using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BE RID: 190 [Token(Token = "0x20000BE")] public class BossLevel05_CrystalTrackBullet : AttackableObject { // Token: 0x060009A3 RID: 2467 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A3")] [Address(RVA = "0x144C5E0", Offset = "0x144B3E0", VA = "0x18144C5E0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A4 RID: 2468 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A4")] [Address(RVA = "0x144BD30", Offset = "0x144AB30", VA = "0x18144BD30", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A5 RID: 2469 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A5")] [Address(RVA = "0x144BF50", Offset = "0x144AD50", VA = "0x18144BF50", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A6 RID: 2470 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A6")] [Address(RVA = "0x144C170", Offset = "0x144AF70", VA = "0x18144C170")] public void Set(EffectPool EffCollision) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A7 RID: 2471 RVA: 0x00016E00 File Offset: 0x00015000 [Token(Token = "0x60009A7")] [Address(RVA = "0x144D2A0", Offset = "0x144C0A0", VA = "0x18144D2A0")] public BossLevel05_CrystalTrackBullet() { } // Token: 0x04000EE7 RID: 3815 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000EE7")] public int DestoryMP = (int)((ulong)24L); // Token: 0x04000EE8 RID: 3816 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000EE8")] public int ExplosionMP = (int)((ulong)3L); // Token: 0x04000EE9 RID: 3817 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000EE9")] public MeshRenderer MR_Crystal; // Token: 0x04000EEA RID: 3818 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000EEA")] private Transform g_TRCrystal; // Token: 0x04000EEB RID: 3819 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000EEB")] private AttackData g_AData; // Token: 0x04000EEC RID: 3820 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000EEC")] private ParticleSystem g_PS; // Token: 0x04000EED RID: 3821 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000EED")] private Vector3 g_PrePosition; // Token: 0x04000EEE RID: 3822 [Token(Token = "0x4000EEE")] private const float g_fStartMoveSpeed = 18f; // Token: 0x04000EEF RID: 3823 [Token(Token = "0x4000EEF")] private const float g_fEndMoveSpeed = 12f; // Token: 0x04000EF0 RID: 3824 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4000EF0")] private float g_fMoveSpeed; // Token: 0x04000EF1 RID: 3825 [Token(Token = "0x4000EF1")] private const float g_fStartRotSpeed = 1.5f; // Token: 0x04000EF2 RID: 3826 [Token(Token = "0x4000EF2")] private const float g_fEndRotSpeed = 6f; // Token: 0x04000EF3 RID: 3827 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000EF3")] private float g_fRotSpeed; // Token: 0x04000EF4 RID: 3828 [Token(Token = "0x4000EF4")] private const float g_fTrackTime = 1.05f; // Token: 0x04000EF5 RID: 3829 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4000EF5")] private float g_fTrackTimeVal; // Token: 0x04000EF6 RID: 3830 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000EF6")] private Transform g_Rot; // Token: 0x04000EF7 RID: 3831 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000EF7")] private Transform g_Target; // Token: 0x04000EF8 RID: 3832 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000EF8")] private EffectPool g_EffCollision; // Token: 0x04000EF9 RID: 3833 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000EF9")] private SphereCollider g_SC; // Token: 0x04000EFA RID: 3834 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000EFA")] private bool g_bCollisionEnable; // Token: 0x04000EFB RID: 3835 [FieldOffset(Offset = "0xC9")] [Token(Token = "0x4000EFB")] private bool g_bPlayerDodge; // Token: 0x04000EFC RID: 3836 [FieldOffset(Offset = "0xCA")] [Token(Token = "0x4000EFC")] private bool g_bCollision; }