator g_Anim = this.g_Anim; this.g_bNavigation = false; this.g_bLookAtEnable = false; this.g_fAniDamagedWeight = 0f; int num = 0; int num2 = 0; g_Anim.SetLayerWeight(1, (float)num); Animator g_Anim2 = this.g_Anim; float g_fTimeScale = this.g_fTimeScale; int num3 = 0; float num4 = g_fTimeScale * 0.025f; g_Anim2.CrossFade("Magic01Ready", num4, num3, (float)num2); this.g_fAttackMoveTime = 0.5f; this.g_fWaitTime = 1.75f; this.g_fTyrantsTime = 1.75f; } // Token: 0x060003C0 RID: 960 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C0")] [Address(RVA = "0x17BEA00", Offset = "0x17BD800", VA = "0x1817BEA00", Slot = "48")] protected override void AttackMagic01Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003C1 RID: 961 RVA: 0x0000AABC File Offset: 0x00008CBC [Token(Token = "0x60003C1")] [Address(RVA = "0x17BE710", Offset = "0x17BD510", VA = "0x1817BE710", Slot = "49")] protected override void AttackMagic01FireInit() { Animator g_Anim = this.g_Anim; this.g_bNavigation = false; this.g_bLookAtEnable = false; this.g_fAniDamagedWeight = 0f; int num = 0; int num2 = 0; g_Anim.SetLayerWeight(1, (float)num); Animator g_Anim2 = this.g_Anim; float g_fTimeScale = this.g_fTimeScale; int num3 = 0; float num4 = g_fTimeScale * 0.025f; g_Anim2.CrossFade("Magic01Fire", num4, num3, (float)num2); DollWeakEffectPlay g_Effect = this.g_Effect; this.g_fAttackMoveTime = 0.9f; this.g_fAttackRotateTime = 0.8f; this.g_fWaitTime = 2.45f; this.g_fTyrantsTime = 2.4f; g_Effect.PlayMagicSuccess(); } // Token: 0x060003C2 RID: 962 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C2")] [Address(RVA = "0x17BE800", Offset = "0x17BD600", VA = "0x1817BE800", Slot = "50")] protected override void AttackMagic01Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003C3 RID: 963 RVA: 0x0000AB64 File Offset: 0x00008D64 [Token(Token = "0x60003C3")] [Address(RVA = "0x17BE2A0", Offset = "0x17BD0A0", VA = "0x1817BE2A0")] public AI_DollWeakB() { this.g_fAttackRadius = 2f; this.g_fAttackRadius01 = 2f; this.g_fAttackRadius02 = 5f; this.g_fAttackRadius03 = 4f; this.g_Fightting = (AI_DollWeakA.AIFighting)((ulong)1L); this.g_AttackType = (AI_DollWeakA.AIFighting)((ulong)2L); base..ctor(); } // Token: 0x040004D2 RID: 1234 [Token(Token = "0x40004D2")] private const float g_fAttackMagicRadius = 40f; }