using System; using Cpp2IlInjected; using UnityEngine; namespace Bitgem.VFX.StylisedWater { // Token: 0x02000387 RID: 903 [Token(Token = "0x2000387")] [AddComponentMenu("Bitgem/Water Volume (Box)")] public class WaterVolumeBox : WaterVolumeBase { // Token: 0x0600222C RID: 8748 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600222C")] [Address(RVA = "0x942600", Offset = "0x941400", VA = "0x180942600", Slot = "4")] protected override void GenerateTiles(ref bool[,,] _tiles) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600222D RID: 8749 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600222D")] [Address(RVA = "0x942710", Offset = "0x941510", VA = "0x180942710", Slot = "5")] public override void Validate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600222E RID: 8750 RVA: 0x0004F4D4 File Offset: 0x0004D6D4 [Token(Token = "0x600222E")] [Address(RVA = "0x942790", Offset = "0x941590", VA = "0x180942790")] public WaterVolumeBox() { float z = Vector3.zero.z; this.Dimensions.z = z; this.isDirty = true; this.IncludeFaces = (WaterVolumeBase.TileFace)((ulong)15L); this.IncludeFoam = (WaterVolumeBase.TileFace)((ulong)15L); this.TileSize = 1f; this.ShowDebug = true; base..ctor(); } // Token: 0x04002B84 RID: 11140 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002B84")] public Vector3 Dimensions; } }