using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200006B RID: 107 [Token(Token = "0x200006B")] public class AI_GhostB_Lightning : AI_NPC { // Token: 0x0600046A RID: 1130 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600046A")] [Address(RVA = "0x1788C80", Offset = "0x1787A80", VA = "0x181788C80", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600046B RID: 1131 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600046B")] [Address(RVA = "0x1789570", Offset = "0x1788370", VA = "0x181789570", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600046C RID: 1132 RVA: 0x0000B9CC File Offset: 0x00009BCC [Token(Token = "0x600046C")] [Address(RVA = "0x17879E0", Offset = "0x17867E0", VA = "0x1817879E0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); } // Token: 0x0600046D RID: 1133 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600046D")] [Address(RVA = "0x1788AB0", Offset = "0x17878B0", VA = "0x181788AB0", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600046E RID: 1134 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600046E")] [Address(RVA = "0x17886E0", Offset = "0x17874E0", VA = "0x1817886E0", Slot = "29")] public override void ResurrectionStatus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600046F RID: 1135 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600046F")] [Address(RVA = "0x1787120", Offset = "0x1785F20", VA = "0x181787120", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000470 RID: 1136 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000470")] [Address(RVA = "0x1787C50", Offset = "0x1786A50", VA = "0x181787C50", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000471 RID: 1137 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000471")] [Address(RVA = "0x17825D0", Offset = "0x17813D0", VA = "0x1817825D0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000472 RID: 1138 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000472")] [Address(RVA = "0x1787F80", Offset = "0x1786D80", VA = "0x181787F80", Slot = "18")] public override void Prediction() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000473 RID: 1139 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000473")] [Address(RVA = "0x1787A20", Offset = "0x1786820", VA = "0x181787A20", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000474 RID: 1140 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000474")] [Address(RVA = "0x17855C0", Offset = "0x17843C0", VA = "0x1817855C0", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000475 RID: 1141 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000475")] [Address(RVA = "0x1785D40", Offset = "0x1784B40", VA = "0x181785D40", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000476 RID: 1142 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000476")] [Address(RVA = "0x1785920", Offset = "0x1784720", VA = "0x181785920", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000477 RID: 1143 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000477")] [Address(RVA = "0x17830C0", Offset = "0x1781EC0", VA = "0x1817830C0", Slot = "23")] public override void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000478 RID: 1144 RVA: 0x0000B9F8 File Offset: 0x00009BF8 [Token(Token = "0x6000478")] [Address(RVA = "0x1782C40", Offset = "0x1781A40", VA = "0x181782C40", Slot = "24")] public override void DamagedDown() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime > (float)num) { this.g_fWaitTime = g_fWaitTime; return; } CharacterBaseData g_CharData = this.g_CharData; if (num < (int)g_CharData.g_fHP) { this.g_Status = (AI_NPC.AIStatus)((ulong)16L); this.g_CCC.SetOriginal(); Animator g_Anim = this.g_Anim; this.g_bNavigation = false; if (!this.g_bDamagedDownDirection) { } g_Anim.CrossFade("DamagedStandUp_Front", 0.1f); this.g_fWaitTime = 1.85f; this.g_bLookAtEnable = false; return; } this.g_Status = (AI_NPC.AIStatus)((ulong)18L); base.InitDeath(); this.g_Effect.StopAllMagic(); ParticleSystem particleSystem = this.g_BodyEffect; this.g_bNavigation = false; this.g_fWaitTime = 3.5f; particleSystem.Stop(true); this.g_bLookAtEnable = false; } // Token: 0x06000479 RID: 1145 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000479")] [Address(RVA = "0x1782E60", Offset = "0x1781C60", VA = "0x181782E60", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047A RID: 1146 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047A")] [Address(RVA = "0x1785400", Offset = "0x1784200", VA = "0x181785400", Slot = "26")] public override void GetUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047B RID: 1147 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047B")] [Address(RVA = "0x17832F0", Offset = "0x17820F0", VA = "0x1817832F0", Slot = "27")] public override void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047C RID: 1148 RVA: 0x0000BAD4 File Offset: 0x00009CD4 [Token(Token = "0x600047C")] [Address(RVA = "0x1783570", Offset = "0x1782370", VA = "0x181783570", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base.Initialize(); return; } this.g_fWaitTime = g_fWaitTime; base.Initialize(); } // Token: 0x0600047D RID: 1149 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047D")] [Address(RVA = "0x1787340", Offset = "0x1786140", VA = "0x181787340")] protected void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047E RID: 1150 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047E")] [Address(RVA = "0x17849E0", Offset = "0x17837E0", VA = "0x1817849E0")] private void FightStatusInit(AI_GhostB_Lightning.AIFighting FightStatus) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047F RID: 1151 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047F")] [Address(RVA = "0x17835F0", Offset = "0x17823F0", VA = "0x1817835F0")] private void FAmbush() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000480 RID: 1152 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000480")] [Address(RVA = "0x1783E10", Offset = "0x1782C10", VA = "0x181783E10")] private void FDodgeReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000481 RID: 1153 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000481")] [Address(RVA = "0x1783FB0", Offset = "0x1782DB0", VA = "0x181783FB0")] private void FDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000482 RID: 1154 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000482")] [Address(RVA = "0x17848D0", Offset = "0x17836D0", VA = "0x1817848D0")] private void FSong() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000483 RID: 1155 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000483")] [Address(RVA = "0x17844F0", Offset = "0x17832F0", VA = "0x1817844F0")] private void FMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000484 RID: 1156 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000484")] [Address(RVA = "0x1784120", Offset = "0x1782F20", VA = "0x181784120")] private void FMagicEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000485 RID: 1157 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000485")] [Address(RVA = "0x1784F90", Offset = "0x1783D90", VA = "0x181784F90", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000486 RID: 1158 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000486")] [Address(RVA = "0x1786120", Offset = "0x1784F20", VA = "0x181786120", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000487 RID: 1159 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000487")] [Address(RVA = "0x1788450", Offset = "0x1787250", VA = "0x181788450", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000488 RID: 1160 RVA: 0x0000BB24 File Offset: 0x00009D24 [Token(Token = "0x6000488")] [Address(RVA = "0x1788840", Offset = "0x1787640", VA = "0x181788840", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); this.g_Status = (AI_NPC.AIStatus)((ulong)21L); Animator g_Anim = this.g_Anim; this.g_fWaitTime = 1.2f; int num = 0; int num2 = 0; g_Anim.CrossFade("Birth", (float)num, num2, (float)num); } // Token: 0x06000489 RID: 1161 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000489")] [Address(RVA = "0x1782930", Offset = "0x1781730", VA = "0x181782930", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600048A RID: 1162 RVA: 0x0000BB7C File Offset: 0x00009D7C [Token(Token = "0x600048A")] [Address(RVA = "0x1788640", Offset = "0x1787440", VA = "0x181788640", Slot = "32")] public override void Remove() { base.Initialize(); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01; int num = 0; skinnedMeshRenderer.enabled = num != 0; CCController cccontroller = this.g_CCC; int num2 = 0; cccontroller.SetEnable(num2 != 0); SphereCollider sphereCollider = this.g_CC02; int num3 = 0; sphereCollider.enabled = num3 != 0; NPCManage g_NPCM = this.g_NPCM; int num4 = 0; g_NPCM.SetLockPoint(num4 != 0); this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num5 = 0; g_This.SetActive(num5 != 0); } // Token: 0x0600048B RID: 1163 RVA: 0x0000BC00 File Offset: 0x00009E00 [Token(Token = "0x600048B")] [Address(RVA = "0x1788A40", Offset = "0x1787840", VA = "0x181788A40", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x0600048C RID: 1164 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600048C")] [Address(RVA = "0x1788920", Offset = "0x1787720", VA = "0x181788920", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600048D RID: 1165 RVA: 0x0000BC40 File Offset: 0x00009E40 [Token(Token = "0x600048D")] [Address(RVA = "0x1789A80", Offset = "0x1788880", VA = "0x181789A80")] public AI_GhostB_Lightning() { float z = Vector3.zero.z; this.g_v3SeePlayerDirection.z = z; base..ctor(); } // Token: 0x0400055C RID: 1372 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400055C")] protected GhostBLightningEffectPlay g_Effect; // Token: 0x0400055D RID: 1373 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400055D")] private float g_fAniMoveSpeed; // Token: 0x0400055E RID: 1374 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x400055E")] private float g_fAniMoveAngle; // Token: 0x0400055F RID: 1375 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400055F")] private Vector3 g_v3PrePosition; // Token: 0x04000560 RID: 1376 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x4000560")] protected bool g_bDamagedDownDirection = true; // Token: 0x04000561 RID: 1377 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000561")] protected Material g_Mat; // Token: 0x04000562 RID: 1378 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000562")] private Color g_EyeColor; // Token: 0x04000563 RID: 1379 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000563")] private Color g_BodyColor; // Token: 0x04000564 RID: 1380 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000564")] private Color g_DefaultColor; // Token: 0x04000565 RID: 1381 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000565")] private SkinnedMeshRenderer g_MeshRender01; // Token: 0x04000566 RID: 1382 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000566")] private CCController g_CCC; // Token: 0x04000567 RID: 1383 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000567")] private SphereCollider g_CC02; // Token: 0x04000568 RID: 1384 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000568")] private ParticleSystem g_BodyEffect; // Token: 0x04000569 RID: 1385 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000569")] private ParticleSystem g_DeathEffect; // Token: 0x0400056A RID: 1386 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400056A")] protected Shake g_ShakeHead; // Token: 0x0400056B RID: 1387 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400056B")] protected Shake g_ShakeBody; // Token: 0x0400056C RID: 1388 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400056C")] private AI_GhostB_Lightning.AIFighting g_Fighting; // Token: 0x0400056D RID: 1389 [FieldOffset(Offset = "0x204")] [Token(Token = "0x400056D")] private float g_fFightTempTime; // Token: 0x0400056E RID: 1390 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400056E")] private Vector3 g_v3MagicPint; // Token: 0x0400056F RID: 1391 [FieldOffset(Offset = "0x214")] [Token(Token = "0x400056F")] private Vector3 g_v3SeePlayerDirection; // Token: 0x04000570 RID: 1392 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000570")] private float g_fSeePlayerDistance; // Token: 0x0200006C RID: 108 [Token(Token = "0x200006C")] private enum AIFighting { // Token: 0x04000572 RID: 1394 [Token(Token = "0x4000572")] Null, // Token: 0x04000573 RID: 1395 [Token(Token = "0x4000573")] AmbushNear, // Token: 0x04000574 RID: 1396 [Token(Token = "0x4000574")] AmbushRange, // Token: 0x04000575 RID: 1397 [Token(Token = "0x4000575")] DodgeReady, // Token: 0x04000576 RID: 1398 [Token(Token = "0x4000576")] Dodge, // Token: 0x04000577 RID: 1399 [Token(Token = "0x4000577")] Song, // Token: 0x04000578 RID: 1400 [Token(Token = "0x4000578")] Magic, // Token: 0x04000579 RID: 1401 [Token(Token = "0x4000579")] MagicEnd } }