using System; using System.Linq.Expressions; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000092 RID: 146 [Token(Token = "0x2000092")] public class AI_knight : AI_NPC { // Token: 0x06000667 RID: 1639 RVA: 0x0000F3F4 File Offset: 0x0000D5F4 [Token(Token = "0x6000667")] [Address(RVA = "0x11DDFF0", Offset = "0x11DCDF0", VA = "0x1811DDFF0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); knightEffectPlay component = This.GetComponent(); this.g_Effect = component; knightEffectPlay knightEffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; knightEffectPlay.InitData(g_Move, this); VoiceKnight component2 = This.GetComponent(); this.g_Voice = component2; this.g_Voice.InitData(); MoveController g_Move2 = this.g_Move; this.g_fAttackRadiusMax = 9f; this.g_fAttackRadiusMin = 9f; this.g_fDragRotation = 0.3f; g_Move2.SetDragRotation(0.3f); this.g_Move.SetDragMove(9f); this.g_Move.gravity = 15f; this.g_Move.fallSpeedMax = -30f; this.g_fVisionDistance = 45f; this.g_fVisionAngle = 100f; this.g_fWalkSpeed = 2.1f; this.g_fRunSpeed = 9f; this.g_fDashSpeed = 15f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeSpine = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeSpine; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeUpperArmL = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeUpperArmL; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeUpperArmR = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeUpperArmR; Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm"); int num4 = 0; shake8.Start(transform4, num4 != 0); Shake shake9 = new Shake(); this.g_ShakeForearmL = shake9; GameObject g_This5 = this.g_This; Shake shake10 = this.g_ShakeForearmL; Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Forearm"); int num5 = 0; shake10.Start(transform5, num5 != 0); Shake shake11 = new Shake(); this.g_ShakeForearmR = shake11; GameObject g_This6 = this.g_This; Shake shake12 = this.g_ShakeForearmR; Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Forearm"); int num6 = 0; shake12.Start(transform6, num6 != 0); Shake shake13 = new Shake(); this.g_ShakeThighL = shake13; GameObject g_This7 = this.g_This; Shake shake14 = this.g_ShakeThighL; Transform transform7 = Common.FindChild(g_This7.transform, "Bip001 L Thigh"); int num7 = 0; shake14.Start(transform7, num7 != 0); Shake shake15 = new Shake(); this.g_ShakeThighR = shake15; GameObject g_This8 = this.g_This; Shake shake16 = this.g_ShakeThighR; Transform transform8 = Common.FindChild(g_This8.transform, "Bip001 R Thigh"); int num8 = 0; shake16.Start(transform8, num8 != 0); Shake shake17 = new Shake(); this.g_ShakeCalfL = shake17; GameObject g_This9 = this.g_This; Shake shake18 = this.g_ShakeCalfL; Transform transform9 = Common.FindChild(g_This9.transform, "Bip001 L Calf"); int num9 = 0; shake18.Start(transform9, num9 != 0); Shake shake19 = new Shake(); this.g_ShakeCalfR = shake19; GameObject g_This10 = this.g_This; Shake shake20 = this.g_ShakeCalfR; Transform transform10 = Common.FindChild(g_This10.transform, "Bip001 R Calf"); int num10 = 0; shake20.Start(transform10, num10 != 0); Shake shake21 = new Shake(); this.g_ShakeAll = shake21; GameObject g_This11 = this.g_This; Shake shake22 = this.g_ShakeAll; Transform transform11 = Common.FindChild(g_This11.transform, "Bip001"); int num11 = 0; shake22.Start(transform11, num11 != 0); } // Token: 0x06000668 RID: 1640 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000668")] [Address(RVA = "0x11DE740", Offset = "0x11DD540", VA = "0x1811DE740", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000669 RID: 1641 RVA: 0x0000F7A8 File Offset: 0x0000D9A8 [Token(Token = "0x6000669")] [Address(RVA = "0x11DDA10", Offset = "0x11DC810", VA = "0x1811DDA10", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeSpine.Update(); this.g_ShakeUpperArmL.Update(); this.g_ShakeUpperArmR.Update(); this.g_ShakeForearmL.Update(); this.g_ShakeForearmR.Update(); this.g_ShakeThighL.Update(); this.g_ShakeThighR.Update(); this.g_ShakeCalfL.Update(); this.g_ShakeCalfR.Update(); this.g_ShakeAll.Update(); } // Token: 0x0600066A RID: 1642 RVA: 0x0000F834 File Offset: 0x0000DA34 [Token(Token = "0x600066A")] [Address(RVA = "0x11D8AA0", Offset = "0x11D78A0", VA = "0x1811D8AA0")] public void EndStatus(AI_NPC.AIStatus Status) { this.g_Move.gravity = 15f; } // Token: 0x0600066B RID: 1643 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600066B")] [Address(RVA = "0x11DD0D0", Offset = "0x11DBED0", VA = "0x1811DD0D0", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600066C RID: 1644 RVA: 0x0000F858 File Offset: 0x0000DA58 [Token(Token = "0x600066C")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20", Slot = "7")] public override void Special() { base.Initialize(); } // Token: 0x0600066D RID: 1645 RVA: 0x0000F86C File Offset: 0x0000DA6C [Token(Token = "0x600066D")] [Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "26")] public override void GetUp() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600066E RID: 1646 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600066E")] [Address(RVA = "0x11DDF90", Offset = "0x11DCD90", VA = "0x1811DDF90", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600066F RID: 1647 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600066F")] [Address(RVA = "0x11DD9A0", Offset = "0x11DC7A0", VA = "0x1811DD9A0", Slot = "10")] public override void Land() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000670 RID: 1648 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000670")] [Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000671 RID: 1649 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000671")] [Address(RVA = "0x11DDB70", Offset = "0x11DC970", VA = "0x1811DDB70", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000672 RID: 1650 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000672")] [Address(RVA = "0x11DB270", Offset = "0x11DA070", VA = "0x1811DB270", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000673 RID: 1651 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000673")] [Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000674 RID: 1652 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000674")] [Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000675 RID: 1653 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000675")] [Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000676 RID: 1654 RVA: 0x0000F89C File Offset: 0x0000DA9C [Token(Token = "0x6000676")] [Address(RVA = "0x11D8A00", Offset = "0x11D7800", VA = "0x1811D8A00", Slot = "27")] public override void Death() { base.Initialize(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int parameterCount = ((IParameterProvider)this).ParameterCount; return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackComob; while (num2 <= (float)num) { } this.g_fAttackComob = num2; this.g_Effect.Death(); } // Token: 0x06000677 RID: 1655 RVA: 0x0000F8F0 File Offset: 0x0000DAF0 [Token(Token = "0x6000677")] [Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base.Initialize(); return; } this.g_fWaitTime = g_fWaitTime; base.Initialize(); } // Token: 0x06000678 RID: 1656 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000678")] [Address(RVA = "0x11DA920", Offset = "0x11D9720", VA = "0x1811DA920", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000679 RID: 1657 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000679")] [Address(RVA = "0x11DC150", Offset = "0x11DAF50", VA = "0x1811DC150")] protected void InitFightingType(AI_knight.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600067A RID: 1658 RVA: 0x0000F934 File Offset: 0x0000DB34 [Token(Token = "0x600067A")] [Address(RVA = "0x11D9920", Offset = "0x11D8720", VA = "0x1811D9920")] private void FightAttackSelect() { float num = UnityEngine.Random.Range((float)0, 1f); this.g_fAttackRadiusMin = 1.5f; this.g_AttackType = (AI_knight.AIFighting)((ulong)15L); this.g_fAttackRadiusMax = 12f; } // Token: 0x0600067B RID: 1659 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600067B")] [Address(RVA = "0x11DA340", Offset = "0x11D9140", VA = "0x1811DA340")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600067C RID: 1660 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600067C")] [Address(RVA = "0x11D9D80", Offset = "0x11D8B80", VA = "0x1811D9D80")] private void FightDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600067D RID: 1661 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600067D")] [Address(RVA = "0x11D9BD0", Offset = "0x11D89D0", VA = "0x1811D9BD0")] private void FightAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600067E RID: 1662 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600067E")] [Address(RVA = "0x11D9570", Offset = "0x11D8370", VA = "0x1811D9570")] private void FightAttackNoWait() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600067F RID: 1663 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600067F")] [Address(RVA = "0x11D8CE0", Offset = "0x11D7AE0", VA = "0x1811D8CE0")] private void FightAttack03Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000680 RID: 1664 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000680")] [Address(RVA = "0x11D8AD0", Offset = "0x11D78D0", VA = "0x1811D8AD0")] private void FightAttack03Fall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000681 RID: 1665 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000681")] [Address(RVA = "0x11D8F60", Offset = "0x11D7D60", VA = "0x1811D8F60")] private void FightAttack03Land() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000682 RID: 1666 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000682")] [Address(RVA = "0x11D9210", Offset = "0x11D8010", VA = "0x1811D9210")] private void FightAttackBigJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000683 RID: 1667 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000683")] [Address(RVA = "0x11D9030", Offset = "0x11D7E30", VA = "0x1811D9030")] private void FightAttackBigJumpFall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000684 RID: 1668 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000684")] [Address(RVA = "0x11D9B30", Offset = "0x11D8930", VA = "0x1811D9B30")] private void FightAttackSky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000685 RID: 1669 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000685")] [Address(RVA = "0x11D99F0", Offset = "0x11D87F0", VA = "0x1811D99F0")] private void FightAttackSkyFall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000686 RID: 1670 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000686")] [Address(RVA = "0x11D9690", Offset = "0x11D8490", VA = "0x1811D9690")] private void FightAttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000687 RID: 1671 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000687")] [Address(RVA = "0x11DA2A0", Offset = "0x11D90A0", VA = "0x1811DA2A0")] private void FightPlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000688 RID: 1672 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000688")] [Address(RVA = "0x11DB3A0", Offset = "0x11DA1A0", VA = "0x1811DB3A0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000689 RID: 1673 RVA: 0x0000F9BC File Offset: 0x0000DBBC [Token(Token = "0x6000689")] [Address(RVA = "0x11DDE70", Offset = "0x11DCC70", VA = "0x1811DDE70", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.g_bDamageFly = false; this.Create(); int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x0600068A RID: 1674 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600068A")] [Address(RVA = "0x11D8840", Offset = "0x11D7640", VA = "0x1811D8840", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600068B RID: 1675 RVA: 0x0000F9EC File Offset: 0x0000DBEC [Token(Token = "0x600068B")] [Address(RVA = "0x11DDE10", Offset = "0x11DCC10", VA = "0x1811DDE10", Slot = "32")] public override void Remove() { base.Initialize(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x0600068C RID: 1676 RVA: 0x0000FA30 File Offset: 0x0000DC30 [Token(Token = "0x600068C")] [Address(RVA = "0x11DDF50", Offset = "0x11DCD50", VA = "0x1811DDF50", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x0600068D RID: 1677 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600068D")] [Address(RVA = "0x11DDEC0", Offset = "0x11DCCC0", VA = "0x1811DDEC0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600068E RID: 1678 RVA: 0x0000FA58 File Offset: 0x0000DC58 [Token(Token = "0x600068E")] [Address(RVA = "0x11DE960", Offset = "0x11DD760", VA = "0x1811DE960")] public AI_knight() { } // Token: 0x04000777 RID: 1911 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000777")] private knightEffectPlay g_Effect; // Token: 0x04000778 RID: 1912 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000778")] private VoiceKnight g_Voice; // Token: 0x04000779 RID: 1913 [Token(Token = "0x4000779")] private const float g_fAttackBaseRadius = 9f; // Token: 0x0400077A RID: 1914 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400077A")] private float g_fAttackRadiusMin; // Token: 0x0400077B RID: 1915 [FieldOffset(Offset = "0x184")] [Token(Token = "0x400077B")] private float g_fAttackRadiusMax; // Token: 0x0400077C RID: 1916 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400077C")] private float g_fAniMoveSpeed; // Token: 0x0400077D RID: 1917 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x400077D")] private float g_fAniMoveAngle; // Token: 0x0400077E RID: 1918 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400077E")] private Vector3 g_v3PreForward; // Token: 0x0400077F RID: 1919 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x400077F")] private AI_knight.AIFighting g_Fightting = (AI_knight.AIFighting)((ulong)1L); // Token: 0x04000780 RID: 1920 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000780")] private AI_knight.AIFighting g_AttackType = (AI_knight.AIFighting)((ulong)10L); // Token: 0x04000781 RID: 1921 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000781")] private float g_fTrackTime; // Token: 0x04000782 RID: 1922 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000782")] private float g_fAttackRotate; // Token: 0x04000783 RID: 1923 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4000783")] private float g_fAttackComob; // Token: 0x04000784 RID: 1924 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000784")] private Vector3 g_v3BigJumpLandPoint; // Token: 0x04000785 RID: 1925 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000785")] private Shake g_ShakeHead; // Token: 0x04000786 RID: 1926 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000786")] private Shake g_ShakeSpine; // Token: 0x04000787 RID: 1927 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000787")] private Shake g_ShakeUpperArmL; // Token: 0x04000788 RID: 1928 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000788")] private Shake g_ShakeUpperArmR; // Token: 0x04000789 RID: 1929 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000789")] private Shake g_ShakeForearmL; // Token: 0x0400078A RID: 1930 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400078A")] private Shake g_ShakeForearmR; // Token: 0x0400078B RID: 1931 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400078B")] private Shake g_ShakeThighL; // Token: 0x0400078C RID: 1932 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400078C")] private Shake g_ShakeThighR; // Token: 0x0400078D RID: 1933 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400078D")] private Shake g_ShakeCalfL; // Token: 0x0400078E RID: 1934 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400078E")] private Shake g_ShakeCalfR; // Token: 0x0400078F RID: 1935 [FieldOffset(Offset = "0x210")] [Token(Token = "0x400078F")] private Shake g_ShakeAll; // Token: 0x04000790 RID: 1936 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000790")] private bool g_bDamageFly; // Token: 0x04000791 RID: 1937 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x4000791")] private float g_fAttack03JumpAgainProbability; // Token: 0x02000093 RID: 147 [Token(Token = "0x2000093")] protected enum AIFighting { // Token: 0x04000793 RID: 1939 [Token(Token = "0x4000793")] WatchFirst, // Token: 0x04000794 RID: 1940 [Token(Token = "0x4000794")] Watch, // Token: 0x04000795 RID: 1941 [Token(Token = "0x4000795")] PlayerDead, // Token: 0x04000796 RID: 1942 [Token(Token = "0x4000796")] DodgeF, // Token: 0x04000797 RID: 1943 [Token(Token = "0x4000797")] DodgeL, // Token: 0x04000798 RID: 1944 [Token(Token = "0x4000798")] DodgeR, // Token: 0x04000799 RID: 1945 [Token(Token = "0x4000799")] DodgeB, // Token: 0x0400079A RID: 1946 [Token(Token = "0x400079A")] Attack01_01, // Token: 0x0400079B RID: 1947 [Token(Token = "0x400079B")] Attack01_02, // Token: 0x0400079C RID: 1948 [Token(Token = "0x400079C")] Attack01_03, // Token: 0x0400079D RID: 1949 [Token(Token = "0x400079D")] Attack02, // Token: 0x0400079E RID: 1950 [Token(Token = "0x400079E")] Attack03Jump, // Token: 0x0400079F RID: 1951 [Token(Token = "0x400079F")] Attack03JumpAgain, // Token: 0x040007A0 RID: 1952 [Token(Token = "0x40007A0")] Attack03Fall, // Token: 0x040007A1 RID: 1953 [Token(Token = "0x40007A1")] Attack03Land, // Token: 0x040007A2 RID: 1954 [Token(Token = "0x40007A2")] Attack04, // Token: 0x040007A3 RID: 1955 [Token(Token = "0x40007A3")] AttackBigJump, // Token: 0x040007A4 RID: 1956 [Token(Token = "0x40007A4")] AttackBigJumpFall, // Token: 0x040007A5 RID: 1957 [Token(Token = "0x40007A5")] AttackBigJumpLand, // Token: 0x040007A6 RID: 1958 [Token(Token = "0x40007A6")] AttackSky, // Token: 0x040007A7 RID: 1959 [Token(Token = "0x40007A7")] AttackSkyFall, // Token: 0x040007A8 RID: 1960 [Token(Token = "0x40007A8")] AttackSkyLand, // Token: 0x040007A9 RID: 1961 [Token(Token = "0x40007A9")] AttackRun, // Token: 0x040007AA RID: 1962 [Token(Token = "0x40007AA")] AttackRunEnd, // Token: 0x040007AB RID: 1963 [Token(Token = "0x40007AB")] AttackDodge } }