using System; using Cpp2IlInjected; using UnityEngine; namespace Bitgem.VFX.StylisedWater { // Token: 0x0200038A RID: 906 [Token(Token = "0x200038A")] public class WateverVolumeFloater : MonoBehaviour { // Token: 0x06002238 RID: 8760 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002238")] [Address(RVA = "0x9431D0", Offset = "0x941FD0", VA = "0x1809431D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002239 RID: 8761 RVA: 0x0004F5BC File Offset: 0x0004D7BC [Token(Token = "0x6002239")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public WateverVolumeFloater() { } // Token: 0x04002B87 RID: 11143 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002B87")] public WaterVolumeHelper WaterVolumeHelper; } }