using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000354 RID: 852 [Token(Token = "0x2000354")] public class Blinker : MonoBehaviour { // Token: 0x060020F9 RID: 8441 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020F9")] [Address(RVA = "0x8E1FF0", Offset = "0x8E0DF0", VA = "0x1808E1FF0")] private void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020FA RID: 8442 RVA: 0x0004E6D4 File Offset: 0x0004C8D4 [Token(Token = "0x60020FA")] [Address(RVA = "0x8E2080", Offset = "0x8E0E80", VA = "0x1808E2080")] public void Blink() { Material material = this.rend.GetMaterial(); Color color = this.highlightColor; material.color = color; } // Token: 0x060020FB RID: 8443 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020FB")] [Address(RVA = "0x8E20D0", Offset = "0x8E0ED0", VA = "0x1808E20D0")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020FC RID: 8444 RVA: 0x0004E704 File Offset: 0x0004C904 [Token(Token = "0x60020FC")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public Blinker() { } // Token: 0x04002A69 RID: 10857 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A69")] public Color highlightColor; // Token: 0x04002A6A RID: 10858 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002A6A")] private Renderer rend; // Token: 0x04002A6B RID: 10859 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002A6B")] private Color original; }