using System; using System.Linq.Expressions; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000085 RID: 133 [Token(Token = "0x2000085")] public class AI_PhantomNobeta : AI_NPC { // Token: 0x060005A0 RID: 1440 RVA: 0x0000DA0C File Offset: 0x0000BC0C [Token(Token = "0x60005A0")] [Address(RVA = "0x16B5EA0", Offset = "0x16B4CA0", VA = "0x1816B5EA0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); PhantomNobetaEffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); Transform moveTarget = this.g_Effect.MoveTarget; this.g_MoveTarget = moveTarget; this.g_fWalkSpeed = 0.3f; } // Token: 0x060005A1 RID: 1441 RVA: 0x0000DA60 File Offset: 0x0000BC60 [Token(Token = "0x60005A1")] [Address(RVA = "0x16B5F70", Offset = "0x16B4D70", VA = "0x1816B5F70", Slot = "5")] public override void Update(float fDeltaTime) { base.Update(fDeltaTime); } // Token: 0x060005A2 RID: 1442 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A2")] [Address(RVA = "0x16B5670", Offset = "0x16B4470", VA = "0x1816B5670", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A3 RID: 1443 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A3")] [Address(RVA = "0x16B5CE0", Offset = "0x16B4AE0", VA = "0x1816B5CE0", Slot = "7")] public override void Special() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A4 RID: 1444 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A4")] [Address(RVA = "0x16B5460", Offset = "0x16B4260", VA = "0x1816B5460", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A5 RID: 1445 RVA: 0x0000DA74 File Offset: 0x0000BC74 [Token(Token = "0x60005A5")] [Address(RVA = "0x16A9240", Offset = "0x16A8040", VA = "0x1816A9240", Slot = "27")] public override void Death() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005A6 RID: 1446 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A6")] [Address(RVA = "0x16B52D0", Offset = "0x16B40D0", VA = "0x1816B52D0", Slot = "28")] public override void Destroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A7 RID: 1447 RVA: 0x0000DAAC File Offset: 0x0000BCAC [Token(Token = "0x60005A7")] [Address(RVA = "0x16B5430", Offset = "0x16B4230", VA = "0x1816B5430", Slot = "33")] public override void Hit(AttackData Data) { if (this.g_Status > AI_NPC.AIStatus.Sky) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } } // Token: 0x060005A8 RID: 1448 RVA: 0x0000DACC File Offset: 0x0000BCCC [Token(Token = "0x60005A8")] [Address(RVA = "0x16B5C90", Offset = "0x16B4A90", VA = "0x1816B5C90", Slot = "35")] public override void SetTimeScale(float fTimeScale) { this.g_Anim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060005A9 RID: 1449 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A9")] [Address(RVA = "0x16B5BC0", Offset = "0x16B49C0", VA = "0x1816B5BC0", Slot = "30")] public override void Resurrection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005AA RID: 1450 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005AA")] [Address(RVA = "0x16B5160", Offset = "0x16B3F60", VA = "0x1816B5160", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005AB RID: 1451 RVA: 0x0000DAF8 File Offset: 0x0000BCF8 [Token(Token = "0x60005AB")] [Address(RVA = "0x16B5B70", Offset = "0x16B4970", VA = "0x1816B5B70", Slot = "32")] public override void Remove() { NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x060005AC RID: 1452 RVA: 0x0000DB38 File Offset: 0x0000BD38 [Token(Token = "0x60005AC")] [Address(RVA = "0x16B5F80", Offset = "0x16B4D80", VA = "0x1816B5F80")] public AI_PhantomNobeta() { } // Token: 0x04000699 RID: 1689 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000699")] private PhantomNobetaEffectPlay g_Effect; // Token: 0x0400069A RID: 1690 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400069A")] private Transform g_MoveTarget; // Token: 0x0400069B RID: 1691 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400069B")] private Vector3 g_v3MoveDirection; // Token: 0x0400069C RID: 1692 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x400069C")] private float g_fScaleX; // Token: 0x0400069D RID: 1693 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400069D")] private float g_fScaleY; // Token: 0x0400069E RID: 1694 [FieldOffset(Offset = "0x194")] [Token(Token = "0x400069E")] private float g_fScaleZ; // Token: 0x0400069F RID: 1695 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400069F")] private float g_fDestoryTime; }