using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x0200002A RID: 42 [Token(Token = "0x200002A")] public class BootUpSceneManager : GameSceneBase { // Token: 0x06000159 RID: 345 RVA: 0x000065C8 File Offset: 0x000047C8 [Token(Token = "0x6000159")] [Address(RVA = "0xDE3EF0", Offset = "0xDE2CF0", VA = "0x180DE3EF0", Slot = "4")] public override void Enter() { this.PerformLogoEffects(); } // Token: 0x0600015A RID: 346 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015A")] [Address(RVA = "0xDE4000", Offset = "0xDE2E00", VA = "0x180DE4000")] private void PerformLogoEffects() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015B RID: 347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015B")] [Address(RVA = "0xDE43D0", Offset = "0xDE31D0", VA = "0x180DE43D0")] private IEnumerator PrepareGameSystems() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015C RID: 348 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015C")] [Address(RVA = "0xDE47D0", Offset = "0xDE35D0", VA = "0x180DE47D0")] private IEnumerator VerifyLanguageSetup() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015D RID: 349 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015D")] [Address(RVA = "0xDE3F80", Offset = "0xDE2D80", VA = "0x180DE3F80")] private IEnumerator InitSystemSaveData(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015E RID: 350 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015E")] [Address(RVA = "0xDE4840", Offset = "0xDE3640", VA = "0x180DE4840")] private void VerifySystemSaveData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015F RID: 351 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015F")] [Address(RVA = "0xDE4440", Offset = "0xDE3240", VA = "0x180DE4440")] private void ShowNotEnoughSavingSpaceTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000160 RID: 352 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000160")] [Address(RVA = "0xDE3E80", Offset = "0xDE2C80", VA = "0x180DE3E80")] private IEnumerator CreateSystemSaveData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000161 RID: 353 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000161")] [Address(RVA = "0xDE3F00", Offset = "0xDE2D00", VA = "0x180DE3F00")] private IEnumerator InitGameSaveData(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000162 RID: 354 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000162")] [Address(RVA = "0xDE45D0", Offset = "0xDE33D0", VA = "0x180DE45D0")] private IEnumerator SwitchTitleScene(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000163 RID: 355 RVA: 0x000065DC File Offset: 0x000047DC [Token(Token = "0x6000163")] [Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")] public BootUpSceneManager() { } // Token: 0x040001D8 RID: 472 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001D8")] [SerializeField] private Image pupuyaLogo; // Token: 0x040001D9 RID: 473 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001D9")] [SerializeField] private Image simonLogo; // Token: 0x040001DA RID: 474 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40001DA")] [SerializeField] private Image justdanLogo; // Token: 0x040001DB RID: 475 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40001DB")] [SerializeField] private UILanguageSetup languageSetup; }