using System; using Cpp2IlInjected; using UnityEngine; namespace AquariusMax.Demo { // Token: 0x02000579 RID: 1401 [Token(Token = "0x2000579")] [RequireComponent(typeof(CharacterController))] public class DemoCharacter : MonoBehaviour { // Token: 0x06002E28 RID: 11816 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E28")] [Address(RVA = "0x13C8FA0", Offset = "0x13C7DA0", VA = "0x1813C8FA0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E29 RID: 11817 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E29")] [Address(RVA = "0x13C8D20", Offset = "0x13C7B20", VA = "0x1813C8D20")] private void GetMoveInput(out float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E2A RID: 11818 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E2A")] [Address(RVA = "0x13C8540", Offset = "0x13C7340", VA = "0x1813C8540")] private void CameraLook() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E2B RID: 11819 RVA: 0x000628E0 File Offset: 0x00060AE0 [Token(Token = "0x6002E2B")] [Address(RVA = "0x13C90B0", Offset = "0x13C7EB0", VA = "0x1813C90B0")] private void Update() { this.CameraLook(); bool keyDownInt = Input.GetKeyDownInt(KeyCode.Space); this.jumpPressed = keyDownInt; } // Token: 0x06002E2C RID: 11820 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E2C")] [Address(RVA = "0x13C8820", Offset = "0x13C7620", VA = "0x1813C8820")] private void FixedUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E2D RID: 11821 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E2D")] [Address(RVA = "0x13C8770", Offset = "0x13C7570", VA = "0x1813C8770")] private Quaternion ClampRotationAroundXAxis(Quaternion q) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E2E RID: 11822 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E2E")] [Address(RVA = "0x13C8DF0", Offset = "0x13C7BF0", VA = "0x1813C8DF0")] private void OnControllerColliderHit(ControllerColliderHit hit) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E2F RID: 11823 RVA: 0x00062904 File Offset: 0x00060B04 [Token(Token = "0x6002E2F")] [Address(RVA = "0x13C90E0", Offset = "0x13C7EE0", VA = "0x1813C90E0")] public DemoCharacter() { Vector2 zero = Vector2.zero; this.moveInput = zero; this.moveInput.y = (float)0; float z = Vector3.zero.z; this.move.z = z; base..ctor(); } // Token: 0x04003705 RID: 14085 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003705")] [SerializeField] private Camera cam; // Token: 0x04003706 RID: 14086 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003706")] [SerializeField] private float gravityModifier = 2f; // Token: 0x04003707 RID: 14087 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003707")] [SerializeField] private float walkSpeed = 5f; // Token: 0x04003708 RID: 14088 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003708")] [SerializeField] private float runSpeed = 10f; // Token: 0x04003709 RID: 14089 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003709")] [SerializeField] private float jumpSpeed = 10f; // Token: 0x0400370A RID: 14090 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400370A")] [SerializeField] private float landingForce = 10f; // Token: 0x0400370B RID: 14091 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400370B")] [SerializeField] private float mouseXSensitivity = 2f; // Token: 0x0400370C RID: 14092 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400370C")] [SerializeField] private float mouseYSensitivity = 2f; // Token: 0x0400370D RID: 14093 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400370D")] private CharacterController charControl; // Token: 0x0400370E RID: 14094 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400370E")] private Quaternion characterTargetRot; // Token: 0x0400370F RID: 14095 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400370F")] private Quaternion cameraTargetRot; // Token: 0x04003710 RID: 14096 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003710")] private bool isWalking = true; // Token: 0x04003711 RID: 14097 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4003711")] private Vector2 moveInput; // Token: 0x04003712 RID: 14098 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4003712")] private Vector3 move; // Token: 0x04003713 RID: 14099 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003713")] private bool jumpPressed; // Token: 0x04003714 RID: 14100 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4003714")] private CollisionFlags collisionFlags; } }