using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000B3 RID: 179 [Token(Token = "0x20000B3")] public class BossAct01_AttackSwordEnergy : MonoBehaviour { // Token: 0x060007FD RID: 2045 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007FD")] [Address(RVA = "0xDEE6F0", Offset = "0xDED4F0", VA = "0x180DEE6F0", Slot = "4")] protected virtual void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007FE RID: 2046 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007FE")] [Address(RVA = "0xDEE930", Offset = "0xDED730", VA = "0x180DEE930", Slot = "5")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007FF RID: 2047 RVA: 0x00012D08 File Offset: 0x00010F08 [Token(Token = "0x60007FF")] [Address(RVA = "0xDEE670", Offset = "0xDED470", VA = "0x180DEE670")] public void SetCollisionEffect(EffectPool Effect, EffectPool WallEffect) { /* An exception occurred when decompiling this method (060007FF) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void BossAct01_AttackSwordEnergy::SetCollisionEffect(EffectPool,EffectPool) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stfld:EffectPool(BossAct01_AttackSwordEnergy::g_CollisionPool, ldloc:BossAct01_AttackSwordEnergy(this), ldloc:EffectPool(Effect)); stfld:EffectPool(BossAct01_AttackSwordEnergy::g_CollisionWallPool, ldloc:BossAct01_AttackSwordEnergy(this), ldloc:EffectPool(WallEffect)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000800 RID: 2048 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000800")] [Address(RVA = "0xDEE6B0", Offset = "0xDED4B0", VA = "0x180DEE6B0")] public void SetTarget(Vector3 Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000801 RID: 2049 RVA: 0x00012D24 File Offset: 0x00010F24 [Token(Token = "0x6000801")] [Address(RVA = "0x94F220", Offset = "0x94E020", VA = "0x18094F220")] public void SetLife(float fLife) { this.g_fLife = fLife; } // Token: 0x06000802 RID: 2050 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000802")] [Address(RVA = "0xDE6950", Offset = "0xDE5750", VA = "0x180DE6950")] public BossAct01_AttackSwordEnergy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040009BF RID: 2495 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40009BF")] private ParticleSystem g_PS; // Token: 0x040009C0 RID: 2496 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40009C0")] private AttackData g_AData; // Token: 0x040009C1 RID: 2497 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40009C1")] private Vector3 g_Direction; // Token: 0x040009C2 RID: 2498 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40009C2")] private Vector3 g_PrePosition; // Token: 0x040009C3 RID: 2499 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40009C3")] protected bool g_bSceneCollision; // Token: 0x040009C4 RID: 2500 [FieldOffset(Offset = "0x41")] [Token(Token = "0x40009C4")] protected bool g_bPlayerCollision; // Token: 0x040009C5 RID: 2501 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40009C5")] public float g_fSpeed; // Token: 0x040009C6 RID: 2502 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40009C6")] public Vector3 g_v3Size; // Token: 0x040009C7 RID: 2503 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40009C7")] private float g_fLife; // Token: 0x040009C8 RID: 2504 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40009C8")] protected LayerMask g_HitMask01; // Token: 0x040009C9 RID: 2505 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x40009C9")] protected LayerMask g_HitMask02; // Token: 0x040009CA RID: 2506 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40009CA")] private EffectPool g_CollisionPool; // Token: 0x040009CB RID: 2507 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40009CB")] private EffectPool g_CollisionWallPool; // Token: 0x040009CC RID: 2508 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40009CC")] protected float g_fDeltaTime; }