using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000072 RID: 114 [Token(Token = "0x2000072")] public class AI_GhostC_B_Lightning : AI_GhostC { // Token: 0x060004C3 RID: 1219 RVA: 0x0000BFD8 File Offset: 0x0000A1D8 [Token(Token = "0x60004C3")] [Address(RVA = "0x179F720", Offset = "0x179E520", VA = "0x18179F720", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); this.g_fVisionDistance = 30f; this.g_fAttackRadius = 45f; this.g_fWalkSpeed = 1.5f; this.g_fRunSpeed = 4f; this.g_fDashSpeed = 6f; } // Token: 0x060004C4 RID: 1220 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C4")] [Address(RVA = "0x179F770", Offset = "0x179E570", VA = "0x18179F770", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C5 RID: 1221 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C5")] [Address(RVA = "0x179F2D0", Offset = "0x179E0D0", VA = "0x18179F2D0", Slot = "38")] public override void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C6 RID: 1222 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C6")] [Address(RVA = "0x179BC80", Offset = "0x179AA80", VA = "0x18179BC80", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C7 RID: 1223 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C7")] [Address(RVA = "0x179E070", Offset = "0x179CE70", VA = "0x18179E070", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C8 RID: 1224 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C8")] [Address(RVA = "0x179F030", Offset = "0x179DE30", VA = "0x18179F030")] private void InitFightingType(AI_GhostC_B_Lightning.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C9 RID: 1225 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C9")] [Address(RVA = "0x179DE80", Offset = "0x179CC80", VA = "0x18179DE80")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CA RID: 1226 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CA")] [Address(RVA = "0x179DD30", Offset = "0x179CB30", VA = "0x18179DD30")] private void FTrack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CB RID: 1227 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CB")] [Address(RVA = "0x179D9C0", Offset = "0x179C7C0", VA = "0x18179D9C0")] private void FBite() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CC RID: 1228 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CC")] [Address(RVA = "0x179DBA0", Offset = "0x179C9A0", VA = "0x18179DBA0")] private void FSpit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CD RID: 1229 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CD")] [Address(RVA = "0x179E6A0", Offset = "0x179D4A0", VA = "0x18179E6A0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CE RID: 1230 RVA: 0x0000C024 File Offset: 0x0000A224 [Token(Token = "0x60004CE")] [Address(RVA = "0x179F890", Offset = "0x179E690", VA = "0x18179F890")] public AI_GhostC_B_Lightning() { this.g_fAttackRadius = 1.2f; base..ctor(); } // Token: 0x0400059A RID: 1434 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400059A")] private AI_GhostC_B_Lightning.AIFighting g_Fightting; // Token: 0x0400059B RID: 1435 [Token(Token = "0x400059B")] private const float g_fNormailVision = 30f; // Token: 0x0400059C RID: 1436 [Token(Token = "0x400059C")] private const float g_fFightVision = 40f; // Token: 0x02000073 RID: 115 [Token(Token = "0x2000073")] private enum AIFighting { // Token: 0x0400059E RID: 1438 [Token(Token = "0x400059E")] Watch, // Token: 0x0400059F RID: 1439 [Token(Token = "0x400059F")] Track, // Token: 0x040005A0 RID: 1440 [Token(Token = "0x40005A0")] Bite, // Token: 0x040005A1 RID: 1441 [Token(Token = "0x40005A1")] Spit } }