using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000B2 RID: 178 [Token(Token = "0x20000B2")] public class BossAct01EffectPlay : MonoBehaviour { // Token: 0x060007CA RID: 1994 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007CA")] [Address(RVA = "0xDE6E00", Offset = "0xDE5C00", VA = "0x180DE6E00")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007CB RID: 1995 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007CB")] [Address(RVA = "0xDEDAB0", Offset = "0xDEC8B0", VA = "0x180DEDAB0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007CC RID: 1996 RVA: 0x00011B78 File Offset: 0x0000FD78 [Token(Token = "0x60007CC")] [Address(RVA = "0xDE69A0", Offset = "0xDE57A0", VA = "0x180DE69A0")] public void CharRemove() { EffectPool effectPool = this.g_PlusBeforeBirth; if (effectPool != 0) { effectPool.Stop(3f); return; } } // Token: 0x060007CD RID: 1997 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007CD")] [Address(RVA = "0xDE6AF0", Offset = "0xDE58F0", VA = "0x180DE6AF0")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007CE RID: 1998 RVA: 0x00011B9C File Offset: 0x0000FD9C [Token(Token = "0x60007CE")] [Address(RVA = "0xDE8E90", Offset = "0xDE7C90", VA = "0x180DE8E90")] public void OpenEyeEffect() { this.g_psEye.Play(true); SoundEffect soundEffect = this.g_SEEye; int num = 0; if (soundEffect != num) { this.g_SEEye.PlayRandom(1f, 1f); return; } } // Token: 0x060007CF RID: 1999 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007CF")] [Address(RVA = "0xDE8F50", Offset = "0xDE7D50", VA = "0x180DE8F50")] public void OpenWeaponEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007D0 RID: 2000 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007D0")] [Address(RVA = "0xDE9130", Offset = "0xDE7F30", VA = "0x180DE9130")] public void OpenWeaponSecond() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007D1 RID: 2001 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007D1")] [Address(RVA = "0xDE8820", Offset = "0xDE7620", VA = "0x180DE8820")] public void OpenAllEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007D2 RID: 2002 RVA: 0x00011BE4 File Offset: 0x0000FDE4 [Token(Token = "0x60007D2")] [Address(RVA = "0xDE83C0", Offset = "0xDE71C0", VA = "0x180DE83C0")] public void OpenAllEffectSkip() { this.g_psBody.Play(true); this.g_psShield.Play(true); this.g_psSmoke.Play(true); this.g_Light.enabled = true; this.g_Light.range = 20f; this.g_Light.intensity = 10f; Material material = this.g_matFire; this.g_fMatAlpha = 1f; material.SetFloat("_Alpha", 1f); Material material2 = this.g_matFire; float num = this.g_fMatAlpha; material2.SetFloat("_NoiseWidth", num); Material material3 = this.g_matSmoke; float num2 = this.g_fMatAlpha; material3.SetFloat("_Alpha", num2); Material material4 = this.g_matSmoke; float num3 = this.g_fMatAlpha; material4.SetFloat("_NoiseWidth", num3); Material material5 = this.g_matBody; float num4 = this.g_fMatAlpha; material5.SetFloat("_ShadowTexSwitch", num4); Material material6 = this.g_matShield; float num5 = this.g_fMatAlpha; material6.SetFloat("_ShadowTexSwitch", num5); Material material7 = this.g_matWeapon; float num6 = this.g_fMatAlpha; material7.SetFloat("_ShadowTexSwitch", num6); Material material8 = this.g_matShoulder; float num7 = this.g_fMatAlpha; material8.SetFloat("_ShadowTexSwitch", num7); Material material9 = this.g_matHead; float num8 = this.g_fMatAlpha; material9.SetFloat("_ShadowTexSwitch", num8); Light[] birthCloseLight = this.BirthCloseLight; this.g_bDeath = false; int num9 = 0; if (birthCloseLight.Length != num9 && num9 < birthCloseLight.Length) { Light light = birthCloseLight[num9]; int num10 = 0; if (light != num10) { Light light2 = this.BirthCloseLight[num9]; int num11 = 0; light2.enabled = num11 != 0; } Light[] birthCloseLight2 = this.BirthCloseLight; num9++; } ParticleSystem[] birthCloseLightEffect = this.BirthCloseLightEffect; if (birthCloseLightEffect.Length != num9 && num9 < birthCloseLightEffect.Length) { ParticleSystem particleSystem = birthCloseLightEffect[num9]; int num12 = 0; if (particleSystem != num12) { this.BirthCloseLightEffect[num9].Stop(true); } ParticleSystem[] birthCloseLightEffect2 = this.BirthCloseLightEffect; num9++; while (birthCloseLightEffect2 != 0) { } } this.PlaySEFire(); } // Token: 0x060007D3 RID: 2003 RVA: 0x00011E24 File Offset: 0x00010024 [Token(Token = "0x60007D3")] [Address(RVA = "0xDE69C0", Offset = "0xDE57C0", VA = "0x180DE69C0")] public void CloseAllEffect() { this.g_psEye.Stop(true); this.g_psWeapon.Stop(true); this.g_psBody.Stop(true); this.g_psShield.Stop(true); this.g_psSmoke.Stop(true); this.g_psWeaponCharge.Stop(true); this.g_psWeaponSecond.Stop(true); this.g_psScriptCharge.Stop(true); this.g_bDeath = true; this.g_bFire = false; Game.DisableVibration(); } // Token: 0x060007D4 RID: 2004 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007D4")] [Address(RVA = "0xDE9530", Offset = "0xDE8330", VA = "0x180DE9530")] public void PlayAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007D5 RID: 2005 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007D5")] [Address(RVA = "0xDE92B0", Offset = "0xDE80B0", VA = "0x180DE92B0")] public void PlayAttack01Energy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007D6 RID: 2006 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007D6")] [Address(RVA = "0xDE98F0", Offset = "0xDE86F0", VA = "0x180DE98F0")] public void PlayAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007D7 RID: 2007 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007D7")] [Address(RVA = "0xDE9660", Offset = "0xDE8460", VA = "0x180DE9660")] public void PlayAttack02Energy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007D8 RID: 2008 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007D8")] [Address(RVA = "0xDE9CA0", Offset = "0xDE8AA0", VA = "0x180DE9CA0")] public void PlayAttack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007D9 RID: 2009 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007D9")] [Address(RVA = "0xDE9A20", Offset = "0xDE8820", VA = "0x180DE9A20")] public void PlayAttack03Energy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007DA RID: 2010 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007DA")] [Address(RVA = "0xDEA060", Offset = "0xDE8E60", VA = "0x180DEA060")] public void PlayAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007DB RID: 2011 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007DB")] [Address(RVA = "0xDE9DD0", Offset = "0xDE8BD0", VA = "0x180DE9DD0")] public void PlayAttack04Energy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007DC RID: 2012 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007DC")] [Address(RVA = "0xDEA190", Offset = "0xDE8F90", VA = "0x180DEA190")] public void PlayAttackAssault() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007DD RID: 2013 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007DD")] [Address(RVA = "0xDEA520", Offset = "0xDE9320", VA = "0x180DEA520")] public void PlayAttackShield() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007DE RID: 2014 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007DE")] [Address(RVA = "0xDEA780", Offset = "0xDE9580", VA = "0x180DEA780")] public void PlayAttackSwordEnergy01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007DF RID: 2015 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007DF")] [Address(RVA = "0xDEA8B0", Offset = "0xDE96B0", VA = "0x180DEA8B0")] public void PlayAttackSwordEnergy02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007E0 RID: 2016 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007E0")] [Address(RVA = "0xDEA650", Offset = "0xDE9450", VA = "0x180DEA650")] public void PlayAttackSkill01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007E1 RID: 2017 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007E1")] [Address(RVA = "0xDEA3F0", Offset = "0xDE91F0", VA = "0x180DEA3F0")] public void PlayAttackDashRotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007E2 RID: 2018 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007E2")] [Address(RVA = "0xDEA2C0", Offset = "0xDE90C0", VA = "0x180DEA2C0")] public void PlayAttackDashRotate02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007E3 RID: 2019 RVA: 0x00011EAC File Offset: 0x000100AC [Token(Token = "0x60007E3")] [Address(RVA = "0xDEADB0", Offset = "0xDE9BB0", VA = "0x180DEADB0")] public void PlaySEDash() { SoundEffect soundEffect = this.g_SEDash; int num = 0; if (soundEffect != num) { this.g_SEDash.PlayRandom(1f, 1f); } } // Token: 0x060007E4 RID: 2020 RVA: 0x00011EE8 File Offset: 0x000100E8 [Token(Token = "0x60007E4")] [Address(RVA = "0xDEAD20", Offset = "0xDE9B20", VA = "0x180DEAD20")] public void PlaySEDashRotate() { SoundEffect soundEffect = this.g_SEDashRotate; int num = 0; if (soundEffect != num) { this.g_SEDashRotate.PlayRandom(1f, 1f); } } // Token: 0x060007E5 RID: 2021 RVA: 0x00011F24 File Offset: 0x00010124 [Token(Token = "0x60007E5")] [Address(RVA = "0xDEB040", Offset = "0xDE9E40", VA = "0x180DEB040")] public void PlaySEShake() { this.g_fShakeTime = 2.5f; bool isPlaying = this.g_SEShake.GetIsPlaying(); int num = 0; if (!isPlaying) { SoundEffect soundEffect = this.g_SEShake; int num2 = 0; float num3 = this.g_fShakeVolume; soundEffect.Play(num2, num3, 1f); } SoundEffect soundEffect2 = this.g_SECharge; this.g_fChargeTime = 2.5f; int num4 = 0; if (soundEffect2 != num4 && !this.g_SECharge.GetIsPlaying()) { SoundEffect soundEffect3 = this.g_SECharge; this.g_fChargeVolume = (float)num; int num5 = 0; int num6 = 0; int num7 = 0; soundEffect3.Play(num7, (float)num6, (float)num5); } } // Token: 0x060007E6 RID: 2022 RVA: 0x00011FC8 File Offset: 0x000101C8 [Token(Token = "0x60007E6")] [Address(RVA = "0xDEAC50", Offset = "0xDE9A50", VA = "0x180DEAC50")] public void PlaySECharge(float fTime = 1f) { SoundEffect soundEffect = this.g_SECharge; this.g_fChargeTime = fTime; int num = 0; if (soundEffect != num && !this.g_SECharge.GetIsPlaying()) { SoundEffect soundEffect2 = this.g_SECharge; int num2 = 0; this.g_fChargeVolume = (float)num2; int num3 = 0; int num4 = 0; int num5 = 0; soundEffect2.Play(num5, (float)num4, (float)num3); } } // Token: 0x060007E7 RID: 2023 RVA: 0x00012028 File Offset: 0x00010228 [Token(Token = "0x60007E7")] [Address(RVA = "0xDEB2E0", Offset = "0xDEA0E0", VA = "0x180DEB2E0")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (soundEffect != num) { this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x060007E8 RID: 2024 RVA: 0x00012064 File Offset: 0x00010264 [Token(Token = "0x60007E8")] [Address(RVA = "0xDEB1F0", Offset = "0xDE9FF0", VA = "0x180DEB1F0")] public void PlaySESwingAttack03() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (soundEffect != num) { this.g_SESwing.PlayRandom(1f, 1f); } SoundEffect soundEffect2 = this.g_SESwingAttack03; int num2 = 0; if (soundEffect2 != num2) { this.g_SESwingAttack03.PlayRandom(1f, 1f); } } // Token: 0x060007E9 RID: 2025 RVA: 0x000120C8 File Offset: 0x000102C8 [Token(Token = "0x60007E9")] [Address(RVA = "0xDEAB30", Offset = "0xDE9930", VA = "0x180DEAB30")] public void PlaySEAttack04Collision() { SoundEffect soundEffect = this.g_SEAttack04Floor; int num = 0; if (soundEffect != num) { this.g_SEAttack04Floor.PlayRandom(1f, 1f); } } // Token: 0x060007EA RID: 2026 RVA: 0x00012104 File Offset: 0x00010304 [Token(Token = "0x60007EA")] [Address(RVA = "0xDEABC0", Offset = "0xDE99C0", VA = "0x180DEABC0")] public void PlaySEAttackAssault() { SoundEffect soundEffect = this.g_SEAttackAssault; int num = 0; if (soundEffect != num) { this.g_SEAttackAssault.PlayRandom(1f, 1f); } } // Token: 0x060007EB RID: 2027 RVA: 0x00012140 File Offset: 0x00010340 [Token(Token = "0x60007EB")] [Address(RVA = "0xDEB160", Offset = "0xDE9F60", VA = "0x180DEB160")] public void PlaySESkill01() { SoundEffect soundEffect = this.g_SESkill01; int num = 0; if (soundEffect != num) { this.g_SESkill01.PlayRandom(1f, 1f); } } // Token: 0x060007EC RID: 2028 RVA: 0x0001217C File Offset: 0x0001037C [Token(Token = "0x60007EC")] [Address(RVA = "0xDEB370", Offset = "0xDEA170", VA = "0x180DEB370")] public void PlaySESwordDrop() { SoundEffect soundEffect = this.g_SESwordDrop; int num = 0; if (soundEffect != num) { this.g_SESwordDrop.PlayRandom(1f, 1f); } } // Token: 0x060007ED RID: 2029 RVA: 0x000121B8 File Offset: 0x000103B8 [Token(Token = "0x60007ED")] [Address(RVA = "0xDEAA80", Offset = "0xDE9880", VA = "0x180DEAA80")] public void PlayDead(int i) { SoundEffect soundEffect = this.g_SEDead; int num = 0; if (soundEffect != num) { this.g_SEDead.Play(i, 1f, 1f); } } // Token: 0x060007EE RID: 2030 RVA: 0x000121F4 File Offset: 0x000103F4 [Token(Token = "0x60007EE")] [Address(RVA = "0xDEAFB0", Offset = "0xDE9DB0", VA = "0x180DEAFB0")] public void PlaySEMetal() { SoundEffect soundEffect = this.g_SEMetal; int num = 0; if (soundEffect != num) { this.g_SEMetal.PlayRandom(1f, 1f); } } // Token: 0x060007EF RID: 2031 RVA: 0x00012230 File Offset: 0x00010430 [Token(Token = "0x60007EF")] [Address(RVA = "0xDEAF10", Offset = "0xDE9D10", VA = "0x180DEAF10")] public void PlaySEFire() { SoundEffect soundEffect = this.g_SEFrie; int num = 0; if (soundEffect != num) { SoundEffect soundEffect2 = this.g_SEFrie; this.g_bFire = true; this.g_fFireVolume = 1f; soundEffect2.PlayRandom(1f, 1f); } } // Token: 0x060007F0 RID: 2032 RVA: 0x00012280 File Offset: 0x00010480 [Token(Token = "0x60007F0")] [Address(RVA = "0xDEDAA0", Offset = "0xDEC8A0", VA = "0x180DEDAA0")] public void StopSEFire() { this.g_bFire = false; } // Token: 0x060007F1 RID: 2033 RVA: 0x00012294 File Offset: 0x00010494 [Token(Token = "0x60007F1")] [Address(RVA = "0xDEAE40", Offset = "0xDE9C40", VA = "0x180DEAE40")] public void PlaySEExplosionCharge() { SoundEffect soundEffect = this.g_SEExplosionCharge; this.g_bScriptExplosion = false; int num = 0; if (soundEffect != num && !this.g_SEExplosionCharge.GetIsPlaying()) { SoundEffect soundEffect2 = this.g_SEExplosionCharge; int num2 = 0; this.g_fExplosionChargeVolume = (float)num2; this.g_fExplosionChargePitch = 0.6f; int num3 = 0; int num4 = 0; soundEffect2.Play(num4, (float)num3, 0.6f); } } // Token: 0x060007F2 RID: 2034 RVA: 0x00012300 File Offset: 0x00010500 [Token(Token = "0x60007F2")] [Address(RVA = "0xDEC4D0", Offset = "0xDEB2D0", VA = "0x180DEC4D0")] public void SetScriptExplosion(bool bExplosion) { this.g_bScriptExplosion = bExplosion; } // Token: 0x060007F3 RID: 2035 RVA: 0x00012314 File Offset: 0x00010514 [Token(Token = "0x60007F3")] [Address(RVA = "0xDED150", Offset = "0xDEBF50", VA = "0x180DED150")] public void StopAttackEffect() { GameObject gameObject = this.g_Attack01.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_Attack01.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } this.g_Attack01.Stop(3f); GameObject gameObject2 = this.g_Attack02.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_Attack02.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } this.g_Attack02.Stop(3f); GameObject gameObject3 = this.g_Attack03.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_Attack03.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } this.g_Attack03.Stop(3f); GameObject gameObject4 = this.g_Attack04.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_Attack04.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } this.g_Attack04.Stop(3f); GameObject gameObject5 = this.g_AttackAssault.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_AttackAssault.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } this.g_AttackAssault.Stop(3f); GameObject gameObject6 = this.g_AttackShield.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_AttackShield.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } this.g_AttackShield.Stop(3f); GameObject gameObject7 = this.g_AttackDashRotate01.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_AttackDashRotate01.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } this.g_AttackDashRotate01.Stop(3f); GameObject gameObject8 = this.g_AttackDashRotate02.GetGameObject(); int num15 = 0; if (gameObject8 != num15) { Evaporating01 component8 = this.g_AttackDashRotate02.GetGameObject().GetComponent(); int num16 = 0; if (component8 != num16) { component8.StopEffect(); } } this.g_AttackDashRotate02.Stop(3f); GameObject gameObject9 = this.g_AttackSwordEnergy01.GetGameObject(); int num17 = 0; if (gameObject9 != num17) { Evaporating01 component9 = this.g_AttackSwordEnergy01.GetGameObject().GetComponent(); int num18 = 0; if (component9 != num18) { component9.StopEffect(); } } this.g_AttackSwordEnergy01.Stop(3f); GameObject gameObject10 = this.g_AttackSkill01_01.GetGameObject(); int num19 = 0; if (gameObject10 != num19) { Evaporating01 component10 = this.g_AttackSkill01_01.GetGameObject().GetComponent(); int num20 = 0; if (component10 != num20) { component10.StopEffect(); } } this.g_AttackSkill01_01.Stop(3f); this.g_psWeaponCharge.Stop(true); SoundEffect soundEffect = this.g_SECharge; int num21 = 0; this.g_fChargeTime = (float)num21; soundEffect.Stop(); SoundEffect soundEffect2 = this.g_SEShake; this.g_fShakeTime = (float)num21; soundEffect2.Stop(); Game.DisableVibration(); } // Token: 0x060007F4 RID: 2036 RVA: 0x000126AC File Offset: 0x000108AC [Token(Token = "0x60007F4")] [Address(RVA = "0xDEC4E0", Offset = "0xDEB2E0", VA = "0x180DEC4E0")] public void SetTimeScale(float fTimeScale) { this.g_Attack01.SetTimeScale(fTimeScale); GameObject gameObject = this.g_Attack01.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Attack02.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_Attack02.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Attack03.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_Attack03.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Attack04.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_Attack04.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackAssault.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_AttackAssault.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackShield.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_AttackShield.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackSwordEnergy01.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_AttackSwordEnergy01.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackSkill01_01.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_AttackSkill01_01.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackDashRotate01.SetTimeScale(fTimeScale); GameObject gameObject9 = this.g_AttackDashRotate01.GetGameObject(); int num9 = 0; if (gameObject9 != num9) { gameObject9.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_AttackDashRotate02.SetTimeScale(fTimeScale); GameObject gameObject10 = this.g_AttackDashRotate02.GetGameObject(); int num10 = 0; if (gameObject10 != num10) { gameObject10.GetComponent().SetTimeScale(fTimeScale, 1f); } Common.SetEffectTimeScale(this.g_psEye, fTimeScale); Common.SetEffectTimeScale(this.g_psBody, fTimeScale); Common.SetEffectTimeScale(this.g_psShield, fTimeScale); Common.SetEffectTimeScale(this.g_psWeapon, fTimeScale); Common.SetEffectTimeScale(this.g_psWeaponCharge, fTimeScale); Common.SetEffectTimeScale(this.g_psWeaponSecond, fTimeScale); Common.SetEffectTimeScale(this.g_psSmoke, fTimeScale); Common.SetEffectTimeScale(this.g_psScriptCharge, fTimeScale); ParticleSystem ps_PlusExplosionReady = this.PS_PlusExplosionReady; int num11 = 0; if (ps_PlusExplosionReady != num11) { Common.SetEffectTimeScale(this.PS_PlusExplosionReady, fTimeScale); } ParticleSystem ps_PlusExplosion = this.PS_PlusExplosion; int num12 = 0; if (ps_PlusExplosion != num12) { Common.SetEffectTimeScale(this.PS_PlusExplosion, fTimeScale); } SoundEffect soundEffect = this.g_SEEye; int num13 = 0; if (soundEffect != num13) { this.g_SEEye.SetTimeScale(fTimeScale); } SoundEffect soundEffect2 = this.g_SEShake; int num14 = 0; if (soundEffect2 != num14) { this.g_SEShake.SetTimeScale(fTimeScale); } SoundEffect soundEffect3 = this.g_SECharge; int num15 = 0; if (soundEffect3 != num15) { this.g_SECharge.SetTimeScale(fTimeScale); } SoundEffect soundEffect4 = this.g_SEWeaponSecond; int num16 = 0; if (soundEffect4 != num16) { this.g_SEWeaponSecond.SetTimeScale(fTimeScale); } SoundEffect soundEffect5 = this.g_SEDash; int num17 = 0; if (soundEffect5 != num17) { this.g_SEDash.SetTimeScale(fTimeScale); } SoundEffect soundEffect6 = this.g_SEDashRotate; int num18 = 0; if (soundEffect6 != num18) { this.g_SEDashRotate.SetTimeScale(fTimeScale); } SoundEffect soundEffect7 = this.g_SESwing; int num19 = 0; if (soundEffect7 != num19) { this.g_SESwing.SetTimeScale(fTimeScale); } SoundEffect soundEffect8 = this.g_SESwingAttack03; int num20 = 0; if (soundEffect8 != num20) { this.g_SESwingAttack03.SetTimeScale(fTimeScale); } SoundEffect soundEffect9 = this.g_SEAttack04Floor; int num21 = 0; if (soundEffect9 != num21) { this.g_SEAttack04Floor.SetTimeScale(fTimeScale); } SoundEffect soundEffect10 = this.g_SEAttackAssault; int num22 = 0; if (soundEffect10 != num22) { this.g_SEAttackAssault.SetTimeScale(fTimeScale); } SoundEffect soundEffect11 = this.g_SESkill01; int num23 = 0; if (soundEffect11 != num23) { this.g_SESkill01.SetTimeScale(fTimeScale); } SoundEffect soundEffect12 = this.g_SESwordDrop; int num24 = 0; if (soundEffect12 != num24) { this.g_SESwordDrop.SetTimeScale(fTimeScale); } SoundEffect soundEffect13 = this.g_SEDead; int num25 = 0; if (soundEffect13 != num25) { this.g_SEDead.SetTimeScale(fTimeScale); } SoundEffect soundEffect14 = this.g_SEMetal; int num26 = 0; if (soundEffect14 != num26) { this.g_SEMetal.SetTimeScale(fTimeScale); } SoundEffect soundEffect15 = this.g_SEFrie; int num27 = 0; if (soundEffect15 != num27) { this.g_SEFrie.SetTimeScale(fTimeScale); } SoundEffect soundEffect16 = this.g_SEExplosionCharge; int num28 = 0; if (soundEffect16 != num28) { this.g_SEExplosionCharge.SetTimeScale(fTimeScale); } } // Token: 0x060007F5 RID: 2037 RVA: 0x00012BD0 File Offset: 0x00010DD0 [Token(Token = "0x60007F5")] [Address(RVA = "0xDE8F40", Offset = "0xDE7D40", VA = "0x180DE8F40")] public void OpenSecondMode() { this.g_bSecondMode = true; } // Token: 0x060007F6 RID: 2038 RVA: 0x00012BE4 File Offset: 0x00010DE4 [Token(Token = "0x60007F6")] [Address(RVA = "0xDEC3C0", Offset = "0xDEB1C0", VA = "0x180DEC3C0")] public void ScriptOpenEye() { this.g_psEye.Play(true); SoundEffect soundEffect = this.g_SEEye; int num = 0; if (soundEffect != num) { this.g_SEEye.PlayRandom(1f, 1f); } this.g_matSmoke.SetFloat("_Alpha", 1f); this.g_matSmoke.SetFloat("_NoiseWidth", 1f); } // Token: 0x060007F7 RID: 2039 RVA: 0x00012C58 File Offset: 0x00010E58 [Token(Token = "0x60007F7")] [Address(RVA = "0xDEC110", Offset = "0xDEAF10", VA = "0x180DEC110")] public void ScriptChargeEffect() { this.g_psScriptCharge.Play(true); EffectPool effectPool = this.g_PlusBeforeBirth; if (effectPool != 0) { effectPool.Stop(3f); base.GetComponent().PlayVoiceDebut01(); return; } } // Token: 0x060007F8 RID: 2040 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007F8")] [Address(RVA = "0xDEC1A0", Offset = "0xDEAFA0", VA = "0x180DEC1A0")] public void ScriptExplosion() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007F9 RID: 2041 RVA: 0x00012C9C File Offset: 0x00010E9C [Token(Token = "0x60007F9")] [Address(RVA = "0xDEC0B0", Offset = "0xDEAEB0", VA = "0x180DEC0B0")] public void PlusScriptSkip() { EffectPool effectPool = this.g_PlusBeforeBirth; if (effectPool != 0) { effectPool.Stop(3f); } this.g_psScriptCharge.Stop(true); SoundEffect soundEffect = this.g_SEExplosionCharge; this.g_bScriptExplosion = false; soundEffect.Stop(); } // Token: 0x060007FA RID: 2042 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007FA")] [Address(RVA = "0xDEB400", Offset = "0xDEA200", VA = "0x180DEB400")] public void PlusDestroyExplosionReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007FB RID: 2043 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007FB")] [Address(RVA = "0xDEB820", Offset = "0xDEA620", VA = "0x180DEB820")] public void PlusDestroyExplosion() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007FC RID: 2044 RVA: 0x00012CE8 File Offset: 0x00010EE8 [Token(Token = "0x60007FC")] [Address(RVA = "0xDEE650", Offset = "0xDED450", VA = "0x180DEE650")] public BossAct01EffectPlay() { } // Token: 0x04000949 RID: 2377 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000949")] public SkinnedMeshRenderer[] MR; // Token: 0x0400094A RID: 2378 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400094A")] public CharacterController[] CC; // Token: 0x0400094B RID: 2379 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400094B")] public SphereCollider[] SC; // Token: 0x0400094C RID: 2380 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400094C")] public BoxCollider[] BC; // Token: 0x0400094D RID: 2381 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400094D")] public GameObject Effect_BossAct01Plus_BeforeBirth; // Token: 0x0400094E RID: 2382 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400094E")] public GameObject Effect_BossAct01_Birth; // Token: 0x0400094F RID: 2383 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400094F")] public GameObject Effect_BossAct01_Attack01; // Token: 0x04000950 RID: 2384 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000950")] public GameObject Effect_BossAct01_Attack02; // Token: 0x04000951 RID: 2385 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000951")] public GameObject Effect_BossAct01_Attack03; // Token: 0x04000952 RID: 2386 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000952")] public GameObject Effect_BossAct01_Attack04; // Token: 0x04000953 RID: 2387 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000953")] public GameObject Effect_BossAct01_AttackAssault; // Token: 0x04000954 RID: 2388 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000954")] public GameObject Effect_BossAct01_AttackShield; // Token: 0x04000955 RID: 2389 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000955")] public GameObject Effect_BossAct01_AttackSwordEnergy01; // Token: 0x04000956 RID: 2390 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000956")] public GameObject Effect_BossAct01_AttackSwordEnergy02; // Token: 0x04000957 RID: 2391 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000957")] public GameObject Effect_BossAct01_AttackSwordEnergy_Collision; // Token: 0x04000958 RID: 2392 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000958")] public GameObject Effect_BossAct01_AttackSwordEnergy_WallCollision; // Token: 0x04000959 RID: 2393 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000959")] public GameObject Effect_BossAct01_AttackSkill01_01; // Token: 0x0400095A RID: 2394 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400095A")] public GameObject Effect_BossAct01_AttackDashRotate01; // Token: 0x0400095B RID: 2395 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400095B")] public GameObject Effect_BossAct01_AttackDashRotate02; // Token: 0x0400095C RID: 2396 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400095C")] public GameObject Effect_PlusExplosionHit; // Token: 0x0400095D RID: 2397 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400095D")] public Transform AttackSwordEnergyShotPoint; // Token: 0x0400095E RID: 2398 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400095E")] public GameObject SE_Eye; // Token: 0x0400095F RID: 2399 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400095F")] public GameObject SE_Shake; // Token: 0x04000960 RID: 2400 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000960")] public GameObject SE_Charge; // Token: 0x04000961 RID: 2401 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000961")] public GameObject SE_WeaponSecond; // Token: 0x04000962 RID: 2402 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000962")] public GameObject SE_Dash; // Token: 0x04000963 RID: 2403 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000963")] public GameObject SE_DashRotate; // Token: 0x04000964 RID: 2404 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000964")] public GameObject SE_Swing; // Token: 0x04000965 RID: 2405 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000965")] public GameObject SE_SwingAttack03; // Token: 0x04000966 RID: 2406 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000966")] public GameObject SE_Attack04Floor; // Token: 0x04000967 RID: 2407 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000967")] public GameObject SE_AttackAssault; // Token: 0x04000968 RID: 2408 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000968")] public GameObject SE_Skill01; // Token: 0x04000969 RID: 2409 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000969")] public GameObject SE_SwordDrop; // Token: 0x0400096A RID: 2410 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400096A")] public GameObject SE_Dead; // Token: 0x0400096B RID: 2411 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400096B")] public GameObject SE_Metal; // Token: 0x0400096C RID: 2412 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400096C")] public GameObject SE_Fire; // Token: 0x0400096D RID: 2413 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400096D")] public GameObject SE_ExplosionCharge; // Token: 0x0400096E RID: 2414 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400096E")] public GameObject SE_PlusExplosionReady; // Token: 0x0400096F RID: 2415 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400096F")] public GameObject SE_PlusExplosion; // Token: 0x04000970 RID: 2416 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000970")] public GameObject SE_PlusExplosionHit; // Token: 0x04000971 RID: 2417 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000971")] public Light[] BirthCloseLight; // Token: 0x04000972 RID: 2418 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000972")] public ParticleSystem[] BirthCloseLightEffect; // Token: 0x04000973 RID: 2419 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000973")] public ParticleSystem PS_PlusExplosionReady; // Token: 0x04000974 RID: 2420 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000974")] public ParticleSystem PS_PlusExplosion; // Token: 0x04000975 RID: 2421 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000975")] public AttackData AD_PlusExplosion; // Token: 0x04000976 RID: 2422 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000976")] private Transform g_EffectParent; // Token: 0x04000977 RID: 2423 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000977")] private ParticleSystem g_psEye; // Token: 0x04000978 RID: 2424 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000978")] private ParticleSystem g_psBody; // Token: 0x04000979 RID: 2425 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000979")] private ParticleSystem g_psShield; // Token: 0x0400097A RID: 2426 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400097A")] private ParticleSystem g_psWeapon; // Token: 0x0400097B RID: 2427 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400097B")] private ParticleSystem g_psWeaponCharge; // Token: 0x0400097C RID: 2428 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400097C")] private ParticleSystem g_psWeaponSecond; // Token: 0x0400097D RID: 2429 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400097D")] private ParticleSystem g_psSmoke; // Token: 0x0400097E RID: 2430 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400097E")] private ParticleSystem g_psScriptCharge; // Token: 0x0400097F RID: 2431 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400097F")] private Material g_matFire; // Token: 0x04000980 RID: 2432 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000980")] private Material g_matSmoke; // Token: 0x04000981 RID: 2433 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000981")] private float g_fMatAlpha; // Token: 0x04000982 RID: 2434 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000982")] private Material g_matBody; // Token: 0x04000983 RID: 2435 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000983")] private Material g_matShield; // Token: 0x04000984 RID: 2436 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000984")] private Material g_matWeapon; // Token: 0x04000985 RID: 2437 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000985")] private Material g_matShoulder; // Token: 0x04000986 RID: 2438 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000986")] private Material g_matHead; // Token: 0x04000987 RID: 2439 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000987")] private float g_fWeaponLightPow; // Token: 0x04000988 RID: 2440 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x4000988")] private Color g_cWeaponColor; // Token: 0x04000989 RID: 2441 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000989")] private Light g_Light; // Token: 0x0400098A RID: 2442 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400098A")] private float g_LightRange; // Token: 0x0400098B RID: 2443 [FieldOffset(Offset = "0x22C")] [Token(Token = "0x400098B")] private float g_LightIntensity; // Token: 0x0400098C RID: 2444 [FieldOffset(Offset = "0x230")] [Token(Token = "0x400098C")] private EffectPool g_PlusBeforeBirth; // Token: 0x0400098D RID: 2445 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400098D")] private EffectPool g_Birth; // Token: 0x0400098E RID: 2446 [FieldOffset(Offset = "0x240")] [Token(Token = "0x400098E")] private EffectPool g_Attack01; // Token: 0x0400098F RID: 2447 [FieldOffset(Offset = "0x248")] [Token(Token = "0x400098F")] private EffectPool g_Attack02; // Token: 0x04000990 RID: 2448 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000990")] private EffectPool g_Attack03; // Token: 0x04000991 RID: 2449 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000991")] private EffectPool g_Attack04; // Token: 0x04000992 RID: 2450 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000992")] private EffectPool g_AttackAssault; // Token: 0x04000993 RID: 2451 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000993")] private EffectPool g_AttackShield; // Token: 0x04000994 RID: 2452 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000994")] private EffectPool g_AttackSwordEnergy01; // Token: 0x04000995 RID: 2453 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000995")] private EffectPool g_AttackSwordEnergy02; // Token: 0x04000996 RID: 2454 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000996")] private EffectPool g_AttackSwordEnergyCollision; // Token: 0x04000997 RID: 2455 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000997")] private EffectPool g_AttackSwordEnergyWallCollision; // Token: 0x04000998 RID: 2456 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000998")] private EffectPool g_AttackSkill01_01; // Token: 0x04000999 RID: 2457 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000999")] private EffectPool g_AttackDashRotate01; // Token: 0x0400099A RID: 2458 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x400099A")] private EffectPool g_AttackDashRotate02; // Token: 0x0400099B RID: 2459 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x400099B")] private EffectPool g_EffPlusExplosionHit; // Token: 0x0400099C RID: 2460 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x400099C")] private SoundEffect g_SEEye; // Token: 0x0400099D RID: 2461 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x400099D")] private SoundEffect g_SEShake; // Token: 0x0400099E RID: 2462 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x400099E")] private float g_fShakeVolume; // Token: 0x0400099F RID: 2463 [Token(Token = "0x400099F")] private const float g_fShakeContinuedTime = 2.5f; // Token: 0x040009A0 RID: 2464 [FieldOffset(Offset = "0x2C4")] [Token(Token = "0x40009A0")] private float g_fShakeTime; // Token: 0x040009A1 RID: 2465 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x40009A1")] private SoundEffect g_SECharge; // Token: 0x040009A2 RID: 2466 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x40009A2")] private float g_fChargeVolume; // Token: 0x040009A3 RID: 2467 [FieldOffset(Offset = "0x2D4")] [Token(Token = "0x40009A3")] private float g_fChargePitch; // Token: 0x040009A4 RID: 2468 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x40009A4")] private float g_fChargeTime; // Token: 0x040009A5 RID: 2469 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x40009A5")] private SoundEffect g_SEWeaponSecond; // Token: 0x040009A6 RID: 2470 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x40009A6")] private SoundEffect g_SEDash; // Token: 0x040009A7 RID: 2471 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x40009A7")] private SoundEffect g_SEDashRotate; // Token: 0x040009A8 RID: 2472 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x40009A8")] private SoundEffect g_SESwing; // Token: 0x040009A9 RID: 2473 [FieldOffset(Offset = "0x300")] [Token(Token = "0x40009A9")] private SoundEffect g_SESwingAttack03; // Token: 0x040009AA RID: 2474 [FieldOffset(Offset = "0x308")] [Token(Token = "0x40009AA")] private SoundEffect g_SEAttack04Floor; // Token: 0x040009AB RID: 2475 [FieldOffset(Offset = "0x310")] [Token(Token = "0x40009AB")] private SoundEffect g_SEAttackAssault; // Token: 0x040009AC RID: 2476 [FieldOffset(Offset = "0x318")] [Token(Token = "0x40009AC")] private SoundEffect g_SESkill01; // Token: 0x040009AD RID: 2477 [FieldOffset(Offset = "0x320")] [Token(Token = "0x40009AD")] private SoundEffect g_SESwordDrop; // Token: 0x040009AE RID: 2478 [FieldOffset(Offset = "0x328")] [Token(Token = "0x40009AE")] private SoundEffect g_SEDead; // Token: 0x040009AF RID: 2479 [FieldOffset(Offset = "0x330")] [Token(Token = "0x40009AF")] private SoundEffect g_SEMetal; // Token: 0x040009B0 RID: 2480 [FieldOffset(Offset = "0x338")] [Token(Token = "0x40009B0")] private SoundEffect g_SEFrie; // Token: 0x040009B1 RID: 2481 [FieldOffset(Offset = "0x340")] [Token(Token = "0x40009B1")] private float g_fFireVolume; // Token: 0x040009B2 RID: 2482 [FieldOffset(Offset = "0x344")] [Token(Token = "0x40009B2")] private bool g_bFire; // Token: 0x040009B3 RID: 2483 [FieldOffset(Offset = "0x348")] [Token(Token = "0x40009B3")] private SoundEffect g_SEExplosionCharge; // Token: 0x040009B4 RID: 2484 [FieldOffset(Offset = "0x350")] [Token(Token = "0x40009B4")] private float g_fExplosionChargeVolume; // Token: 0x040009B5 RID: 2485 [FieldOffset(Offset = "0x354")] [Token(Token = "0x40009B5")] private float g_fExplosionChargePitch = 0.5f; // Token: 0x040009B6 RID: 2486 [FieldOffset(Offset = "0x358")] [Token(Token = "0x40009B6")] private bool g_bScriptExplosion; // Token: 0x040009B7 RID: 2487 [FieldOffset(Offset = "0x360")] [Token(Token = "0x40009B7")] private SoundEffect g_SEPlusExplosionReady; // Token: 0x040009B8 RID: 2488 [FieldOffset(Offset = "0x368")] [Token(Token = "0x40009B8")] private SoundEffect g_SEPlusExplosion; // Token: 0x040009B9 RID: 2489 [FieldOffset(Offset = "0x370")] [Token(Token = "0x40009B9")] private SoundEffect g_SEPlusExplosionHit; // Token: 0x040009BA RID: 2490 [FieldOffset(Offset = "0x378")] [Token(Token = "0x40009BA")] private bool g_bSecondMode; // Token: 0x040009BB RID: 2491 [FieldOffset(Offset = "0x379")] [Token(Token = "0x40009BB")] private bool g_bPlusDestroyExplosionReady; // Token: 0x040009BC RID: 2492 [FieldOffset(Offset = "0x37C")] [Token(Token = "0x40009BC")] private Color g_colPlusDestroyExplosionReady; // Token: 0x040009BD RID: 2493 [FieldOffset(Offset = "0x38C")] [Token(Token = "0x40009BD")] private float g_fPlusDestroyExplosionReadyGlow; // Token: 0x040009BE RID: 2494 [FieldOffset(Offset = "0x390")] [Token(Token = "0x40009BE")] private bool g_bDeath; }