using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200007E RID: 126 [Token(Token = "0x200007E")] public class AI_GhostD_Red : AI_GhostD { // Token: 0x06000536 RID: 1334 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000536")] [Address(RVA = "0x16AC280", Offset = "0x16AB080", VA = "0x1816AC280", Slot = "38")] protected override void Move() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000537 RID: 1335 RVA: 0x0000CB1C File Offset: 0x0000AD1C [Token(Token = "0x6000537")] [Address(RVA = "0x16AC050", Offset = "0x16AAE50", VA = "0x1816AC050", Slot = "40")] protected override void InitFightingType(AI_GhostD.AIFighting Type) { this.g_Move.SetDragMove(6f); WizardGirlManage g_WM = this.g_WM; this.g_Fightting = Type; if (!g_WM.GetIsDead() && Game.sceneManager.stageState != SceneManager.GameState.Script) { AI_GhostD.AIFighting g_Fightting = this.g_Fightting; if (g_Fightting == AI_GhostD.AIFighting.WatchFirst) { this.g_fWaitTime = 0f; this.g_fTrackTime = 30f; return; } if (g_Fightting != AI_GhostD.AIFighting.WatchFirst) { if (g_Fightting != AI_GhostD.AIFighting.WatchFirst) { if (g_Fightting == AI_GhostD.AIFighting.Watch) { GhostDEffectPlay g_Effect = this.g_Effect; this.g_fWaitTime = 1.8f; g_Effect.StopAllEffect(); Animator g_Anim = this.g_Anim; int num = 0; int num2 = 0; g_Anim.CrossFade("GhosDDash", 0.03f, num2, (float)num); this.g_fDashReadyTime = 1.26f; } return; } GhostDEffectPlay g_Effect2 = this.g_Effect; this.g_fWaitTime = 0.9f; this.g_fAttackTips = 0f; g_Effect2.PlayEffectCharge(); return; } } else { this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L); } float num3 = UnityEngine.Random.Range(2.7f, 3.6f); this.g_fWaitTime = num3; this.g_fTrackTime = 15f; } // Token: 0x06000538 RID: 1336 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000538")] [Address(RVA = "0x16AB790", Offset = "0x16AA590", VA = "0x1816AB790", Slot = "41")] protected override void FightShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000539 RID: 1337 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000539")] [Address(RVA = "0x16AB900", Offset = "0x16AA700", VA = "0x1816AB900", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600053A RID: 1338 RVA: 0x0000CC3C File Offset: 0x0000AE3C [Token(Token = "0x600053A")] [Address(RVA = "0x16AAE20", Offset = "0x16A9C20", VA = "0x1816AAE20")] public AI_GhostD_Red() { this.g_fAttackRadius = 5f; this.g_fMoveVal = 1f; this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L); base..ctor(); } // Token: 0x040005F6 RID: 1526 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40005F6")] private float g_fDashReadyTime; // Token: 0x040005F7 RID: 1527 [Token(Token = "0x40005F7")] private const float g_fDashMoveSpeed = 120f; // Token: 0x040005F8 RID: 1528 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x40005F8")] private float g_fDashMoveSpeedVal; // Token: 0x040005F9 RID: 1529 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40005F9")] private Vector3 g_v3DashDirection; // Token: 0x040005FA RID: 1530 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x40005FA")] private bool g_bDashAttack; }