using System; using ch.sycoforge.Decal; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000AE RID: 174 [Token(Token = "0x20000AE")] public class AreaCure : MonoBehaviour { // Token: 0x060007B9 RID: 1977 RVA: 0x0001199C File Offset: 0x0000FB9C [Token(Token = "0x60007B9")] [Address(RVA = "0x8CF5E0", Offset = "0x8CE3E0", VA = "0x1808CF5E0")] private void Start() { ParticleSystem component = base.GetComponent(); this.g_PS = component; ParticleSystem particleSystem = this.g_PS; int num = 0; if (particleSystem == num) { Debug.LogError(base.transform.name + " 特效錯誤"); } WizardGirlManage playerManager = Game.GetPlayerManager(); this.g_WGM = playerManager; Material material = this.g_DecalAura.GetComponent().material; this.g_MatDecalAura = material; throw new NullReferenceException(); } // Token: 0x060007BA RID: 1978 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007BA")] [Address(RVA = "0x8CF770", Offset = "0x8CE570", VA = "0x1808CF770")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007BB RID: 1979 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007BB")] [Address(RVA = "0x8CF3B0", Offset = "0x8CE1B0", VA = "0x1808CF3B0")] public void Set(float fSecondCureVal, SoundEffectPool soundEffectPool) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007BC RID: 1980 RVA: 0x00011A14 File Offset: 0x0000FC14 [Token(Token = "0x60007BC")] [Address(RVA = "0x8CF2F0", Offset = "0x8CE0F0", VA = "0x1808CF2F0")] private void OnTriggerEnter(Collider Enter) { if (Enter.CompareTag("Player")) { this.g_bEnter = true; } } // Token: 0x060007BD RID: 1981 RVA: 0x00011A3C File Offset: 0x0000FC3C [Token(Token = "0x60007BD")] [Address(RVA = "0x8CF350", Offset = "0x8CE150", VA = "0x1808CF350")] private void OnTriggerExit(Collider Exit) { if (Exit.CompareTag("Player")) { this.g_bEnter = false; } } // Token: 0x060007BE RID: 1982 RVA: 0x00011A64 File Offset: 0x0000FC64 [Token(Token = "0x60007BE")] [Address(RVA = "0x8CFBF0", Offset = "0x8CE9F0", VA = "0x1808CFBF0")] public AreaCure() { } // Token: 0x0400090F RID: 2319 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400090F")] private ParticleSystem g_PS; // Token: 0x04000910 RID: 2320 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000910")] private WizardGirlManage g_WGM; // Token: 0x04000911 RID: 2321 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000911")] public Light LPoint; // Token: 0x04000912 RID: 2322 [Token(Token = "0x4000912")] private const float g_fLightIntensity = 1.5f; // Token: 0x04000913 RID: 2323 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000913")] private float g_fLightIntensityVal; // Token: 0x04000914 RID: 2324 [Token(Token = "0x4000914")] private const float g_fTime = 60f; // Token: 0x04000915 RID: 2325 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000915")] private float g_fTimeVal; // Token: 0x04000916 RID: 2326 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000916")] private bool g_bEnter; // Token: 0x04000917 RID: 2327 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000917")] private float g_fCureVal; // Token: 0x04000918 RID: 2328 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000918")] private float g_fSecondCureVal; // Token: 0x04000919 RID: 2329 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000919")] public Transform g_DecalAura; // Token: 0x0400091A RID: 2330 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400091A")] private Material g_MatDecalAura; // Token: 0x0400091B RID: 2331 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400091B")] private Color g_Color; // Token: 0x0400091C RID: 2332 [Token(Token = "0x400091C")] private const float g_fColorSpeed = 6f; // Token: 0x0400091D RID: 2333 [Token(Token = "0x400091D")] private const float g_fRotateSpeed = 18f; // Token: 0x0400091E RID: 2334 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400091E")] private bool g_bClose = true; // Token: 0x0400091F RID: 2335 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400091F")] private float g_fCloseTime; // Token: 0x04000920 RID: 2336 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000920")] public AreaCure.CureType Type; // Token: 0x04000921 RID: 2337 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000921")] private SoundEffect soundEffect; // Token: 0x04000922 RID: 2338 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000922")] private float g_fSEVolume; // Token: 0x020000AF RID: 175 [Token(Token = "0x20000AF")] public enum CureType { // Token: 0x04000924 RID: 2340 [Token(Token = "0x4000924")] HP, // Token: 0x04000925 RID: 2341 [Token(Token = "0x4000925")] MP } }