using System; using System.Linq.Expressions; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000090 RID: 144 [Token(Token = "0x2000090")] public class AI_TreasureChestMonster01 : AI_NPC { // Token: 0x0600064F RID: 1615 RVA: 0x0000F060 File Offset: 0x0000D260 [Token(Token = "0x600064F")] [Address(RVA = "0x11D81B0", Offset = "0x11D6FB0", VA = "0x1811D81B0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); TreasureChestMonster01EffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); MoveController g_Move = this.g_Move; this.g_fDragRotation = 0.6f; g_Move.SetDragRotation(0.6f); this.g_Move.SetDragMove(8f); this.g_Move.gravity = 16f; this.g_Move.fallSpeedMax = -15f; this.g_fVisionDistance = 10f; this.g_fVisionAngle = 100f; this.g_fWalkSpeed = 1.2f; this.g_fRunSpeed = 2.4f; this.g_fDashSpeed = 12f; this.g_fNavMoveSpeed = 2.4f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bone004"); shake2.Start(transform, true); Shake shake3 = new Shake(); this.g_ShakeButton = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeButton; Transform transform2 = Common.FindChild(g_This2.transform, "Bone001"); int num = 0; shake4.Start(transform2, num != 0); Shake shake5 = new Shake(); this.g_ShakeUp = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeUp; Transform transform3 = Common.FindChild(g_This3.transform, "Bone002"); shake6.Start(transform3, true); this.g_NPCM.g_bCanResetDeath = false; this.g_bCallMonster = false; } // Token: 0x06000650 RID: 1616 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000650")] [Address(RVA = "0x11D84B0", Offset = "0x11D72B0", VA = "0x1811D84B0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000651 RID: 1617 RVA: 0x0000F1EC File Offset: 0x0000D3EC [Token(Token = "0x6000651")] [Address(RVA = "0x11D8090", Offset = "0x11D6E90", VA = "0x1811D8090", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeButton.Update(); this.g_ShakeUp.Update(); } // Token: 0x06000652 RID: 1618 RVA: 0x0000F220 File Offset: 0x0000D420 [Token(Token = "0x6000652")] [Address(RVA = "0x11D5BB0", Offset = "0x11D49B0", VA = "0x1811D5BB0")] public void EndStatus(AI_NPC.AIStatus Status) { if (Status == AI_NPC.AIStatus.Idle) { this.g_Effect.OpenBodyEffect(); return; } } // Token: 0x06000653 RID: 1619 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000653")] [Address(RVA = "0x11D7B40", Offset = "0x11D6940", VA = "0x1811D7B40", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000654 RID: 1620 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000654")] [Address(RVA = "0x11D7570", Offset = "0x11D6370", VA = "0x1811D7570", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000655 RID: 1621 RVA: 0x0000F244 File Offset: 0x0000D444 [Token(Token = "0x6000655")] [Address(RVA = "0x11D6A10", Offset = "0x11D5810", VA = "0x1811D6A10", Slot = "19")] public override void GoHome() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000656 RID: 1622 RVA: 0x0000F270 File Offset: 0x0000D470 [Token(Token = "0x6000656")] [Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "23")] public override void Damaged() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000657 RID: 1623 RVA: 0x0000F29C File Offset: 0x0000D49C [Token(Token = "0x6000657")] [Address(RVA = "0x11D5AB0", Offset = "0x11D48B0", VA = "0x1811D5AB0", Slot = "25")] public override void DamagedFly() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000658 RID: 1624 RVA: 0x0000F2C8 File Offset: 0x0000D4C8 [Token(Token = "0x6000658")] [Address(RVA = "0x11D5AF0", Offset = "0x11D48F0", VA = "0x1811D5AF0", Slot = "27")] public override void Death() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000659 RID: 1625 RVA: 0x0000F2F8 File Offset: 0x0000D4F8 [Token(Token = "0x6000659")] [Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base.Initialize(); return; } this.g_fWaitTime = g_fWaitTime; base.Initialize(); } // Token: 0x0600065A RID: 1626 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065A")] [Address(RVA = "0x11D6560", Offset = "0x11D5360", VA = "0x1811D6560", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600065B RID: 1627 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065B")] [Address(RVA = "0x11D76B0", Offset = "0x11D64B0", VA = "0x1811D76B0")] private void InitFightingType(AI_TreasureChestMonster01.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600065C RID: 1628 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065C")] [Address(RVA = "0x11D60D0", Offset = "0x11D4ED0", VA = "0x1811D60D0")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600065D RID: 1629 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065D")] [Address(RVA = "0x11D5BE0", Offset = "0x11D49E0", VA = "0x1811D5BE0")] private void FightAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600065E RID: 1630 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065E")] [Address(RVA = "0x11D5DB0", Offset = "0x11D4BB0", VA = "0x1811D5DB0")] private void FightAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600065F RID: 1631 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065F")] [Address(RVA = "0x11D6060", Offset = "0x11D4E60", VA = "0x1811D6060")] private void FightMagic01Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000660 RID: 1632 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000660")] [Address(RVA = "0x11D5FC0", Offset = "0x11D4DC0", VA = "0x1811D5FC0")] private void FightMagic01Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000661 RID: 1633 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000661")] [Address(RVA = "0x11D6A50", Offset = "0x11D5850", VA = "0x1811D6A50", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000662 RID: 1634 RVA: 0x0000F33C File Offset: 0x0000D53C [Token(Token = "0x6000662")] [Address(RVA = "0x11D8140", Offset = "0x11D6F40", VA = "0x1811D8140", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x06000663 RID: 1635 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000663")] [Address(RVA = "0x11D5990", Offset = "0x11D4790", VA = "0x1811D5990", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000664 RID: 1636 RVA: 0x0000F360 File Offset: 0x0000D560 [Token(Token = "0x6000664")] [Address(RVA = "0x11D80E0", Offset = "0x11D6EE0", VA = "0x1811D80E0", Slot = "32")] public override void Remove() { base.Initialize(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x06000665 RID: 1637 RVA: 0x0000F3A4 File Offset: 0x0000D5A4 [Token(Token = "0x6000665")] [Address(RVA = "0x11D8170", Offset = "0x11D6F70", VA = "0x1811D8170", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000666 RID: 1638 RVA: 0x0000F3CC File Offset: 0x0000D5CC [Token(Token = "0x6000666")] [Address(RVA = "0x11D86D0", Offset = "0x11D74D0", VA = "0x1811D86D0")] public AI_TreasureChestMonster01() { } // Token: 0x0400075E RID: 1886 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400075E")] private TreasureChestMonster01EffectPlay g_Effect; // Token: 0x0400075F RID: 1887 [Token(Token = "0x400075F")] private const float g_fAttack01Radius = 3f; // Token: 0x04000760 RID: 1888 [Token(Token = "0x4000760")] private const float g_fAttack02Radius = 9f; // Token: 0x04000761 RID: 1889 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000761")] private float g_fAttackRadius = 3f; // Token: 0x04000762 RID: 1890 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x4000762")] protected float g_fAniMoveSpeed; // Token: 0x04000763 RID: 1891 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000763")] protected float g_fAniMoveAngle; // Token: 0x04000764 RID: 1892 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4000764")] protected Vector3 g_v3PreForward; // Token: 0x04000765 RID: 1893 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000765")] private AI_TreasureChestMonster01.AIFighting g_Fightting; // Token: 0x04000766 RID: 1894 [FieldOffset(Offset = "0x194")] [Token(Token = "0x4000766")] private AI_TreasureChestMonster01.AIFighting g_NextAttack = (AI_TreasureChestMonster01.AIFighting)((ulong)1L); // Token: 0x04000767 RID: 1895 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000767")] private float g_fAttackMoveTime; // Token: 0x04000768 RID: 1896 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000768")] private float g_fAttackRotateTime; // Token: 0x04000769 RID: 1897 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000769")] private float g_fTyrantsTime; // Token: 0x0400076A RID: 1898 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x400076A")] private float g_fAttackTime; // Token: 0x0400076B RID: 1899 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400076B")] private float g_fTrackTime; // Token: 0x0400076C RID: 1900 [Token(Token = "0x400076C")] private const float g_fGoHomeTime = 3f; // Token: 0x0400076D RID: 1901 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400076D")] private Shake g_ShakeHead; // Token: 0x0400076E RID: 1902 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400076E")] private Shake g_ShakeButton; // Token: 0x0400076F RID: 1903 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400076F")] private Shake g_ShakeUp; // Token: 0x04000770 RID: 1904 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000770")] private bool g_bCallMonster; // Token: 0x02000091 RID: 145 [Token(Token = "0x2000091")] private enum AIFighting { // Token: 0x04000772 RID: 1906 [Token(Token = "0x4000772")] Watch, // Token: 0x04000773 RID: 1907 [Token(Token = "0x4000773")] Attack01, // Token: 0x04000774 RID: 1908 [Token(Token = "0x4000774")] Attack02, // Token: 0x04000775 RID: 1909 [Token(Token = "0x4000775")] Magic01Ready, // Token: 0x04000776 RID: 1910 [Token(Token = "0x4000776")] Magic01Fire } }