using System; using System.Linq.Expressions; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200006E RID: 110 [Token(Token = "0x200006E")] public class AI_GhostC : AI_NPC { // Token: 0x06000494 RID: 1172 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000494")] [Address(RVA = "0x17AAAD0", Offset = "0x17A98D0", VA = "0x1817AAAD0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000495 RID: 1173 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000495")] [Address(RVA = "0x17AB4F0", Offset = "0x17AA2F0", VA = "0x1817AB4F0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000496 RID: 1174 RVA: 0x0000BC88 File Offset: 0x00009E88 [Token(Token = "0x6000496")] [Address(RVA = "0x17A4AE0", Offset = "0x17A38E0", VA = "0x1817A4AE0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); } // Token: 0x06000497 RID: 1175 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000497")] [Address(RVA = "0x17A4560", Offset = "0x17A3360", VA = "0x1817A4560", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000498 RID: 1176 RVA: 0x0000BCB4 File Offset: 0x00009EB4 [Token(Token = "0x6000498")] [Address(RVA = "0x17A2920", Offset = "0x17A1720", VA = "0x1817A2920")] public void EndStatus(AI_NPC.AIStatus Status) { if (Status == AI_NPC.AIStatus.LookFor) { Animator g_Anim = this.g_Anim; int num = 0; g_Anim.CrossFade("IdleOrMove", 0.2f, num); } } // Token: 0x06000499 RID: 1177 RVA: 0x0000BCE8 File Offset: 0x00009EE8 [Token(Token = "0x6000499")] [Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "29")] public override void ResurrectionStatus() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600049A RID: 1178 RVA: 0x0000BD18 File Offset: 0x00009F18 [Token(Token = "0x600049A")] [Address(RVA = "0x17A9ED0", Offset = "0x17A8CD0", VA = "0x1817A9ED0", Slot = "7")] public override void Special() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600049B RID: 1179 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600049B")] [Address(RVA = "0x17A4190", Offset = "0x17A2F90", VA = "0x1817A4190", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600049C RID: 1180 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600049C")] [Address(RVA = "0x17A69A0", Offset = "0x17A57A0", VA = "0x1817A69A0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600049D RID: 1181 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600049D")] [Address(RVA = "0x17A34F0", Offset = "0x17A22F0", VA = "0x1817A34F0", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600049E RID: 1182 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600049E")] [Address(RVA = "0x17A21B0", Offset = "0x17A0FB0", VA = "0x1817A21B0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600049F RID: 1183 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600049F")] [Address(RVA = "0x17AB260", Offset = "0x17AA060", VA = "0x1817AB260", Slot = "13")] public override void Track() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A0 RID: 1184 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A0")] [Address(RVA = "0x17AB460", Offset = "0x17AA260", VA = "0x1817AB460", Slot = "17")] public override void TurnPlayer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A1 RID: 1185 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A1")] [Address(RVA = "0x17A6950", Offset = "0x17A5750", VA = "0x1817A6950", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A2 RID: 1186 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A2")] [Address(RVA = "0x17A2F90", Offset = "0x17A1D90", VA = "0x1817A2F90", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A3 RID: 1187 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A3")] [Address(RVA = "0x17A41E0", Offset = "0x17A2FE0", VA = "0x1817A41E0")] private void InitFightingType(AI_GhostC.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A4 RID: 1188 RVA: 0x0000BD48 File Offset: 0x00009F48 [Token(Token = "0x60004A4")] [Address(RVA = "0x17AAA70", Offset = "0x17A9870", VA = "0x1817AAA70", Slot = "39")] protected virtual void SetFightTrackWaitTime() { this.g_fWaitTime = 6f; } // Token: 0x060004A5 RID: 1189 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A5")] [Address(RVA = "0x17A2E20", Offset = "0x17A1C20", VA = "0x1817A2E20")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A6 RID: 1190 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A6")] [Address(RVA = "0x17A2CE0", Offset = "0x17A1AE0", VA = "0x1817A2CE0")] private void FTrack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A7 RID: 1191 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A7")] [Address(RVA = "0x17A2990", Offset = "0x17A1790", VA = "0x1817A2990")] private void FBite() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A8 RID: 1192 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A8")] [Address(RVA = "0x17A2B70", Offset = "0x17A1970", VA = "0x1817A2B70")] private void FRunBite01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A9 RID: 1193 RVA: 0x0000BD60 File Offset: 0x00009F60 [Token(Token = "0x60004A9")] [Address(RVA = "0x17A2CB0", Offset = "0x17A1AB0", VA = "0x1817A2CB0")] private void FRunBite02() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int num2 = 0; this.InitFightingType((AI_GhostC.AIFighting)num2); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060004AA RID: 1194 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004AA")] [Address(RVA = "0x17A3780", Offset = "0x17A2580", VA = "0x1817A3780", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004AB RID: 1195 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004AB")] [Address(RVA = "0x17A3610", Offset = "0x17A2410", VA = "0x1817A3610", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004AC RID: 1196 RVA: 0x0000BD8C File Offset: 0x00009F8C [Token(Token = "0x60004AC")] [Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "23")] public override void Damaged() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060004AD RID: 1197 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004AD")] [Address(RVA = "0x17A2630", Offset = "0x17A1430", VA = "0x1817A2630", Slot = "27")] public override void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004AE RID: 1198 RVA: 0x0000BDB8 File Offset: 0x00009FB8 [Token(Token = "0x60004AE")] [Address(RVA = "0x17A2750", Offset = "0x17A1550", VA = "0x1817A2750", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); if (Game.GetPlayerManager().GetIsDead()) { goto IL_A2; } NPCManage g_NPCM = this.g_NPCM; int num3 = 0; SceneEvent[] deathOpenEvent = g_NPCM.DeathOpenEvent; if (num3 >= deathOpenEvent.Length) { goto IL_A2; } if (g_NPCM.DeathOpenEvent[num3].gameObject.activeSelf) { this.g_NPCM.DeathOpenEvent[num3].OpenEvent(); } NPCManage g_NPCM2 = this.g_NPCM; num3++; } this.g_fWaitTime = g_fWaitTime; IL_A2: base.Initialize(); } // Token: 0x060004AF RID: 1199 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004AF")] [Address(RVA = "0x17A3920", Offset = "0x17A2720", VA = "0x1817A3920", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004B0 RID: 1200 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B0")] [Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004B1 RID: 1201 RVA: 0x0000BE74 File Offset: 0x0000A074 [Token(Token = "0x60004B1")] [Address(RVA = "0x17A9DF0", Offset = "0x17A8BF0", VA = "0x1817A9DF0", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x060004B2 RID: 1202 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B2")] [Address(RVA = "0x17A23B0", Offset = "0x17A11B0", VA = "0x1817A23B0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004B3 RID: 1203 RVA: 0x0000BE9C File Offset: 0x0000A09C [Token(Token = "0x60004B3")] [Address(RVA = "0x17AA9D0", Offset = "0x17A97D0", VA = "0x1817AA9D0", Slot = "32")] public override void Remove() { base.Initialize(); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01; int num = 0; skinnedMeshRenderer.enabled = num != 0; CharacterController characterController = this.g_CC; int num2 = 0; characterController.enabled = num2 != 0; CapsuleCollider capsuleCollider = this.g_CC02; int num3 = 0; capsuleCollider.enabled = num3 != 0; NPCManage g_NPCM = this.g_NPCM; int num4 = 0; g_NPCM.SetLockPoint(num4 != 0); this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num5 = 0; g_This.SetActive(num5 != 0); } // Token: 0x060004B4 RID: 1204 RVA: 0x0000BF20 File Offset: 0x0000A120 [Token(Token = "0x60004B4")] [Address(RVA = "0x17AAA80", Offset = "0x17A9880", VA = "0x1817AAA80", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } // Token: 0x060004B5 RID: 1205 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B5")] [Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004B6 RID: 1206 RVA: 0x0000BF4C File Offset: 0x0000A14C [Token(Token = "0x60004B6")] [Address(RVA = "0x179F890", Offset = "0x179E690", VA = "0x18179F890")] public AI_GhostC() { } // Token: 0x0400057A RID: 1402 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400057A")] protected GhostCEffectPlay g_Effect; // Token: 0x0400057B RID: 1403 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400057B")] protected float g_fAttackRadius = 1.2f; // Token: 0x0400057C RID: 1404 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x400057C")] private float g_fAniMoveSpeed; // Token: 0x0400057D RID: 1405 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400057D")] protected Material g_Mat; // Token: 0x0400057E RID: 1406 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400057E")] protected Color g_EyeColor; // Token: 0x0400057F RID: 1407 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400057F")] protected Color g_BodyColor; // Token: 0x04000580 RID: 1408 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000580")] protected Color g_DefaultColor; // Token: 0x04000581 RID: 1409 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000581")] protected SkinnedMeshRenderer g_MeshRender01; // Token: 0x04000582 RID: 1410 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000582")] protected CharacterController g_CC; // Token: 0x04000583 RID: 1411 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000583")] protected CapsuleCollider g_CC02; // Token: 0x04000584 RID: 1412 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000584")] protected ParticleSystem g_BodyEffect; // Token: 0x04000585 RID: 1413 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000585")] protected ParticleSystem g_DeathEffect; // Token: 0x04000586 RID: 1414 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000586")] protected Shake g_ShakeHead; // Token: 0x04000587 RID: 1415 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000587")] protected Shake g_ShakeBody; // Token: 0x04000588 RID: 1416 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000588")] private AI_GhostC.AIFighting g_Fightting; // Token: 0x04000589 RID: 1417 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x4000589")] private bool g_bRunBite; // Token: 0x0400058A RID: 1418 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400058A")] protected float g_fAttackMoveTime; // Token: 0x0400058B RID: 1419 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x400058B")] protected float g_fAttackRotateTime; // Token: 0x0200006F RID: 111 [Token(Token = "0x200006F")] private enum AIFighting { // Token: 0x0400058D RID: 1421 [Token(Token = "0x400058D")] Watch, // Token: 0x0400058E RID: 1422 [Token(Token = "0x400058E")] Bite, // Token: 0x0400058F RID: 1423 [Token(Token = "0x400058F")] RunBite01, // Token: 0x04000590 RID: 1424 [Token(Token = "0x4000590")] RunBite02, // Token: 0x04000591 RID: 1425 [Token(Token = "0x4000591")] Track } }