using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BD RID: 189 [Token(Token = "0x20000BD")] public class BossLevel05_Crystal : DamageObject { // Token: 0x0600099A RID: 2458 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099A")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099B RID: 2459 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099B")] [Address(RVA = "0x144EF30", Offset = "0x144DD30", VA = "0x18144EF30", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099C RID: 2460 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099C")] [Address(RVA = "0x144D2C0", Offset = "0x144C0C0", VA = "0x18144D2C0", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099D RID: 2461 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099D")] [Address(RVA = "0x144D410", Offset = "0x144C210", VA = "0x18144D410", Slot = "13")] public override void HitPhysical(float fStrength) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099E RID: 2462 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099E")] [Address(RVA = "0x144D2C0", Offset = "0x144C0C0", VA = "0x18144D2C0", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099F RID: 2463 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099F")] [Address(RVA = "0x144E090", Offset = "0x144CE90", VA = "0x18144E090")] public void Set(WizardGirlManage WGM, EffectPool EffHit, EffectPool EffDamage, EffectPool EffAttackCollision, AttackData AD, SoundEffectPool SEPDamage) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A0 RID: 2464 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A0")] [Address(RVA = "0x144DFB0", Offset = "0x144CDB0", VA = "0x18144DFB0")] public void SetMove(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A1 RID: 2465 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A1")] [Address(RVA = "0x144D570", Offset = "0x144C370", VA = "0x18144D570", Slot = "14")] public override void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A2 RID: 2466 RVA: 0x00016DC4 File Offset: 0x00014FC4 [Token(Token = "0x60009A2")] [Address(RVA = "0x144FAA0", Offset = "0x144E8A0", VA = "0x18144FAA0")] public BossLevel05_Crystal() { } // Token: 0x04000EC4 RID: 3780 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000EC4")] private WizardGirlManage g_WGM; // Token: 0x04000EC5 RID: 3781 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000EC5")] public CapsuleCollider CrystalCollider; // Token: 0x04000EC6 RID: 3782 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000EC6")] public SphereCollider DamageCollider; // Token: 0x04000EC7 RID: 3783 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000EC7")] public ParticleSystem PS_Crystal; // Token: 0x04000EC8 RID: 3784 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000EC8")] public float LifeTime; // Token: 0x04000EC9 RID: 3785 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000EC9")] private Transform g_TrCrystalRoot; // Token: 0x04000ECA RID: 3786 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000ECA")] private Vector3[] g_v3CrystalOriginalPos; // Token: 0x04000ECB RID: 3787 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000ECB")] private Vector3[] g_v3DamageOriginalPos; // Token: 0x04000ECC RID: 3788 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000ECC")] private Quaternion[] g_v3DamageOriginalRot; // Token: 0x04000ECD RID: 3789 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000ECD")] private float[] g_fCrystalSpeed; // Token: 0x04000ECE RID: 3790 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000ECE")] private float g_fCrystalMoveTime; // Token: 0x04000ECF RID: 3791 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000ECF")] private MeshCollider[] g_DamageCollider; // Token: 0x04000ED0 RID: 3792 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000ED0")] private Material[] g_Mat; // Token: 0x04000ED1 RID: 3793 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000ED1")] private Material[] g_MatDamage; // Token: 0x04000ED2 RID: 3794 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000ED2")] private float g_fMatIntensity; // Token: 0x04000ED3 RID: 3795 [Token(Token = "0x4000ED3")] private const float g_fMatDamageIntensity = 0.45f; // Token: 0x04000ED4 RID: 3796 [Token(Token = "0x4000ED4")] private const float g_fMatDamageRefractionIntensity = 0.09f; // Token: 0x04000ED5 RID: 3797 [Token(Token = "0x4000ED5")] private const float g_fMatDamageOpacity = 0.75f; // Token: 0x04000ED6 RID: 3798 [FieldOffset(Offset = "0x154")] [Token(Token = "0x4000ED6")] private float g_fMatDamageVal; // Token: 0x04000ED7 RID: 3799 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000ED7")] public float Life = 18f; // Token: 0x04000ED8 RID: 3800 [FieldOffset(Offset = "0x15C")] [Token(Token = "0x4000ED8")] private float g_fLifeVal; // Token: 0x04000ED9 RID: 3801 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000ED9")] public bool DamageCameraShake = true; // Token: 0x04000EDA RID: 3802 [FieldOffset(Offset = "0x164")] [Token(Token = "0x4000EDA")] public float DamageAttackRadius = 0.9f; // Token: 0x04000EDB RID: 3803 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000EDB")] public Transform DamageAttackPos; // Token: 0x04000EDC RID: 3804 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000EDC")] private AttackData g_ADDamage; // Token: 0x04000EDD RID: 3805 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000EDD")] private bool g_bMove; // Token: 0x04000EDE RID: 3806 [FieldOffset(Offset = "0x179")] [Token(Token = "0x4000EDE")] private bool g_bMoveCollision; // Token: 0x04000EDF RID: 3807 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x4000EDF")] private float g_fSpeed = 18f; // Token: 0x04000EE0 RID: 3808 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000EE0")] private Vector3 g_v3Direction; // Token: 0x04000EE1 RID: 3809 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x4000EE1")] private Vector3 g_v3PrePos; // Token: 0x04000EE2 RID: 3810 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000EE2")] private float g_bDamageColliderTime; // Token: 0x04000EE3 RID: 3811 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000EE3")] private EffectPool g_EffAttackCollision; // Token: 0x04000EE4 RID: 3812 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000EE4")] private SoundEffectPool g_SEPDamage; // Token: 0x04000EE5 RID: 3813 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000EE5")] private bool g_bAttackDamage; // Token: 0x04000EE6 RID: 3814 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4000EE6")] private float g_fPlayerDodgeInvalid; }