using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000094 RID: 148 [Token(Token = "0x2000094")] public class AnimAttackCollision { // Token: 0x1700002B RID: 43 // (get) Token: 0x0600068F RID: 1679 RVA: 0x0000FA80 File Offset: 0x0000DC80 [Token(Token = "0x1700002B")] private GameSave GameSave { [Token(Token = "0x600068F")] [Address(RVA = "0x8CC590", Offset = "0x8CB390", VA = "0x1808CC590")] get { return Game.GameSave; } } // Token: 0x06000690 RID: 1680 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000690")] [Address(RVA = "0x8CA4A0", Offset = "0x8C92A0", VA = "0x1808CA4A0")] public void Init(Transform source) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000691 RID: 1681 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000691")] [Address(RVA = "0x8CB610", Offset = "0x8CA410", VA = "0x1808CB610")] public void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000692 RID: 1682 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000692")] [Address(RVA = "0x8C9F90", Offset = "0x8C8D90", VA = "0x1808C9F90")] public void EnemyAttackCollision(int i, RaycastHit Hit, AttackData AData) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000693 RID: 1683 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000693")] [Address(RVA = "0x8CAC70", Offset = "0x8C9A70", VA = "0x1808CAC70")] public void PlayerAttackCollision(int i, RaycastHit Hit, AttackData AData, EffectPool Effect) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000694 RID: 1684 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000694")] [Address(RVA = "0x8C9D80", Offset = "0x8C8B80", VA = "0x1808C9D80")] public void CloseAttackCollision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000695 RID: 1685 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000695")] [Address(RVA = "0x8CA7E0", Offset = "0x8C95E0", VA = "0x1808CA7E0")] public void OpenAttackCollision(string sRangeName) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000696 RID: 1686 RVA: 0x0000FA94 File Offset: 0x0000DC94 [Token(Token = "0x6000696")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public AnimAttackCollision() { } // Token: 0x040007AC RID: 1964 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40007AC")] private Transform source; // Token: 0x040007AD RID: 1965 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007AD")] private Transform attackRangeRoot; // Token: 0x040007AE RID: 1966 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40007AE")] private Transform g_Operating; // Token: 0x040007AF RID: 1967 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40007AF")] private AnimAttackCollisionData g_ACD; // Token: 0x040007B0 RID: 1968 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40007B0")] private bool g_bCollisionEnable; // Token: 0x040007B1 RID: 1969 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40007B1")] private List g_iExclude; // Token: 0x040007B2 RID: 1970 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40007B2")] private GameObject g_CollisionRange; // Token: 0x040007B3 RID: 1971 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40007B3")] private bool g_bShowRange; // Token: 0x040007B4 RID: 1972 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40007B4")] private List g_CRList; // Token: 0x040007B5 RID: 1973 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40007B5")] private float g_fCollisionTime; // Token: 0x040007B6 RID: 1974 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x40007B6")] private float g_fCollisionInterval; // Token: 0x040007B7 RID: 1975 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40007B7")] private LayerMask hitLayer; }