using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000081 RID: 129 [Token(Token = "0x2000081")] public class AI_GhostE02 : AI_NPC { // Token: 0x06000551 RID: 1361 RVA: 0x0000D198 File Offset: 0x0000B398 [Token(Token = "0x6000551")] [Address(RVA = "0x16AE530", Offset = "0x16AD330", VA = "0x1816AE530", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeSpine = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeSpine; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeUpperArmL = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeUpperArmL; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeUpperArmR = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeUpperArmR; Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm"); int num4 = 0; shake8.Start(transform4, num4 != 0); Shake shake9 = new Shake(); this.g_ShakeThighL = shake9; GameObject g_This5 = this.g_This; Shake shake10 = this.g_ShakeThighL; Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh"); int num5 = 0; shake10.Start(transform5, num5 != 0); Shake shake11 = new Shake(); this.g_ShakeThighR = shake11; GameObject g_This6 = this.g_This; Shake shake12 = this.g_ShakeThighR; Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh"); int num6 = 0; shake12.Start(transform6, num6 != 0); Shake shake13 = new Shake(); this.g_ShakeAll = shake13; GameObject g_This7 = this.g_This; Shake shake14 = this.g_ShakeAll; Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE"); int num7 = 0; shake14.Start(transform7, num7 != 0); this.g_bLookAtEnable = true; this.g_Status = (AI_NPC.AIStatus)((ulong)17L); this.InitFightStatus(AI_GhostE02.AIFighting.Watch); } // Token: 0x06000552 RID: 1362 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000552")] [Address(RVA = "0x16AE930", Offset = "0x16AD730", VA = "0x1816AE930", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000553 RID: 1363 RVA: 0x0000D384 File Offset: 0x0000B584 [Token(Token = "0x6000553")] [Address(RVA = "0x16AE490", Offset = "0x16AD290", VA = "0x1816AE490", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeSpine.Update(); this.g_ShakeUpperArmL.Update(); this.g_ShakeUpperArmR.Update(); this.g_ShakeThighL.Update(); this.g_ShakeThighR.Update(); this.g_ShakeAll.Update(); } // Token: 0x06000554 RID: 1364 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000554")] [Address(RVA = "0x16AD6A0", Offset = "0x16AC4A0", VA = "0x1816AD6A0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000555 RID: 1365 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000555")] [Address(RVA = "0x16ADFD0", Offset = "0x16ACDD0", VA = "0x1816ADFD0")] private void InitFightStatus(AI_GhostE02.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000556 RID: 1366 RVA: 0x0000D3E4 File Offset: 0x0000B5E4 [Token(Token = "0x6000556")] [Address(RVA = "0x16AD260", Offset = "0x16AC060", VA = "0x1816AD260")] private void AttackSelect() { int num = UnityEngine.Random.Range(0, 4); if (num != 0) { if (num == 0) { this.g_NextFighting = (AI_GhostE02.AIFighting)((ulong)7L); return; } if (num == 0) { this.g_NextFighting = (AI_GhostE02.AIFighting)((ulong)8L); return; } if (num == 1) { this.g_NextFighting = (AI_GhostE02.AIFighting)((ulong)9L); return; } } else { this.g_NextFighting = (AI_GhostE02.AIFighting)((ulong)6L); } } // Token: 0x06000557 RID: 1367 RVA: 0x0000D434 File Offset: 0x0000B634 [Token(Token = "0x6000557")] [Address(RVA = "0x16AD650", Offset = "0x16AC450", VA = "0x1816AD650")] private void FWatch() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { AI_GhostE02.AIFighting aifighting = this.g_NextFighting; this.InitFightStatus(aifighting); return; } float g_fPlayerDistance = this.g_fPlayerDistance; this.g_fWaitTime = g_fWaitTime; this.InitFightStatus((AI_GhostE02.AIFighting)((uint)3)); } // Token: 0x06000558 RID: 1368 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000558")] [Address(RVA = "0x16AD410", Offset = "0x16AC210", VA = "0x1816AD410")] private void FMoveStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000559 RID: 1369 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000559")] [Address(RVA = "0x16AD520", Offset = "0x16AC320", VA = "0x1816AD520")] private void FMove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600055A RID: 1370 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600055A")] [Address(RVA = "0x16AD300", Offset = "0x16AC100", VA = "0x1816AD300")] private void FMoveEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600055B RID: 1371 RVA: 0x0000D474 File Offset: 0x0000B674 [Token(Token = "0x600055B")] [Address(RVA = "0x16AD2D0", Offset = "0x16AC0D0", VA = "0x1816AD2D0")] private void FAttack() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_GhostE02.AIFighting.Watch); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600055C RID: 1372 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600055C")] [Address(RVA = "0x16ADAC0", Offset = "0x16AC8C0", VA = "0x1816ADAC0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600055D RID: 1373 RVA: 0x0000D4A0 File Offset: 0x0000B6A0 [Token(Token = "0x600055D")] [Address(RVA = "0x16AE9E0", Offset = "0x16AD7E0", VA = "0x1816AE9E0")] public AI_GhostE02() { } // Token: 0x0400062B RID: 1579 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400062B")] private Shake g_ShakeHead; // Token: 0x0400062C RID: 1580 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400062C")] private Shake g_ShakeSpine; // Token: 0x0400062D RID: 1581 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400062D")] private Shake g_ShakeUpperArmL; // Token: 0x0400062E RID: 1582 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400062E")] private Shake g_ShakeUpperArmR; // Token: 0x0400062F RID: 1583 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400062F")] private Shake g_ShakeThighL; // Token: 0x04000630 RID: 1584 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000630")] private Shake g_ShakeThighR; // Token: 0x04000631 RID: 1585 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000631")] private Shake g_ShakeAll; // Token: 0x04000632 RID: 1586 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000632")] private AI_GhostE02.AIFighting g_Fighting = (AI_GhostE02.AIFighting)((ulong)1L); // Token: 0x04000633 RID: 1587 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4000633")] private AI_GhostE02.AIFighting g_NextFighting; // Token: 0x04000634 RID: 1588 [Token(Token = "0x4000634")] private const float g_fAttackRange = 10.5f; // Token: 0x04000635 RID: 1589 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000635")] private bool g_bMove; // Token: 0x02000082 RID: 130 [Token(Token = "0x2000082")] private enum AIFighting { // Token: 0x04000637 RID: 1591 [Token(Token = "0x4000637")] Null, // Token: 0x04000638 RID: 1592 [Token(Token = "0x4000638")] Watch, // Token: 0x04000639 RID: 1593 [Token(Token = "0x4000639")] WatchFast, // Token: 0x0400063A RID: 1594 [Token(Token = "0x400063A")] MoveStart, // Token: 0x0400063B RID: 1595 [Token(Token = "0x400063B")] Move, // Token: 0x0400063C RID: 1596 [Token(Token = "0x400063C")] MoveEnd, // Token: 0x0400063D RID: 1597 [Token(Token = "0x400063D")] Attack01, // Token: 0x0400063E RID: 1598 [Token(Token = "0x400063E")] Attack02, // Token: 0x0400063F RID: 1599 [Token(Token = "0x400063F")] Attack03, // Token: 0x04000640 RID: 1600 [Token(Token = "0x4000640")] Attack04, // Token: 0x04000641 RID: 1601 [Token(Token = "0x4000641")] Death, // Token: 0x04000642 RID: 1602 [Token(Token = "0x4000642")] Destroy, // Token: 0x04000643 RID: 1603 [Token(Token = "0x4000643")] End } }