using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000B1 RID: 177 [Token(Token = "0x20000B1")] public class Boss03_AttackAssault : BossAct01_AttackSwordEnergy { // Token: 0x060007C5 RID: 1989 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007C5")] [Address(RVA = "0xDE6820", Offset = "0xDE5620", VA = "0x180DE6820", Slot = "4")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007C6 RID: 1990 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007C6")] [Address(RVA = "0xDE68C0", Offset = "0xDE56C0", VA = "0x180DE68C0", Slot = "5")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007C7 RID: 1991 RVA: 0x00011A94 File Offset: 0x0000FC94 [Token(Token = "0x60007C7")] [Address(RVA = "0xDE65F0", Offset = "0xDE53F0", VA = "0x180DE65F0")] public void ResetAlpha() { Material material = this.g_MRMat; int num = 0; int num2 = 0; if (material == num2) { Material material2 = this.MR.GetMaterial(); this.g_MRMat = material2; } Material material3 = this.g_MRMat; this.g_fMRAlpha = 2f; material3.SetFloat("_ShapeWidth", (float)num); Evaporating01 eva = this.Eva; int num3 = 0; if (eva != num3) { this.Eva.InitData(1f); Evaporating01 eva2 = this.Eva; int num4 = 0; eva2.PlayEffect(num4 != 0); } } // Token: 0x060007C8 RID: 1992 RVA: 0x00011B2C File Offset: 0x0000FD2C [Token(Token = "0x60007C8")] [Address(RVA = "0xDE6740", Offset = "0xDE5540", VA = "0x180DE6740")] public void SetTimeScale(float fTimeScale) { Material material = this.g_MRMat; int num = 0; if (material == num) { Material material2 = this.MR.GetMaterial(); this.g_MRMat = material2; } this.g_MRMat.SetFloat("_TimeScale", fTimeScale); } // Token: 0x060007C9 RID: 1993 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007C9")] [Address(RVA = "0xDE6950", Offset = "0xDE5750", VA = "0x180DE6950")] public Boss03_AttackAssault() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04000944 RID: 2372 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000944")] public MeshRenderer MR; // Token: 0x04000945 RID: 2373 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000945")] public Evaporating01 Eva; // Token: 0x04000946 RID: 2374 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000946")] private Material g_MRMat; // Token: 0x04000947 RID: 2375 [Token(Token = "0x4000947")] private const float g_fMRStartAlpha = 2f; // Token: 0x04000948 RID: 2376 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000948")] private float g_fMRAlpha; }