using System; using System.Linq.Expressions; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200008A RID: 138 [Token(Token = "0x200008A")] public class AI_SpecterArmorGirl02 : AI_NPC { // Token: 0x060005DB RID: 1499 RVA: 0x0000E484 File Offset: 0x0000C684 [Token(Token = "0x60005DB")] [Address(RVA = "0x18BF6D0", Offset = "0x18BE4D0", VA = "0x1818BF6D0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); SpecterArmorGirl02EffectPlay component = This.GetComponent(); this.g_Effect = component; SpecterArmorGirl02EffectPlay specterArmorGirl02EffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; specterArmorGirl02EffectPlay.InitData(g_Move); MoveController g_Move2 = this.g_Move; this.g_fDragRotation = 0.3f; g_Move2.SetDragRotation(0.3f); this.g_Move.SetDragMove(9f); this.g_Move.gravity = 15f; this.g_Move.fallSpeedMax = -30f; this.g_fVisionDistance = 60f; this.g_fVisionAngle = 135f; this.g_fWalkSpeed = 2f; this.g_fRunSpeed = 7.5f; this.g_fDashSpeed = 30f; Shake shake = new Shake(); this.g_ShakeBody = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeBody; Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeHead = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeHead; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeAll = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeAll; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001"); int num3 = 0; shake6.Start(transform3, num3 != 0); bool flag = UnityEngine.Random.Range(0, 2) != 0; this.g_bDodgeDirection = flag; int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x060005DC RID: 1500 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005DC")] [Address(RVA = "0x18BF9E0", Offset = "0x18BE7E0", VA = "0x1818BF9E0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005DD RID: 1501 RVA: 0x0000E628 File Offset: 0x0000C828 [Token(Token = "0x60005DD")] [Address(RVA = "0x18BF470", Offset = "0x18BE270", VA = "0x1818BF470", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); } // Token: 0x060005DE RID: 1502 RVA: 0x0000E65C File Offset: 0x0000C85C [Token(Token = "0x60005DE")] [Address(RVA = "0x18BC400", Offset = "0x18BB200", VA = "0x1818BC400")] public void EndStatus(AI_NPC.AIStatus Status) { SpecterArmorGirl02EffectPlay specterArmorGirl02EffectPlay = this.g_Effect; int num = 0; specterArmorGirl02EffectPlay.SetCCCLie(num); } // Token: 0x060005DF RID: 1503 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005DF")] [Address(RVA = "0x18BEDB0", Offset = "0x18BDBB0", VA = "0x1818BEDB0", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E0 RID: 1504 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E0")] [Address(RVA = "0x11DDF90", Offset = "0x11DCD90", VA = "0x1811DDF90", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E1 RID: 1505 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E1")] [Address(RVA = "0x11DD9A0", Offset = "0x11DC7A0", VA = "0x1811DD9A0", Slot = "10")] public override void Land() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E2 RID: 1506 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E2")] [Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E3 RID: 1507 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E3")] [Address(RVA = "0x18BF4C0", Offset = "0x18BE2C0", VA = "0x1818BF4C0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E4 RID: 1508 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E4")] [Address(RVA = "0x11DB270", Offset = "0x11DA070", VA = "0x1811DB270", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E5 RID: 1509 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E5")] [Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E6 RID: 1510 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E6")] [Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E7 RID: 1511 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E7")] [Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E8 RID: 1512 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E8")] [Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E9 RID: 1513 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E9")] [Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "23")] public override void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005EA RID: 1514 RVA: 0x0000E680 File Offset: 0x0000C880 [Token(Token = "0x60005EA")] [Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "25")] public override void DamagedFly() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005EB RID: 1515 RVA: 0x0000E6AC File Offset: 0x0000C8AC [Token(Token = "0x60005EB")] [Address(RVA = "0x18BC360", Offset = "0x18BB160", VA = "0x1818BC360", Slot = "27")] public override void Death() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackRotate; while (num2 <= (float)num) { } this.g_fAttackRotate = num2; this.g_Effect.Death(); } // Token: 0x060005EC RID: 1516 RVA: 0x0000E700 File Offset: 0x0000C900 [Token(Token = "0x60005EC")] [Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base.Initialize(); return; } this.g_fWaitTime = g_fWaitTime; base.Initialize(); } // Token: 0x060005ED RID: 1517 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005ED")] [Address(RVA = "0x18BD1F0", Offset = "0x18BBFF0", VA = "0x1818BD1F0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005EE RID: 1518 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005EE")] [Address(RVA = "0x18BE350", Offset = "0x18BD150", VA = "0x1818BE350")] protected void InitFightingType(AI_SpecterArmorGirl02.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005EF RID: 1519 RVA: 0x0000E744 File Offset: 0x0000C944 [Token(Token = "0x60005EF")] [Address(RVA = "0x18BC6C0", Offset = "0x18BB4C0", VA = "0x1818BC6C0")] private void FightAttackSelect() { float num = UnityEngine.Random.Range((float)0, 1f); float num2 = this.g_fVisionDistance * 0.3333f; this.g_AttackType = (AI_SpecterArmorGirl02.AIFighting)((ulong)5L); } // Token: 0x060005F0 RID: 1520 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F0")] [Address(RVA = "0x18BCAB0", Offset = "0x18BB8B0", VA = "0x1818BCAB0")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F1 RID: 1521 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F1")] [Address(RVA = "0x18BC870", Offset = "0x18BB670", VA = "0x1818BC870")] private void FightDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F2 RID: 1522 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F2")] [Address(RVA = "0x18BCA00", Offset = "0x18BB800", VA = "0x1818BCA00")] private void FightSkyDodgeF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F3 RID: 1523 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F3")] [Address(RVA = "0x18BC760", Offset = "0x18BB560", VA = "0x1818BC760")] private void FightAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F4 RID: 1524 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F4")] [Address(RVA = "0x18BC430", Offset = "0x18BB230", VA = "0x1818BC430")] private void FightAttackJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F5 RID: 1525 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F5")] [Address(RVA = "0x18BC960", Offset = "0x18BB760", VA = "0x1818BC960")] private void FightPlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F6 RID: 1526 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F6")] [Address(RVA = "0x18BD510", Offset = "0x18BC310", VA = "0x1818BD510", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F7 RID: 1527 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F7")] [Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F8 RID: 1528 RVA: 0x0000E794 File Offset: 0x0000C994 [Token(Token = "0x60005F8")] [Address(RVA = "0x1791340", Offset = "0x1790140", VA = "0x181791340", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x060005F9 RID: 1529 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F9")] [Address(RVA = "0x18BC200", Offset = "0x18BB000", VA = "0x1818BC200", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005FA RID: 1530 RVA: 0x0000E7BC File Offset: 0x0000C9BC [Token(Token = "0x60005FA")] [Address(RVA = "0x18BF630", Offset = "0x18BE430", VA = "0x1818BF630", Slot = "32")] public override void Remove() { base.Initialize(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x060005FB RID: 1531 RVA: 0x0000E800 File Offset: 0x0000CA00 [Token(Token = "0x60005FB")] [Address(RVA = "0x18BF690", Offset = "0x18BE490", VA = "0x1818BF690", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060005FC RID: 1532 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005FC")] [Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005FD RID: 1533 RVA: 0x0000E828 File Offset: 0x0000CA28 [Token(Token = "0x60005FD")] [Address(RVA = "0x18BFC00", Offset = "0x18BEA00", VA = "0x1818BFC00")] public AI_SpecterArmorGirl02() { } // Token: 0x040006F8 RID: 1784 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40006F8")] private SpecterArmorGirl02EffectPlay g_Effect; // Token: 0x040006F9 RID: 1785 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40006F9")] private float g_fAniMoveSpeed; // Token: 0x040006FA RID: 1786 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x40006FA")] private float g_fAniMoveAngle; // Token: 0x040006FB RID: 1787 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40006FB")] private Vector3 g_v3PreForward; // Token: 0x040006FC RID: 1788 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x40006FC")] private AI_SpecterArmorGirl02.AIFighting g_Fightting = (AI_SpecterArmorGirl02.AIFighting)((ulong)1L); // Token: 0x040006FD RID: 1789 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40006FD")] private AI_SpecterArmorGirl02.AIFighting g_AttackType = (AI_SpecterArmorGirl02.AIFighting)((ulong)3L); // Token: 0x040006FE RID: 1790 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40006FE")] private float g_fTrackTime; // Token: 0x040006FF RID: 1791 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40006FF")] private float g_fAttackRotate; // Token: 0x04000700 RID: 1792 [Token(Token = "0x4000700")] private const float g_fAbsorbDodge = 0.2f; // Token: 0x04000701 RID: 1793 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000701")] protected float g_fAbsorbDodgeVal; // Token: 0x04000702 RID: 1794 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000702")] private bool g_bDodgeDirection; // Token: 0x04000703 RID: 1795 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000703")] private Shake g_ShakeHead; // Token: 0x04000704 RID: 1796 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000704")] private Shake g_ShakeBody; // Token: 0x04000705 RID: 1797 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000705")] private Shake g_ShakeAll; // Token: 0x0200008B RID: 139 [Token(Token = "0x200008B")] protected enum AIFighting { // Token: 0x04000707 RID: 1799 [Token(Token = "0x4000707")] WatchFirst, // Token: 0x04000708 RID: 1800 [Token(Token = "0x4000708")] Watch, // Token: 0x04000709 RID: 1801 [Token(Token = "0x4000709")] PlayerDead, // Token: 0x0400070A RID: 1802 [Token(Token = "0x400070A")] Attack01, // Token: 0x0400070B RID: 1803 [Token(Token = "0x400070B")] Attack02, // Token: 0x0400070C RID: 1804 [Token(Token = "0x400070C")] Attack03, // Token: 0x0400070D RID: 1805 [Token(Token = "0x400070D")] AttackJump, // Token: 0x0400070E RID: 1806 [Token(Token = "0x400070E")] AttackDodgeL, // Token: 0x0400070F RID: 1807 [Token(Token = "0x400070F")] AttackDodgeR, // Token: 0x04000710 RID: 1808 [Token(Token = "0x4000710")] AttackKick, // Token: 0x04000711 RID: 1809 [Token(Token = "0x4000711")] DodgeL, // Token: 0x04000712 RID: 1810 [Token(Token = "0x4000712")] DodgeR, // Token: 0x04000713 RID: 1811 [Token(Token = "0x4000713")] DodgeB, // Token: 0x04000714 RID: 1812 [Token(Token = "0x4000714")] AttackDebut, // Token: 0x04000715 RID: 1813 [Token(Token = "0x4000715")] SkyDodgeF } }