using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BB RID: 187 [Token(Token = "0x20000BB")] public class BossLevel04SpearBullet : MonoBehaviour { // Token: 0x06000944 RID: 2372 RVA: 0x000167D4 File Offset: 0x000149D4 [Token(Token = "0x6000944")] [Address(RVA = "0x108DFD0", Offset = "0x108CDD0", VA = "0x18108DFD0")] public void Start() { WizardGirlManage playerManager = Game.GetPlayerManager(); this.g_WGM = playerManager; ParticleSystem component = base.GetComponent(); this.g_PS = component; ParticleSystem particleSystem = this.g_PS; int num = 0; if (particleSystem == num) { Debug.LogError(base.transform.name + " 特效錯誤"); } } // Token: 0x06000945 RID: 2373 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000945")] [Address(RVA = "0x108E120", Offset = "0x108CF20", VA = "0x18108E120")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000946 RID: 2374 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000946")] [Address(RVA = "0x108DDF0", Offset = "0x108CBF0", VA = "0x18108DDF0")] public void Set(Vector3 v3PlayerPos, EffectPool EffHitPlayer, EffectPool EffHitFloor, EffectPool EffExplosion, AttackData ADPlayerHit, float fSpeed, float fExplosionReciprocal, SoundEffectPool SEP_Hit, SoundEffectPool SEP_Explosion) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000947 RID: 2375 RVA: 0x00016834 File Offset: 0x00014A34 [Token(Token = "0x6000947")] [Address(RVA = "0x108DD60", Offset = "0x108CB60", VA = "0x18108DD60")] public void SetBoss05EffectPlay(BossLevel05EffectPlay Effect) { BossLevel05EffectPlay bossLevel05EffectPlay = this.g_Boss05EffectPlay; int num = 0; if (bossLevel05EffectPlay == num) { this.g_Boss05EffectPlay = Effect; } } // Token: 0x06000948 RID: 2376 RVA: 0x0001685C File Offset: 0x00014A5C [Token(Token = "0x6000948")] [Address(RVA = "0x108F200", Offset = "0x108E000", VA = "0x18108F200")] public BossLevel04SpearBullet() { } // Token: 0x04000D8A RID: 3466 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000D8A")] private ParticleSystem g_PS; // Token: 0x04000D8B RID: 3467 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000D8B")] private WizardGirlManage g_WGM; // Token: 0x04000D8C RID: 3468 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000D8C")] private Vector3 g_Direction; // Token: 0x04000D8D RID: 3469 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000D8D")] private Vector3 g_PrePosition; // Token: 0x04000D8E RID: 3470 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000D8E")] private AttackData g_ADPlayerHit; // Token: 0x04000D8F RID: 3471 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000D8F")] private bool g_bPlayerCollision; // Token: 0x04000D90 RID: 3472 [FieldOffset(Offset = "0x49")] [Token(Token = "0x4000D90")] private bool g_bSceneCollision; // Token: 0x04000D91 RID: 3473 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000D91")] private float g_fSpeedVal = 30f; // Token: 0x04000D92 RID: 3474 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000D92")] private bool g_bExplosion; // Token: 0x04000D93 RID: 3475 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000D93")] private float g_fExplosionReciprocalVal; // Token: 0x04000D94 RID: 3476 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000D94")] private bool g_bClose; // Token: 0x04000D95 RID: 3477 [Token(Token = "0x4000D95")] private const float g_fCloseReciprocal = 3f; // Token: 0x04000D96 RID: 3478 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4000D96")] private float g_fCloseReciprocalVal; // Token: 0x04000D97 RID: 3479 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000D97")] private EffectPool g_EffHitPlayer; // Token: 0x04000D98 RID: 3480 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000D98")] private EffectPool g_EffHitFloor; // Token: 0x04000D99 RID: 3481 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000D99")] private EffectPool g_EffExplosion; // Token: 0x04000D9A RID: 3482 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000D9A")] private SoundEffectPool g_SEPHit; // Token: 0x04000D9B RID: 3483 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000D9B")] private SoundEffectPool g_SEPExplosion; // Token: 0x04000D9C RID: 3484 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000D9C")] public float ExplosionAttackRadius = 2.1f; // Token: 0x04000D9D RID: 3485 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4000D9D")] public bool Boss05Weapon; // Token: 0x04000D9E RID: 3486 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000D9E")] private BossLevel05EffectPlay g_Boss05EffectPlay; }