using System; using System.Linq.Expressions; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200008E RID: 142 [Token(Token = "0x200008E")] public class AI_SpecterArmorGirl04 : AI_NPC { // Token: 0x06000629 RID: 1577 RVA: 0x0000EBE4 File Offset: 0x0000CDE4 [Token(Token = "0x6000629")] [Address(RVA = "0x18C9130", Offset = "0x18C7F30", VA = "0x1818C9130", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); SpecterArmorGirl04EffectPlay component = This.GetComponent(); this.g_Effect = component; SpecterArmorGirl04EffectPlay specterArmorGirl04EffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; specterArmorGirl04EffectPlay.InitData(g_Move); MoveController g_Move2 = this.g_Move; this.g_fAttackRadiusMax = 3f; this.g_fAttackRadiusMin = 3f; this.g_fDragRotation = 0.15f; g_Move2.SetDragRotation(0.15f); this.g_Move.SetDragMove(9f); this.g_Move.gravity = 10f; this.g_Move.fallSpeedMax = -30f; this.g_fVisionDistance = 20f; this.g_fVisionAngle = 135f; this.g_fWalkSpeed = 2.4f; this.g_fRunSpeed = 7.5f; this.g_fDashSpeed = 12f; Shake shake = new Shake(); this.g_ShakeBody = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeBody; Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeHead = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeHead; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeAll = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeAll; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeWeapon = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeWeapon; Transform transform4 = Common.FindChild(g_This4.transform, "shield"); shake8.Start(transform4, true); int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x0600062A RID: 1578 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600062A")] [Address(RVA = "0x18C94C0", Offset = "0x18C82C0", VA = "0x1818C94C0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600062B RID: 1579 RVA: 0x0000EDC0 File Offset: 0x0000CFC0 [Token(Token = "0x600062B")] [Address(RVA = "0x18C9030", Offset = "0x18C7E30", VA = "0x1818C9030", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); this.g_ShakeWeapon.Update(); } // Token: 0x0600062C RID: 1580 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600062C")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void EndStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600062D RID: 1581 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600062D")] [Address(RVA = "0x18C8860", Offset = "0x18C7660", VA = "0x1818C8860", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600062E RID: 1582 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600062E")] [Address(RVA = "0x11DDF90", Offset = "0x11DCD90", VA = "0x1811DDF90", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600062F RID: 1583 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600062F")] [Address(RVA = "0x11DD9A0", Offset = "0x11DC7A0", VA = "0x1811DD9A0", Slot = "10")] public override void Land() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000630 RID: 1584 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000630")] [Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000631 RID: 1585 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000631")] [Address(RVA = "0x18BF4C0", Offset = "0x18BE2C0", VA = "0x1818BF4C0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000632 RID: 1586 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000632")] [Address(RVA = "0x11DB270", Offset = "0x11DA070", VA = "0x1811DB270", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000633 RID: 1587 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000633")] [Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000634 RID: 1588 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000634")] [Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000635 RID: 1589 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000635")] [Address(RVA = "0x18C6F40", Offset = "0x18C5D40", VA = "0x1818C6F40", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000636 RID: 1590 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000636")] [Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000637 RID: 1591 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000637")] [Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "23")] public override void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000638 RID: 1592 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000638")] [Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000639 RID: 1593 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000639")] [Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "24")] public override void DamagedDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600063A RID: 1594 RVA: 0x0000EE00 File Offset: 0x0000D000 [Token(Token = "0x600063A")] [Address(RVA = "0x18C5230", Offset = "0x18C4030", VA = "0x1818C5230", Slot = "27")] public override void Death() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); float g_fWaitTime = this.g_fWaitTime; int num2 = 0; if (g_fWaitTime <= (float)num2) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; float num3 = this.g_fAttackRotate; while (num3 <= (float)num2) { } this.g_fAttackRotate = num3; this.g_Effect.Death(); } // Token: 0x0600063B RID: 1595 RVA: 0x0000EE5C File Offset: 0x0000D05C [Token(Token = "0x600063B")] [Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); int num3 = 0; this.EndStatus((AI_NPC.AIStatus)num3); return; } this.g_fWaitTime = g_fWaitTime; int num4 = 0; this.EndStatus((AI_NPC.AIStatus)num4); } // Token: 0x0600063C RID: 1596 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600063C")] [Address(RVA = "0x18C6B90", Offset = "0x18C5990", VA = "0x1818C6B90", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600063D RID: 1597 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600063D")] [Address(RVA = "0x18C80F0", Offset = "0x18C6EF0", VA = "0x1818C80F0")] protected void InitFightingType(AI_SpecterArmorGirl04.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600063E RID: 1598 RVA: 0x0000EEAC File Offset: 0x0000D0AC [Token(Token = "0x600063E")] [Address(RVA = "0x18C53A0", Offset = "0x18C41A0", VA = "0x1818C53A0")] private void FightAttackSelect() { int num = UnityEngine.Random.Range(0, 3); this.g_iBattleWatchType = num; float num2 = UnityEngine.Random.Range((float)0, 1f); if (this.g_fPlayerDistance < 9f) { this.g_fAttackRadiusMax = 12f; } this.g_fAttackRadiusMax = 12f; this.g_AttackType = (AI_SpecterArmorGirl04.AIFighting)((ulong)10L); this.g_fAttackRadiusMin = 4.5f; } // Token: 0x0600063F RID: 1599 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600063F")] [Address(RVA = "0x18C5800", Offset = "0x18C4600", VA = "0x1818C5800")] private void FightReadyBattle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000640 RID: 1600 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000640")] [Address(RVA = "0x18C6250", Offset = "0x18C5050", VA = "0x1818C6250")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000641 RID: 1601 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000641")] [Address(RVA = "0x18C5670", Offset = "0x18C4470", VA = "0x1818C5670")] private void FightPlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000642 RID: 1602 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000642")] [Address(RVA = "0x18C55A0", Offset = "0x18C43A0", VA = "0x1818C55A0")] private void FightAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000643 RID: 1603 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000643")] [Address(RVA = "0x18C52D0", Offset = "0x18C40D0", VA = "0x1818C52D0")] private void FightAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000644 RID: 1604 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000644")] [Address(RVA = "0x18C59D0", Offset = "0x18C47D0", VA = "0x1818C59D0")] private void FightSkill02Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000645 RID: 1605 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000645")] [Address(RVA = "0x18C5C80", Offset = "0x18C4A80", VA = "0x1818C5C80")] private void FightSkill02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000646 RID: 1606 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000646")] [Address(RVA = "0x18C5980", Offset = "0x18C4780", VA = "0x1818C5980")] private void FightSkill02End() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000647 RID: 1607 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000647")] [Address(RVA = "0x18C7100", Offset = "0x18C5F00", VA = "0x1818C7100", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000648 RID: 1608 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000648")] [Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000649 RID: 1609 RVA: 0x0000EFC4 File Offset: 0x0000D1C4 [Token(Token = "0x6000649")] [Address(RVA = "0x1791340", Offset = "0x1790140", VA = "0x181791340", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x0600064A RID: 1610 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600064A")] [Address(RVA = "0x18C50D0", Offset = "0x18C3ED0", VA = "0x1818C50D0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600064B RID: 1611 RVA: 0x0000EFEC File Offset: 0x0000D1EC [Token(Token = "0x600064B")] [Address(RVA = "0x18C9090", Offset = "0x18C7E90", VA = "0x1818C9090", Slot = "32")] public override void Remove() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); NPCManage g_NPCM = this.g_NPCM; int num2 = 0; g_NPCM.SetLockPoint(num2 != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num3 = 0; g_This.SetActive(num3 != 0); } // Token: 0x0600064C RID: 1612 RVA: 0x0000F038 File Offset: 0x0000D238 [Token(Token = "0x600064C")] [Address(RVA = "0x18C90F0", Offset = "0x18C7EF0", VA = "0x1818C90F0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x0600064D RID: 1613 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600064D")] [Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600064E RID: 1614 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600064E")] [Address(RVA = "0x18C9760", Offset = "0x18C8560", VA = "0x1818C9760")] public AI_SpecterArmorGirl04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400073E RID: 1854 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400073E")] private SpecterArmorGirl04EffectPlay g_Effect; // Token: 0x0400073F RID: 1855 [Token(Token = "0x400073F")] private const float g_fAttackRadius = 3f; // Token: 0x04000740 RID: 1856 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000740")] private float g_fAttackRadiusMin; // Token: 0x04000741 RID: 1857 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x4000741")] private float g_fAttackRadiusMax; // Token: 0x04000742 RID: 1858 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000742")] private float g_fAniMoveSpeed; // Token: 0x04000743 RID: 1859 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4000743")] private float g_fAniMoveAngle; // Token: 0x04000744 RID: 1860 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000744")] private Vector3 g_v3PreForward; // Token: 0x04000745 RID: 1861 [FieldOffset(Offset = "0x194")] [Token(Token = "0x4000745")] private AI_SpecterArmorGirl04.AIFighting g_Fightting; // Token: 0x04000746 RID: 1862 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000746")] private AI_SpecterArmorGirl04.AIFighting g_AttackType; // Token: 0x04000747 RID: 1863 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000747")] private int g_iBattleWatchType; // Token: 0x04000748 RID: 1864 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000748")] private float g_fAniBattleMoveDirection; // Token: 0x04000749 RID: 1865 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000749")] private float g_fTrackTime; // Token: 0x0400074A RID: 1866 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400074A")] private float g_fAttackRotate; // Token: 0x0400074B RID: 1867 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400074B")] private Shake g_ShakeHead; // Token: 0x0400074C RID: 1868 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400074C")] private Shake g_ShakeBody; // Token: 0x0400074D RID: 1869 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400074D")] private Shake g_ShakeAll; // Token: 0x0400074E RID: 1870 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400074E")] private Shake g_ShakeWeapon; // Token: 0x0200008F RID: 143 [Token(Token = "0x200008F")] protected enum AIFighting { // Token: 0x04000750 RID: 1872 [Token(Token = "0x4000750")] ReadyBattle, // Token: 0x04000751 RID: 1873 [Token(Token = "0x4000751")] WatchFirst, // Token: 0x04000752 RID: 1874 [Token(Token = "0x4000752")] Watch, // Token: 0x04000753 RID: 1875 [Token(Token = "0x4000753")] PlayerDead, // Token: 0x04000754 RID: 1876 [Token(Token = "0x4000754")] Attack01, // Token: 0x04000755 RID: 1877 [Token(Token = "0x4000755")] Attack02, // Token: 0x04000756 RID: 1878 [Token(Token = "0x4000756")] Attack03, // Token: 0x04000757 RID: 1879 [Token(Token = "0x4000757")] Skill01, // Token: 0x04000758 RID: 1880 [Token(Token = "0x4000758")] Skill03, // Token: 0x04000759 RID: 1881 [Token(Token = "0x4000759")] Skill04, // Token: 0x0400075A RID: 1882 [Token(Token = "0x400075A")] Skill02Ready, // Token: 0x0400075B RID: 1883 [Token(Token = "0x400075B")] Skill02, // Token: 0x0400075C RID: 1884 [Token(Token = "0x400075C")] Skill02End, // Token: 0x0400075D RID: 1885 [Token(Token = "0x400075D")] AttackDebut } }