using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000AD RID: 173 [Token(Token = "0x20000AD")] public class Absorb : MonoBehaviour { // Token: 0x17000036 RID: 54 // (get) Token: 0x060007B3 RID: 1971 RVA: 0x00011928 File Offset: 0x0000FB28 [Token(Token = "0x17000036")] private GameSave GameSave { [Token(Token = "0x60007B3")] [Address(RVA = "0x11E1380", Offset = "0x11E0180", VA = "0x1811E1380")] get { return Game.GameSave; } } // Token: 0x060007B4 RID: 1972 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007B4")] [Address(RVA = "0x11DEF00", Offset = "0x11DDD00", VA = "0x1811DEF00")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007B5 RID: 1973 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007B5")] [Address(RVA = "0x11DF330", Offset = "0x11DE130", VA = "0x1811DF330")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007B6 RID: 1974 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007B6")] [Address(RVA = "0x11DE980", Offset = "0x11DD780", VA = "0x1811DE980")] public void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007B7 RID: 1975 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007B7")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void SetTimeScale(float fTimeScale) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007B8 RID: 1976 RVA: 0x0001193C File Offset: 0x0000FB3C [Token(Token = "0x60007B8")] [Address(RVA = "0x11E1330", Offset = "0x11E0130", VA = "0x1811E1330")] public Absorb() { } // Token: 0x040008EB RID: 2283 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40008EB")] private List enemies; // Token: 0x040008EC RID: 2284 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40008EC")] private AttackData[] g_AD; // Token: 0x040008ED RID: 2285 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40008ED")] public float g_fDuration = 1.4f; // Token: 0x040008EE RID: 2286 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40008EE")] public float g_fDurationV2 = 1.5f; // Token: 0x040008EF RID: 2287 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40008EF")] private float g_fDurationVal; // Token: 0x040008F0 RID: 2288 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40008F0")] public float g_fIntervals = 0.15f; // Token: 0x040008F1 RID: 2289 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40008F1")] private float g_fIntervalsVal; // Token: 0x040008F2 RID: 2290 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40008F2")] public GameObject EffectLv01Object; // Token: 0x040008F3 RID: 2291 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40008F3")] public GameObject EffectLv03Object; // Token: 0x040008F4 RID: 2292 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40008F4")] public GameObject EffectLv05Object; // Token: 0x040008F5 RID: 2293 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40008F5")] public GameObject EffectCollisionObject; // Token: 0x040008F6 RID: 2294 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40008F6")] private EffectPool g_EffLv01; // Token: 0x040008F7 RID: 2295 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40008F7")] private EffectPool g_EffLv03; // Token: 0x040008F8 RID: 2296 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40008F8")] private EffectPool g_EffLv05; // Token: 0x040008F9 RID: 2297 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40008F9")] private EffectPool g_EffCollision; // Token: 0x040008FA RID: 2298 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40008FA")] public GameObject SEObject; // Token: 0x040008FB RID: 2299 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40008FB")] public GameObject SECollisionObject; // Token: 0x040008FC RID: 2300 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40008FC")] private SoundEffect g_SE; // Token: 0x040008FD RID: 2301 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40008FD")] private SoundEffectPool g_SEPCollision; // Token: 0x040008FE RID: 2302 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40008FE")] private float g_fRadius = 3f; // Token: 0x040008FF RID: 2303 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40008FF")] private Transform g_DecalAura; // Token: 0x04000900 RID: 2304 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000900")] private Material g_MatDecalAura; // Token: 0x04000901 RID: 2305 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000901")] private Color g_OriginalColor; // Token: 0x04000902 RID: 2306 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000902")] private Color g_Color; // Token: 0x04000903 RID: 2307 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000903")] private float g_fColorSpeed = 5f; // Token: 0x04000904 RID: 2308 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4000904")] private float g_fRotateSpeed = 200f; // Token: 0x04000905 RID: 2309 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000905")] private float g_fMPTotal; // Token: 0x04000906 RID: 2310 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x4000906")] private float g_fAchievementMP; // Token: 0x04000907 RID: 2311 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000907")] private float g_fCloseTime = 3f; // Token: 0x04000908 RID: 2312 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4000908")] private float g_fCloseTimeVal; // Token: 0x04000909 RID: 2313 [Token(Token = "0x4000909")] private const float g_fPushStrength = 9f; // Token: 0x0400090A RID: 2314 [Token(Token = "0x400090A")] private const float g_fPushStrengthFade = 6f; // Token: 0x0400090B RID: 2315 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400090B")] private float g_fPushStrengthVal; // Token: 0x0400090C RID: 2316 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400090C")] private List g_PushEnemy; // Token: 0x0400090D RID: 2317 [Token(Token = "0x400090D")] private const float g_fSuckDistance = 15f; // Token: 0x0400090E RID: 2318 [Token(Token = "0x400090E")] private const float g_fSuckStrength = 1.5f; }