using System; using Cpp2IlInjected; using UnityEngine; namespace AmplifyColor { // Token: 0x02000619 RID: 1561 [Token(Token = "0x2000619")] [Serializable] public struct RenderLayer { // Token: 0x06003117 RID: 12567 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003117")] [Address(RVA = "0xA70900", Offset = "0xA6F700", VA = "0x180A70900")] public RenderLayer(LayerMask mask, Color color) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003AF3 RID: 15091 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4003AF3")] public LayerMask mask; // Token: 0x04003AF4 RID: 15092 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4003AF4")] public Color color; } }