using System; using System.Linq.Expressions; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000062 RID: 98 [Token(Token = "0x2000062")] public class AI_DollWeakC : AI_NPC { // Token: 0x060003C4 RID: 964 RVA: 0x0000ABB8 File Offset: 0x00008DB8 [Token(Token = "0x60003C4")] [Address(RVA = "0x17C2950", Offset = "0x17C1750", VA = "0x1817C2950", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); DollWeakCEffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); MoveController g_Move = this.g_Move; this.g_fDragRotation = 1f; g_Move.SetDragRotation(1f); this.g_Move.SetDragMove(6f); this.g_fVisionDistance = 30f; this.g_fVisionAngle = 100f; this.g_fWalkSpeed = 1f; this.g_fRunSpeed = 6f; this.g_fDashSpeed = 6f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeBody = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeBody; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeAll = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeAll; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeWeapon = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeWeapon; Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R Hand"); int num4 = 0; shake8.Start(transform4, num4 != 0); Shake shake9 = new Shake(); this.g_ShakeShields = shake9; GameObject g_This5 = this.g_This; Shake shake10 = this.g_ShakeShields; Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Hand"); int num5 = 0; shake10.Start(transform5, num5 != 0); int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x060003C5 RID: 965 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C5")] [Address(RVA = "0x17C2D10", Offset = "0x17C1B10", VA = "0x1817C2D10", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003C6 RID: 966 RVA: 0x0000AD94 File Offset: 0x00008F94 [Token(Token = "0x60003C6")] [Address(RVA = "0x17C25E0", Offset = "0x17C13E0", VA = "0x1817C25E0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); this.g_ShakeWeapon.Update(); this.g_ShakeShields.Update(); } // Token: 0x060003C7 RID: 967 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C7")] [Address(RVA = "0x17C1FA0", Offset = "0x17C0DA0", VA = "0x1817C1FA0", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003C8 RID: 968 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C8")] [Address(RVA = "0x178F1C0", Offset = "0x178DFC0", VA = "0x18178F1C0", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003C9 RID: 969 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C9")] [Address(RVA = "0x17C2820", Offset = "0x17C1620", VA = "0x1817C2820", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CA RID: 970 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CA")] [Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CB RID: 971 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CB")] [Address(RVA = "0x11DDB70", Offset = "0x11DC970", VA = "0x1811DDB70", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CC RID: 972 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CC")] [Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CD RID: 973 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CD")] [Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CE RID: 974 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CE")] [Address(RVA = "0x17C0160", Offset = "0x17BEF60", VA = "0x1817C0160", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CF RID: 975 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CF")] [Address(RVA = "0x17C12E0", Offset = "0x17C00E0", VA = "0x1817C12E0")] private void InitFightingType(AI_DollWeakC.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D0 RID: 976 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D0")] [Address(RVA = "0x17C2660", Offset = "0x17C1460", VA = "0x1817C2660")] private void PlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D1 RID: 977 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D1")] [Address(RVA = "0x17BF6C0", Offset = "0x17BE4C0", VA = "0x1817BF6C0")] private void FightWatchInit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D2 RID: 978 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D2")] [Address(RVA = "0x17BF880", Offset = "0x17BE680", VA = "0x1817BF880")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D3 RID: 979 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D3")] [Address(RVA = "0x17BF330", Offset = "0x17BE130", VA = "0x1817BF330")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D4 RID: 980 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D4")] [Address(RVA = "0x17BF240", Offset = "0x17BE040", VA = "0x1817BF240")] private void AttackRunReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D5 RID: 981 RVA: 0x0000ADE0 File Offset: 0x00008FE0 [Token(Token = "0x60003D5")] [Address(RVA = "0x17BF690", Offset = "0x17BE490", VA = "0x1817BF690")] private void Defense() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int num2 = 0; this.InitFightingType((AI_DollWeakC.AIFighting)num2); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060003D6 RID: 982 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D6")] [Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D7 RID: 983 RVA: 0x0000AE0C File Offset: 0x0000900C [Token(Token = "0x60003D7")] [Address(RVA = "0x11D5AF0", Offset = "0x11D48F0", VA = "0x1811D5AF0", Slot = "27")] public override void Death() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060003D8 RID: 984 RVA: 0x0000AE3C File Offset: 0x0000903C [Token(Token = "0x60003D8")] [Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base.Initialize(); return; } this.g_fWaitTime = g_fWaitTime; base.Initialize(); } // Token: 0x060003D9 RID: 985 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D9")] [Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003DA RID: 986 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003DA")] [Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003DB RID: 987 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003DB")] [Address(RVA = "0x17C0510", Offset = "0x17BF310", VA = "0x1817C0510", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003DC RID: 988 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003DC")] [Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003DD RID: 989 RVA: 0x0000AE80 File Offset: 0x00009080 [Token(Token = "0x60003DD")] [Address(RVA = "0x17A9DF0", Offset = "0x17A8BF0", VA = "0x1817A9DF0", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x060003DE RID: 990 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003DE")] [Address(RVA = "0x17BF550", Offset = "0x17BE350", VA = "0x1817BF550", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003DF RID: 991 RVA: 0x0000AEA8 File Offset: 0x000090A8 [Token(Token = "0x60003DF")] [Address(RVA = "0x17C26D0", Offset = "0x17C14D0", VA = "0x1817C26D0", Slot = "32")] public override void Remove() { base.Initialize(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x060003E0 RID: 992 RVA: 0x0000AEEC File Offset: 0x000090EC [Token(Token = "0x60003E0")] [Address(RVA = "0x17C27E0", Offset = "0x17C15E0", VA = "0x1817C27E0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060003E1 RID: 993 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003E1")] [Address(RVA = "0x17C2730", Offset = "0x17C1530", VA = "0x1817C2730", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003E2 RID: 994 RVA: 0x0000AF14 File Offset: 0x00009114 [Token(Token = "0x60003E2")] [Address(RVA = "0x17C32C0", Offset = "0x17C20C0", VA = "0x1817C32C0")] public AI_DollWeakC() { } // Token: 0x040004D3 RID: 1235 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40004D3")] private DollWeakCEffectPlay g_Effect; // Token: 0x040004D4 RID: 1236 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40004D4")] private float g_fAttackRadius = 3f; // Token: 0x040004D5 RID: 1237 [Token(Token = "0x40004D5")] private const float g_fAttackRadiusNear = 1.5f; // Token: 0x040004D6 RID: 1238 [Token(Token = "0x40004D6")] private const float g_fAttackRadiusNormal = 2.7f; // Token: 0x040004D7 RID: 1239 [Token(Token = "0x40004D7")] private const float g_fAttackRadiusFar = 6f; // Token: 0x040004D8 RID: 1240 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x40004D8")] private float g_fAniMoveSpeed; // Token: 0x040004D9 RID: 1241 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40004D9")] private float g_fAniMoveAngle; // Token: 0x040004DA RID: 1242 [FieldOffset(Offset = "0x184")] [Token(Token = "0x40004DA")] private float g_fAniBattleMoveSpeed; // Token: 0x040004DB RID: 1243 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40004DB")] private float g_fAniBattleMoveDirection; // Token: 0x040004DC RID: 1244 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x40004DC")] private float g_fAniAttackRun; // Token: 0x040004DD RID: 1245 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40004DD")] private float g_fAniBattle; // Token: 0x040004DE RID: 1246 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40004DE")] private Vector3 g_v3PreForward; // Token: 0x040004DF RID: 1247 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40004DF")] protected float g_fAniDamagedWeight; // Token: 0x040004E0 RID: 1248 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x40004E0")] private AI_DollWeakC.AIFighting g_Fightting = (AI_DollWeakC.AIFighting)((ulong)1L); // Token: 0x040004E1 RID: 1249 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40004E1")] private AI_DollWeakC.AIFighting g_AttackType = (AI_DollWeakC.AIFighting)((ulong)3L); // Token: 0x040004E2 RID: 1250 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x40004E2")] private AI_DollWeakC.AIFighting g_ComboAttackType = (AI_DollWeakC.AIFighting)((ulong)1L); // Token: 0x040004E3 RID: 1251 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40004E3")] private float g_fComboAttackTime; // Token: 0x040004E4 RID: 1252 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x40004E4")] private int g_iBattleWatchType; // Token: 0x040004E5 RID: 1253 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40004E5")] private float g_fAttackMoveTime; // Token: 0x040004E6 RID: 1254 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x40004E6")] private float g_fAttackRotateTime; // Token: 0x040004E7 RID: 1255 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40004E7")] private float g_fTrackTime; // Token: 0x040004E8 RID: 1256 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40004E8")] private Shake g_ShakeHead; // Token: 0x040004E9 RID: 1257 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40004E9")] private Shake g_ShakeBody; // Token: 0x040004EA RID: 1258 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40004EA")] private Shake g_ShakeAll; // Token: 0x040004EB RID: 1259 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40004EB")] private Shake g_ShakeWeapon; // Token: 0x040004EC RID: 1260 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40004EC")] private Shake g_ShakeShields; // Token: 0x040004ED RID: 1261 [Token(Token = "0x40004ED")] private const float g_fShieldHPScale = 0.0666666f; // Token: 0x040004EE RID: 1262 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40004EE")] private float g_fShieldHPVal; // Token: 0x040004EF RID: 1263 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x40004EF")] private float g_fTyrantsTime; // Token: 0x02000063 RID: 99 [Token(Token = "0x2000063")] private enum AIFighting { // Token: 0x040004F1 RID: 1265 [Token(Token = "0x40004F1")] WatchFirst, // Token: 0x040004F2 RID: 1266 [Token(Token = "0x40004F2")] Watch, // Token: 0x040004F3 RID: 1267 [Token(Token = "0x40004F3")] Attack00, // Token: 0x040004F4 RID: 1268 [Token(Token = "0x40004F4")] Attack01, // Token: 0x040004F5 RID: 1269 [Token(Token = "0x40004F5")] Attack02, // Token: 0x040004F6 RID: 1270 [Token(Token = "0x40004F6")] Attack03, // Token: 0x040004F7 RID: 1271 [Token(Token = "0x40004F7")] AttackRunReady, // Token: 0x040004F8 RID: 1272 [Token(Token = "0x40004F8")] AttackRunEnd, // Token: 0x040004F9 RID: 1273 [Token(Token = "0x40004F9")] Attack00To01, // Token: 0x040004FA RID: 1274 [Token(Token = "0x40004FA")] Attack00To02, // Token: 0x040004FB RID: 1275 [Token(Token = "0x40004FB")] Attack01To02, // Token: 0x040004FC RID: 1276 [Token(Token = "0x40004FC")] Attack02To01, // Token: 0x040004FD RID: 1277 [Token(Token = "0x40004FD")] Defense, // Token: 0x040004FE RID: 1278 [Token(Token = "0x40004FE")] PlayerDead } }