using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200017C RID: 380 [Token(Token = "0x200017C")] public class BGMPlay : SceneEvent { // Token: 0x06001244 RID: 4676 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001244")] [Address(RVA = "0x8D2D00", Offset = "0x8D1B00", VA = "0x1808D2D00", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001245 RID: 4677 RVA: 0x00029C88 File Offset: 0x00027E88 [Token(Token = "0x6001245")] [Address(RVA = "0x8D2CE0", Offset = "0x8D1AE0", VA = "0x1808D2CE0", Slot = "11")] protected override void OnTriggerExit(Collider other) { base.OnTriggerExit(other); this.g_bOpenEvent = false; } // Token: 0x06001246 RID: 4678 RVA: 0x00029CA4 File Offset: 0x00027EA4 [Token(Token = "0x6001246")] [Address(RVA = "0x8D2ED0", Offset = "0x8D1CD0", VA = "0x1808D2ED0")] public BGMPlay() { } // Token: 0x04001C4A RID: 7242 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001C4A")] public bool IsPlay = true; // Token: 0x04001C4B RID: 7243 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001C4B")] public int BGMIndex; // Token: 0x04001C4C RID: 7244 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001C4C")] public float[] RandomTime; }