using System; using System.Linq.Expressions; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000079 RID: 121 [Token(Token = "0x2000079")] public class AI_GhostC_Red : AI_NPC { // Token: 0x060004F1 RID: 1265 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004F1")] [Address(RVA = "0x17A9F30", Offset = "0x17A8D30", VA = "0x1817A9F30", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004F2 RID: 1266 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004F2")] [Address(RVA = "0x17AA730", Offset = "0x17A9530", VA = "0x1817AA730", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004F3 RID: 1267 RVA: 0x0000C2C4 File Offset: 0x0000A4C4 [Token(Token = "0x60004F3")] [Address(RVA = "0x17A4AE0", Offset = "0x17A38E0", VA = "0x1817A4AE0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); } // Token: 0x060004F4 RID: 1268 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004F4")] [Address(RVA = "0x17A9780", Offset = "0x17A8580", VA = "0x1817A9780", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004F5 RID: 1269 RVA: 0x0000C2F0 File Offset: 0x0000A4F0 [Token(Token = "0x60004F5")] [Address(RVA = "0x17A7220", Offset = "0x17A6020", VA = "0x1817A7220")] public void EndStatus(AI_NPC.AIStatus Status) { if (Status == AI_NPC.AIStatus.LookFor) { Animator g_Anim = this.g_Anim; int num = 0; g_Anim.CrossFade("IdleOrMove", 0.2f, num); } } // Token: 0x060004F6 RID: 1270 RVA: 0x0000C324 File Offset: 0x0000A524 [Token(Token = "0x60004F6")] [Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "29")] public override void ResurrectionStatus() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060004F7 RID: 1271 RVA: 0x0000C354 File Offset: 0x0000A554 [Token(Token = "0x60004F7")] [Address(RVA = "0x17A9ED0", Offset = "0x17A8CD0", VA = "0x1817A9ED0", Slot = "7")] public override void Special() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060004F8 RID: 1272 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004F8")] [Address(RVA = "0x17A4190", Offset = "0x17A2F90", VA = "0x1817A4190", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004F9 RID: 1273 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004F9")] [Address(RVA = "0x17A69A0", Offset = "0x17A57A0", VA = "0x1817A69A0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004FA RID: 1274 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004FA")] [Address(RVA = "0x17A8190", Offset = "0x17A6F90", VA = "0x1817A8190", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004FB RID: 1275 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004FB")] [Address(RVA = "0x17A6B00", Offset = "0x17A5900", VA = "0x1817A6B00", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004FC RID: 1276 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004FC")] [Address(RVA = "0x17A9D00", Offset = "0x17A8B00", VA = "0x1817A9D00", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004FD RID: 1277 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004FD")] [Address(RVA = "0x17A7C30", Offset = "0x17A6A30", VA = "0x1817A7C30", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004FE RID: 1278 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004FE")] [Address(RVA = "0x17A9100", Offset = "0x17A7F00", VA = "0x1817A9100")] private void InitFightingType(AI_GhostC_Red.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004FF RID: 1279 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004FF")] [Address(RVA = "0x17A78A0", Offset = "0x17A66A0", VA = "0x1817A78A0")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000500 RID: 1280 RVA: 0x0000C384 File Offset: 0x0000A584 [Token(Token = "0x6000500")] [Address(RVA = "0x17A8480", Offset = "0x17A7280", VA = "0x1817A8480")] private void HiddenStart() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightingType(AI_GhostC_Red.AIFighting.Hidden); return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackMoveTime; while (num2 <= (float)num) { } this.g_fAttackMoveTime = num2; CCController cccontroller = this.g_CCC; int num3 = 0; cccontroller.SetLie(num3); CapsuleCollider capsuleCollider = this.g_CC02; int num4 = 0; capsuleCollider.enabled = num4 != 0; } // Token: 0x06000501 RID: 1281 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000501")] [Address(RVA = "0x17A8520", Offset = "0x17A7320", VA = "0x1817A8520")] private void Hidden() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000502 RID: 1282 RVA: 0x0000C3EC File Offset: 0x0000A5EC [Token(Token = "0x6000502")] [Address(RVA = "0x17A82B0", Offset = "0x17A70B0", VA = "0x1817A82B0")] private void HiddenEnd() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_Fightting = (AI_GhostC_Red.AIFighting)((ulong)0L); float g_fRunSpeed = this.g_fRunSpeed; this.g_fNavMoveSpeed = g_fRunSpeed; float z = this.g_v3SeePlayerPos.z; this.g_v3NavTarget.z = z; this.g_bNavigation = false; this.g_bLookAtEnable = true; base.NPCNavigation(); return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackMoveTime; while (num2 <= (float)num) { } this.g_fAttackMoveTime = num2; this.g_CCC.SetOriginal(); this.g_CC02.enabled = true; } // Token: 0x06000503 RID: 1283 RVA: 0x0000C484 File Offset: 0x0000A684 [Token(Token = "0x6000503")] [Address(RVA = "0x17A83E0", Offset = "0x17A71E0", VA = "0x1817A83E0")] private void HiddenLookfor() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackMoveTime; while (num2 <= (float)num) { } this.g_fAttackMoveTime = num2; this.g_CCC.SetOriginal(); this.g_CC02.enabled = true; } // Token: 0x06000504 RID: 1284 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000504")] [Address(RVA = "0x17A7290", Offset = "0x17A6090", VA = "0x1817A7290")] private void HiddenAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000505 RID: 1285 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000505")] [Address(RVA = "0x17A7290", Offset = "0x17A6090", VA = "0x1817A7290")] private void FBite() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000506 RID: 1286 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000506")] [Address(RVA = "0x17A7500", Offset = "0x17A6300", VA = "0x1817A7500")] private void FRunBite01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000507 RID: 1287 RVA: 0x0000C4E0 File Offset: 0x0000A6E0 [Token(Token = "0x6000507")] [Address(RVA = "0x17A77C0", Offset = "0x17A65C0", VA = "0x1817A77C0")] private void FRunBite02() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_Fightting = (AI_GhostC_Red.AIFighting)((ulong)0L); float g_fRunSpeed = this.g_fRunSpeed; this.g_fNavMoveSpeed = g_fRunSpeed; float z = this.g_v3SeePlayerPos.z; this.g_v3NavTarget.z = z; this.g_bNavigation = false; this.g_bLookAtEnable = true; base.NPCNavigation(); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000508 RID: 1288 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000508")] [Address(RVA = "0x17A3780", Offset = "0x17A2580", VA = "0x1817A3780", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000509 RID: 1289 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000509")] [Address(RVA = "0x17A3610", Offset = "0x17A2410", VA = "0x1817A3610", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600050A RID: 1290 RVA: 0x0000C548 File Offset: 0x0000A748 [Token(Token = "0x600050A")] [Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "23")] public override void Damaged() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600050B RID: 1291 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600050B")] [Address(RVA = "0x17A6F30", Offset = "0x17A5D30", VA = "0x1817A6F30", Slot = "27")] public override void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600050C RID: 1292 RVA: 0x0000C574 File Offset: 0x0000A774 [Token(Token = "0x600050C")] [Address(RVA = "0x17A7050", Offset = "0x17A5E50", VA = "0x1817A7050", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); if (Game.GetPlayerManager().GetIsDead()) { goto IL_A2; } NPCManage g_NPCM = this.g_NPCM; int num3 = 0; SceneEvent[] deathOpenEvent = g_NPCM.DeathOpenEvent; if (num3 >= deathOpenEvent.Length) { goto IL_A2; } if (g_NPCM.DeathOpenEvent[num3].gameObject.activeSelf) { this.g_NPCM.DeathOpenEvent[num3].OpenEvent(); } NPCManage g_NPCM2 = this.g_NPCM; num3++; } this.g_fWaitTime = g_fWaitTime; IL_A2: base.Initialize(); } // Token: 0x0600050D RID: 1293 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600050D")] [Address(RVA = "0x17A8870", Offset = "0x17A7670", VA = "0x1817A8870", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600050E RID: 1294 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600050E")] [Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600050F RID: 1295 RVA: 0x0000C630 File Offset: 0x0000A830 [Token(Token = "0x600050F")] [Address(RVA = "0x17A9DF0", Offset = "0x17A8BF0", VA = "0x1817A9DF0", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x06000510 RID: 1296 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000510")] [Address(RVA = "0x17A6D00", Offset = "0x17A5B00", VA = "0x1817A6D00", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000511 RID: 1297 RVA: 0x0000C658 File Offset: 0x0000A858 [Token(Token = "0x6000511")] [Address(RVA = "0x17A9D50", Offset = "0x17A8B50", VA = "0x1817A9D50", Slot = "32")] public override void Remove() { base.Initialize(); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01; int num = 0; skinnedMeshRenderer.enabled = num != 0; CCController cccontroller = this.g_CCC; int num2 = 0; cccontroller.SetEnable(num2 != 0); CapsuleCollider capsuleCollider = this.g_CC02; int num3 = 0; capsuleCollider.enabled = num3 != 0; NPCManage g_NPCM = this.g_NPCM; int num4 = 0; g_NPCM.SetLockPoint(num4 != 0); this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num5 = 0; g_This.SetActive(num5 != 0); } // Token: 0x06000512 RID: 1298 RVA: 0x0000C6DC File Offset: 0x0000A8DC [Token(Token = "0x6000512")] [Address(RVA = "0x17A9E40", Offset = "0x17A8C40", VA = "0x1817A9E40", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); ParticleSystem.MainModule.set_simulationSpeed_Injected(this.g_BodyEffect.main, 0.001f); ParticleSystem.MainModule.set_simulationSpeed_Injected(this.g_DeathEffect.main, 0.001f); } // Token: 0x06000513 RID: 1299 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000513")] [Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000514 RID: 1300 RVA: 0x0000C724 File Offset: 0x0000A924 [Token(Token = "0x6000514")] [Address(RVA = "0x17AA9B0", Offset = "0x17A97B0", VA = "0x1817AA9B0")] public AI_GhostC_Red() { } // Token: 0x040005BC RID: 1468 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40005BC")] protected GhostCEffectPlay g_Effect; // Token: 0x040005BD RID: 1469 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40005BD")] protected float g_fAttackRadius = 2f; // Token: 0x040005BE RID: 1470 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x40005BE")] private float g_fAniMoveSpeed; // Token: 0x040005BF RID: 1471 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40005BF")] protected Material g_Mat; // Token: 0x040005C0 RID: 1472 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40005C0")] protected Color g_EyeColor; // Token: 0x040005C1 RID: 1473 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40005C1")] protected Color g_BodyColor; // Token: 0x040005C2 RID: 1474 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40005C2")] protected Color g_DefaultColor; // Token: 0x040005C3 RID: 1475 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40005C3")] protected SkinnedMeshRenderer g_MeshRender01; // Token: 0x040005C4 RID: 1476 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40005C4")] protected CapsuleCollider g_CC02; // Token: 0x040005C5 RID: 1477 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40005C5")] protected CCController g_CCC; // Token: 0x040005C6 RID: 1478 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40005C6")] protected ParticleSystem g_BodyEffect; // Token: 0x040005C7 RID: 1479 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40005C7")] protected ParticleSystem g_DeathEffect; // Token: 0x040005C8 RID: 1480 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40005C8")] protected Shake g_ShakeHead; // Token: 0x040005C9 RID: 1481 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40005C9")] protected Shake g_ShakeBody; // Token: 0x040005CA RID: 1482 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40005CA")] private AI_GhostC_Red.AIFighting g_Fightting; // Token: 0x040005CB RID: 1483 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x40005CB")] private bool g_bRunBite; // Token: 0x040005CC RID: 1484 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40005CC")] protected float g_fAttackMoveTime; // Token: 0x040005CD RID: 1485 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x40005CD")] protected float g_fAttackRotateTime; // Token: 0x0200007A RID: 122 [Token(Token = "0x200007A")] private enum AIFighting { // Token: 0x040005CF RID: 1487 [Token(Token = "0x40005CF")] Watch, // Token: 0x040005D0 RID: 1488 [Token(Token = "0x40005D0")] Bite, // Token: 0x040005D1 RID: 1489 [Token(Token = "0x40005D1")] RunBite01, // Token: 0x040005D2 RID: 1490 [Token(Token = "0x40005D2")] RunBite02, // Token: 0x040005D3 RID: 1491 [Token(Token = "0x40005D3")] Track, // Token: 0x040005D4 RID: 1492 [Token(Token = "0x40005D4")] HiddenStart, // Token: 0x040005D5 RID: 1493 [Token(Token = "0x40005D5")] Hidden, // Token: 0x040005D6 RID: 1494 [Token(Token = "0x40005D6")] HiddenEnd, // Token: 0x040005D7 RID: 1495 [Token(Token = "0x40005D7")] HiddenAttack, // Token: 0x040005D8 RID: 1496 [Token(Token = "0x40005D8")] HiddenLookfor } }