using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BA RID: 186 [Token(Token = "0x20000BA")] public class BossLevel04EffectPlay : MonoBehaviour { // Token: 0x060008EF RID: 2287 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008EF")] [Address(RVA = "0x10827D0", Offset = "0x10815D0", VA = "0x1810827D0")] public void InitData(NPCManage NPCM, AI_BossLevel04 AI) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008F0 RID: 2288 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008F0")] [Address(RVA = "0x108CC60", Offset = "0x108BA60", VA = "0x18108CC60")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008F1 RID: 2289 RVA: 0x0001588C File Offset: 0x00013A8C [Token(Token = "0x60008F1")] [Address(RVA = "0x1080EA0", Offset = "0x107FCA0", VA = "0x181080EA0")] public void Create() { this.PS_Weapon01.Stop(true); this.PS_Weapon02.Stop(true); this.PS_Weapon03.Stop(true); this.PS_PlusCharge.Stop(true); this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.PS_BrakeSmokeL.Stop(true); this.PS_BrakeSmokeR.Stop(true); Light lg_WeaponLight = this.LG_WeaponLight; int num = 0; lg_WeaponLight.enabled = num != 0; Light lg_Destroy = this.LG_Destroy; int num2 = 0; lg_Destroy.enabled = num2 != 0; } // Token: 0x060008F2 RID: 2290 RVA: 0x00015920 File Offset: 0x00013B20 [Token(Token = "0x60008F2")] [Address(RVA = "0x1087EB0", Offset = "0x1086CB0", VA = "0x181087EB0")] public void ScriptDebut03Smoke() { this.PS_Debut03Smoke.Play(true); SoundEffect soundEffect = this.g_SEOther; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x060008F3 RID: 2291 RVA: 0x0001595C File Offset: 0x00013B5C [Token(Token = "0x60008F3")] [Address(RVA = "0x10880D0", Offset = "0x1086ED0", VA = "0x1810880D0")] public void ScriptDebut05() { this.PS_HandChargeR.Play(true); this.g_bWeaponCharge = true; } // Token: 0x060008F4 RID: 2292 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008F4")] [Address(RVA = "0x1087F10", Offset = "0x1086D10", VA = "0x181087F10")] public void ScriptDebut05End() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008F5 RID: 2293 RVA: 0x00015984 File Offset: 0x00013B84 [Token(Token = "0x60008F5")] [Address(RVA = "0x1088110", Offset = "0x1086F10", VA = "0x181088110")] public void ScriptDebutSkip() { this.PS_HandChargeR.Stop(true); this.PS_Weapon01.Play(true); this.PS_Weapon02.Play(true); this.LG_WeaponLight.enabled = true; SoundEffect soundEffect = this.g_SEWeaponCharge; this.g_bWeaponCharge = false; soundEffect.Stop(); this.g_SEEarthquake.Stop(); } // Token: 0x060008F6 RID: 2294 RVA: 0x000159E8 File Offset: 0x00013BE8 [Token(Token = "0x60008F6")] [Address(RVA = "0x10881B0", Offset = "0x1086FB0", VA = "0x1810881B0")] public void ScriptEnd04BodySmoke() { this.PS_End04BodySmoke.Play(true); this.g_bWeaponLoop = true; } // Token: 0x060008F7 RID: 2295 RVA: 0x00015A10 File Offset: 0x00013C10 [Token(Token = "0x60008F7")] [Address(RVA = "0x10881F0", Offset = "0x1086FF0", VA = "0x1810881F0")] public void ScriptEnd05Collision() { this.PS_End05BollisionSmoke.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.45f, 6f, 1.2f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.6f, 0.6f); this.g_SEOther.Play(4, 1f, 1f); } // Token: 0x060008F8 RID: 2296 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008F8")] [Address(RVA = "0x10882F0", Offset = "0x10870F0", VA = "0x1810882F0")] public void ScriptEnd06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008F9 RID: 2297 RVA: 0x00015A7C File Offset: 0x00013C7C [Token(Token = "0x60008F9")] [Address(RVA = "0x1088580", Offset = "0x1087380", VA = "0x181088580")] public void ScriptEnd07() { this.PS_End04BodySmoke.Stop(true); Light lg_Destroy = this.LG_Destroy; this.g_bDestroy = true; lg_Destroy.enabled = true; this.PS_DestroyReady.Play(true); SoundEffect soundEffect = this.g_SEScriptDestroyStart; this.g_bWeaponLoop = false; float num = this.g_fSEScriptDestroyVolume; soundEffect.PlayRandom(num, 1f); } // Token: 0x060008FA RID: 2298 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008FA")] [Address(RVA = "0x108DCE0", Offset = "0x108CAE0", VA = "0x18108DCE0")] public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008FB RID: 2299 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008FB")] [Address(RVA = "0x1081DF0", Offset = "0x1080BF0", VA = "0x181081DF0")] public void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008FC RID: 2300 RVA: 0x00015AE0 File Offset: 0x00013CE0 [Token(Token = "0x60008FC")] [Address(RVA = "0x1080FA0", Offset = "0x107FDA0", VA = "0x181080FA0")] public void DamagedFly() { GameObject gameObject = this.g_EffAttackDamageL.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_EffAttackDamageL.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } this.g_EffAttackDamageL.Stop(3f); GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_EffAttackDamageR.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } this.g_EffAttackDamageR.Stop(3f); GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_EffAttackDodgeF01.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } this.g_EffAttackDodgeF01.Stop(3f); GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_EffAttackDodgeF02.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } this.g_EffAttackDodgeF02.Stop(3f); GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_EffAttackDodgeL.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } this.g_EffAttackDodgeL.Stop(3f); GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_EffAttackDodgeR.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } this.g_EffAttackDodgeR.Stop(3f); GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_EffAttack01_01.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } this.g_EffAttack01_01.Stop(3f); GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject(); int num15 = 0; if (gameObject8 != num15) { Evaporating01 component8 = this.g_EffAttack01_02.GetGameObject().GetComponent(); int num16 = 0; if (component8 != num16) { component8.StopEffect(); } } this.g_EffAttack01_02.Stop(3f); GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject(); int num17 = 0; if (gameObject9 != num17) { Evaporating01 component9 = this.g_EffAttack03_01.GetGameObject().GetComponent(); int num18 = 0; if (component9 != num18) { component9.StopEffect(); } } this.g_EffAttack03_01.Stop(3f); GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject(); int num19 = 0; if (gameObject10 != num19) { Evaporating01 component10 = this.g_EffAttack03_02.GetGameObject().GetComponent(); int num20 = 0; if (component10 != num20) { component10.StopEffect(); } } this.g_EffAttack03_02.Stop(3f); GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject(); int num21 = 0; if (gameObject11 != num21) { Evaporating01 component11 = this.g_EffAttack04To06.GetGameObject().GetComponent(); int num22 = 0; if (component11 != num22) { component11.StopEffect(); } } this.g_EffAttack04To06.Stop(3f); GameObject gameObject12 = this.g_EffAttack05.GetGameObject(); int num23 = 0; if (gameObject12 != num23) { Evaporating01 component12 = this.g_EffAttack05.GetGameObject().GetComponent(); int num24 = 0; if (component12 != num24) { component12.StopEffect(); } } this.g_EffAttack05.Stop(3f); GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject(); int num25 = 0; if (gameObject13 != num25) { Evaporating01 component13 = this.g_EffAttack05To07.GetGameObject().GetComponent(); int num26 = 0; if (component13 != num26) { component13.StopEffect(); } } this.g_EffAttack05To07.Stop(3f); GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject(); int num27 = 0; if (gameObject14 != num27) { Evaporating01 component14 = this.g_EffSkill01_01.GetGameObject().GetComponent(); int num28 = 0; if (component14 != num28) { component14.StopEffect(); } } this.g_EffSkill01_01.Stop(3f); GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject(); int num29 = 0; if (gameObject15 != num29) { Evaporating01 component15 = this.g_EffSkill01_02.GetGameObject().GetComponent(); int num30 = 0; if (component15 != num30) { component15.StopEffect(); } } this.g_EffSkill01_02.Stop(3f); GameObject gameObject16 = this.g_EffSkill01Plus_02.GetGameObject(); int num31 = 0; if (gameObject16 != num31) { Evaporating01 component16 = this.g_EffSkill01Plus_02.GetGameObject().GetComponent(); int num32 = 0; if (component16 != num32) { component16.StopEffect(); } } this.g_EffSkill01Plus_02.Stop(3f); this.g_EffSkill02_01.Stop(3f); this.g_EffSkill02_02.Stop(3f); this.PS_HandChargeL.Stop(true); this.g_EffDash.Stop(3f); this.PS_PlusCharge.Stop(); this.g_bWeaponCharge = false; } // Token: 0x060008FD RID: 2301 RVA: 0x00016078 File Offset: 0x00014278 [Token(Token = "0x60008FD")] [Address(RVA = "0x1082190", Offset = "0x1080F90", VA = "0x181082190")] public void DeathStopEff() { this.PS_Weapon01.Stop(true); this.PS_Weapon02.Stop(true); this.PS_Weapon03.Stop(true); DynamicBone[] array = this.g_DB; int num = 0; this.g_bDead = true; this.g_bWeaponLoop = false; if (num < array.Length) { DynamicBone dynamicBone = array[num]; int num2 = 0; dynamicBone.enabled = num2 != 0; DynamicBone[] array2 = this.g_DB; num++; } } // Token: 0x060008FE RID: 2302 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008FE")] [Address(RVA = "0x1082260", Offset = "0x1081060", VA = "0x181082260")] public void DeathWeaponDestroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008FF RID: 2303 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008FF")] [Address(RVA = "0x1081F90", Offset = "0x1080D90", VA = "0x181081F90")] public void DeathBodyDestroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000900 RID: 2304 RVA: 0x000160EC File Offset: 0x000142EC [Token(Token = "0x6000900")] [Address(RVA = "0xF7F740", Offset = "0xF7E540", VA = "0x180F7F740")] public void PlayPSWeapon01() { this.PS_Weapon01.Play(true); } // Token: 0x06000901 RID: 2305 RVA: 0x0001610C File Offset: 0x0001430C [Token(Token = "0x6000901")] [Address(RVA = "0xF81A90", Offset = "0xF80890", VA = "0x180F81A90")] public void StopPSWeapon01() { this.PS_Weapon01.Stop(true); } // Token: 0x06000902 RID: 2306 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000902")] [Address(RVA = "0x10876C0", Offset = "0x10864C0", VA = "0x1810876C0")] public void PlayPSWeapon02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000903 RID: 2307 RVA: 0x0001612C File Offset: 0x0001432C [Token(Token = "0x6000903")] [Address(RVA = "0x1089610", Offset = "0x1088410", VA = "0x181089610")] public void StopPSWeapon03() { this.PS_Weapon03.Stop(true); } // Token: 0x06000904 RID: 2308 RVA: 0x0001614C File Offset: 0x0001434C [Token(Token = "0x6000904")] [Address(RVA = "0x1087590", Offset = "0x1086390", VA = "0x181087590")] public void PlayPSHandChargeL() { this.PS_HandChargeL.Play(true); this.g_SEBulletShotReady.PlayRandom(1f, 1f); } // Token: 0x06000905 RID: 2309 RVA: 0x00016180 File Offset: 0x00014380 [Token(Token = "0x6000905")] [Address(RVA = "0x10895E0", Offset = "0x10883E0", VA = "0x1810895E0")] public void StopPSHandChargeL() { this.PS_HandChargeL.Stop(true); } // Token: 0x06000906 RID: 2310 RVA: 0x000161A0 File Offset: 0x000143A0 [Token(Token = "0x6000906")] [Address(RVA = "0x10875E0", Offset = "0x10863E0", VA = "0x1810875E0")] public void PlayPSPlusCharge() { PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.05f, 50f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(1.8f, 0.1f, 0.1f); this.PS_PlusCharge.Play(true); this.g_bWeaponCharge = true; this.g_fWeaponChargeVolume = 0f; } // Token: 0x06000907 RID: 2311 RVA: 0x00016208 File Offset: 0x00014408 [Token(Token = "0x6000907")] [Address(RVA = "0x1089640", Offset = "0x1088440", VA = "0x181089640")] public void StopSEWeaponCharge() { this.g_bWeaponCharge = false; } // Token: 0x06000908 RID: 2312 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000908")] [Address(RVA = "0x1085E90", Offset = "0x1084C90", VA = "0x181085E90")] public void PlayEffDodgeF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000909 RID: 2313 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000909")] [Address(RVA = "0x1085DB0", Offset = "0x1084BB0", VA = "0x181085DB0")] public void PlayEffDodgeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600090A RID: 2314 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600090A")] [Address(RVA = "0x1085F70", Offset = "0x1084D70", VA = "0x181085F70")] public void PlayEffDodgeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600090B RID: 2315 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600090B")] [Address(RVA = "0x1086050", Offset = "0x1084E50", VA = "0x181086050")] public void PlayEffDodgeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600090C RID: 2316 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600090C")] [Address(RVA = "0x1086130", Offset = "0x1084F30", VA = "0x181086130")] public void PlayEffFootSmokeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600090D RID: 2317 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600090D")] [Address(RVA = "0x1086200", Offset = "0x1085000", VA = "0x181086200")] public void PlayEffFootSmokeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600090E RID: 2318 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600090E")] [Address(RVA = "0x1086650", Offset = "0x1085450", VA = "0x181086650")] public void PlayEffFootSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600090F RID: 2319 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600090F")] [Address(RVA = "0x10867B0", Offset = "0x10855B0", VA = "0x1810867B0")] public void PlayEffJumpSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000910 RID: 2320 RVA: 0x0001621C File Offset: 0x0001441C [Token(Token = "0x6000910")] [Address(RVA = "0x1088B40", Offset = "0x1087940", VA = "0x181088B40")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000911 RID: 2321 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000911")] [Address(RVA = "0x1086470", Offset = "0x1085270", VA = "0x181086470")] public void PlayEffFootSmokeSmallWalkL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000912 RID: 2322 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000912")] [Address(RVA = "0x1086560", Offset = "0x1085360", VA = "0x181086560")] public void PlayEffFootSmokeSmallWalkR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000913 RID: 2323 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000913")] [Address(RVA = "0x10862D0", Offset = "0x10850D0", VA = "0x1810862D0")] public void PlayEffFootSmokeSmallL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000914 RID: 2324 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000914")] [Address(RVA = "0x10863A0", Offset = "0x10851A0", VA = "0x1810863A0")] public void PlayEffFootSmokeSmallR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000915 RID: 2325 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000915")] [Address(RVA = "0x1085C50", Offset = "0x1084A50", VA = "0x181085C50")] public void PlayEffDash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000916 RID: 2326 RVA: 0x00016230 File Offset: 0x00014430 [Token(Token = "0x6000916")] [Address(RVA = "0x10895B0", Offset = "0x10883B0", VA = "0x1810895B0")] public void StopEffDash() { this.g_EffDash.Stop(3f); } // Token: 0x06000917 RID: 2327 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000917")] [Address(RVA = "0x10849C0", Offset = "0x10837C0", VA = "0x1810849C0")] public void PlayDeadSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000918 RID: 2328 RVA: 0x00016254 File Offset: 0x00014454 [Token(Token = "0x6000918")] [Address(RVA = "0x1085C10", Offset = "0x1084A10", VA = "0x181085C10")] public void PlayEffBrakeSmoke() { this.PS_BrakeSmokeL.Play(true); this.PS_BrakeSmokeR.Play(true); } // Token: 0x06000919 RID: 2329 RVA: 0x00016280 File Offset: 0x00014480 [Token(Token = "0x6000919")] [Address(RVA = "0x1087800", Offset = "0x1086600", VA = "0x181087800")] public void PlaySELand() { this.g_SELand.PlayRandom(1f, 1f); } // Token: 0x0600091A RID: 2330 RVA: 0x000162A8 File Offset: 0x000144A8 [Token(Token = "0x600091A")] [Address(RVA = "0x10877D0", Offset = "0x10865D0", VA = "0x1810877D0")] public void PlaySEFoley() { this.g_SEFoley.PlayRandom(1f, 1f); } // Token: 0x0600091B RID: 2331 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600091B")] [Address(RVA = "0x1087870", Offset = "0x1086670", VA = "0x181087870")] public void PlaySESwing(int iIndex = 0) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600091C RID: 2332 RVA: 0x000162D0 File Offset: 0x000144D0 [Token(Token = "0x600091C")] [Address(RVA = "0x10877A0", Offset = "0x10865A0", VA = "0x1810877A0")] public void PlaySEDeadImpact() { this.g_SEDeadImpact.PlayRandom(1f, 1f); } // Token: 0x0600091D RID: 2333 RVA: 0x000162F8 File Offset: 0x000144F8 [Token(Token = "0x600091D")] [Address(RVA = "0x1087830", Offset = "0x1086630", VA = "0x181087830")] public void PlaySEOther(int iIndex = 0) { this.g_SEOther.Play(iIndex, 1f, 1f); } // Token: 0x0600091E RID: 2334 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600091E")] [Address(RVA = "0x10854F0", Offset = "0x10842F0", VA = "0x1810854F0")] public void PlayEffAttackDamageL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600091F RID: 2335 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600091F")] [Address(RVA = "0x1085620", Offset = "0x1084420", VA = "0x181085620")] public void PlayEffAttackDamageR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000920 RID: 2336 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000920")] [Address(RVA = "0x1085750", Offset = "0x1084550", VA = "0x181085750")] public void PlayEffAttackDodgeF01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000921 RID: 2337 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000921")] [Address(RVA = "0x1085880", Offset = "0x1084680", VA = "0x181085880")] public void PlayEffAttackDodgeF02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000922 RID: 2338 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000922")] [Address(RVA = "0x10859B0", Offset = "0x10847B0", VA = "0x1810859B0")] public void PlayEffAttackDodgeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000923 RID: 2339 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000923")] [Address(RVA = "0x1085AE0", Offset = "0x10848E0", VA = "0x181085AE0")] public void PlayEffAttackDodgeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000924 RID: 2340 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000924")] [Address(RVA = "0x1084B50", Offset = "0x1083950", VA = "0x181084B50")] public void PlayEffAttack01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000925 RID: 2341 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000925")] [Address(RVA = "0x1084C80", Offset = "0x1083A80", VA = "0x181084C80")] public void PlayEffAttack01_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000926 RID: 2342 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000926")] [Address(RVA = "0x1084DB0", Offset = "0x1083BB0", VA = "0x181084DB0")] public void PlayEffAttack03_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000927 RID: 2343 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000927")] [Address(RVA = "0x1084EE0", Offset = "0x1083CE0", VA = "0x181084EE0")] public void PlayEffAttack03_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000928 RID: 2344 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000928")] [Address(RVA = "0x10887A0", Offset = "0x10875A0", VA = "0x1810887A0")] public void SetAttack04StartPos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000929 RID: 2345 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000929")] [Address(RVA = "0x1088610", Offset = "0x1087410", VA = "0x181088610")] public void SetAttack04EndPos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600092A RID: 2346 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600092A")] [Address(RVA = "0x10887F0", Offset = "0x10875F0", VA = "0x1810887F0")] public void SetAttack06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600092B RID: 2347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600092B")] [Address(RVA = "0x1085140", Offset = "0x1083F40", VA = "0x181085140")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600092C RID: 2348 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600092C")] [Address(RVA = "0x1085010", Offset = "0x1083E10", VA = "0x181085010")] public void PlayEffAttack04To06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600092D RID: 2349 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600092D")] [Address(RVA = "0x10853C0", Offset = "0x10841C0", VA = "0x1810853C0")] public void PlayEffAttack05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600092E RID: 2350 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600092E")] [Address(RVA = "0x1085290", Offset = "0x1084090", VA = "0x181085290")] public void PlayEffAttack05To07() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600092F RID: 2351 RVA: 0x00016324 File Offset: 0x00014524 [Token(Token = "0x600092F")] [Address(RVA = "0x1085200", Offset = "0x1084000", VA = "0x181085200")] public void PlayEffAttack05Spear() { this.g_bAttack05 = true; this.g_iAttack05Num = (int)((ulong)0L); this.g_fAttack05InterVal = 0.018f; this.g_bAttackHit = false; Game.EnableVibration(0.3f, 0.15f, 0.15f); } // Token: 0x06000930 RID: 2352 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000930")] [Address(RVA = "0x1086A60", Offset = "0x1085860", VA = "0x181086A60")] public void PlayEffSkill01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000931 RID: 2353 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000931")] [Address(RVA = "0x1086B90", Offset = "0x1085990", VA = "0x181086B90")] public void PlayEffSkill01_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000932 RID: 2354 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000932")] [Address(RVA = "0x1086930", Offset = "0x1085730", VA = "0x181086930")] public void PlayEffSkill01Plus_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000933 RID: 2355 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000933")] [Address(RVA = "0x1086EF0", Offset = "0x1085CF0", VA = "0x181086EF0")] public void PlayEffSkill02_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000934 RID: 2356 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000934")] [Address(RVA = "0x10870E0", Offset = "0x1085EE0", VA = "0x1810870E0")] public void PlayEffSkill02_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000935 RID: 2357 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000935")] [Address(RVA = "0x1086D00", Offset = "0x1085B00", VA = "0x181086D00")] public void PlayEffSkill02Plus_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000936 RID: 2358 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000936")] [Address(RVA = "0x10874D0", Offset = "0x10862D0", VA = "0x1810874D0")] public void PlayEffSkill02_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000937 RID: 2359 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000937")] [Address(RVA = "0x1087950", Offset = "0x1086750", VA = "0x181087950")] private void PlaySpearBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000938 RID: 2360 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000938")] [Address(RVA = "0x1089650", Offset = "0x1088450", VA = "0x181089650")] private void UpdateAttack04(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000939 RID: 2361 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000939")] [Address(RVA = "0x1089D60", Offset = "0x1088B60", VA = "0x181089D60")] private void UpdateAttack05(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600093A RID: 2362 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600093A")] [Address(RVA = "0x108C150", Offset = "0x108AF50", VA = "0x18108C150")] private void UpdateSkill02Track(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600093B RID: 2363 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600093B")] [Address(RVA = "0x108BA70", Offset = "0x108A870", VA = "0x18108BA70")] private void UpdateSkill02Ring(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600093C RID: 2364 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600093C")] [Address(RVA = "0x108B460", Offset = "0x108A260", VA = "0x18108B460")] private void UpdateSkill02RingCollider(float fDeltatime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600093D RID: 2365 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600093D")] [Address(RVA = "0x108AF00", Offset = "0x1089D00", VA = "0x18108AF00")] private void UpdateSkill02PlusFloor(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600093E RID: 2366 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600093E")] [Address(RVA = "0x108A4C0", Offset = "0x10892C0", VA = "0x18108A4C0")] private void UpdateSkill02PlusFloorCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600093F RID: 2367 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600093F")] [Address(RVA = "0x10823F0", Offset = "0x10811F0", VA = "0x1810823F0")] public Vector3 FindMovePos(Vector3 v3PlayerDir, bool bRight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000940 RID: 2368 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000940")] [Address(RVA = "0x10846D0", Offset = "0x10834D0", VA = "0x1810846D0")] public int OverlapCapsuleSteps() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000941 RID: 2369 RVA: 0x00016368 File Offset: 0x00014568 [Token(Token = "0x6000941")] [Address(RVA = "0x1088B50", Offset = "0x1087950", VA = "0x181088B50")] public void SetTimeScale(float fTimeScale) { this.g_EffAttackDamageL.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttackDamageL.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackDamageR.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackDodgeF01.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackDodgeF02.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackDodgeL.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackDodgeR.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack01_01.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack01_02.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack03_01.SetTimeScale(fTimeScale); GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject(); int num9 = 0; if (gameObject9 != num9) { gameObject9.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack03_02.SetTimeScale(fTimeScale); GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject(); int num10 = 0; if (gameObject10 != num10) { gameObject10.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack04To06.SetTimeScale(fTimeScale); GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject(); int num11 = 0; if (gameObject11 != num11) { gameObject11.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05.SetTimeScale(fTimeScale); GameObject gameObject12 = this.g_EffAttack05.GetGameObject(); int num12 = 0; if (gameObject12 != num12) { gameObject12.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05To07.SetTimeScale(fTimeScale); GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject(); int num13 = 0; if (gameObject13 != num13) { gameObject13.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSkill01_01.SetTimeScale(fTimeScale); GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject(); int num14 = 0; if (gameObject14 != num14) { gameObject14.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSkill01_02.SetTimeScale(fTimeScale); GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject(); int num15 = 0; if (gameObject15 != num15) { gameObject15.GetComponent().SetTimeScale(fTimeScale, 1f); } Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale); Common.SetEffectTimeScale(this.PS_PlusCharge, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); Common.SetEffectTimeScale(this.PS_BrakeSmokeL, fTimeScale); Common.SetEffectTimeScale(this.PS_BrakeSmokeR, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponDebut, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale); Common.SetEffectTimeScale(this.PS_End04BodySmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_End05BollisionSmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathDestroy, fTimeScale); Common.SetEffectTimeScale(this.PS_DestroyReady, fTimeScale); Common.SetEffectTimeScale(this.PS_Debut03Smoke, fTimeScale); } // Token: 0x06000942 RID: 2370 RVA: 0x0001678C File Offset: 0x0001498C [Token(Token = "0x6000942")] [Address(RVA = "0x1089590", Offset = "0x1088390", VA = "0x181089590")] public void SetTyrantsTime(float fTyrantsTime) { this.g_AI.g_fTyrantsTime = fTyrantsTime; } // Token: 0x06000943 RID: 2371 RVA: 0x000167AC File Offset: 0x000149AC [Token(Token = "0x6000943")] [Address(RVA = "0x108DD40", Offset = "0x108CB40", VA = "0x18108DD40")] public BossLevel04EffectPlay() { } // Token: 0x04000C9A RID: 3226 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000C9A")] private NPCManage g_NPCM; // Token: 0x04000C9B RID: 3227 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000C9B")] private Transform g_PlayerTransform; // Token: 0x04000C9C RID: 3228 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000C9C")] private WizardGirlManage g_WGM; // Token: 0x04000C9D RID: 3229 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000C9D")] private AI_BossLevel04 g_AI; // Token: 0x04000C9E RID: 3230 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000C9E")] public Transform StepsRangePos; // Token: 0x04000C9F RID: 3231 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000C9F")] public Transform[] MovePos; // Token: 0x04000CA0 RID: 3232 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000CA0")] public Transform DynamicBoneRoot; // Token: 0x04000CA1 RID: 3233 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000CA1")] private DynamicBone[] g_DB; // Token: 0x04000CA2 RID: 3234 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000CA2")] public SkinnedMeshRenderer[] Mesh; // Token: 0x04000CA3 RID: 3235 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000CA3")] private Material[] g_MatChar; // Token: 0x04000CA4 RID: 3236 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000CA4")] private float g_fMatDamage; // Token: 0x04000CA5 RID: 3237 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000CA5")] private Color g_CCharGlow; // Token: 0x04000CA6 RID: 3238 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000CA6")] public Light LG_WeaponLight; // Token: 0x04000CA7 RID: 3239 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000CA7")] public Light LG_Destroy; // Token: 0x04000CA8 RID: 3240 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000CA8")] private float g_fWeaponLightRange; // Token: 0x04000CA9 RID: 3241 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4000CA9")] private float g_fWeaponLightIntensity; // Token: 0x04000CAA RID: 3242 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000CAA")] private float g_fLGDestroyRange; // Token: 0x04000CAB RID: 3243 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4000CAB")] private float g_fLGDestroyIntensity; // Token: 0x04000CAC RID: 3244 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000CAC")] private float g_fLGDestroyVal; // Token: 0x04000CAD RID: 3245 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4000CAD")] private float g_fWeaponGlowShadow = 1f; // Token: 0x04000CAE RID: 3246 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000CAE")] private float g_fWeaponGlowTime; // Token: 0x04000CAF RID: 3247 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4000CAF")] private float g_fWeaponGlowEndSpeed; // Token: 0x04000CB0 RID: 3248 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000CB0")] private Color g_CWeaponGlow; // Token: 0x04000CB1 RID: 3249 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000CB1")] public Transform Pos_SpearBullet; // Token: 0x04000CB2 RID: 3250 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000CB2")] public Transform Pos_FootSmokeL; // Token: 0x04000CB3 RID: 3251 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000CB3")] public Transform Pos_FoorSmokeR; // Token: 0x04000CB4 RID: 3252 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000CB4")] public ParticleSystem PS_Weapon01; // Token: 0x04000CB5 RID: 3253 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000CB5")] public ParticleSystem PS_Weapon02; // Token: 0x04000CB6 RID: 3254 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000CB6")] public ParticleSystem PS_Weapon03; // Token: 0x04000CB7 RID: 3255 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000CB7")] public ParticleSystem PS_PlusCharge; // Token: 0x04000CB8 RID: 3256 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000CB8")] public ParticleSystem PS_HandChargeL; // Token: 0x04000CB9 RID: 3257 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000CB9")] public ParticleSystem PS_HandChargeR; // Token: 0x04000CBA RID: 3258 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000CBA")] public ParticleSystem PS_BrakeSmokeL; // Token: 0x04000CBB RID: 3259 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000CBB")] public ParticleSystem PS_BrakeSmokeR; // Token: 0x04000CBC RID: 3260 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000CBC")] public ParticleSystem PS_WeaponDebut; // Token: 0x04000CBD RID: 3261 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000CBD")] public ParticleSystem PS_WeaponDestory; // Token: 0x04000CBE RID: 3262 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000CBE")] public ParticleSystem PS_End04BodySmoke; // Token: 0x04000CBF RID: 3263 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000CBF")] public ParticleSystem PS_End05BollisionSmoke; // Token: 0x04000CC0 RID: 3264 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000CC0")] public ParticleSystem PS_DeathDestroy; // Token: 0x04000CC1 RID: 3265 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000CC1")] public ParticleSystem PS_DestroyReady; // Token: 0x04000CC2 RID: 3266 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000CC2")] public ParticleSystem PS_Debut03Smoke; // Token: 0x04000CC3 RID: 3267 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000CC3")] private float g_fMatWeaponShadowSwitch; // Token: 0x04000CC4 RID: 3268 [FieldOffset(Offset = "0x154")] [Token(Token = "0x4000CC4")] private float g_fMatWeaponShadowSwitchSin; // Token: 0x04000CC5 RID: 3269 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000CC5")] public GameObject Eff_DodgeF; // Token: 0x04000CC6 RID: 3270 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000CC6")] public GameObject Eff_DodgeB; // Token: 0x04000CC7 RID: 3271 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000CC7")] public GameObject Eff_DodgeL; // Token: 0x04000CC8 RID: 3272 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000CC8")] public GameObject Eff_DodgeR; // Token: 0x04000CC9 RID: 3273 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000CC9")] public GameObject Eff_FootSmoke; // Token: 0x04000CCA RID: 3274 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000CCA")] public GameObject Eff_JumpSmoke; // Token: 0x04000CCB RID: 3275 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000CCB")] public GameObject Eff_FootSmokeSmall; // Token: 0x04000CCC RID: 3276 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000CCC")] public GameObject Eff_Dash; // Token: 0x04000CCD RID: 3277 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000CCD")] public GameObject Eff_Dash02; // Token: 0x04000CCE RID: 3278 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000CCE")] public GameObject Eff_DeadSmoke; // Token: 0x04000CCF RID: 3279 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000CCF")] public GameObject Eff_AttackDamageL; // Token: 0x04000CD0 RID: 3280 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000CD0")] public GameObject Eff_AttackDamageR; // Token: 0x04000CD1 RID: 3281 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000CD1")] public GameObject Eff_AttackDodgeF01; // Token: 0x04000CD2 RID: 3282 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000CD2")] public GameObject Eff_AttackDodgeF02; // Token: 0x04000CD3 RID: 3283 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000CD3")] public GameObject Eff_AttackDodgeL; // Token: 0x04000CD4 RID: 3284 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000CD4")] public GameObject Eff_AttackDodgeR; // Token: 0x04000CD5 RID: 3285 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000CD5")] public GameObject Eff_Attack01_01; // Token: 0x04000CD6 RID: 3286 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000CD6")] public GameObject Eff_Attack01_02; // Token: 0x04000CD7 RID: 3287 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000CD7")] public GameObject Eff_Attack03_01; // Token: 0x04000CD8 RID: 3288 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000CD8")] public GameObject Eff_Attack03_02; // Token: 0x04000CD9 RID: 3289 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000CD9")] public GameObject Eff_Attack04; // Token: 0x04000CDA RID: 3290 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000CDA")] public GameObject Eff_Attack04To06; // Token: 0x04000CDB RID: 3291 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000CDB")] public GameObject Eff_Attack05; // Token: 0x04000CDC RID: 3292 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000CDC")] public GameObject Eff_Attack05To07; // Token: 0x04000CDD RID: 3293 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000CDD")] public GameObject Eff_Skill01_01; // Token: 0x04000CDE RID: 3294 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000CDE")] public GameObject Eff_Skill01_02; // Token: 0x04000CDF RID: 3295 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000CDF")] public GameObject Eff_Skill01Plus_02; // Token: 0x04000CE0 RID: 3296 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000CE0")] public GameObject Eff_Skill02_01; // Token: 0x04000CE1 RID: 3297 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000CE1")] public GameObject Eff_Skill02_02; // Token: 0x04000CE2 RID: 3298 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000CE2")] public GameObject Eff_Skill02_03; // Token: 0x04000CE3 RID: 3299 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000CE3")] public GameObject Eff_Skill02RingStart; // Token: 0x04000CE4 RID: 3300 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000CE4")] public GameObject Eff_Skill02SpearFloor; // Token: 0x04000CE5 RID: 3301 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000CE5")] public GameObject Eff_Skill02Spear01; // Token: 0x04000CE6 RID: 3302 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000CE6")] public GameObject Eff_Skill02Spear02; // Token: 0x04000CE7 RID: 3303 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000CE7")] public GameObject Eff_Skill02Spear03; // Token: 0x04000CE8 RID: 3304 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000CE8")] public GameObject Eff_SpearBulletShot; // Token: 0x04000CE9 RID: 3305 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000CE9")] public GameObject Eff_SpearBullet01; // Token: 0x04000CEA RID: 3306 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000CEA")] public GameObject Eff_SpearBullet02; // Token: 0x04000CEB RID: 3307 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000CEB")] public GameObject Eff_BigSpearStart; // Token: 0x04000CEC RID: 3308 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000CEC")] public GameObject Eff_BigSpearFloor; // Token: 0x04000CED RID: 3309 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000CED")] public GameObject Eff_BigSpear01; // Token: 0x04000CEE RID: 3310 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000CEE")] public GameObject Eff_AttackHit; // Token: 0x04000CEF RID: 3311 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000CEF")] public GameObject Eff_SpearBulletHitFloor; // Token: 0x04000CF0 RID: 3312 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000CF0")] public GameObject Eff_SpearBulletExplosion; // Token: 0x04000CF1 RID: 3313 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000CF1")] private EffectPool g_EffDodgeF; // Token: 0x04000CF2 RID: 3314 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000CF2")] private EffectPool g_EffDodgeB; // Token: 0x04000CF3 RID: 3315 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000CF3")] private EffectPool g_EffDodgeL; // Token: 0x04000CF4 RID: 3316 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000CF4")] private EffectPool g_EffDodgeR; // Token: 0x04000CF5 RID: 3317 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000CF5")] private EffectPool g_EffFootSmoke; // Token: 0x04000CF6 RID: 3318 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000CF6")] private EffectPool g_EffJumpSmoke; // Token: 0x04000CF7 RID: 3319 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000CF7")] private EffectPool g_EffFootSmokeSmall; // Token: 0x04000CF8 RID: 3320 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000CF8")] private EffectPool g_EffDash; // Token: 0x04000CF9 RID: 3321 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000CF9")] private EffectPool g_EffDash02; // Token: 0x04000CFA RID: 3322 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000CFA")] private EffectPool g_EffDeadSmoke; // Token: 0x04000CFB RID: 3323 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000CFB")] private EffectPool g_EffAttackDamageL; // Token: 0x04000CFC RID: 3324 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000CFC")] private EffectPool g_EffAttackDamageR; // Token: 0x04000CFD RID: 3325 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000CFD")] private EffectPool g_EffAttackDodgeF01; // Token: 0x04000CFE RID: 3326 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000CFE")] private EffectPool g_EffAttackDodgeF02; // Token: 0x04000CFF RID: 3327 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000CFF")] private EffectPool g_EffAttackDodgeL; // Token: 0x04000D00 RID: 3328 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000D00")] private EffectPool g_EffAttackDodgeR; // Token: 0x04000D01 RID: 3329 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000D01")] private EffectPool g_EffAttack01_01; // Token: 0x04000D02 RID: 3330 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000D02")] private EffectPool g_EffAttack01_02; // Token: 0x04000D03 RID: 3331 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000D03")] private EffectPool g_EffAttack03_01; // Token: 0x04000D04 RID: 3332 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000D04")] private EffectPool g_EffAttack03_02; // Token: 0x04000D05 RID: 3333 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000D05")] private EffectPool g_EffAttack04; // Token: 0x04000D06 RID: 3334 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000D06")] private EffectPool g_EffAttack04To06; // Token: 0x04000D07 RID: 3335 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000D07")] private EffectPool g_EffAttack05; // Token: 0x04000D08 RID: 3336 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000D08")] private EffectPool g_EffAttack05To07; // Token: 0x04000D09 RID: 3337 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000D09")] private EffectPool g_EffSkill01_01; // Token: 0x04000D0A RID: 3338 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4000D0A")] private EffectPool g_EffSkill01_02; // Token: 0x04000D0B RID: 3339 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4000D0B")] private EffectPool g_EffSkill01Plus_02; // Token: 0x04000D0C RID: 3340 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000D0C")] private EffectPool g_EffSkill02_01; // Token: 0x04000D0D RID: 3341 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000D0D")] private EffectPool g_EffSkill02_02; // Token: 0x04000D0E RID: 3342 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000D0E")] private EffectPool g_EffSkill02_03; // Token: 0x04000D0F RID: 3343 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000D0F")] private EffectPool g_EffSkill02RingStart; // Token: 0x04000D10 RID: 3344 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000D10")] private EffectPool g_EffSkill02SpearFloor; // Token: 0x04000D11 RID: 3345 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000D11")] private EffectPool g_EffSkill02Spear01; // Token: 0x04000D12 RID: 3346 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000D12")] private EffectPool g_EffSkill02Spear02; // Token: 0x04000D13 RID: 3347 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000D13")] private EffectPool g_EffSkill02Spear03; // Token: 0x04000D14 RID: 3348 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000D14")] private EffectPool g_EffSpearBulletShot; // Token: 0x04000D15 RID: 3349 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000D15")] private EffectPool g_EffSpearBullet01; // Token: 0x04000D16 RID: 3350 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000D16")] private EffectPool g_EffSpearBullet02; // Token: 0x04000D17 RID: 3351 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000D17")] private EffectPool g_EffBigSpearStart; // Token: 0x04000D18 RID: 3352 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000D18")] private EffectPool g_EffBigSpearFloor; // Token: 0x04000D19 RID: 3353 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000D19")] private EffectPool g_EffBigSpear01; // Token: 0x04000D1A RID: 3354 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000D1A")] private EffectPool g_EffAttackHit; // Token: 0x04000D1B RID: 3355 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000D1B")] private EffectPool g_EffSpearBulletHitFloor; // Token: 0x04000D1C RID: 3356 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000D1C")] private EffectPool g_EffSpearBulletExplosion; // Token: 0x04000D1D RID: 3357 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000D1D")] public GameObject SE_FootStep; // Token: 0x04000D1E RID: 3358 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000D1E")] public GameObject SE_Jump; // Token: 0x04000D1F RID: 3359 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000D1F")] public GameObject SE_Dodge; // Token: 0x04000D20 RID: 3360 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000D20")] public GameObject SE_Land; // Token: 0x04000D21 RID: 3361 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000D21")] public GameObject SE_Foley; // Token: 0x04000D22 RID: 3362 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000D22")] public GameObject SE_Swing; // Token: 0x04000D23 RID: 3363 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000D23")] public GameObject SE_BulletHit; // Token: 0x04000D24 RID: 3364 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000D24")] public GameObject SE_BulletExplosion; // Token: 0x04000D25 RID: 3365 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000D25")] public GameObject SE_Spear; // Token: 0x04000D26 RID: 3366 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000D26")] public GameObject SE_WeaponLight; // Token: 0x04000D27 RID: 3367 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000D27")] public GameObject SE_BulletShot; // Token: 0x04000D28 RID: 3368 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000D28")] public GameObject SE_Skill02RingSpear; // Token: 0x04000D29 RID: 3369 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000D29")] public GameObject SE_BigSpear; // Token: 0x04000D2A RID: 3370 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000D2A")] public GameObject SE_DeadImapct; // Token: 0x04000D2B RID: 3371 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000D2B")] public GameObject SE_WeaponCharge; // Token: 0x04000D2C RID: 3372 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000D2C")] public GameObject SE_Other; // Token: 0x04000D2D RID: 3373 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000D2D")] public GameObject SE_Earthquake; // Token: 0x04000D2E RID: 3374 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000D2E")] public GameObject SE_WeaponLoop; // Token: 0x04000D2F RID: 3375 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000D2F")] public GameObject SE_ScriptDestroyStart; // Token: 0x04000D30 RID: 3376 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000D30")] private SoundEffect g_SEFootStep; // Token: 0x04000D31 RID: 3377 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4000D31")] private SoundEffect g_SEJump; // Token: 0x04000D32 RID: 3378 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000D32")] private SoundEffect g_SEDodge; // Token: 0x04000D33 RID: 3379 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x4000D33")] private SoundEffect g_SELand; // Token: 0x04000D34 RID: 3380 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000D34")] private SoundEffect g_SEFoley; // Token: 0x04000D35 RID: 3381 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000D35")] private SoundEffect g_SEWeaponLight; // Token: 0x04000D36 RID: 3382 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x4000D36")] private SoundEffect g_SEBulletShotReady; // Token: 0x04000D37 RID: 3383 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000D37")] private SoundEffect g_SEDeadImpact; // Token: 0x04000D38 RID: 3384 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x4000D38")] private SoundEffect g_SEWeaponCharge; // Token: 0x04000D39 RID: 3385 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000D39")] private SoundEffect g_SEOther; // Token: 0x04000D3A RID: 3386 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000D3A")] private SoundEffect g_SEEarthquake; // Token: 0x04000D3B RID: 3387 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000D3B")] private SoundEffect g_SEWeaponLoop; // Token: 0x04000D3C RID: 3388 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000D3C")] private SoundEffect g_SEScriptDestroyStart; // Token: 0x04000D3D RID: 3389 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000D3D")] private SoundEffectPool g_SEPSwing; // Token: 0x04000D3E RID: 3390 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000D3E")] private SoundEffectPool g_SEPBulletHit; // Token: 0x04000D3F RID: 3391 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4000D3F")] private SoundEffectPool g_SEPBulletExplosion; // Token: 0x04000D40 RID: 3392 [FieldOffset(Offset = "0x530")] [Token(Token = "0x4000D40")] private SoundEffectPool g_SEPSpear; // Token: 0x04000D41 RID: 3393 [FieldOffset(Offset = "0x538")] [Token(Token = "0x4000D41")] private SoundEffectPool g_SEPSkill02RingSpear; // Token: 0x04000D42 RID: 3394 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4000D42")] private SoundEffectPool g_SEPBigSpear; // Token: 0x04000D43 RID: 3395 [FieldOffset(Offset = "0x548")] [Token(Token = "0x4000D43")] private int g_fSEPSkill02RingSpearIndex; // Token: 0x04000D44 RID: 3396 [FieldOffset(Offset = "0x54C")] [Token(Token = "0x4000D44")] private bool g_bWeaponCharge; // Token: 0x04000D45 RID: 3397 [FieldOffset(Offset = "0x550")] [Token(Token = "0x4000D45")] private float g_fWeaponChargeVolume; // Token: 0x04000D46 RID: 3398 [FieldOffset(Offset = "0x554")] [Token(Token = "0x4000D46")] private float g_fWeaponChargePitch; // Token: 0x04000D47 RID: 3399 [FieldOffset(Offset = "0x558")] [Token(Token = "0x4000D47")] private bool g_bWeaponLoop; // Token: 0x04000D48 RID: 3400 [FieldOffset(Offset = "0x55C")] [Token(Token = "0x4000D48")] private float g_fWeaponLoopVolume; // Token: 0x04000D49 RID: 3401 [FieldOffset(Offset = "0x560")] [Token(Token = "0x4000D49")] private float g_fSEScriptDestroyVolume; // Token: 0x04000D4A RID: 3402 [FieldOffset(Offset = "0x568")] [Token(Token = "0x4000D4A")] public AttackData AD_Skill02Track; // Token: 0x04000D4B RID: 3403 [FieldOffset(Offset = "0x570")] [Token(Token = "0x4000D4B")] public AttackData AD_Skill02Ring; // Token: 0x04000D4C RID: 3404 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4000D4C")] public AttackData AD_SpearBullet; // Token: 0x04000D4D RID: 3405 [FieldOffset(Offset = "0x580")] [Token(Token = "0x4000D4D")] public AttackData AD_Skill02Plus; // Token: 0x04000D4E RID: 3406 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4000D4E")] private bool g_bAttack04; // Token: 0x04000D4F RID: 3407 [FieldOffset(Offset = "0x589")] [Token(Token = "0x4000D4F")] private bool g_bAttack04Hit; // Token: 0x04000D50 RID: 3408 [FieldOffset(Offset = "0x58C")] [Token(Token = "0x4000D50")] private Vector3 g_v3Attack04Start; // Token: 0x04000D51 RID: 3409 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4000D51")] private Vector3 g_v3Attack04End; // Token: 0x04000D52 RID: 3410 [FieldOffset(Offset = "0x5A4")] [Token(Token = "0x4000D52")] private Vector3 g_v3Attack04Direction; // Token: 0x04000D53 RID: 3411 [Token(Token = "0x4000D53")] private const int g_iAttack04Total = 24; // Token: 0x04000D54 RID: 3412 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4000D54")] private int g_iAttack04Num; // Token: 0x04000D55 RID: 3413 [Token(Token = "0x4000D55")] private const float g_fAttack04Inter = 0.015f; // Token: 0x04000D56 RID: 3414 [FieldOffset(Offset = "0x5B4")] [Token(Token = "0x4000D56")] private float g_fAttack04InterVal; // Token: 0x04000D57 RID: 3415 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x4000D57")] private float g_fAttack04InterDistance; // Token: 0x04000D58 RID: 3416 [FieldOffset(Offset = "0x5BC")] [Token(Token = "0x4000D58")] private bool g_bAttack05; // Token: 0x04000D59 RID: 3417 [FieldOffset(Offset = "0x5BD")] [Token(Token = "0x4000D59")] private bool g_bAttack05Hit; // Token: 0x04000D5A RID: 3418 [Token(Token = "0x4000D5A")] private const int g_iAttack05Total = 30; // Token: 0x04000D5B RID: 3419 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4000D5B")] private int g_iAttack05Num; // Token: 0x04000D5C RID: 3420 [Token(Token = "0x4000D5C")] private const float g_fAttack05Inter = 0.018f; // Token: 0x04000D5D RID: 3421 [FieldOffset(Offset = "0x5C4")] [Token(Token = "0x4000D5D")] private float g_fAttack05InterVal; // Token: 0x04000D5E RID: 3422 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x4000D5E")] private bool g_bAttackHit; // Token: 0x04000D5F RID: 3423 [FieldOffset(Offset = "0x5C9")] [Token(Token = "0x4000D5F")] private bool g_bSkill02Track; // Token: 0x04000D60 RID: 3424 [Token(Token = "0x4000D60")] private const float g_fSkill02TrackTime = 3f; // Token: 0x04000D61 RID: 3425 [FieldOffset(Offset = "0x5CC")] [Token(Token = "0x4000D61")] private float g_fSkill02TrackTimeVal; // Token: 0x04000D62 RID: 3426 [Token(Token = "0x4000D62")] private const float g_fSkill02TrackInter = 0.12f; // Token: 0x04000D63 RID: 3427 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x4000D63")] private float g_fSkill02TrackInterVal; // Token: 0x04000D64 RID: 3428 [FieldOffset(Offset = "0x5D4")] [Token(Token = "0x4000D64")] private Vector3 g_v3Skill02TrackPos; // Token: 0x04000D65 RID: 3429 [Token(Token = "0x4000D65")] private const float g_fSkill02TrackSpeed = 6.9f; // Token: 0x04000D66 RID: 3430 [Token(Token = "0x4000D66")] private const float g_v3Skill02TrackRange = 0.45f; // Token: 0x04000D67 RID: 3431 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x4000D67")] private bool g_bSkill02Ring; // Token: 0x04000D68 RID: 3432 [FieldOffset(Offset = "0x5E1")] [Token(Token = "0x4000D68")] private bool g_bSkill02RingHit; // Token: 0x04000D69 RID: 3433 [Token(Token = "0x4000D69")] private const float g_fSkill02RingRadius = 4.2f; // Token: 0x04000D6A RID: 3434 [FieldOffset(Offset = "0x5E4")] [Token(Token = "0x4000D6A")] private float g_fSkill02RingRadiusVal; // Token: 0x04000D6B RID: 3435 [Token(Token = "0x4000D6B")] private const float g_fSkill02RingInter = 0.48f; // Token: 0x04000D6C RID: 3436 [FieldOffset(Offset = "0x5E8")] [Token(Token = "0x4000D6C")] private float g_fSkill02RingInterVal; // Token: 0x04000D6D RID: 3437 [FieldOffset(Offset = "0x5EC")] [Token(Token = "0x4000D6D")] private Vector3 g_v3Skill02RingPos; // Token: 0x04000D6E RID: 3438 [Token(Token = "0x4000D6E")] private const float g_v3Skill02RingRange = 0.6f; // Token: 0x04000D6F RID: 3439 [FieldOffset(Offset = "0x5F8")] [Token(Token = "0x4000D6F")] private bool g_bSkill02RingCollider; // Token: 0x04000D70 RID: 3440 [FieldOffset(Offset = "0x5FC")] [Token(Token = "0x4000D70")] private int g_iSkill02RingColliderTotal = (int)((ulong)99L); // Token: 0x04000D71 RID: 3441 [FieldOffset(Offset = "0x600")] [Token(Token = "0x4000D71")] private int g_iSkill02RingColliderIndex; // Token: 0x04000D72 RID: 3442 [FieldOffset(Offset = "0x608")] [Token(Token = "0x4000D72")] private Vector3[] g_v3Skill02RingColliderPos; // Token: 0x04000D73 RID: 3443 [FieldOffset(Offset = "0x610")] [Token(Token = "0x4000D73")] private Quaternion[] g_q3Skill02RingColliderRot; // Token: 0x04000D74 RID: 3444 [Token(Token = "0x4000D74")] private const float g_fSkill02RingColliderTime = 0.3f; // Token: 0x04000D75 RID: 3445 [FieldOffset(Offset = "0x618")] [Token(Token = "0x4000D75")] private float[] g_fSkill02RingColliderTimeVal; // Token: 0x04000D76 RID: 3446 [FieldOffset(Offset = "0x620")] [Token(Token = "0x4000D76")] private bool g_bSkill02PlusFloor; // Token: 0x04000D77 RID: 3447 [FieldOffset(Offset = "0x624")] [Token(Token = "0x4000D77")] private Vector3 g_v3Skill02PlusFloorPos; // Token: 0x04000D78 RID: 3448 [Token(Token = "0x4000D78")] private const int g_iSkill02PlusFloorTotal = 90; // Token: 0x04000D79 RID: 3449 [FieldOffset(Offset = "0x630")] [Token(Token = "0x4000D79")] private int g_iSkill02PlusFloorNum; // Token: 0x04000D7A RID: 3450 [Token(Token = "0x4000D7A")] private const float g_fSkill02FloorPlusInterval = 0.12f; // Token: 0x04000D7B RID: 3451 [FieldOffset(Offset = "0x634")] [Token(Token = "0x4000D7B")] private float g_fSkill02FloorPlusIntervalVal; // Token: 0x04000D7C RID: 3452 [FieldOffset(Offset = "0x638")] [Token(Token = "0x4000D7C")] private float g_fSkill02PlusFloorRange; // Token: 0x04000D7D RID: 3453 [FieldOffset(Offset = "0x63C")] [Token(Token = "0x4000D7D")] private bool g_bSkill02PlusFloorCollider; // Token: 0x04000D7E RID: 3454 [FieldOffset(Offset = "0x63D")] [Token(Token = "0x4000D7E")] private bool g_bSkill02PlusFloorCollider02; // Token: 0x04000D7F RID: 3455 [FieldOffset(Offset = "0x640")] [Token(Token = "0x4000D7F")] private int g_iSkill02PlusIndex; // Token: 0x04000D80 RID: 3456 [Token(Token = "0x4000D80")] private const float g_fSkill02PlusFloorReciprocal = 1.2f; // Token: 0x04000D81 RID: 3457 [FieldOffset(Offset = "0x648")] [Token(Token = "0x4000D81")] private float[] g_fSkill02PlusFloorReciprocalVal; // Token: 0x04000D82 RID: 3458 [FieldOffset(Offset = "0x650")] [Token(Token = "0x4000D82")] private Vector3[] g_v3Skill02PlusFloorColliderPos; // Token: 0x04000D83 RID: 3459 [FieldOffset(Offset = "0x658")] [Token(Token = "0x4000D83")] private Quaternion[] g_qSkill02PlusFloorColliderRot; // Token: 0x04000D84 RID: 3460 [FieldOffset(Offset = "0x660")] [Token(Token = "0x4000D84")] private float[] g_fSkill02PlusFloorColliderTimeVal; // Token: 0x04000D85 RID: 3461 [FieldOffset(Offset = "0x668")] [Token(Token = "0x4000D85")] private float g_fMoveSpeed; // Token: 0x04000D86 RID: 3462 [FieldOffset(Offset = "0x66C")] [Token(Token = "0x4000D86")] private bool g_bDead; // Token: 0x04000D87 RID: 3463 [FieldOffset(Offset = "0x66D")] [Token(Token = "0x4000D87")] private bool g_bDestroy; // Token: 0x04000D88 RID: 3464 [FieldOffset(Offset = "0x670")] [Token(Token = "0x4000D88")] private float g_fDestroyVal; // Token: 0x04000D89 RID: 3465 [FieldOffset(Offset = "0x674")] [Token(Token = "0x4000D89")] private bool g_bDestroyed; }