using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000097 RID: 151 [Token(Token = "0x2000097")] public class AttackSoundMaterial : MonoBehaviour { // Token: 0x06000699 RID: 1689 RVA: 0x0000FAFC File Offset: 0x0000DCFC [Token(Token = "0x6000699")] [Address(RVA = "0x8D0290", Offset = "0x8CF090", VA = "0x1808D0290")] public AttackSoundMaterial() { } // Token: 0x040007CB RID: 1995 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007CB")] public PlayerSound.HitSoundType HitMaterial = (PlayerSound.HitSoundType)((ulong)3L); }