using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000176 RID: 374 [Token(Token = "0x2000176")] public class Act07Boss_Floating : SceneEvent { // Token: 0x0600122D RID: 4653 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600122D")] [Address(RVA = "0x11E2780", Offset = "0x11E1580", VA = "0x1811E2780")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600122E RID: 4654 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600122E")] [Address(RVA = "0x11E1FD0", Offset = "0x11E0DD0", VA = "0x1811E1FD0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600122F RID: 4655 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600122F")] [Address(RVA = "0x11E30F0", Offset = "0x11E1EF0", VA = "0x1811E30F0")] private Vector3 YZero(Vector3 Val) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001230 RID: 4656 RVA: 0x0002987C File Offset: 0x00027A7C [Token(Token = "0x6001230")] [Address(RVA = "0x11E3120", Offset = "0x11E1F20", VA = "0x1811E3120")] public Act07Boss_Floating() { } // Token: 0x04001C1D RID: 7197 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001C1D")] public Transform CenterObject; // Token: 0x04001C1E RID: 7198 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001C1E")] public Transform FloatObjectRoot; // Token: 0x04001C1F RID: 7199 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001C1F")] private Transform[] g_FloatObject; // Token: 0x04001C20 RID: 7200 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001C20")] public int RotateRootTotal = (int)((ulong)6L); // Token: 0x04001C21 RID: 7201 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001C21")] public float RotateSpeedMin = 9f; // Token: 0x04001C22 RID: 7202 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001C22")] public float RotateSpeedMax = 30f; // Token: 0x04001C23 RID: 7203 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001C23")] private Transform[] g_RotateRoot; // Token: 0x04001C24 RID: 7204 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001C24")] private float[] g_fRotateRootSpeed; // Token: 0x04001C25 RID: 7205 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001C25")] private float[] g_fRotateRootSpeedVal; // Token: 0x04001C26 RID: 7206 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001C26")] public bool Hoist = true; // Token: 0x04001C27 RID: 7207 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001C27")] private float[] g_fFloatObjectRotateX; // Token: 0x04001C28 RID: 7208 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001C28")] private float[] g_fFloatObjectRotateY; // Token: 0x04001C29 RID: 7209 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001C29")] private float[] g_fFloatObjectRotateZ; // Token: 0x04001C2A RID: 7210 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001C2A")] private float[] g_fFloatObjectHeight; // Token: 0x04001C2B RID: 7211 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001C2B")] private float[] g_fFloatObjectDistance; // Token: 0x04001C2C RID: 7212 [Token(Token = "0x4001C2C")] private const float g_fHighest = 960f; // Token: 0x04001C2D RID: 7213 [Token(Token = "0x4001C2D")] private const float g_fLowest = 690f; }