using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BC RID: 188 [Token(Token = "0x20000BC")] public class BossLevel05EffectPlay : MonoBehaviour { // Token: 0x06000949 RID: 2377 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000949")] [Address(RVA = "0x108F7D0", Offset = "0x108E5D0", VA = "0x18108F7D0")] public void InitData(NPCManage NPCM, AI_BossLevel05 AI, MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600094A RID: 2378 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600094A")] [Address(RVA = "0x109EEE0", Offset = "0x109DCE0", VA = "0x18109EEE0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600094B RID: 2379 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600094B")] [Address(RVA = "0x109FBE0", Offset = "0x109E9E0", VA = "0x18109FBE0")] public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600094C RID: 2380 RVA: 0x00016888 File Offset: 0x00014A88 [Token(Token = "0x600094C")] [Address(RVA = "0x108F230", Offset = "0x108E030", VA = "0x18108F230")] public void Create() { this.PS_Weapon.Stop(true); this.PS_Floor.Play(true); } // Token: 0x0600094D RID: 2381 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600094D")] [Address(RVA = "0x1097220", Offset = "0x1096020", VA = "0x181097220")] public void PlayPSWeaponCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600094E RID: 2382 RVA: 0x000168B4 File Offset: 0x00014AB4 [Token(Token = "0x600094E")] [Address(RVA = "0x1098400", Offset = "0x1097200", VA = "0x181098400")] public void StopPSWeaponCharge() { this.PS_WeaponCharge.Stop(true); this.g_bWeaponCharge = false; } // Token: 0x0600094F RID: 2383 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600094F")] [Address(RVA = "0x1097320", Offset = "0x1096120", VA = "0x181097320")] public void PlayPSWeaponDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000950 RID: 2384 RVA: 0x000168DC File Offset: 0x00014ADC [Token(Token = "0x6000950")] [Address(RVA = "0x1097660", Offset = "0x1096460", VA = "0x181097660")] public void ScriptDebutSkip() { this.PS_WeaponCharge.Stop(true); this.PS_Weapon.Play(true); } // Token: 0x06000951 RID: 2385 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000951")] [Address(RVA = "0x108F420", Offset = "0x108E220", VA = "0x18108F420")] public void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000952 RID: 2386 RVA: 0x00016908 File Offset: 0x00014B08 [Token(Token = "0x6000952")] [Address(RVA = "0x108F270", Offset = "0x108E070", VA = "0x18108F270")] public void DamageFly() { this.StopEffDash(); this.g_EffAttackPenetrate.Stop(6f); this.g_EffMagicAura.StopAll(3f); EffectPool effectPool = this.g_EffAttack04Ready; this.g_bMagicAuraBullet = false; this.g_bAttack03Dash = false; effectPool.Stop(3f); this.g_EffAttack04.Stop(3f); EffectPool effectPool2 = this.g_EffChargeLightning; this.g_bAttack04 = false; effectPool2.Stop(3f); this.g_EffChargeLightningFloor.Stop(3f); this.g_EffAttack0202_01Red.Stop(3f); this.g_SEAttack04.Stop(); Game.DisableVibration(); this.PS_LightningMode.Stop(true); } // Token: 0x06000953 RID: 2387 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000953")] [Address(RVA = "0x10974D0", Offset = "0x10962D0", VA = "0x1810974D0")] public void PlayPSWeaponLight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000954 RID: 2388 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000954")] [Address(RVA = "0x1095AA0", Offset = "0x10948A0", VA = "0x181095AA0")] public void PlayEffDash(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000955 RID: 2389 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000955")] [Address(RVA = "0x10976A0", Offset = "0x10964A0", VA = "0x1810976A0")] public void SetDashDirection(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000956 RID: 2390 RVA: 0x000169C8 File Offset: 0x00014BC8 [Token(Token = "0x6000956")] [Address(RVA = "0x1098310", Offset = "0x1097110", VA = "0x181098310")] public void StopEffDash() { this.PS_Dash.Stop(true); this.PS_DashFloor.Stop(true); this.g_SEDash.Play(1, 1f, 1f); this.g_SEDashLoop.Stop(); } // Token: 0x06000957 RID: 2391 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000957")] [Address(RVA = "0x1096EB0", Offset = "0x1095CB0", VA = "0x181096EB0")] public void PlayPSDeadSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000958 RID: 2392 RVA: 0x00016A14 File Offset: 0x00014C14 [Token(Token = "0x6000958")] [Address(RVA = "0x108F750", Offset = "0x108E550", VA = "0x18108F750")] public void Death() { this.PS_LightningMode.Stop(true); this.g_bDeath = true; Game.DisableVibration(); } // Token: 0x06000959 RID: 2393 RVA: 0x00016A44 File Offset: 0x00014C44 [Token(Token = "0x6000959")] [Address(RVA = "0x108F5E0", Offset = "0x108E3E0", VA = "0x18108F5E0")] public void DeathStopEff() { this.DamageFly(); this.PS_Weapon.Stop(); this.PS_Floor.Stop(); SoundEffect soundEffect = this.g_SEFloat; this.g_bDeadLoop = true; soundEffect.Stop(); } // Token: 0x0600095A RID: 2394 RVA: 0x00016A88 File Offset: 0x00014C88 [Token(Token = "0x600095A")] [Address(RVA = "0x108F640", Offset = "0x108E440", VA = "0x18108F640")] public void DeathWeaponDestroy() { this.PS_WeaponDestroy.Play(true); SkinnedMeshRenderer skinnedMeshRenderer = this.Mesh[9]; int num = 0; skinnedMeshRenderer.enabled = num != 0; PlayerCamera cameraController = Game.GetCameraController(); int num2 = 0; ulong num3; cameraController.SetRandomShake(0.12f, 6f, 1.2f, (float)num2, num3 != 0UL); this.g_SEDeadWeaponDestroy.PlayRandom(1f, 1f); } // Token: 0x0600095B RID: 2395 RVA: 0x00016AF8 File Offset: 0x00014CF8 [Token(Token = "0x600095B")] [Address(RVA = "0x1096FF0", Offset = "0x1095DF0", VA = "0x181096FF0")] public void PlayPSDestoryReady() { this.PS_DestroyReady.Play(true); } // Token: 0x0600095C RID: 2396 RVA: 0x00016B18 File Offset: 0x00014D18 [Token(Token = "0x600095C")] [Address(RVA = "0x1096FB0", Offset = "0x1095DB0", VA = "0x181096FB0")] public void PlayPSDestoryReady02() { SoundEffect soundEffect = this.g_SEDestroyStart; this.g_bDestroy = true; float num = this.g_fSEScriptDestroyVolume; soundEffect.PlayRandom(num, 1f); } // Token: 0x0600095D RID: 2397 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600095D")] [Address(RVA = "0x1097020", Offset = "0x1095E20", VA = "0x181097020")] private void PlayPSDestroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600095E RID: 2398 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600095E")] [Address(RVA = "0x1092500", Offset = "0x1091300", VA = "0x181092500")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600095F RID: 2399 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600095F")] [Address(RVA = "0x1092F00", Offset = "0x1091D00", VA = "0x181092F00")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000960 RID: 2400 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000960")] [Address(RVA = "0x10925C0", Offset = "0x10913C0", VA = "0x1810925C0")] public void PlayEffAttack0102Magic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000961 RID: 2401 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000961")] [Address(RVA = "0x1093030", Offset = "0x1091E30", VA = "0x181093030")] public void PlayEffAttack0103() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000962 RID: 2402 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000962")] [Address(RVA = "0x1093270", Offset = "0x1092070", VA = "0x181093270")] public void PlayEffAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000963 RID: 2403 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000963")] [Address(RVA = "0x10933A0", Offset = "0x10921A0", VA = "0x1810933A0")] public void PlayEffAttack0202_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000964 RID: 2404 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000964")] [Address(RVA = "0x10934D0", Offset = "0x10922D0", VA = "0x1810934D0")] public void PlayEffAttack0202_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000965 RID: 2405 RVA: 0x00016B4C File Offset: 0x00014D4C [Token(Token = "0x6000965")] [Address(RVA = "0x1096E90", Offset = "0x1095C90", VA = "0x181096E90")] public void PlayOpenMPAttack0202() { this.g_bMPIceSpear = true; this.g_iMPIceSpearIndex = (int)((ulong)0L); this.g_fMPIceSpearInterVal = 0.03f; } // Token: 0x06000966 RID: 2406 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000966")] [Address(RVA = "0x1093970", Offset = "0x1092770", VA = "0x181093970")] public void PlayEffAttack03Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000967 RID: 2407 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000967")] [Address(RVA = "0x1093B00", Offset = "0x1092900", VA = "0x181093B00")] public void PlayEffAttack03Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000968 RID: 2408 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000968")] [Address(RVA = "0x1093770", Offset = "0x1092570", VA = "0x181093770")] public void PlayEffAttack03Dash(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000969 RID: 2409 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000969")] [Address(RVA = "0x1093600", Offset = "0x1092400", VA = "0x181093600")] public void PlayEffAttack03Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600096A RID: 2410 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600096A")] [Address(RVA = "0x10874D0", Offset = "0x10862D0", VA = "0x1810874D0")] public void PlayEffAttackUnplug() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600096B RID: 2411 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600096B")] [Address(RVA = "0x1094A20", Offset = "0x1093820", VA = "0x181094A20")] public void PlayEffAttack04Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600096C RID: 2412 RVA: 0x00016B74 File Offset: 0x00014D74 [Token(Token = "0x600096C")] [Address(RVA = "0x1098100", Offset = "0x1096F00", VA = "0x181098100")] public void StopEffAttack04Ready() { this.g_EffAttack04Ready.Stop(3f); } // Token: 0x0600096D RID: 2413 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600096D")] [Address(RVA = "0x1094AF0", Offset = "0x10938F0", VA = "0x181094AF0")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600096E RID: 2414 RVA: 0x00016B98 File Offset: 0x00014D98 [Token(Token = "0x600096E")] [Address(RVA = "0x1098130", Offset = "0x1096F30", VA = "0x181098130")] public void StopEffAttack04() { this.g_EffAttack04.Stop(3f); this.g_fAttack04InterVal = 0f; } // Token: 0x0600096F RID: 2415 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600096F")] [Address(RVA = "0x1094230", Offset = "0x1093030", VA = "0x181094230")] public void PlayEffAttack04Crystal() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000970 RID: 2416 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000970")] [Address(RVA = "0x1094FC0", Offset = "0x1093DC0", VA = "0x181094FC0")] public void PlayEffAttackDodgeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000971 RID: 2417 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000971")] [Address(RVA = "0x10950F0", Offset = "0x1093EF0", VA = "0x1810950F0")] public void PlayEffAttackDodgeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000972 RID: 2418 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000972")] [Address(RVA = "0x1094E90", Offset = "0x1093C90", VA = "0x181094E90")] public void PlayEffAttackDodgeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000973 RID: 2419 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000973")] [Address(RVA = "0x10920E0", Offset = "0x1090EE0", VA = "0x1810920E0")] public void PlayAttackDodgeBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000974 RID: 2420 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000974")] [Address(RVA = "0x1095880", Offset = "0x1094680", VA = "0x181095880")] public void PlayEffChargeLightning() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000975 RID: 2421 RVA: 0x00016BC8 File Offset: 0x00014DC8 [Token(Token = "0x6000975")] [Address(RVA = "0x10982C0", Offset = "0x10970C0", VA = "0x1810982C0")] public void StopEffChargeLightning() { this.g_EffChargeLightning.Stop(3f); this.g_EffChargeLightningFloor.Stop(3f); } // Token: 0x06000976 RID: 2422 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000976")] [Address(RVA = "0x10954B0", Offset = "0x10942B0", VA = "0x1810954B0")] public void PlayEffCharegLightningFinish() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000977 RID: 2423 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000977")] [Address(RVA = "0x1096620", Offset = "0x1095420", VA = "0x181096620")] public void PlayEffDodgeLightningStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000978 RID: 2424 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000978")] [Address(RVA = "0x1095C10", Offset = "0x1094A10", VA = "0x181095C10")] public void PlayEffDodgeLightningEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000979 RID: 2425 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000979")] [Address(RVA = "0x1096700", Offset = "0x1095500", VA = "0x181096700")] public void PlayEffLightningSpeedUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097A RID: 2426 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097A")] [Address(RVA = "0x1096BA0", Offset = "0x10959A0", VA = "0x181096BA0")] public void PlayEffWeaponThrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097B RID: 2427 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097B")] [Address(RVA = "0x1094BA0", Offset = "0x10939A0", VA = "0x181094BA0")] public void PlayEffAttackCannon() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097C RID: 2428 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097C")] [Address(RVA = "0x1092010", Offset = "0x1090E10", VA = "0x181092010")] public void PlayAppearWeapon() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097D RID: 2429 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097D")] [Address(RVA = "0x1095220", Offset = "0x1094020", VA = "0x181095220")] public void PlayEffAttackPenetrate(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097E RID: 2430 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097E")] [Address(RVA = "0x1098170", Offset = "0x1096F70", VA = "0x181098170")] public void StopEffAttackPenetrate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600097F RID: 2431 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600097F")] [Address(RVA = "0x1096950", Offset = "0x1095750", VA = "0x181096950")] public void PlayEffMagicAura(int Index) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000980 RID: 2432 RVA: 0x00016BFC File Offset: 0x00014DFC [Token(Token = "0x6000980")] [Address(RVA = "0x1098390", Offset = "0x1097190", VA = "0x181098390")] public void StopEffMagicAura() { this.g_EffMagicAura.StopAll(3f); throw new NullReferenceException(); } // Token: 0x06000981 RID: 2433 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000981")] [Address(RVA = "0x109C5F0", Offset = "0x109B3F0", VA = "0x18109C5F0")] private void UpdateMagicAura(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000982 RID: 2434 RVA: 0x00016C20 File Offset: 0x00014E20 [Token(Token = "0x6000982")] [Address(RVA = "0x1091EA0", Offset = "0x1090CA0", VA = "0x181091EA0")] public void OpenMagicAuraBullet() { int num = 0; this.g_bMagicAuraBullet = true; this.g_fMagicAuraBulletInterVal = (float)num; } // Token: 0x06000983 RID: 2435 RVA: 0x00016C40 File Offset: 0x00014E40 [Token(Token = "0x6000983")] [Address(RVA = "0x108F220", Offset = "0x108E020", VA = "0x18108F220")] public void CloseMagicAuraBullet() { this.g_bMagicAuraBullet = false; } // Token: 0x06000984 RID: 2436 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000984")] [Address(RVA = "0x109C020", Offset = "0x109AE20", VA = "0x18109C020")] private void UpdateMagicAuraBullet(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000985 RID: 2437 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000985")] [Address(RVA = "0x109A8D0", Offset = "0x10996D0", VA = "0x18109A8D0")] private void UpdateIceSpear(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000986 RID: 2438 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000986")] [Address(RVA = "0x109B4D0", Offset = "0x109A2D0", VA = "0x18109B4D0")] private void UpdateMPIceSpear(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000987 RID: 2439 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000987")] [Address(RVA = "0x1098470", Offset = "0x1097270", VA = "0x181098470")] private void UpdateAttack03Dash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000988 RID: 2440 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000988")] [Address(RVA = "0x1093BF0", Offset = "0x10929F0", VA = "0x181093BF0")] public void PlayEffAttack03Ring() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000989 RID: 2441 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000989")] [Address(RVA = "0x1098920", Offset = "0x1097720", VA = "0x181098920")] private void UpdateAttack03Rang(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600098A RID: 2442 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098A")] [Address(RVA = "0x10994B0", Offset = "0x10982B0", VA = "0x1810994B0")] private void UpdateAttack04(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600098B RID: 2443 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098B")] [Address(RVA = "0x1099A00", Offset = "0x1098800", VA = "0x181099A00")] private void UpdateAttackPenetrate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600098C RID: 2444 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098C")] [Address(RVA = "0x109CAB0", Offset = "0x109B8B0", VA = "0x18109CAB0")] private void UpdatePenetrateIceSpear(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600098D RID: 2445 RVA: 0x00016C54 File Offset: 0x00014E54 [Token(Token = "0x600098D")] [Address(RVA = "0x1091FB0", Offset = "0x1090DB0", VA = "0x181091FB0")] public void OpenSixSpear(Vector3 v3Point, Vector3 v3Direction) { if (!this.g_bDeath && !this.g_bPlayerDeath) { float z = v3Point.z; this.g_v3SixPrearPoint.z = z; float z2 = v3Direction.z; this.g_v3SixSpearDirect.z = z2; int num = this.g_iSixSpearTotal; this.g_iSixSpearNum = num; this.g_bSixSpear = true; this.g_fSixSpearFrequencyVal = 0.12f; } } // Token: 0x0600098E RID: 2446 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098E")] [Address(RVA = "0x109E320", Offset = "0x109D120", VA = "0x18109E320")] public void UpdateSixSpear(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600098F RID: 2447 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600098F")] [Address(RVA = "0x1099EB0", Offset = "0x1098CB0", VA = "0x181099EB0")] public void UpdateCannon(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000990 RID: 2448 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000990")] [Address(RVA = "0x1091EC0", Offset = "0x1090CC0", VA = "0x181091EC0")] private void OpenSceneLightning() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000991 RID: 2449 RVA: 0x00016CBC File Offset: 0x00014EBC [Token(Token = "0x6000991")] [Address(RVA = "0x1098440", Offset = "0x1097240", VA = "0x181098440")] public void StopSceneLightning() { this.g_bSceneLightning = false; this.PS_SceneLightning.Stop(true); } // Token: 0x06000992 RID: 2450 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000992")] [Address(RVA = "0x109D5B0", Offset = "0x109C3B0", VA = "0x18109D5B0")] private void UpdateSceneLightning(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000993 RID: 2451 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000993")] [Address(RVA = "0x10977B0", Offset = "0x10965B0", VA = "0x1810977B0")] public void SetLightningSpeedUp(float fScale) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000994 RID: 2452 RVA: 0x00016CE4 File Offset: 0x00014EE4 [Token(Token = "0x6000994")] [Address(RVA = "0x1097630", Offset = "0x1096430", VA = "0x181097630")] public void PlaySESwing() { this.g_SEWeaponSwing.PlayRandom(1f, 1f); } // Token: 0x06000995 RID: 2453 RVA: 0x00016D0C File Offset: 0x00014F0C [Token(Token = "0x6000995")] [Address(RVA = "0x1097580", Offset = "0x1096380", VA = "0x181097580")] public void PlaySEAttackCannonReady() { this.g_SEAttackCannon.Play(1, 1f, 1f); } // Token: 0x06000996 RID: 2454 RVA: 0x00016D38 File Offset: 0x00014F38 [Token(Token = "0x6000996")] [Address(RVA = "0x10975F0", Offset = "0x10963F0", VA = "0x1810975F0")] public void PlaySELightningModeReady() { SoundEffect soundEffect = this.g_SELightningMode; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000997 RID: 2455 RVA: 0x00016D68 File Offset: 0x00014F68 [Token(Token = "0x6000997")] [Address(RVA = "0x10975C0", Offset = "0x10963C0", VA = "0x1810975C0")] public void PlaySEDodge() { this.g_SEDodge.PlayRandom(1f, 1f); } // Token: 0x06000998 RID: 2456 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000998")] [Address(RVA = "0x1097860", Offset = "0x1096660", VA = "0x181097860")] public void SetTimeScale(float fTimeScale) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000999 RID: 2457 RVA: 0x00016D90 File Offset: 0x00014F90 [Token(Token = "0x6000999")] [Address(RVA = "0x109FC10", Offset = "0x109EA10", VA = "0x18109FC10")] public BossLevel05EffectPlay() { } // Token: 0x04000D9F RID: 3487 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000D9F")] private NPCManage g_NPCM; // Token: 0x04000DA0 RID: 3488 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000DA0")] private Transform g_PlayerTransform; // Token: 0x04000DA1 RID: 3489 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000DA1")] private WizardGirlManage g_WGM; // Token: 0x04000DA2 RID: 3490 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000DA2")] private AI_BossLevel05 g_AI; // Token: 0x04000DA3 RID: 3491 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000DA3")] private MoveController g_Move; // Token: 0x04000DA4 RID: 3492 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000DA4")] public Transform Pos_WeaponThrow; // Token: 0x04000DA5 RID: 3493 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000DA5")] public Transform Pos_Dash; // Token: 0x04000DA6 RID: 3494 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000DA6")] public Transform Pos_AttackPenetrate; // Token: 0x04000DA7 RID: 3495 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000DA7")] public Transform Pos_MagicAura01; // Token: 0x04000DA8 RID: 3496 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000DA8")] public Transform Pos_MagicAura02; // Token: 0x04000DA9 RID: 3497 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000DA9")] public Transform Pos_MagicAura03; // Token: 0x04000DAA RID: 3498 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000DAA")] public Transform Pos_Attack03; // Token: 0x04000DAB RID: 3499 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000DAB")] public Transform Pos_Attack0401; // Token: 0x04000DAC RID: 3500 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000DAC")] public Transform Pos_Attack0402; // Token: 0x04000DAD RID: 3501 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000DAD")] public SkinnedMeshRenderer[] Mesh; // Token: 0x04000DAE RID: 3502 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000DAE")] private Material[] g_MatChar; // Token: 0x04000DAF RID: 3503 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000DAF")] private float g_fMatDamage; // Token: 0x04000DB0 RID: 3504 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4000DB0")] private Color g_CCharGlow; // Token: 0x04000DB1 RID: 3505 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4000DB1")] private float g_fWeaponGlowShadow = 1f; // Token: 0x04000DB2 RID: 3506 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000DB2")] private float g_fWeaponGlowTime; // Token: 0x04000DB3 RID: 3507 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4000DB3")] private float g_fWeaponGlowEndSpeed; // Token: 0x04000DB4 RID: 3508 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000DB4")] private Color g_CWeaponGlow; // Token: 0x04000DB5 RID: 3509 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000DB5")] public MeshRenderer MR_CloudUp; // Token: 0x04000DB6 RID: 3510 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000DB6")] public MeshRenderer MR_CloudDown; // Token: 0x04000DB7 RID: 3511 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000DB7")] private Material g_MatCloudUp; // Token: 0x04000DB8 RID: 3512 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000DB8")] private Material g_MatCloudDown; // Token: 0x04000DB9 RID: 3513 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000DB9")] public ParticleSystem PS_Weapon; // Token: 0x04000DBA RID: 3514 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000DBA")] public ParticleSystem PS_WeaponLight; // Token: 0x04000DBB RID: 3515 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000DBB")] public ParticleSystem PS_Floor; // Token: 0x04000DBC RID: 3516 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000DBC")] public ParticleSystem PS_Dash; // Token: 0x04000DBD RID: 3517 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000DBD")] public ParticleSystem PS_DashFloor; // Token: 0x04000DBE RID: 3518 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000DBE")] public ParticleSystem PS_DeadSmoke; // Token: 0x04000DBF RID: 3519 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000DBF")] public ParticleSystem PS_LightningMode; // Token: 0x04000DC0 RID: 3520 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000DC0")] public ParticleSystem PS_WeaponCharge; // Token: 0x04000DC1 RID: 3521 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000DC1")] public ParticleSystem PS_WeaponDebut; // Token: 0x04000DC2 RID: 3522 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000DC2")] public ParticleSystem PS_WeaponDestroy; // Token: 0x04000DC3 RID: 3523 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000DC3")] public ParticleSystem PS_DestroyReady; // Token: 0x04000DC4 RID: 3524 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000DC4")] public ParticleSystem PS_Destroy; // Token: 0x04000DC5 RID: 3525 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000DC5")] public ParticleSystem PS_SceneLightning; // Token: 0x04000DC6 RID: 3526 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000DC6")] public ParticleSystem PS_SceneSmoke; // Token: 0x04000DC7 RID: 3527 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000DC7")] public GameObject Eff_AttackCollision; // Token: 0x04000DC8 RID: 3528 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000DC8")] public GameObject Eff_LightningCollisionSmall; // Token: 0x04000DC9 RID: 3529 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000DC9")] public GameObject Eff_LightningCollisionBig; // Token: 0x04000DCA RID: 3530 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000DCA")] public GameObject Eff_Attack0101; // Token: 0x04000DCB RID: 3531 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000DCB")] public GameObject Eff_Attack0102Red; // Token: 0x04000DCC RID: 3532 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000DCC")] public GameObject Eff_Attack0103Red; // Token: 0x04000DCD RID: 3533 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000DCD")] public GameObject Eff_Attack0202_01Red; // Token: 0x04000DCE RID: 3534 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000DCE")] public GameObject Eff_Attack0202_02Red; // Token: 0x04000DCF RID: 3535 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000DCF")] public GameObject Eff_AttackDodgeLRed; // Token: 0x04000DD0 RID: 3536 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000DD0")] public GameObject Eff_AttackDodgeRRed; // Token: 0x04000DD1 RID: 3537 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000DD1")] public GameObject Eff_AttackDodgeBRed; // Token: 0x04000DD2 RID: 3538 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000DD2")] public GameObject Eff_Attack0102CrystalRed; // Token: 0x04000DD3 RID: 3539 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000DD3")] public GameObject Eff_Attack0102CrystalRedHit; // Token: 0x04000DD4 RID: 3540 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000DD4")] public GameObject Eff_Attack0102CrystalRedDamage; // Token: 0x04000DD5 RID: 3541 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000DD5")] public GameObject Eff_Attack03Jump; // Token: 0x04000DD6 RID: 3542 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000DD6")] public GameObject Eff_Attack03Ready; // Token: 0x04000DD7 RID: 3543 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000DD7")] public GameObject Eff_Attack03Collision; // Token: 0x04000DD8 RID: 3544 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000DD8")] public GameObject Eff_Attacck03Unplug; // Token: 0x04000DD9 RID: 3545 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000DD9")] public GameObject Eff_Attack03ReadyPlus; // Token: 0x04000DDA RID: 3546 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000DDA")] public GameObject Eff_Attack03CollisionPlus; // Token: 0x04000DDB RID: 3547 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000DDB")] public GameObject Eff_Attack03CollisionPlus02; // Token: 0x04000DDC RID: 3548 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000DDC")] public GameObject Eff_Attack04Ready; // Token: 0x04000DDD RID: 3549 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000DDD")] public GameObject Eff_Attack04; // Token: 0x04000DDE RID: 3550 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000DDE")] public GameObject Eff_Attack04Crystal; // Token: 0x04000DDF RID: 3551 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000DDF")] public GameObject Eff_Attack04CrystalPlus; // Token: 0x04000DE0 RID: 3552 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000DE0")] public GameObject Eff_AttackSpearRed01; // Token: 0x04000DE1 RID: 3553 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000DE1")] public GameObject Eff_AttackSpearRed02; // Token: 0x04000DE2 RID: 3554 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000DE2")] public GameObject Eff_AttackSpearRed03; // Token: 0x04000DE3 RID: 3555 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000DE3")] public GameObject Eff_AttackSpearFloorRed; // Token: 0x04000DE4 RID: 3556 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000DE4")] public GameObject Eff_AttackSpearRedHit; // Token: 0x04000DE5 RID: 3557 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000DE5")] public GameObject Eff_AttackSpearRedDamage; // Token: 0x04000DE6 RID: 3558 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000DE6")] public GameObject Eff_WeaponThrow; // Token: 0x04000DE7 RID: 3559 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000DE7")] public GameObject Eff_WeaponHitPlayer; // Token: 0x04000DE8 RID: 3560 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000DE8")] public GameObject Eff_WeaponHitFloor; // Token: 0x04000DE9 RID: 3561 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000DE9")] public GameObject Eff_WeaponExplosion; // Token: 0x04000DEA RID: 3562 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000DEA")] public GameObject Eff_CrystalTrackBulletShot; // Token: 0x04000DEB RID: 3563 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000DEB")] public GameObject Eff_CrystalTrackBullet; // Token: 0x04000DEC RID: 3564 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000DEC")] public GameObject Eff_CrystalTrackBulletExplosion; // Token: 0x04000DED RID: 3565 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000DED")] public GameObject Eff_AttackPenetrate; // Token: 0x04000DEE RID: 3566 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000DEE")] public GameObject Eff_MagicAura; // Token: 0x04000DEF RID: 3567 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000DEF")] public GameObject Eff_MagicAuraBulletShot; // Token: 0x04000DF0 RID: 3568 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000DF0")] public GameObject Eff_MagicAuraBullet; // Token: 0x04000DF1 RID: 3569 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000DF1")] public GameObject Eff_ChargeLightning; // Token: 0x04000DF2 RID: 3570 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000DF2")] public GameObject Eff_ChargeLightningFloor; // Token: 0x04000DF3 RID: 3571 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000DF3")] public GameObject Eff_ChargeLightningFinish; // Token: 0x04000DF4 RID: 3572 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000DF4")] public GameObject Eff_ChargeLightningFinishFloor; // Token: 0x04000DF5 RID: 3573 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000DF5")] public GameObject Eff_LightningSpeedUp; // Token: 0x04000DF6 RID: 3574 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000DF6")] public GameObject Eff_DodgeLightningStart; // Token: 0x04000DF7 RID: 3575 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000DF7")] public GameObject Eff_DodgeLightningEnd; // Token: 0x04000DF8 RID: 3576 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000DF8")] public GameObject Eff_DodgeLightningFloorSmoke; // Token: 0x04000DF9 RID: 3577 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000DF9")] public GameObject Eff_LightningBullet; // Token: 0x04000DFA RID: 3578 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000DFA")] public GameObject Eff_LightningBullet02; // Token: 0x04000DFB RID: 3579 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000DFB")] public GameObject Eff_LightningBullet03; // Token: 0x04000DFC RID: 3580 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000DFC")] public GameObject Eff_AttackCannon; // Token: 0x04000DFD RID: 3581 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000DFD")] public GameObject Eff_SceneLightningReady; // Token: 0x04000DFE RID: 3582 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000DFE")] public GameObject Eff_SceneLightning; // Token: 0x04000DFF RID: 3583 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000DFF")] private EffectPool g_EffAttackCollision; // Token: 0x04000E00 RID: 3584 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000E00")] private EffectPool g_EffLightningCollisionSmall; // Token: 0x04000E01 RID: 3585 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000E01")] private EffectPool g_EffLightningCollisionBig; // Token: 0x04000E02 RID: 3586 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000E02")] private EffectPool g_EffAttack0101; // Token: 0x04000E03 RID: 3587 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000E03")] private EffectPool g_EffAttack0102Red; // Token: 0x04000E04 RID: 3588 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000E04")] private EffectPool g_EffAttack0103Red; // Token: 0x04000E05 RID: 3589 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000E05")] private EffectPool g_EffAttack0202_01Red; // Token: 0x04000E06 RID: 3590 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000E06")] private EffectPool g_EffAttack0202_02Red; // Token: 0x04000E07 RID: 3591 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000E07")] private EffectPool g_EffAttackDodgeLRed; // Token: 0x04000E08 RID: 3592 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000E08")] private EffectPool g_EffAttackDodgeRRed; // Token: 0x04000E09 RID: 3593 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000E09")] private EffectPool g_EffAttackDodgeBRed; // Token: 0x04000E0A RID: 3594 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000E0A")] private EffectPool g_EffAttack0102CrystalRed; // Token: 0x04000E0B RID: 3595 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000E0B")] private EffectPool g_EffAttack0102CrystalRedHit; // Token: 0x04000E0C RID: 3596 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4000E0C")] private EffectPool g_EffAttack0102CrystalRedDamage; // Token: 0x04000E0D RID: 3597 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4000E0D")] private EffectPool g_EffAttack03Jump; // Token: 0x04000E0E RID: 3598 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000E0E")] private EffectPool g_EffAttack03Ready; // Token: 0x04000E0F RID: 3599 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000E0F")] private EffectPool g_EffAttack03Collision; // Token: 0x04000E10 RID: 3600 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000E10")] private EffectPool g_EffAttacck03Unplug; // Token: 0x04000E11 RID: 3601 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000E11")] private EffectPool g_EffAttack03ReadyPlus; // Token: 0x04000E12 RID: 3602 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000E12")] private EffectPool g_EffAttack03CollisionPlus; // Token: 0x04000E13 RID: 3603 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000E13")] private EffectPool g_EffAttack03CollisionPlus02; // Token: 0x04000E14 RID: 3604 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000E14")] private EffectPool g_EffAttack04Ready; // Token: 0x04000E15 RID: 3605 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000E15")] private EffectPool g_EffAttack04; // Token: 0x04000E16 RID: 3606 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000E16")] private EffectPool g_EffAttack04Crystal; // Token: 0x04000E17 RID: 3607 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000E17")] private EffectPool g_EffAttack04CrystalPlus; // Token: 0x04000E18 RID: 3608 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000E18")] private EffectPool g_EffAttackSpearRed01; // Token: 0x04000E19 RID: 3609 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000E19")] private EffectPool g_EffAttackSpearRed02; // Token: 0x04000E1A RID: 3610 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000E1A")] private EffectPool g_EffAttackSpearRed03; // Token: 0x04000E1B RID: 3611 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000E1B")] private EffectPool g_EffAttackSpearFloorRed; // Token: 0x04000E1C RID: 3612 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000E1C")] private EffectPool g_EffAttackSpearRedHit; // Token: 0x04000E1D RID: 3613 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000E1D")] private EffectPool g_EffAttackSpearRedDamage; // Token: 0x04000E1E RID: 3614 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000E1E")] private EffectPool g_EffWeaponThrow; // Token: 0x04000E1F RID: 3615 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000E1F")] private EffectPool g_EffWeaponHitPlayer; // Token: 0x04000E20 RID: 3616 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000E20")] private EffectPool g_EffWeaponHitFloor; // Token: 0x04000E21 RID: 3617 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000E21")] private EffectPool g_EffWeaponExplosion; // Token: 0x04000E22 RID: 3618 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000E22")] private EffectPool g_EffCrystalTrackBulletShot; // Token: 0x04000E23 RID: 3619 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000E23")] private EffectPool g_EffCrystalTrackBullet; // Token: 0x04000E24 RID: 3620 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000E24")] private EffectPool g_EffCrystalTrackBulletExplosion; // Token: 0x04000E25 RID: 3621 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000E25")] private EffectPool g_EffAttackPenetrate; // Token: 0x04000E26 RID: 3622 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000E26")] private EffectPool g_EffMagicAura; // Token: 0x04000E27 RID: 3623 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000E27")] private EffectPool g_EffMagicAuraBulletShot; // Token: 0x04000E28 RID: 3624 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000E28")] private EffectPool g_EffMagicAuraBullet; // Token: 0x04000E29 RID: 3625 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000E29")] private EffectPool g_EffChargeLightning; // Token: 0x04000E2A RID: 3626 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000E2A")] private EffectPool g_EffChargeLightningFloor; // Token: 0x04000E2B RID: 3627 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000E2B")] private EffectPool g_EffChargeLightningFinish; // Token: 0x04000E2C RID: 3628 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000E2C")] private EffectPool g_EffChargeLightningFinishFloor; // Token: 0x04000E2D RID: 3629 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000E2D")] private EffectPool g_EffLightningSpeedUp; // Token: 0x04000E2E RID: 3630 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000E2E")] private EffectPool g_EffDodgeLightningStart; // Token: 0x04000E2F RID: 3631 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000E2F")] private EffectPool g_EffDodgeLightningEnd; // Token: 0x04000E30 RID: 3632 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000E30")] private EffectPool g_EffDodgeLightningFloorSmoke; // Token: 0x04000E31 RID: 3633 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000E31")] private LightningBullet[] g_EffLightningBullet; // Token: 0x04000E32 RID: 3634 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000E32")] private LightningBullet[] g_EffLightningBullet02; // Token: 0x04000E33 RID: 3635 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4000E33")] private LightningBullet[] g_EffLightningBullet03; // Token: 0x04000E34 RID: 3636 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000E34")] private EffectPool g_EffAttackCannon; // Token: 0x04000E35 RID: 3637 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x4000E35")] private EffectPool g_EffSceneLightningReady; // Token: 0x04000E36 RID: 3638 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000E36")] private EffectPool g_EffSceneLightning; // Token: 0x04000E37 RID: 3639 [Token(Token = "0x4000E37")] private const int g_iEffLightningArray = 3; // Token: 0x04000E38 RID: 3640 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000E38")] private int g_iEffLightningArrayIndex; // Token: 0x04000E39 RID: 3641 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x4000E39")] private Transform g_TrDodgeLightningStart; // Token: 0x04000E3A RID: 3642 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000E3A")] private Transform g_TrDodgeLightningEnd; // Token: 0x04000E3B RID: 3643 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x4000E3B")] public GameObject SE_WeaponThrowHit; // Token: 0x04000E3C RID: 3644 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000E3C")] public GameObject SE_WeaponThrowExplosion; // Token: 0x04000E3D RID: 3645 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000E3D")] public GameObject SE_Crystal; // Token: 0x04000E3E RID: 3646 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000E3E")] public GameObject SE_CrystalDamage; // Token: 0x04000E3F RID: 3647 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000E3F")] public GameObject SE_CrystalBig; // Token: 0x04000E40 RID: 3648 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000E40")] public GameObject SE_CrystalBigDamage; // Token: 0x04000E41 RID: 3649 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000E41")] public GameObject SE_SceneLightningReady; // Token: 0x04000E42 RID: 3650 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4000E42")] public GameObject SE_SceneLightning; // Token: 0x04000E43 RID: 3651 [FieldOffset(Offset = "0x530")] [Token(Token = "0x4000E43")] public GameObject SE_DebutWeaponCharge; // Token: 0x04000E44 RID: 3652 [FieldOffset(Offset = "0x538")] [Token(Token = "0x4000E44")] public GameObject SE_DebutWeapon; // Token: 0x04000E45 RID: 3653 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4000E45")] public GameObject SE_DeadWeaponDestroy; // Token: 0x04000E46 RID: 3654 [FieldOffset(Offset = "0x548")] [Token(Token = "0x4000E46")] public GameObject SE_WeaponSwing; // Token: 0x04000E47 RID: 3655 [FieldOffset(Offset = "0x550")] [Token(Token = "0x4000E47")] public GameObject SE_WeaponLight; // Token: 0x04000E48 RID: 3656 [FieldOffset(Offset = "0x558")] [Token(Token = "0x4000E48")] public GameObject SE_WeaponThrow; // Token: 0x04000E49 RID: 3657 [FieldOffset(Offset = "0x560")] [Token(Token = "0x4000E49")] public GameObject SE_Float; // Token: 0x04000E4A RID: 3658 [FieldOffset(Offset = "0x568")] [Token(Token = "0x4000E4A")] public GameObject SE_DeadImapct; // Token: 0x04000E4B RID: 3659 [FieldOffset(Offset = "0x570")] [Token(Token = "0x4000E4B")] public GameObject SE_DestroyStart; // Token: 0x04000E4C RID: 3660 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4000E4C")] public GameObject SE_Destroy; // Token: 0x04000E4D RID: 3661 [FieldOffset(Offset = "0x580")] [Token(Token = "0x4000E4D")] public GameObject SE_Dash; // Token: 0x04000E4E RID: 3662 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4000E4E")] public GameObject SE_DashLoop; // Token: 0x04000E4F RID: 3663 [FieldOffset(Offset = "0x590")] [Token(Token = "0x4000E4F")] public GameObject SE_PlusCharge; // Token: 0x04000E50 RID: 3664 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4000E50")] public GameObject SE_AttackCannon; // Token: 0x04000E51 RID: 3665 [FieldOffset(Offset = "0x5A0")] [Token(Token = "0x4000E51")] public GameObject SE_AttackMagic; // Token: 0x04000E52 RID: 3666 [FieldOffset(Offset = "0x5A8")] [Token(Token = "0x4000E52")] public GameObject SE_AttackDash; // Token: 0x04000E53 RID: 3667 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4000E53")] public GameObject SE_Attack03; // Token: 0x04000E54 RID: 3668 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x4000E54")] public GameObject SE_Attack04; // Token: 0x04000E55 RID: 3669 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4000E55")] public GameObject SE_LightningMode; // Token: 0x04000E56 RID: 3670 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x4000E56")] public GameObject SE_LightningModeLoop; // Token: 0x04000E57 RID: 3671 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x4000E57")] public GameObject SE_Dodge; // Token: 0x04000E58 RID: 3672 [FieldOffset(Offset = "0x5D8")] [Token(Token = "0x4000E58")] private SoundEffectPool g_SEWeaponThrowHit; // Token: 0x04000E59 RID: 3673 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x4000E59")] private SoundEffectPool g_SEWeaponThrowExplosion; // Token: 0x04000E5A RID: 3674 [FieldOffset(Offset = "0x5E8")] [Token(Token = "0x4000E5A")] private SoundEffectPool g_SECrystal; // Token: 0x04000E5B RID: 3675 [FieldOffset(Offset = "0x5F0")] [Token(Token = "0x4000E5B")] private SoundEffectPool g_SECrystalDamage; // Token: 0x04000E5C RID: 3676 [FieldOffset(Offset = "0x5F8")] [Token(Token = "0x4000E5C")] private SoundEffectPool g_SECrystalBig; // Token: 0x04000E5D RID: 3677 [FieldOffset(Offset = "0x600")] [Token(Token = "0x4000E5D")] private SoundEffectPool g_SECrystalBigDamage; // Token: 0x04000E5E RID: 3678 [FieldOffset(Offset = "0x608")] [Token(Token = "0x4000E5E")] private SoundEffectPool g_SESceneLightningReady; // Token: 0x04000E5F RID: 3679 [FieldOffset(Offset = "0x610")] [Token(Token = "0x4000E5F")] private SoundEffectPool g_SESceneLightning; // Token: 0x04000E60 RID: 3680 [FieldOffset(Offset = "0x618")] [Token(Token = "0x4000E60")] private SoundEffect g_SEDebutWeaponCharge; // Token: 0x04000E61 RID: 3681 [FieldOffset(Offset = "0x620")] [Token(Token = "0x4000E61")] private SoundEffect g_SEDebutWeapon; // Token: 0x04000E62 RID: 3682 [FieldOffset(Offset = "0x628")] [Token(Token = "0x4000E62")] private SoundEffect g_SEDeadWeaponDestroy; // Token: 0x04000E63 RID: 3683 [FieldOffset(Offset = "0x630")] [Token(Token = "0x4000E63")] private SoundEffect g_SEWeaponSwing; // Token: 0x04000E64 RID: 3684 [FieldOffset(Offset = "0x638")] [Token(Token = "0x4000E64")] private SoundEffect g_SEWeaponLight; // Token: 0x04000E65 RID: 3685 [FieldOffset(Offset = "0x640")] [Token(Token = "0x4000E65")] private SoundEffect g_SEWeaponThrow; // Token: 0x04000E66 RID: 3686 [FieldOffset(Offset = "0x648")] [Token(Token = "0x4000E66")] private SoundEffect g_SEFloat; // Token: 0x04000E67 RID: 3687 [FieldOffset(Offset = "0x650")] [Token(Token = "0x4000E67")] private SoundEffect g_SEDeadImapct; // Token: 0x04000E68 RID: 3688 [FieldOffset(Offset = "0x658")] [Token(Token = "0x4000E68")] private SoundEffect g_SEDestroyStart; // Token: 0x04000E69 RID: 3689 [FieldOffset(Offset = "0x660")] [Token(Token = "0x4000E69")] private SoundEffect g_SEDestroy; // Token: 0x04000E6A RID: 3690 [FieldOffset(Offset = "0x668")] [Token(Token = "0x4000E6A")] private SoundEffect g_SEDash; // Token: 0x04000E6B RID: 3691 [FieldOffset(Offset = "0x670")] [Token(Token = "0x4000E6B")] private SoundEffect g_SEDashLoop; // Token: 0x04000E6C RID: 3692 [FieldOffset(Offset = "0x678")] [Token(Token = "0x4000E6C")] private SoundEffect g_SEPlusCharge; // Token: 0x04000E6D RID: 3693 [FieldOffset(Offset = "0x680")] [Token(Token = "0x4000E6D")] private SoundEffect g_SEAttackCannon; // Token: 0x04000E6E RID: 3694 [FieldOffset(Offset = "0x688")] [Token(Token = "0x4000E6E")] private SoundEffect g_SEAttackMagic; // Token: 0x04000E6F RID: 3695 [FieldOffset(Offset = "0x690")] [Token(Token = "0x4000E6F")] private SoundEffect g_SEAttackDash; // Token: 0x04000E70 RID: 3696 [FieldOffset(Offset = "0x698")] [Token(Token = "0x4000E70")] private SoundEffect g_SEAttack03; // Token: 0x04000E71 RID: 3697 [FieldOffset(Offset = "0x6A0")] [Token(Token = "0x4000E71")] private SoundEffect g_SEAttack04; // Token: 0x04000E72 RID: 3698 [FieldOffset(Offset = "0x6A8")] [Token(Token = "0x4000E72")] private SoundEffect g_SELightningMode; // Token: 0x04000E73 RID: 3699 [FieldOffset(Offset = "0x6B0")] [Token(Token = "0x4000E73")] private SoundEffect g_SELightningModeLoop; // Token: 0x04000E74 RID: 3700 [FieldOffset(Offset = "0x6B8")] [Token(Token = "0x4000E74")] private SoundEffect g_SEDodge; // Token: 0x04000E75 RID: 3701 [FieldOffset(Offset = "0x6C0")] [Token(Token = "0x4000E75")] public Transform MPRoot_Attack0202_02; // Token: 0x04000E76 RID: 3702 [FieldOffset(Offset = "0x6C8")] [Token(Token = "0x4000E76")] public AttackData AD_Attack0102IceMagic; // Token: 0x04000E77 RID: 3703 [FieldOffset(Offset = "0x6D0")] [Token(Token = "0x4000E77")] public AttackData AD_IceSpear; // Token: 0x04000E78 RID: 3704 [FieldOffset(Offset = "0x6D8")] [Token(Token = "0x4000E78")] public AttackData AD_AttackWeaponThrow; // Token: 0x04000E79 RID: 3705 [FieldOffset(Offset = "0x6E0")] [Token(Token = "0x4000E79")] public AttackData AD_AttackPenetrate; // Token: 0x04000E7A RID: 3706 [FieldOffset(Offset = "0x6E8")] [Token(Token = "0x4000E7A")] public AttackData AD_Attack04; // Token: 0x04000E7B RID: 3707 [FieldOffset(Offset = "0x6F0")] [Token(Token = "0x4000E7B")] public AttackData AD_LightningCollisionSmall; // Token: 0x04000E7C RID: 3708 [FieldOffset(Offset = "0x6F8")] [Token(Token = "0x4000E7C")] public AttackData AD_LightningCollisionBig; // Token: 0x04000E7D RID: 3709 [Token(Token = "0x4000E7D")] private const int g_iIceSpearTotal = 60; // Token: 0x04000E7E RID: 3710 [FieldOffset(Offset = "0x700")] [Token(Token = "0x4000E7E")] private Vector3 g_v3IceSpearPosition; // Token: 0x04000E7F RID: 3711 [FieldOffset(Offset = "0x70C")] [Token(Token = "0x4000E7F")] private Vector3 g_v3IceSpearDirection; // Token: 0x04000E80 RID: 3712 [Token(Token = "0x4000E80")] private const int g_iIceSpearNum = 27; // Token: 0x04000E81 RID: 3713 [FieldOffset(Offset = "0x718")] [Token(Token = "0x4000E81")] private int g_iIceSpearNumVal; // Token: 0x04000E82 RID: 3714 [Token(Token = "0x4000E82")] private const float g_fIceSpearInter = 0.06f; // Token: 0x04000E83 RID: 3715 [FieldOffset(Offset = "0x71C")] [Token(Token = "0x4000E83")] private float g_fIceSpearInterVal; // Token: 0x04000E84 RID: 3716 [FieldOffset(Offset = "0x720")] [Token(Token = "0x4000E84")] private bool g_bMPIceSpear; // Token: 0x04000E85 RID: 3717 [FieldOffset(Offset = "0x724")] [Token(Token = "0x4000E85")] private int g_iMPIceSpearIndex; // Token: 0x04000E86 RID: 3718 [Token(Token = "0x4000E86")] private const float g_fMPIceSpearInter = 0.03f; // Token: 0x04000E87 RID: 3719 [FieldOffset(Offset = "0x728")] [Token(Token = "0x4000E87")] private float g_fMPIceSpearInterVal; // Token: 0x04000E88 RID: 3720 [FieldOffset(Offset = "0x72C")] [Token(Token = "0x4000E88")] private bool g_bAttackPenetrate; // Token: 0x04000E89 RID: 3721 [FieldOffset(Offset = "0x730")] [Token(Token = "0x4000E89")] private Vector3 g_v3AttackPenetratePre; // Token: 0x04000E8A RID: 3722 [FieldOffset(Offset = "0x73C")] [Token(Token = "0x4000E8A")] private bool g_bAttack03Dash; // Token: 0x04000E8B RID: 3723 [Token(Token = "0x4000E8B")] private const int g_iAttack03Ring = 3; // Token: 0x04000E8C RID: 3724 [FieldOffset(Offset = "0x740")] [Token(Token = "0x4000E8C")] private int g_iAttack03RingVal; // Token: 0x04000E8D RID: 3725 [Token(Token = "0x4000E8D")] private const float g_fAttack03RingInter = 0.18f; // Token: 0x04000E8E RID: 3726 [FieldOffset(Offset = "0x744")] [Token(Token = "0x4000E8E")] private float g_fAttack03RingInterVal; // Token: 0x04000E8F RID: 3727 [FieldOffset(Offset = "0x748")] [Token(Token = "0x4000E8F")] private bool g_bAttack04; // Token: 0x04000E90 RID: 3728 [Token(Token = "0x4000E90")] private const float g_fAttack04Inter = 0.15f; // Token: 0x04000E91 RID: 3729 [FieldOffset(Offset = "0x74C")] [Token(Token = "0x4000E91")] private float g_fAttack04InterVal; // Token: 0x04000E92 RID: 3730 [FieldOffset(Offset = "0x750")] [Token(Token = "0x4000E92")] private bool g_bPenetrateIceSpear; // Token: 0x04000E93 RID: 3731 [FieldOffset(Offset = "0x754")] [Token(Token = "0x4000E93")] private Vector3 g_v3PenetrateIceSpearStart; // Token: 0x04000E94 RID: 3732 [FieldOffset(Offset = "0x760")] [Token(Token = "0x4000E94")] private Vector3 g_v3PenetrateIceSpearEnd; // Token: 0x04000E95 RID: 3733 [FieldOffset(Offset = "0x76C")] [Token(Token = "0x4000E95")] private Vector3 g_v3PenetrateIceSpearDirection; // Token: 0x04000E96 RID: 3734 [Token(Token = "0x4000E96")] private const int g_iPenetrateIceSpearTotal = 15; // Token: 0x04000E97 RID: 3735 [FieldOffset(Offset = "0x778")] [Token(Token = "0x4000E97")] private int g_iPenetrateIceSpearNum; // Token: 0x04000E98 RID: 3736 [Token(Token = "0x4000E98")] private const float g_fPenetrateIceSpearInter = 0.03f; // Token: 0x04000E99 RID: 3737 [FieldOffset(Offset = "0x77C")] [Token(Token = "0x4000E99")] private float g_fPenetrateIceSpearInterVal; // Token: 0x04000E9A RID: 3738 [FieldOffset(Offset = "0x780")] [Token(Token = "0x4000E9A")] private float g_fPenetrateIceSpearInterDistance; // Token: 0x04000E9B RID: 3739 [FieldOffset(Offset = "0x784")] [Token(Token = "0x4000E9B")] private bool g_bSixSpear; // Token: 0x04000E9C RID: 3740 [FieldOffset(Offset = "0x788")] [Token(Token = "0x4000E9C")] private Vector3 g_v3SixPrearPoint; // Token: 0x04000E9D RID: 3741 [FieldOffset(Offset = "0x794")] [Token(Token = "0x4000E9D")] private Vector3 g_v3SixSpearDirect; // Token: 0x04000E9E RID: 3742 [FieldOffset(Offset = "0x7A0")] [Token(Token = "0x4000E9E")] private int g_iSixSpearTotal = (int)((ulong)12L); // Token: 0x04000E9F RID: 3743 [FieldOffset(Offset = "0x7A4")] [Token(Token = "0x4000E9F")] private int g_iSixSpearNum; // Token: 0x04000EA0 RID: 3744 [Token(Token = "0x4000EA0")] private const float g_fSixSpearFrequency = 0.12f; // Token: 0x04000EA1 RID: 3745 [FieldOffset(Offset = "0x7A8")] [Token(Token = "0x4000EA1")] private float g_fSixSpearFrequencyVal; // Token: 0x04000EA2 RID: 3746 [FieldOffset(Offset = "0x7AC")] [Token(Token = "0x4000EA2")] private bool g_bCannon; // Token: 0x04000EA3 RID: 3747 [FieldOffset(Offset = "0x7B0")] [Token(Token = "0x4000EA3")] private Vector3 g_bCannonPos; // Token: 0x04000EA4 RID: 3748 [FieldOffset(Offset = "0x7BC")] [Token(Token = "0x4000EA4")] private Vector3 g_bCannonDirection; // Token: 0x04000EA5 RID: 3749 [Token(Token = "0x4000EA5")] private const float g_fCannonDuration = 0.24f; // Token: 0x04000EA6 RID: 3750 [Token(Token = "0x4000EA6")] private const float g_fCannonDurationV2 = 0.33f; // Token: 0x04000EA7 RID: 3751 [FieldOffset(Offset = "0x7C8")] [Token(Token = "0x4000EA7")] private float g_fCannonDurationVal; // Token: 0x04000EA8 RID: 3752 [Token(Token = "0x4000EA8")] private const float g_fCannonIntervals = 0.1f; // Token: 0x04000EA9 RID: 3753 [FieldOffset(Offset = "0x7CC")] [Token(Token = "0x4000EA9")] private float g_fCannonIntervalsVal; // Token: 0x04000EAA RID: 3754 [FieldOffset(Offset = "0x7D0")] [Token(Token = "0x4000EAA")] private Transform g_trMagicArua01; // Token: 0x04000EAB RID: 3755 [FieldOffset(Offset = "0x7D8")] [Token(Token = "0x4000EAB")] private Transform g_trMagicArua02; // Token: 0x04000EAC RID: 3756 [FieldOffset(Offset = "0x7E0")] [Token(Token = "0x4000EAC")] private Transform g_trMagicArua03; // Token: 0x04000EAD RID: 3757 [FieldOffset(Offset = "0x7E8")] [Token(Token = "0x4000EAD")] private bool g_bMagicAuraBullet; // Token: 0x04000EAE RID: 3758 [Token(Token = "0x4000EAE")] private const float g_fMagicAuraBulletInter = 0.09f; // Token: 0x04000EAF RID: 3759 [FieldOffset(Offset = "0x7EC")] [Token(Token = "0x4000EAF")] private float g_fMagicAuraBulletInterVal; // Token: 0x04000EB0 RID: 3760 [FieldOffset(Offset = "0x7F0")] [Token(Token = "0x4000EB0")] private int g_iMagicAuraPosIndex; // Token: 0x04000EB1 RID: 3761 [FieldOffset(Offset = "0x7F4")] [Token(Token = "0x4000EB1")] private bool g_bSceneLightning; // Token: 0x04000EB2 RID: 3762 [Token(Token = "0x4000EB2")] private const int g_iSceneLightningNum = 6; // Token: 0x04000EB3 RID: 3763 [Token(Token = "0x4000EB3")] private const float g_fSceneLightningReadyTime = 3f; // Token: 0x04000EB4 RID: 3764 [FieldOffset(Offset = "0x7F8")] [Token(Token = "0x4000EB4")] private float[] g_fSceneLightningReadyTimeVal; // Token: 0x04000EB5 RID: 3765 [FieldOffset(Offset = "0x800")] [Token(Token = "0x4000EB5")] private float[] g_fSceneLightningWaitTimeVal; // Token: 0x04000EB6 RID: 3766 [FieldOffset(Offset = "0x808")] [Token(Token = "0x4000EB6")] private Vector3[] g_fSceneLightningPosition; // Token: 0x04000EB7 RID: 3767 [FieldOffset(Offset = "0x810")] [Token(Token = "0x4000EB7")] private float g_fFloorDistance; // Token: 0x04000EB8 RID: 3768 [FieldOffset(Offset = "0x814")] [Token(Token = "0x4000EB8")] private float g_fTimeScaleLightningVal = 1f; // Token: 0x04000EB9 RID: 3769 [FieldOffset(Offset = "0x818")] [Token(Token = "0x4000EB9")] private bool g_bWeaponCharge; // Token: 0x04000EBA RID: 3770 [FieldOffset(Offset = "0x81C")] [Token(Token = "0x4000EBA")] private float g_fWeaponChargeVolume; // Token: 0x04000EBB RID: 3771 [FieldOffset(Offset = "0x820")] [Token(Token = "0x4000EBB")] private float g_fWeaponChargePitch; // Token: 0x04000EBC RID: 3772 [FieldOffset(Offset = "0x824")] [Token(Token = "0x4000EBC")] private float g_fSEScriptDestroyVolume; // Token: 0x04000EBD RID: 3773 [FieldOffset(Offset = "0x828")] [Token(Token = "0x4000EBD")] private bool g_bPlus; // Token: 0x04000EBE RID: 3774 [FieldOffset(Offset = "0x829")] [Token(Token = "0x4000EBE")] private bool g_bDeath; // Token: 0x04000EBF RID: 3775 [FieldOffset(Offset = "0x82A")] [Token(Token = "0x4000EBF")] private bool g_bDeadLoop; // Token: 0x04000EC0 RID: 3776 [FieldOffset(Offset = "0x82B")] [Token(Token = "0x4000EC0")] private bool g_bDestroy; // Token: 0x04000EC1 RID: 3777 [FieldOffset(Offset = "0x82C")] [Token(Token = "0x4000EC1")] private float g_fDestroyVal; // Token: 0x04000EC2 RID: 3778 [FieldOffset(Offset = "0x830")] [Token(Token = "0x4000EC2")] private bool g_bDestroyed; // Token: 0x04000EC3 RID: 3779 [FieldOffset(Offset = "0x831")] [Token(Token = "0x4000EC3")] private bool g_bPlayerDeath; }