using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200033F RID: 831 [Token(Token = "0x200033F")] public class AnimationHelper : MonoBehaviour { // Token: 0x060020B1 RID: 8369 RVA: 0x0004DE6C File Offset: 0x0004C06C [Token(Token = "0x60020B1")] [Address(RVA = "0x8CCA10", Offset = "0x8CB810", VA = "0x1808CCA10")] private void Start() { float time = Time.time; this.start_time = time; } // Token: 0x060020B2 RID: 8370 RVA: 0x0004DE88 File Offset: 0x0004C088 [Token(Token = "0x60020B2")] [Address(RVA = "0x8CCA30", Offset = "0x8CB830", VA = "0x1808CCA30")] private void Update() { if (!this.INFINITE_LOOP) { float num = this.start_time; float time = Time.time; if (this.GO) { this.STOP_VFX(); return; } } } // Token: 0x060020B3 RID: 8371 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020B3")] [Address(RVA = "0x8CC7D0", Offset = "0x8CB5D0", VA = "0x1808CC7D0")] public void STOP_VFX() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020B4 RID: 8372 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020B4")] [Address(RVA = "0x8CC5E0", Offset = "0x8CB3E0", VA = "0x1808CC5E0")] public void PLAY_VFX() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020B5 RID: 8373 RVA: 0x0004DEC0 File Offset: 0x0004C0C0 [Token(Token = "0x60020B5")] [Address(RVA = "0x8CCA80", Offset = "0x8CB880", VA = "0x1808CCA80")] public AnimationHelper() { } // Token: 0x040029FA RID: 10746 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029FA")] public bool INFINITE_LOOP = true; // Token: 0x040029FB RID: 10747 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40029FB")] public float duration = 5.5f; // Token: 0x040029FC RID: 10748 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029FC")] public bool DESTROY_ON_END = true; // Token: 0x040029FD RID: 10749 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029FD")] public GameObject[] main_particles; // Token: 0x040029FE RID: 10750 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40029FE")] private float start_time = -100f; // Token: 0x040029FF RID: 10751 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40029FF")] private bool GO = true; }