using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000070 RID: 112 [Token(Token = "0x2000070")] public class AI_GhostC_B : AI_GhostC { // Token: 0x060004B7 RID: 1207 RVA: 0x0000BF6C File Offset: 0x0000A16C [Token(Token = "0x60004B7")] [Address(RVA = "0x179F720", Offset = "0x179E520", VA = "0x18179F720", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); this.g_fVisionDistance = 30f; this.g_fAttackRadius = 45f; this.g_fWalkSpeed = 1.5f; this.g_fRunSpeed = 4f; this.g_fDashSpeed = 6f; } // Token: 0x060004B8 RID: 1208 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B8")] [Address(RVA = "0x17A2090", Offset = "0x17A0E90", VA = "0x1817A2090", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004B9 RID: 1209 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B9")] [Address(RVA = "0x179D590", Offset = "0x179C390", VA = "0x18179D590", Slot = "38")] public override void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BA RID: 1210 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BA")] [Address(RVA = "0x179BC80", Offset = "0x179AA80", VA = "0x18179BC80", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BB RID: 1211 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BB")] [Address(RVA = "0x179C4B0", Offset = "0x179B2B0", VA = "0x18179C4B0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BC RID: 1212 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BC")] [Address(RVA = "0x179D2F0", Offset = "0x179C0F0", VA = "0x18179D2F0")] private void InitFightingType(AI_GhostC_B.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BD RID: 1213 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BD")] [Address(RVA = "0x179C280", Offset = "0x179B080", VA = "0x18179C280")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BE RID: 1214 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BE")] [Address(RVA = "0x179C100", Offset = "0x179AF00", VA = "0x18179C100")] private void FTrack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BF RID: 1215 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BF")] [Address(RVA = "0x179BD90", Offset = "0x179AB90", VA = "0x18179BD90")] private void FBite() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C0 RID: 1216 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C0")] [Address(RVA = "0x179BF70", Offset = "0x179AD70", VA = "0x18179BF70")] private void FSpit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C1 RID: 1217 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C1")] [Address(RVA = "0x179C960", Offset = "0x179B760", VA = "0x18179C960", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C2 RID: 1218 RVA: 0x0000BFB8 File Offset: 0x0000A1B8 [Token(Token = "0x60004C2")] [Address(RVA = "0x179F890", Offset = "0x179E690", VA = "0x18179F890")] public AI_GhostC_B() { this.g_fAttackRadius = 1.2f; base..ctor(); } // Token: 0x04000592 RID: 1426 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000592")] private AI_GhostC_B.AIFighting g_Fightting; // Token: 0x04000593 RID: 1427 [Token(Token = "0x4000593")] private const float g_fNormailVision = 30f; // Token: 0x04000594 RID: 1428 [Token(Token = "0x4000594")] private const float g_fFightVision = 40f; // Token: 0x02000071 RID: 113 [Token(Token = "0x2000071")] private enum AIFighting { // Token: 0x04000596 RID: 1430 [Token(Token = "0x4000596")] Watch, // Token: 0x04000597 RID: 1431 [Token(Token = "0x4000597")] Track, // Token: 0x04000598 RID: 1432 [Token(Token = "0x4000598")] Bite, // Token: 0x04000599 RID: 1433 [Token(Token = "0x4000599")] Spit } }