using System; using System.Linq.Expressions; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200007B RID: 123 [Token(Token = "0x200007B")] public class AI_GhostD : AI_NPC { // Token: 0x06000515 RID: 1301 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000515")] [Address(RVA = "0x16ACD00", Offset = "0x16ABB00", VA = "0x1816ACD00", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000516 RID: 1302 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000516")] [Address(RVA = "0x16AD180", Offset = "0x16ABF80", VA = "0x1816AD180", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000517 RID: 1303 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000517")] [Address(RVA = "0x16AAE50", Offset = "0x16A9C50", VA = "0x1816AAE50", Slot = "38")] protected virtual void Move() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000518 RID: 1304 RVA: 0x0000C744 File Offset: 0x0000A944 [Token(Token = "0x6000518")] [Address(RVA = "0x16AAB20", Offset = "0x16A9920", VA = "0x1816AAB20", Slot = "6")] public override void LateUpdate() { this.g_ShakeBody.Update(); } // Token: 0x06000519 RID: 1305 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000519")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void EndStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051A RID: 1306 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051A")] [Address(RVA = "0x16AA410", Offset = "0x16A9210", VA = "0x1816AA410", Slot = "39")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051B RID: 1307 RVA: 0x0000C764 File Offset: 0x0000A964 [Token(Token = "0x600051B")] [Address(RVA = "0x16A91C0", Offset = "0x16A7FC0", VA = "0x1816A91C0", Slot = "29")] public override void ResurrectionStatus() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600051C RID: 1308 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051C")] [Address(RVA = "0x16AA020", Offset = "0x16A8E20", VA = "0x1816AA020", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051D RID: 1309 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051D")] [Address(RVA = "0x16AB580", Offset = "0x16AA380", VA = "0x1816AB580", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051E RID: 1310 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051E")] [Address(RVA = "0x16A8E40", Offset = "0x16A7C40", VA = "0x1816A8E40", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051F RID: 1311 RVA: 0x0000C790 File Offset: 0x0000A990 [Token(Token = "0x600051F")] [Address(RVA = "0x6DAEC0", Offset = "0x6D9CC0", VA = "0x1806DAEC0", Slot = "16")] public override void LookFor() { int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x06000520 RID: 1312 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000520")] [Address(RVA = "0x16A9960", Offset = "0x16A8760", VA = "0x1816A9960", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000521 RID: 1313 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000521")] [Address(RVA = "0x16A9820", Offset = "0x16A8620", VA = "0x1816A9820", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000522 RID: 1314 RVA: 0x0000C7A4 File Offset: 0x0000A9A4 [Token(Token = "0x6000522")] [Address(RVA = "0x16A91C0", Offset = "0x16A7FC0", VA = "0x1816A91C0", Slot = "23")] public override void Damaged() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000523 RID: 1315 RVA: 0x0000C7D0 File Offset: 0x0000A9D0 [Token(Token = "0x6000523")] [Address(RVA = "0x16A9200", Offset = "0x16A8000", VA = "0x1816A9200", Slot = "27")] public override void Death() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000524 RID: 1316 RVA: 0x0000C7FC File Offset: 0x0000A9FC [Token(Token = "0x6000524")] [Address(RVA = "0x16A9240", Offset = "0x16A8040", VA = "0x1816A9240", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000525 RID: 1317 RVA: 0x0000C834 File Offset: 0x0000AA34 [Token(Token = "0x6000525")] [Address(RVA = "0x16A97E0", Offset = "0x16A85E0", VA = "0x1816A97E0", Slot = "22")] public override void Fighting() { AI_GhostD.AIFighting aifighting = this.g_Fightting; if (aifighting == AI_GhostD.AIFighting.WatchFirst || aifighting == AI_GhostD.AIFighting.WatchFirst) { this.FightWatch(); return; } if (aifighting == AI_GhostD.AIFighting.WatchFirst) { this.FightCharge(); return; } if (aifighting == AI_GhostD.AIFighting.Watch) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } } // Token: 0x06000526 RID: 1318 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000526")] [Address(RVA = "0x16AA070", Offset = "0x16A8E70", VA = "0x1816AA070", Slot = "40")] protected virtual void InitFightingType(AI_GhostD.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000527 RID: 1319 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000527")] [Address(RVA = "0x16A9510", Offset = "0x16A8310", VA = "0x1816A9510")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000528 RID: 1320 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000528")] [Address(RVA = "0x16A9290", Offset = "0x16A8090", VA = "0x1816A9290")] private void FightCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000529 RID: 1321 RVA: 0x0000C870 File Offset: 0x0000AA70 [Token(Token = "0x6000529")] [Address(RVA = "0x16A94D0", Offset = "0x16A82D0", VA = "0x1816A94D0", Slot = "41")] protected virtual void FightShot() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600052A RID: 1322 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052A")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void FightPlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052B RID: 1323 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052B")] [Address(RVA = "0x16A99E0", Offset = "0x16A87E0", VA = "0x1816A99E0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052C RID: 1324 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052C")] [Address(RVA = "0x16AB6B0", Offset = "0x16AA4B0", VA = "0x1816AB6B0", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052D RID: 1325 RVA: 0x0000C89C File Offset: 0x0000AA9C [Token(Token = "0x600052D")] [Address(RVA = "0x16ACC00", Offset = "0x16ABA00", VA = "0x1816ACC00", Slot = "30")] public override void Resurrection() { this.g_bDeath = false; this.Create(); int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x0600052E RID: 1326 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052E")] [Address(RVA = "0x16A9010", Offset = "0x16A7E10", VA = "0x1816A9010", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052F RID: 1327 RVA: 0x0000C8C0 File Offset: 0x0000AAC0 [Token(Token = "0x600052F")] [Address(RVA = "0x16ACB80", Offset = "0x16AB980", VA = "0x1816ACB80", Slot = "32")] public override void Remove() { SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01; int num = 0; skinnedMeshRenderer.enabled = num != 0; CCController cccontroller = this.g_CCC; int num2 = 0; cccontroller.SetEnable(num2 != 0); NPCManage g_NPCM = this.g_NPCM; int num3 = 0; g_NPCM.SetLockPoint(num3 != 0); this.g_Effect.RemoveEnemy(); GameObject g_This = this.g_This; int num4 = 0; g_This.SetActive(num4 != 0); } // Token: 0x06000530 RID: 1328 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000530")] [Address(RVA = "0x16ACC40", Offset = "0x16ABA40", VA = "0x1816ACC40", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000531 RID: 1329 RVA: 0x0000C928 File Offset: 0x0000AB28 [Token(Token = "0x6000531")] [Address(RVA = "0x16ACCB0", Offset = "0x16ABAB0", VA = "0x1816ACCB0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { this.g_Anim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000532 RID: 1330 RVA: 0x0000C954 File Offset: 0x0000AB54 [Token(Token = "0x6000532")] [Address(RVA = "0x16AAE20", Offset = "0x16A9C20", VA = "0x1816AAE20")] public AI_GhostD() { } // Token: 0x040005D9 RID: 1497 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40005D9")] protected GhostDEffectPlay g_Effect; // Token: 0x040005DA RID: 1498 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40005DA")] protected Shake g_ShakeBody; // Token: 0x040005DB RID: 1499 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40005DB")] private float g_fAttackRadius = 5f; // Token: 0x040005DC RID: 1500 [Token(Token = "0x40005DC")] private const float g_fMoveRadius = 5f; // Token: 0x040005DD RID: 1501 [FieldOffset(Offset = "0x184")] [Token(Token = "0x40005DD")] protected float g_fPiX; // Token: 0x040005DE RID: 1502 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40005DE")] protected float g_fPiY; // Token: 0x040005DF RID: 1503 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x40005DF")] protected float g_fPiZ; // Token: 0x040005E0 RID: 1504 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40005E0")] protected float g_fSpeedX; // Token: 0x040005E1 RID: 1505 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40005E1")] protected float g_fSpeedY; // Token: 0x040005E2 RID: 1506 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40005E2")] protected float g_fSpeedZ; // Token: 0x040005E3 RID: 1507 [Token(Token = "0x40005E3")] private const float g_fPI2 = 6.2831855f; // Token: 0x040005E4 RID: 1508 [Token(Token = "0x40005E4")] private const float g_fSpeedMin = 1f; // Token: 0x040005E5 RID: 1509 [Token(Token = "0x40005E5")] private const float g_fSpeedMax = 2f; // Token: 0x040005E6 RID: 1510 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x40005E6")] protected Vector3 g_v3CenterPos; // Token: 0x040005E7 RID: 1511 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40005E7")] protected Vector3 g_v3Move; // Token: 0x040005E8 RID: 1512 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x40005E8")] protected float g_fMoveVal = 1f; // Token: 0x040005E9 RID: 1513 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40005E9")] protected float g_fPauseMoveTime; // Token: 0x040005EA RID: 1514 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x40005EA")] protected float g_fSEMoveVolume; // Token: 0x040005EB RID: 1515 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40005EB")] private SkinnedMeshRenderer g_MeshRender01; // Token: 0x040005EC RID: 1516 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40005EC")] private CCController g_CCC; // Token: 0x040005ED RID: 1517 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40005ED")] protected float g_fTrackTime; // Token: 0x040005EE RID: 1518 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x40005EE")] protected AI_GhostD.AIFighting g_Fightting = (AI_GhostD.AIFighting)((ulong)1L); // Token: 0x040005EF RID: 1519 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40005EF")] protected float g_fAttackTips; // Token: 0x0200007C RID: 124 [Token(Token = "0x200007C")] protected enum AIFighting { // Token: 0x040005F1 RID: 1521 [Token(Token = "0x40005F1")] WatchFirst, // Token: 0x040005F2 RID: 1522 [Token(Token = "0x40005F2")] Watch, // Token: 0x040005F3 RID: 1523 [Token(Token = "0x40005F3")] Change, // Token: 0x040005F4 RID: 1524 [Token(Token = "0x40005F4")] Shot, // Token: 0x040005F5 RID: 1525 [Token(Token = "0x40005F5")] PlayerDead } }