using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200007D RID: 125 [Token(Token = "0x200007D")] public class AI_GhostD_Lightning : AI_GhostD { // Token: 0x06000533 RID: 1331 RVA: 0x0000C988 File Offset: 0x0000AB88 [Token(Token = "0x6000533")] [Address(RVA = "0x16AAC20", Offset = "0x16A9A20", VA = "0x1816AAC20", Slot = "40")] protected override void InitFightingType(AI_GhostD.AIFighting Type) { WizardGirlManage g_WM = this.g_WM; this.g_Fightting = Type; if (!g_WM.GetIsDead() && Game.sceneManager.stageState != SceneManager.GameState.Script) { AI_GhostD.AIFighting g_Fightting = this.g_Fightting; if (g_Fightting == AI_GhostD.AIFighting.WatchFirst) { int num = 0; this.g_fTrackTime = 30f; this.g_fWaitTime = (float)num; return; } if (g_Fightting != AI_GhostD.AIFighting.WatchFirst) { if (g_Fightting != AI_GhostD.AIFighting.WatchFirst) { if (g_Fightting == AI_GhostD.AIFighting.Watch) { Animator g_Anim = this.g_Anim; this.g_fWaitTime = 3.6f; int num2 = 0; int num3 = 0; int num4 = 0; g_Anim.CrossFade("LightningAttack", 0.025f, num4, (float)num3); this.g_fMoveVal = (float)num2; this.g_fPauseMoveTime = 3.6f; } return; } GhostDEffectPlay g_Effect = this.g_Effect; int num5 = 0; this.g_fWaitTime = 3f; this.g_fAttackTips = (float)num5; g_Effect.PlayEffectCharge(); return; } } else { this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L); } float num6 = UnityEngine.Random.Range(1f, 3f); this.g_fWaitTime = num6; this.g_fTrackTime = 15f; } // Token: 0x06000534 RID: 1332 RVA: 0x0000CA90 File Offset: 0x0000AC90 [Token(Token = "0x6000534")] [Address(RVA = "0x16AAB50", Offset = "0x16A9950", VA = "0x1816AAB50", Slot = "41")] protected override void FightShot() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_Effect.StopEffLightningAttack(); this.InitFightingType((AI_GhostD.AIFighting)((uint)1)); Animator g_Anim = this.g_Anim; int num2 = 0; g_Anim.CrossFade("LightningAttack_End", 0.025f, num2, (float)num); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000535 RID: 1333 RVA: 0x0000CAE8 File Offset: 0x0000ACE8 [Token(Token = "0x6000535")] [Address(RVA = "0x16AAE20", Offset = "0x16A9C20", VA = "0x1816AAE20")] public AI_GhostD_Lightning() { this.g_fAttackRadius = 5f; this.g_fMoveVal = 1f; this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L); base..ctor(); } }