using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BF RID: 191 [Token(Token = "0x20000BF")] public class BossLevel06EffectPlay : MonoBehaviour { // Token: 0x060009A8 RID: 2472 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A8")] [Address(RVA = "0x1455D20", Offset = "0x1454B20", VA = "0x181455D20")] public void InitData(AI_BossLevel06 AI, MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A9 RID: 2473 RVA: 0x00016E28 File Offset: 0x00015028 [Token(Token = "0x60009A9")] [Address(RVA = "0x145CFC0", Offset = "0x145BDC0", VA = "0x18145CFC0")] private void Start() { Transform playerTransform = Game.GetPlayerTransform(); this.g_PlayerTransform = playerTransform; WizardGirlManage playerManager = Game.GetPlayerManager(); this.g_WGM = playerManager; PlayerCamera cameraController = Game.GetCameraController(); this.g_Camera = cameraController; this.g_Magic = (PlayerEffectPlay.Magic)((ulong)0L); } // Token: 0x060009AA RID: 2474 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009AA")] [Address(RVA = "0x1463210", Offset = "0x1462010", VA = "0x181463210")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009AB RID: 2475 RVA: 0x00016E70 File Offset: 0x00015070 [Token(Token = "0x60009AB")] [Address(RVA = "0x145D860", Offset = "0x145C660", VA = "0x18145D860")] public void StoryStopSceneLightBeam() { this.g_SEWake.PlayRandom(1f, 1f); this.PS_LightBeam.Stop(true); } // Token: 0x060009AC RID: 2476 RVA: 0x00016EA4 File Offset: 0x000150A4 [Token(Token = "0x60009AC")] [Address(RVA = "0x145D2C0", Offset = "0x145C0C0", VA = "0x18145D2C0")] public void StoryCharge() { this.PS_DebutCharge.Play(true); this.g_SEChargeShake.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SECharge; this.g_bSECharge = true; soundEffect.PlayRandom(1f, 1f); SoundEffect soundEffect2 = this.g_SECharge; int num = 0; this.g_fSEChargeVolume = (float)num; int num2 = 0; int num3 = 0; soundEffect2.Set((float)num3, (float)num2); this.g_bSceneThrone = true; } // Token: 0x060009AD RID: 2477 RVA: 0x00016F1C File Offset: 0x0001511C [Token(Token = "0x60009AD")] [Address(RVA = "0x145D830", Offset = "0x145C630", VA = "0x18145D830")] public void StoryStopCharge() { this.g_bSECharge = false; this.PS_DebutCharge.Stop(true); } // Token: 0x060009AE RID: 2478 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009AE")] [Address(RVA = "0x145D060", Offset = "0x145BE60", VA = "0x18145D060")] public void StoryChargeFinish() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009AF RID: 2479 RVA: 0x00016F44 File Offset: 0x00015144 [Token(Token = "0x60009AF")] [Address(RVA = "0x145D370", Offset = "0x145C170", VA = "0x18145D370")] public void StoryEndLight() { this.g_bEndLight = true; this.PS_Destroy.Play(true); this.g_SEDestoryReady.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SEDestoryReady; this.g_fSEDestoryReadyVolume = 0f; int num = 0; soundEffect.SetVolume((float)num); } // Token: 0x060009B0 RID: 2480 RVA: 0x00016F9C File Offset: 0x0001519C [Token(Token = "0x60009B0")] [Address(RVA = "0x145D970", Offset = "0x145C770", VA = "0x18145D970")] public void StroyEndLightStop() { this.g_bEndLight = false; this.PS_Destroy.Stop(true); } // Token: 0x060009B1 RID: 2481 RVA: 0x00016FC4 File Offset: 0x000151C4 [Token(Token = "0x60009B1")] [Address(RVA = "0x145D440", Offset = "0x145C240", VA = "0x18145D440")] public void StoryLWNCure() { this.PS_LWNCure.Play(true); this.g_SELWNCure.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SELWNCure; this.g_fSELWNCureVolume = 0f; int num = 0; soundEffect.SetVolume((float)num); this.g_bCure = true; } // Token: 0x060009B2 RID: 2482 RVA: 0x0001701C File Offset: 0x0001521C [Token(Token = "0x60009B2")] [Address(RVA = "0x145D400", Offset = "0x145C200", VA = "0x18145D400")] public void StoryLWNCureStop() { this.PS_LWNCure.Stop(true); this.g_bCure = false; } // Token: 0x060009B3 RID: 2483 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009B3")] [Address(RVA = "0x145D8B0", Offset = "0x145C6B0", VA = "0x18145D8B0")] public void StoryThroneUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009B4 RID: 2484 RVA: 0x00017044 File Offset: 0x00015244 [Token(Token = "0x60009B4")] [Address(RVA = "0x145D4C0", Offset = "0x145C2C0", VA = "0x18145D4C0")] public void StoryPSThrone03() { this.g_bThroneStartUp = true; this.PS_ThroneAppear03.Play(true); this.g_SEThroneAppear03Loop.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SEThroneAppear03Loop; this.g_fSEThroneVolume = 0f; int num = 0; soundEffect.SetVolume((float)num); } // Token: 0x060009B5 RID: 2485 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009B5")] [Address(RVA = "0x145D540", Offset = "0x145C340", VA = "0x18145D540")] public void StoryPSThrone04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009B6 RID: 2486 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009B6")] [Address(RVA = "0x145D650", Offset = "0x145C450", VA = "0x18145D650")] public void StoryPSThrone05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009B7 RID: 2487 RVA: 0x0001709C File Offset: 0x0001529C [Token(Token = "0x60009B7")] [Address(RVA = "0x145D3F0", Offset = "0x145C1F0", VA = "0x18145D3F0")] public void StoryEnd() { this.g_bThroneStartUp = false; } // Token: 0x060009B8 RID: 2488 RVA: 0x000170B0 File Offset: 0x000152B0 [Token(Token = "0x60009B8")] [Address(RVA = "0x1458F70", Offset = "0x1457D70", VA = "0x181458F70")] public void OpenBodyEffect() { this.PS_Body.Play(true); SoundEffect soundEffect = this.g_SEBody; this.g_bSEBody = true; soundEffect.PlayRandom(1f, 1f); SoundEffect soundEffect2 = this.g_SEBody; this.g_fSEBodyVolume = 0f; this.g_fSEBodyPitch = 1.8f; int num = 0; soundEffect2.Set((float)num, 1.8f); this.CreateGhostFire(); ParticleSystem ps_DebutCharge = this.PS_DebutCharge; this.g_bSECharge = false; ps_DebutCharge.Stop(true); this.g_SEChargeShake.Stop(); Act07Boss_Floating objFloat = this.ObjFloat; this.g_bSECharge = false; objFloat.ReleaseEvent(); GameObject gameObject = this.ObjFloat.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); } // Token: 0x060009B9 RID: 2489 RVA: 0x00017170 File Offset: 0x00015370 [Token(Token = "0x60009B9")] [Address(RVA = "0x1454BA0", Offset = "0x14539A0", VA = "0x181454BA0")] public void CloseBodyEffect() { ParticleSystem ps_Body = this.PS_Body; this.g_bDeath = true; ps_Body.Stop(true); this.PS_DashFloor.Stop(true); this.PS_Dash.Stop(true); this.PS_NormalFloor.Stop(true); this.PS_ArcaneChargeFloor.Stop(true); this.PS_IceChargeFloor.Stop(true); this.PS_FireChargeFloor.Stop(true); this.PS_LightningChargeFloor.Stop(true); this.PS_PlusCharge.Stop(true); this.PS_PlusFireHelp.Stop(true); this.PS_PlusBody.Stop(true); ParticleSystem particleSystem = this.g_PS_Floor; int num = 0; if (particleSystem != num) { this.g_PS_Floor.Stop(true); } ParticleSystem particleSystem2 = this.g_PS_ChargeHand; int num2 = 0; if (particleSystem2 != num2) { this.g_PS_ChargeHand.Stop(true); } ParticleSystem particleSystem3 = this.g_PS_ChargeBody; int num3 = 0; if (particleSystem3 != num3) { this.g_PS_ChargeBody.Stop(true); } EffectPool effectPool = this.g_EffGhostFire; this.g_bSEBody = false; this.g_bGhostFire = false; effectPool.StopAll(3f); } // Token: 0x060009BA RID: 2490 RVA: 0x00017298 File Offset: 0x00015498 [Token(Token = "0x60009BA")] [Address(RVA = "0x145B110", Offset = "0x1459F10", VA = "0x18145B110")] public void SetMoveValue(float fMove) { this.g_fMoveValue = fMove; } // Token: 0x060009BB RID: 2491 RVA: 0x000172AC File Offset: 0x000154AC [Token(Token = "0x60009BB")] [Address(RVA = "0x1454E50", Offset = "0x1453C50", VA = "0x181454E50")] public void ClosePSBody() { this.PS_Body.Stop(true); } // Token: 0x060009BC RID: 2492 RVA: 0x000172CC File Offset: 0x000154CC [Token(Token = "0x60009BC")] [Address(RVA = "0x145AFE0", Offset = "0x1459DE0", VA = "0x18145AFE0")] public void SetDash(bool bDash) { this.g_bDash = bDash; ParticleSystem ps_DashFloor = this.PS_DashFloor; if (!bDash) { ps_DashFloor.Stop(true); this.PS_Dash.Stop(true); this.g_SEDash.Play(1, 1f, 1f); this.g_SEDashLoop.Stop(); return; } ps_DashFloor.Play(true); this.PS_Dash.Play(true); SoundEffect soundEffect = this.g_SEDash; int num = 0; soundEffect.Play(num, 1f, 1f); this.g_SEDashLoop.PlayRandom(1f, 1f); } // Token: 0x060009BD RID: 2493 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009BD")] [Address(RVA = "0x145AE30", Offset = "0x1459C30", VA = "0x18145AE30")] public void SetDashDirection(Vector3 v3Direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009BE RID: 2494 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009BE")] [Address(RVA = "0x14551A0", Offset = "0x1453FA0", VA = "0x1814551A0")] private void CreateGhostFire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009BF RID: 2495 RVA: 0x00017368 File Offset: 0x00015568 [Token(Token = "0x60009BF")] [Address(RVA = "0x145B120", Offset = "0x1459F20", VA = "0x18145B120")] public void SetPlusStory(int i) { this.g_iPlusStory = i; } // Token: 0x060009C0 RID: 2496 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009C0")] [Address(RVA = "0x145F590", Offset = "0x145E390", VA = "0x18145F590")] private void UpdateGhostFire(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009C1 RID: 2497 RVA: 0x0001737C File Offset: 0x0001557C [Token(Token = "0x60009C1")] [Address(RVA = "0x145AC80", Offset = "0x1459A80", VA = "0x18145AC80")] public void PlayPSGhostFireHelp() { this.PS_PlusFireHelp.Play(true); this.g_SEPlusFireHelp.PlayRandom(1f, 1f); } // Token: 0x060009C2 RID: 2498 RVA: 0x000173B0 File Offset: 0x000155B0 [Token(Token = "0x60009C2")] [Address(RVA = "0x1452F70", Offset = "0x1451D70", VA = "0x181452F70")] public void AniPlayPSPlusFireCombine() { this.PS_PS_PlusFireCombine.Play(true); this.g_SEPlusFireCombine.PlayRandom(1f, 1f); } // Token: 0x060009C3 RID: 2499 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009C3")] [Address(RVA = "0x145ACD0", Offset = "0x1459AD0", VA = "0x18145ACD0")] public void PlayPSPlusCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009C4 RID: 2500 RVA: 0x000173E4 File Offset: 0x000155E4 [Token(Token = "0x60009C4")] [Address(RVA = "0x1455C70", Offset = "0x1454A70", VA = "0x181455C70")] public void FinishPSPlusCharge() { this.PS_PlusCharge.Stop(true); this.g_SEChargeShake.Stop(); PlayerCamera playerCamera = this.g_Camera; this.g_bSECharge = false; playerCamera.SetShakeLoopStop(); Game.DisableVibration(); } // Token: 0x060009C5 RID: 2501 RVA: 0x0001742C File Offset: 0x0001562C [Token(Token = "0x60009C5")] [Address(RVA = "0x1454E20", Offset = "0x1453C20", VA = "0x181454E20")] public void CloseGhostFire() { this.g_EffGhostFire.StopAll(3f); } // Token: 0x060009C6 RID: 2502 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009C6")] [Address(RVA = "0x145CA50", Offset = "0x145B850", VA = "0x18145CA50")] public void SkipPlusStory() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009C7 RID: 2503 RVA: 0x00017450 File Offset: 0x00015650 [Token(Token = "0x60009C7")] [Address(RVA = "0x1454E80", Offset = "0x1453C80", VA = "0x181454E80")] public void ClosePSPlusBody() { this.PS_PlusBody.Stop(true); } // Token: 0x060009C8 RID: 2504 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009C8")] [Address(RVA = "0x1455A60", Offset = "0x1454860", VA = "0x181455A60")] public void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009C9 RID: 2505 RVA: 0x00017470 File Offset: 0x00015670 [Token(Token = "0x60009C9")] [Address(RVA = "0x1455800", Offset = "0x1454600", VA = "0x181455800")] public void DamageFly() { ParticleSystem particleSystem = this.g_PS_Floor; int num = 0; if (particleSystem != num) { this.g_PS_Floor.Stop(true); ParticleSystem ps_NormalFloor = this.PS_NormalFloor; this.g_PS_Floor = ps_NormalFloor; } ParticleSystem particleSystem2 = this.g_PS_ChargeHand; int num2 = 0; if (particleSystem2 != num2) { this.g_PS_ChargeHand.Stop(true); } ParticleSystem particleSystem3 = this.g_PS_ChargeBody; int num3 = 0; if (particleSystem3 != num3) { this.g_PS_ChargeBody.Stop(true); } ParticleSystem ps_DashFloor = this.PS_DashFloor; this.g_bDash = false; ps_DashFloor.Stop(true); this.PS_Dash.Stop(true); this.g_SEDashLoop.Stop(); this.g_SEChargeShake.Stop(); EffectPool effectPool = this.g_EffLightningChargeAimFloor; this.g_bSECharge = false; this.g_bLightningChargeAimFloor = false; effectPool.StopAll(3f); this.g_EffLightningChargeAimFloorC.Stop(3f); this.g_bIceBullet = false; Game.DisableVibration(); this.PS_PlusCharge.Stop(); this.PS_PlusFireHelp.Stop(); } // Token: 0x060009CA RID: 2506 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009CA")] [Address(RVA = "0x1453030", Offset = "0x1451E30", VA = "0x181453030")] public void AniSwitchMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009CB RID: 2507 RVA: 0x00017584 File Offset: 0x00015784 [Token(Token = "0x60009CB")] [Address(RVA = "0x1455D10", Offset = "0x1454B10", VA = "0x181455D10")] public PlayerEffectPlay.Magic GetMagicType() { return this.g_Magic; } // Token: 0x060009CC RID: 2508 RVA: 0x00017598 File Offset: 0x00015798 [Token(Token = "0x60009CC")] [Address(RVA = "0x145B100", Offset = "0x1459F00", VA = "0x18145B100")] public void SetMagicType(PlayerEffectPlay.Magic Type) { this.g_Magic = Type; } // Token: 0x060009CD RID: 2509 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009CD")] [Address(RVA = "0x1453ED0", Offset = "0x1452CD0", VA = "0x181453ED0")] public void ChargeFinishTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009CE RID: 2510 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009CE")] [Address(RVA = "0x1459E50", Offset = "0x1458C50", VA = "0x181459E50")] public void PlayEffCounterMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009CF RID: 2511 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009CF")] [Address(RVA = "0x145E010", Offset = "0x145CE10", VA = "0x18145E010")] private void UpdateCounterMagic(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D0 RID: 2512 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D0")] [Address(RVA = "0x1454930", Offset = "0x1453730", VA = "0x181454930")] public void Charge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D1 RID: 2513 RVA: 0x000175AC File Offset: 0x000157AC [Token(Token = "0x60009D1")] [Address(RVA = "0x1453960", Offset = "0x1452760", VA = "0x181453960")] public void ChargeEnd() { ParticleSystem particleSystem = this.g_PS_ChargeHand; int num = 0; if (particleSystem != num) { this.g_PS_ChargeHand.Stop(true); } ParticleSystem particleSystem2 = this.g_PS_ChargeBody; int num2 = 0; if (particleSystem2 != num2) { this.g_PS_ChargeBody.Stop(true); } this.g_SEChargeShake.Stop(); Game.DisableVibration(); this.g_bSECharge = false; } // Token: 0x060009D2 RID: 2514 RVA: 0x00017618 File Offset: 0x00015818 [Token(Token = "0x60009D2")] [Address(RVA = "0x1454790", Offset = "0x1453590", VA = "0x181454790")] public void ChargeShotEnd() { ParticleSystem particleSystem = this.g_PS_ChargeHand; int num = 0; if (particleSystem != num) { this.g_PS_ChargeHand.Stop(true); } ParticleSystem particleSystem2 = this.g_PS_ChargeBody; int num2 = 0; if (particleSystem2 != num2) { this.g_PS_ChargeBody.Stop(true); } this.g_SEChargeShake.Stop(); ParticleSystem particleSystem3 = this.g_PS_Floor; this.g_bSECharge = false; int num3 = 0; if (particleSystem3 != num3) { this.g_PS_Floor.Stop(true); ParticleSystem ps_NormalFloor = this.PS_NormalFloor; this.g_PS_Floor = ps_NormalFloor; } Game.DisableVibration(); } // Token: 0x060009D3 RID: 2515 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D3")] [Address(RVA = "0x14540B0", Offset = "0x1452EB0", VA = "0x1814540B0")] public void ChargeFinish() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D4 RID: 2516 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D4")] [Address(RVA = "0x1453A90", Offset = "0x1452890", VA = "0x181453A90")] private void ChargeFinishAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D5 RID: 2517 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D5")] [Address(RVA = "0x1459BC0", Offset = "0x14589C0", VA = "0x181459BC0")] private void PlayArcaneFloorBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D6 RID: 2518 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D6")] [Address(RVA = "0x145A480", Offset = "0x1459280", VA = "0x18145A480")] private void PlayIceCounterBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D7 RID: 2519 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D7")] [Address(RVA = "0x1460B90", Offset = "0x145F990", VA = "0x181460B90")] private void UpdateIceCounterBullet(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D8 RID: 2520 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D8")] [Address(RVA = "0x1452690", Offset = "0x1451490", VA = "0x181452690")] public void AniPlayIceChargeShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D9 RID: 2521 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D9")] [Address(RVA = "0x1460730", Offset = "0x145F530", VA = "0x181460730")] private void UpdateIceChargeShot(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DA RID: 2522 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009DA")] [Address(RVA = "0x145A050", Offset = "0x1458E50", VA = "0x18145A050")] private void PlayFireSplashBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DB RID: 2523 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009DB")] [Address(RVA = "0x145A9F0", Offset = "0x14597F0", VA = "0x18145A9F0")] private void PlayLightningBall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DC RID: 2524 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009DC")] [Address(RVA = "0x14529F0", Offset = "0x14517F0", VA = "0x1814529F0")] public void AniPlayLightningChargeShot01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DD RID: 2525 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009DD")] [Address(RVA = "0x1452C30", Offset = "0x1451A30", VA = "0x181452C30")] public void AniPlayLightningChargeShot02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DE RID: 2526 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009DE")] [Address(RVA = "0x1459240", Offset = "0x1458040", VA = "0x181459240")] public void OpenLightningCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DF RID: 2527 RVA: 0x000176B8 File Offset: 0x000158B8 [Token(Token = "0x60009DF")] [Address(RVA = "0x1455C10", Offset = "0x1454A10", VA = "0x181455C10")] public void EndLightningCharge() { this.g_bLightningChargeAimFloor = false; this.g_EffLightningChargeAimFloor.StopAll(3f); this.g_EffLightningChargeAimFloorC.Stop(3f); } // Token: 0x060009E0 RID: 2528 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E0")] [Address(RVA = "0x1461FE0", Offset = "0x1460DE0", VA = "0x181461FE0")] private void UpdateLightningChargeAimFloor(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E1 RID: 2529 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E1")] [Address(RVA = "0x1462820", Offset = "0x1461620", VA = "0x181462820")] private void UpdateLightningChargeHit(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E2 RID: 2530 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E2")] [Address(RVA = "0x1454EB0", Offset = "0x1453CB0", VA = "0x181454EB0")] private void CreateChargeLightningBall(Vector3 Pos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E3 RID: 2531 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E3")] [Address(RVA = "0x1451AB0", Offset = "0x14508B0", VA = "0x181451AB0")] public void AniAttackMove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E4 RID: 2532 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E4")] [Address(RVA = "0x144FD30", Offset = "0x144EB30", VA = "0x18144FD30")] public void AniAttack0101Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E5 RID: 2533 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E5")] [Address(RVA = "0x14500B0", Offset = "0x144EEB0", VA = "0x1814500B0")] public void AniAttack0102Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E6 RID: 2534 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E6")] [Address(RVA = "0x1450430", Offset = "0x144F230", VA = "0x181450430")] public void AniAttack0103Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E7 RID: 2535 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E7")] [Address(RVA = "0x1450810", Offset = "0x144F610", VA = "0x181450810")] public void AniAttack0104Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E8 RID: 2536 RVA: 0x000176F4 File Offset: 0x000158F4 [Token(Token = "0x60009E8")] [Address(RVA = "0x1451D50", Offset = "0x1450B50", VA = "0x181451D50")] public void AniAttck0701Shot() { if (this.g_Magic == PlayerEffectPlay.Magic.Ice) { Transform pos_HandL = this.Pos_HandL; this.StartIceBulletShot(pos_HandL); return; } } // Token: 0x060009E9 RID: 2537 RVA: 0x0001771C File Offset: 0x0001591C [Token(Token = "0x60009E9")] [Address(RVA = "0x1451D70", Offset = "0x1450B70", VA = "0x181451D70")] public void AniAttck0702Shot() { if (this.g_Magic == PlayerEffectPlay.Magic.Ice) { Transform pos_HandR = this.Pos_HandR; this.StartIceBulletShot(pos_HandR); return; } } // Token: 0x060009EA RID: 2538 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009EA")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void AniAttck0703Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009EB RID: 2539 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009EB")] [Address(RVA = "0x1451D90", Offset = "0x1450B90", VA = "0x181451D90")] public void AniAttck0704Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009EC RID: 2540 RVA: 0x00017744 File Offset: 0x00015944 [Token(Token = "0x60009EC")] [Address(RVA = "0x1451440", Offset = "0x1450240", VA = "0x181451440")] public void AniAttack07EndShot() { if (this.g_Magic == PlayerEffectPlay.Magic.Ice) { this.g_bIceBullet = false; } } // Token: 0x060009ED RID: 2541 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009ED")] [Address(RVA = "0x1451460", Offset = "0x1450260", VA = "0x181451460")] public void AniAttack0801() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009EE RID: 2542 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009EE")] [Address(RVA = "0x1451ED0", Offset = "0x1450CD0", VA = "0x181451ED0")] public void AniOpenAttack0801Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009EF RID: 2543 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009EF")] [Address(RVA = "0x14515B0", Offset = "0x14503B0", VA = "0x1814515B0")] public void AniAttack0802() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F0 RID: 2544 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F0")] [Address(RVA = "0x1452130", Offset = "0x1450F30", VA = "0x181452130")] public void AniOpenAttack0802Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F1 RID: 2545 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F1")] [Address(RVA = "0x1451700", Offset = "0x1450500", VA = "0x181451700")] public void AniAttack0803() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F2 RID: 2546 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F2")] [Address(RVA = "0x14523A0", Offset = "0x14511A0", VA = "0x1814523A0")] public void AniOpenAttack0803Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F3 RID: 2547 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F3")] [Address(RVA = "0x1459090", Offset = "0x1457E90", VA = "0x181459090")] private void OpenFireAttack(Vector3 Pos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F4 RID: 2548 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F4")] [Address(RVA = "0x145E7C0", Offset = "0x145D5C0", VA = "0x18145E7C0")] private void UpdateFireAttack(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F5 RID: 2549 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F5")] [Address(RVA = "0x1459140", Offset = "0x1457F40", VA = "0x181459140")] private void OpenFireExplosion() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F6 RID: 2550 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F6")] [Address(RVA = "0x145EC90", Offset = "0x145DA90", VA = "0x18145EC90")] private void UpdateFireExplosion(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F7 RID: 2551 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F7")] [Address(RVA = "0x145CD70", Offset = "0x145BB70", VA = "0x18145CD70")] private void StartIceBulletShot(Transform Pos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009F8 RID: 2552 RVA: 0x00017764 File Offset: 0x00015964 [Token(Token = "0x60009F8")] [Address(RVA = "0x1455C00", Offset = "0x1454A00", VA = "0x181455C00")] private void EndIceBulletShot() { this.g_bIceBullet = false; } // Token: 0x060009F9 RID: 2553 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009F9")] [Address(RVA = "0x1460270", Offset = "0x145F070", VA = "0x181460270")] private void UpdateIceBullet(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009FA RID: 2554 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009FA")] [Address(RVA = "0x1453650", Offset = "0x1452450", VA = "0x181453650")] private bool AttackHit(Vector3 Pos_Attack, float fRadius, AttackData AD, EffectPool Eff) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009FB RID: 2555 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009FB")] [Address(RVA = "0x144FAD0", Offset = "0x144E8D0", VA = "0x18144FAD0")] public void AniArcaneAttackBReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009FC RID: 2556 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009FC")] [Address(RVA = "0x145D9A0", Offset = "0x145C7A0", VA = "0x18145D9A0")] private void UpdateArcaneAttackB(float fDaltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009FD RID: 2557 RVA: 0x00017778 File Offset: 0x00015978 [Token(Token = "0x60009FD")] [Address(RVA = "0x1459200", Offset = "0x1458000", VA = "0x181459200")] private void OpenLightningAttack(Transform Pos, float Radius) { this.g_fLightningAttackRadius = Radius; this.g_bLightningAttack = true; this.g_fLightningAttackTimeVal = 0.6f; this.g_PosLightningAttack = Pos; this.g_bLightningAttackShot = true; } // Token: 0x060009FE RID: 2558 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009FE")] [Address(RVA = "0x14619A0", Offset = "0x14607A0", VA = "0x1814619A0")] private void UpdateLightningAttack(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009FF RID: 2559 RVA: 0x000177AC File Offset: 0x000159AC [Token(Token = "0x60009FF")] [Address(RVA = "0x14591E0", Offset = "0x1457FE0", VA = "0x1814591E0")] private void OpenLightningAttackB() { this.g_bLightningAttackB = true; this.g_fLightningAttackBTimeVal = 0.6f; } // Token: 0x06000A00 RID: 2560 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A00")] [Address(RVA = "0x1461680", Offset = "0x1460480", VA = "0x181461680")] private void UpdateLightningAttackB(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A01 RID: 2561 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A01")] [Address(RVA = "0x1451850", Offset = "0x1450650", VA = "0x181451850")] public void AniAttackDashLShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A02 RID: 2562 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A02")] [Address(RVA = "0x1451980", Offset = "0x1450780", VA = "0x181451980")] public void AniAttackDashRShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A03 RID: 2563 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A03")] [Address(RVA = "0x14599B0", Offset = "0x14587B0", VA = "0x1814599B0")] private void PlayArcaneBullet(Vector3 ShotPos, Vector3 Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A04 RID: 2564 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A04")] [Address(RVA = "0x1450D80", Offset = "0x144FB80", VA = "0x181450D80")] public void AniAttack02Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A05 RID: 2565 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A05")] [Address(RVA = "0x1450FF0", Offset = "0x144FDF0", VA = "0x181450FF0")] public void AniAttack02Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A06 RID: 2566 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A06")] [Address(RVA = "0x1451B90", Offset = "0x1450990", VA = "0x181451B90")] public void AniAttackReady01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A07 RID: 2567 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A07")] [Address(RVA = "0x1451C90", Offset = "0x1450A90", VA = "0x181451C90")] public void AniAttackReady02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A08 RID: 2568 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A08")] [Address(RVA = "0x1452FF0", Offset = "0x1451DF0", VA = "0x181452FF0")] public void AniSetShotTarget() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A09 RID: 2569 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A09")] [Address(RVA = "0x14511F0", Offset = "0x144FFF0", VA = "0x1814511F0")] public void AniAttack03Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A0A RID: 2570 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A0A")] [Address(RVA = "0x145B750", Offset = "0x145A550", VA = "0x18145B750")] private void ShotArcaneCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A0B RID: 2571 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A0B")] [Address(RVA = "0x145BB20", Offset = "0x145A920", VA = "0x18145BB20")] private void ShotFireShotgun(Vector3 Pos_Shot, Vector3 Pos_Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A0C RID: 2572 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A0C")] [Address(RVA = "0x145C040", Offset = "0x145AE40", VA = "0x18145C040")] private void ShotLightning() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A0D RID: 2573 RVA: 0x000177CC File Offset: 0x000159CC [Token(Token = "0x6000A0D")] [Address(RVA = "0x1452FC0", Offset = "0x1451DC0", VA = "0x181452FC0")] public void AniPlaySEChargeSmall() { this.g_SEChargeSmall.PlayRandom(1f, 1f); } // Token: 0x06000A0E RID: 2574 RVA: 0x000177F4 File Offset: 0x000159F4 [Token(Token = "0x6000A0E")] [Address(RVA = "0x145B130", Offset = "0x1459F30", VA = "0x18145B130")] public void SetTimeScale(float fTimeScale) { float num = this.g_MatCloudDown.GetFloat("Vector1_9058DE8C"); this.g_MatCloudDown.SetFloat("Vector1_9058DE8C", num); float @float = this.g_MatCloudUp.GetFloat("Vector1_9058DE8C"); Material material = this.g_MatCloudUp; num = @float; material.SetFloat("Vector1_9058DE8C", num); Common.SetEffectTimeScale(this.PS_LightBeam, fTimeScale); Common.SetEffectTimeScale(this.PS_DebutExplosion, fTimeScale); Common.SetEffectTimeScale(this.PS_Wind, fTimeScale); Common.SetEffectTimeScale(this.PS_ThroneAppear01, fTimeScale); Common.SetEffectTimeScale(this.PS_ThroneAppear02, fTimeScale); Common.SetEffectTimeScale(this.PS_ThroneAppear03, fTimeScale); Common.SetEffectTimeScale(this.PS_ThroneAppear04, fTimeScale); Common.SetEffectTimeScale(this.PS_ThroneAppear05, fTimeScale); Common.SetEffectTimeScale(this.PS_Destroy, fTimeScale); Common.SetEffectTimeScale(this.PS_LWNCure, fTimeScale); Common.SetEffectTimeScale(this.PS_DebutCharge, fTimeScale); Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_Dash, fTimeScale); Common.SetEffectTimeScale(this.PS_DashFloor, fTimeScale); Common.SetEffectTimeScale(this.PS_NormalFloor, fTimeScale); Common.SetEffectTimeScale(this.PS_ArcaneChargeFloor, fTimeScale); Common.SetEffectTimeScale(this.PS_IceChargeFloor, fTimeScale); Common.SetEffectTimeScale(this.PS_FireChargeFloor, fTimeScale); Common.SetEffectTimeScale(this.PS_LightningChargeFloor, fTimeScale); Common.SetEffectTimeScale(this.PS_ArcaneSwitch, fTimeScale); Common.SetEffectTimeScale(this.PS_IceSwitch, fTimeScale); Common.SetEffectTimeScale(this.PS_FireSwitch, fTimeScale); Common.SetEffectTimeScale(this.PS_LightningSwitch, fTimeScale); Common.SetEffectTimeScale(this.PS_ArcaneChargeHand, fTimeScale); Common.SetEffectTimeScale(this.PS_IceChargeHand, fTimeScale); Common.SetEffectTimeScale(this.PS_FireChargeHand, fTimeScale); Common.SetEffectTimeScale(this.PS_LightningChargeHand, fTimeScale); Common.SetEffectTimeScale(this.PS_ArcaneChargeBody, fTimeScale); Common.SetEffectTimeScale(this.PS_IceChargeBody, fTimeScale); Common.SetEffectTimeScale(this.PS_FireChargeBody, fTimeScale); Common.SetEffectTimeScale(this.PS_LightningChargeBody, fTimeScale); Common.SetEffectTimeScale(this.PS_ArcaneChargeFinish, fTimeScale); Common.SetEffectTimeScale(this.PS_IceChargeFinish, fTimeScale); Common.SetEffectTimeScale(this.PS_FireChargeFinish, fTimeScale); Common.SetEffectTimeScale(this.PS_LightningChargeFinish, fTimeScale); Common.SetEffectTimeScale(this.PS_PlusCharge, fTimeScale); Common.SetEffectTimeScale(this.PS_PlusBody, fTimeScale); Common.SetEffectTimeScale(this.PS_PlusFireHelp, fTimeScale); Common.SetEffectTimeScale(this.PS_PS_PlusFireCombine, fTimeScale); this.g_EffArcaneFloorBullet.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffArcaneFloorBullet.GetAllGameObjects(); if (allGameObjects != 0) { int num2 = 0; int length = allGameObjects.Length; if (num2 < length) { allGameObjects[num2].GetComponent().SetTimeScale(fTimeScale); num2++; } } this.g_EffFireAttack0801.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffFireAttack0801.GetGameObject(); int num3 = 0; if (gameObject != num3) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffFireAttack0802.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffFireAttack0802.GetGameObject(); int num4 = 0; if (gameObject2 != num4) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffFireAttack0803.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffFireAttack0803.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000A0F RID: 2575 RVA: 0x00017B18 File Offset: 0x00015D18 [Token(Token = "0x6000A0F")] [Address(RVA = "0x14646F0", Offset = "0x14634F0", VA = "0x1814646F0")] public BossLevel06EffectPlay() { } // Token: 0x04000EFD RID: 3837 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000EFD")] private PlayerCamera g_Camera; // Token: 0x04000EFE RID: 3838 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000EFE")] private Transform g_PlayerTransform; // Token: 0x04000EFF RID: 3839 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000EFF")] private WizardGirlManage g_WGM; // Token: 0x04000F00 RID: 3840 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000F00")] private AI_BossLevel06 g_AI; // Token: 0x04000F01 RID: 3841 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000F01")] private MoveController g_Move; // Token: 0x04000F02 RID: 3842 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000F02")] public SkinnedMeshRenderer[] Mesh; // Token: 0x04000F03 RID: 3843 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000F03")] private Material[] g_MatChar; // Token: 0x04000F04 RID: 3844 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000F04")] private float g_fMatDamage; // Token: 0x04000F05 RID: 3845 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000F05")] private Color g_CCharGlow; // Token: 0x04000F06 RID: 3846 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000F06")] public Transform Pos_GhostFire; // Token: 0x04000F07 RID: 3847 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000F07")] public Transform Pos_HandL; // Token: 0x04000F08 RID: 3848 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000F08")] public Transform Pos_HandR; // Token: 0x04000F09 RID: 3849 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000F09")] public Transform Pos_Dash; // Token: 0x04000F0A RID: 3850 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000F0A")] public Transform Pos_DashFloor; // Token: 0x04000F0B RID: 3851 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000F0B")] public Transform Pos_FireBall; // Token: 0x04000F0C RID: 3852 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000F0C")] public Transform Pos_PlusGhost01; // Token: 0x04000F0D RID: 3853 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000F0D")] public Transform Pos_PlusGhost02; // Token: 0x04000F0E RID: 3854 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000F0E")] public Transform Pos_PlusGhost03; // Token: 0x04000F0F RID: 3855 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000F0F")] public Transform Pos_PlusGhost04; // Token: 0x04000F10 RID: 3856 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000F10")] public ParticleSystem PS_DebutCharge; // Token: 0x04000F11 RID: 3857 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000F11")] public ParticleSystem PS_Body; // Token: 0x04000F12 RID: 3858 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000F12")] public ParticleSystem PS_Dash; // Token: 0x04000F13 RID: 3859 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000F13")] public ParticleSystem PS_DashFloor; // Token: 0x04000F14 RID: 3860 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000F14")] public ParticleSystem PS_Destroy; // Token: 0x04000F15 RID: 3861 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000F15")] public ParticleSystem PS_LWNCure; // Token: 0x04000F16 RID: 3862 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000F16")] public ParticleSystem PS_NormalFloor; // Token: 0x04000F17 RID: 3863 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000F17")] public ParticleSystem PS_ArcaneChargeFloor; // Token: 0x04000F18 RID: 3864 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000F18")] public ParticleSystem PS_IceChargeFloor; // Token: 0x04000F19 RID: 3865 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000F19")] public ParticleSystem PS_FireChargeFloor; // Token: 0x04000F1A RID: 3866 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000F1A")] public ParticleSystem PS_LightningChargeFloor; // Token: 0x04000F1B RID: 3867 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000F1B")] public ParticleSystem PS_ArcaneSwitch; // Token: 0x04000F1C RID: 3868 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000F1C")] public ParticleSystem PS_IceSwitch; // Token: 0x04000F1D RID: 3869 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000F1D")] public ParticleSystem PS_FireSwitch; // Token: 0x04000F1E RID: 3870 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000F1E")] public ParticleSystem PS_LightningSwitch; // Token: 0x04000F1F RID: 3871 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000F1F")] public ParticleSystem PS_ArcaneChargeHand; // Token: 0x04000F20 RID: 3872 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000F20")] public ParticleSystem PS_IceChargeHand; // Token: 0x04000F21 RID: 3873 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000F21")] public ParticleSystem PS_FireChargeHand; // Token: 0x04000F22 RID: 3874 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000F22")] public ParticleSystem PS_LightningChargeHand; // Token: 0x04000F23 RID: 3875 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000F23")] public ParticleSystem PS_ArcaneChargeBody; // Token: 0x04000F24 RID: 3876 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000F24")] public ParticleSystem PS_IceChargeBody; // Token: 0x04000F25 RID: 3877 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000F25")] public ParticleSystem PS_FireChargeBody; // Token: 0x04000F26 RID: 3878 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000F26")] public ParticleSystem PS_LightningChargeBody; // Token: 0x04000F27 RID: 3879 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000F27")] public ParticleSystem PS_ArcaneChargeFinish; // Token: 0x04000F28 RID: 3880 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000F28")] public ParticleSystem PS_IceChargeFinish; // Token: 0x04000F29 RID: 3881 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000F29")] public ParticleSystem PS_FireChargeFinish; // Token: 0x04000F2A RID: 3882 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000F2A")] public ParticleSystem PS_LightningChargeFinish; // Token: 0x04000F2B RID: 3883 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000F2B")] public ParticleSystem PS_PlusCharge; // Token: 0x04000F2C RID: 3884 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000F2C")] public ParticleSystem PS_PlusFireHelp; // Token: 0x04000F2D RID: 3885 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000F2D")] public ParticleSystem PS_PlusBody; // Token: 0x04000F2E RID: 3886 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000F2E")] public ParticleSystem PS_PS_PlusFireCombine; // Token: 0x04000F2F RID: 3887 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000F2F")] private ParticleSystem g_PS_Floor; // Token: 0x04000F30 RID: 3888 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000F30")] private ParticleSystem g_PS_ChargeHand; // Token: 0x04000F31 RID: 3889 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000F31")] private ParticleSystem g_PS_ChargeBody; // Token: 0x04000F32 RID: 3890 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000F32")] public ParticleSystem PS_LightBeam; // Token: 0x04000F33 RID: 3891 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000F33")] public ParticleSystem PS_DebutExplosion; // Token: 0x04000F34 RID: 3892 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000F34")] public ParticleSystem PS_Wind; // Token: 0x04000F35 RID: 3893 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000F35")] public ParticleSystem PS_ThroneAppear01; // Token: 0x04000F36 RID: 3894 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000F36")] public ParticleSystem PS_ThroneAppear02; // Token: 0x04000F37 RID: 3895 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000F37")] public ParticleSystem PS_ThroneAppear03; // Token: 0x04000F38 RID: 3896 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000F38")] public ParticleSystem PS_ThroneAppear04; // Token: 0x04000F39 RID: 3897 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000F39")] public ParticleSystem PS_ThroneAppear05; // Token: 0x04000F3A RID: 3898 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000F3A")] public Act07Boss_Floating ObjFloat; // Token: 0x04000F3B RID: 3899 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000F3B")] public GameObject SceneObjStory01; // Token: 0x04000F3C RID: 3900 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000F3C")] public GameObject SceneObjStory02; // Token: 0x04000F3D RID: 3901 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000F3D")] private bool g_bSceneThrone; // Token: 0x04000F3E RID: 3902 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000F3E")] public Transform SceneThrone; // Token: 0x04000F3F RID: 3903 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000F3F")] public Transform SceneThroneMovePos; // Token: 0x04000F40 RID: 3904 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000F40")] public Transform SceneThrone02; // Token: 0x04000F41 RID: 3905 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000F41")] public Transform SceneThroneMovePos02; // Token: 0x04000F42 RID: 3906 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000F42")] public MeshRenderer MR_CloudUp; // Token: 0x04000F43 RID: 3907 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000F43")] public MeshRenderer MR_CloudDown; // Token: 0x04000F44 RID: 3908 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000F44")] private Material g_MatCloudUp; // Token: 0x04000F45 RID: 3909 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000F45")] private Material g_MatCloudDown; // Token: 0x04000F46 RID: 3910 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000F46")] public GameObject Eff_DebutExplosion; // Token: 0x04000F47 RID: 3911 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000F47")] public GameObject Eff_GhostFire; // Token: 0x04000F48 RID: 3912 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000F48")] public GameObject Eff_CounterMagic; // Token: 0x04000F49 RID: 3913 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000F49")] public GameObject Eff_CounterMagicHit; // Token: 0x04000F4A RID: 3914 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000F4A")] public GameObject Eff_CounterMagicHit02; // Token: 0x04000F4B RID: 3915 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000F4B")] public GameObject Eff_ArcaneReady01; // Token: 0x04000F4C RID: 3916 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000F4C")] public GameObject Eff_ArcaneShot; // Token: 0x04000F4D RID: 3917 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000F4D")] public GameObject Eff_ArcaneBullet; // Token: 0x04000F4E RID: 3918 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000F4E")] public GameObject Eff_ArcaneHit; // Token: 0x04000F4F RID: 3919 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000F4F")] public GameObject Eff_ArcaneAttackS; // Token: 0x04000F50 RID: 3920 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000F50")] public GameObject Eff_ArcaneAttackM; // Token: 0x04000F51 RID: 3921 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000F51")] public GameObject Eff_ArcaneAttackB; // Token: 0x04000F52 RID: 3922 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000F52")] public GameObject Eff_ArcaneAttackHit; // Token: 0x04000F53 RID: 3923 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000F53")] public GameObject Eff_ArcaneFloorBullet; // Token: 0x04000F54 RID: 3924 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000F54")] public GameObject Eff_ArcaneFloorBulletHit; // Token: 0x04000F55 RID: 3925 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000F55")] public GameObject Eff_ArcaneFloorBulletHitWall; // Token: 0x04000F56 RID: 3926 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000F56")] public GameObject Eff_ArcaneChargeShot; // Token: 0x04000F57 RID: 3927 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000F57")] public GameObject Eff_ArcaneChargeBullet; // Token: 0x04000F58 RID: 3928 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000F58")] public GameObject Eff_ArcaneChargeHit; // Token: 0x04000F59 RID: 3929 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000F59")] public GameObject Eff_ArcaneChargeHitWall; // Token: 0x04000F5A RID: 3930 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000F5A")] public GameObject Eff_IceShot; // Token: 0x04000F5B RID: 3931 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000F5B")] public GameObject Eff_IceBullet; // Token: 0x04000F5C RID: 3932 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000F5C")] public GameObject Eff_IceBulletHit; // Token: 0x04000F5D RID: 3933 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000F5D")] public GameObject Eff_IceCounterBullet01; // Token: 0x04000F5E RID: 3934 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000F5E")] public GameObject Eff_IceCounterBullet02; // Token: 0x04000F5F RID: 3935 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000F5F")] public GameObject Eff_IceCounterBulletShot; // Token: 0x04000F60 RID: 3936 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000F60")] public GameObject Eff_IceCounterBulletHit; // Token: 0x04000F61 RID: 3937 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000F61")] public GameObject Eff_IceChargeShot; // Token: 0x04000F62 RID: 3938 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000F62")] public GameObject Eff_IceChargeShotBullet; // Token: 0x04000F63 RID: 3939 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000F63")] public GameObject Eff_IceChargeShotHit; // Token: 0x04000F64 RID: 3940 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000F64")] public GameObject Eff_FireBulletReady01; // Token: 0x04000F65 RID: 3941 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000F65")] public GameObject Eff_FireBullet; // Token: 0x04000F66 RID: 3942 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000F66")] public GameObject Eff_FireShot; // Token: 0x04000F67 RID: 3943 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000F67")] public GameObject Eff_FireHit; // Token: 0x04000F68 RID: 3944 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000F68")] public GameObject Eff_FireAttack0801; // Token: 0x04000F69 RID: 3945 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4000F69")] public GameObject Eff_FireAttack0802; // Token: 0x04000F6A RID: 3946 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4000F6A")] public GameObject Eff_FireAttack0803; // Token: 0x04000F6B RID: 3947 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000F6B")] public GameObject Eff_FireAttack; // Token: 0x04000F6C RID: 3948 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000F6C")] public GameObject Eff_FireAttack0803Explosion; // Token: 0x04000F6D RID: 3949 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000F6D")] public Transform Root_FireAttack0801; // Token: 0x04000F6E RID: 3950 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000F6E")] public Transform Root_FireAttack0802; // Token: 0x04000F6F RID: 3951 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000F6F")] public Transform Root_FireAttack0803; // Token: 0x04000F70 RID: 3952 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000F70")] public GameObject Eff_SplashBullet; // Token: 0x04000F71 RID: 3953 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000F71")] public GameObject Eff_SplashBulletExplosion; // Token: 0x04000F72 RID: 3954 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000F72")] public GameObject Eff_SplashBulletHit; // Token: 0x04000F73 RID: 3955 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000F73")] public GameObject Eff_FireBallShot; // Token: 0x04000F74 RID: 3956 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000F74")] public GameObject Eff_FireBall; // Token: 0x04000F75 RID: 3957 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000F75")] public GameObject Eff_FireBallExplosion; // Token: 0x04000F76 RID: 3958 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000F76")] public GameObject Eff_FireBallHit; // Token: 0x04000F77 RID: 3959 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000F77")] [SerializeField] private string effLightningBullet01Path; // Token: 0x04000F78 RID: 3960 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000F78")] [SerializeField] private string effLightningBullet02Path; // Token: 0x04000F79 RID: 3961 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000F79")] [SerializeField] private string effLightningBullet03Path; // Token: 0x04000F7A RID: 3962 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000F7A")] public GameObject Eff_LightningReady01; // Token: 0x04000F7B RID: 3963 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000F7B")] public GameObject Eff_LightningReady02; // Token: 0x04000F7C RID: 3964 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000F7C")] public GameObject Eff_LightningShot; // Token: 0x04000F7D RID: 3965 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000F7D")] public GameObject Eff_LightningHit; // Token: 0x04000F7E RID: 3966 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000F7E")] public GameObject Eff_LightningAttackS; // Token: 0x04000F7F RID: 3967 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000F7F")] public GameObject Eff_LightningAttackM; // Token: 0x04000F80 RID: 3968 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000F80")] public GameObject Eff_LightningBall; // Token: 0x04000F81 RID: 3969 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000F81")] public GameObject Eff_LightningBallHit; // Token: 0x04000F82 RID: 3970 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000F82")] public GameObject Eff_LightningChargeShot; // Token: 0x04000F83 RID: 3971 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000F83")] public GameObject Eff_LightningChargeAimFloor; // Token: 0x04000F84 RID: 3972 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000F84")] public GameObject Eff_LightningChargeBullet; // Token: 0x04000F85 RID: 3973 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000F85")] private EffectPool g_EffDebutExplosion; // Token: 0x04000F86 RID: 3974 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000F86")] private EffectPool g_EffGhostFire; // Token: 0x04000F87 RID: 3975 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000F87")] private EffectPool g_EffCounterMagic; // Token: 0x04000F88 RID: 3976 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000F88")] private EffectPool g_EffCounterMagicHit; // Token: 0x04000F89 RID: 3977 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000F89")] private EffectPool g_EffCounterMagicHit02; // Token: 0x04000F8A RID: 3978 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000F8A")] private EffectPool g_EffArcaneReady01; // Token: 0x04000F8B RID: 3979 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000F8B")] private EffectPool g_EffArcaneShot; // Token: 0x04000F8C RID: 3980 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000F8C")] private EffectPool g_EffArcaneBullet; // Token: 0x04000F8D RID: 3981 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000F8D")] private EffectPool g_EffArcaneHit; // Token: 0x04000F8E RID: 3982 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000F8E")] private EffectPool g_EffArcaneAttackS; // Token: 0x04000F8F RID: 3983 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000F8F")] private EffectPool g_EffArcaneAttackM; // Token: 0x04000F90 RID: 3984 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4000F90")] private EffectPool g_EffArcaneAttackB; // Token: 0x04000F91 RID: 3985 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000F91")] private EffectPool g_EffArcaneAttackHit; // Token: 0x04000F92 RID: 3986 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x4000F92")] private EffectPool g_EffArcaneAttackBReady; // Token: 0x04000F93 RID: 3987 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000F93")] private EffectPool g_EffArcaneFloorBullet; // Token: 0x04000F94 RID: 3988 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000F94")] private EffectPool g_EffArcaneFloorBulletHit; // Token: 0x04000F95 RID: 3989 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x4000F95")] private EffectPool g_EffArcaneFloorBulletHitWall; // Token: 0x04000F96 RID: 3990 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000F96")] private EffectPool g_EffArcaneChargeShot; // Token: 0x04000F97 RID: 3991 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x4000F97")] private EffectPool g_EffArcaneChargeBullet; // Token: 0x04000F98 RID: 3992 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000F98")] private EffectPool g_EffArcaneChargeHit; // Token: 0x04000F99 RID: 3993 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000F99")] private EffectPool g_EffArcaneChargeHitWall; // Token: 0x04000F9A RID: 3994 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000F9A")] private EffectPool g_EffIceShot; // Token: 0x04000F9B RID: 3995 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000F9B")] private EffectPool g_EffIceBullet; // Token: 0x04000F9C RID: 3996 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000F9C")] private EffectPool g_EffIceBulletHit; // Token: 0x04000F9D RID: 3997 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000F9D")] private EffectPool g_EffIceCounterBullet01; // Token: 0x04000F9E RID: 3998 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4000F9E")] private EffectPool g_EffIceCounterBullet02; // Token: 0x04000F9F RID: 3999 [FieldOffset(Offset = "0x530")] [Token(Token = "0x4000F9F")] private EffectPool g_EffIceCounterBulletShot; // Token: 0x04000FA0 RID: 4000 [FieldOffset(Offset = "0x538")] [Token(Token = "0x4000FA0")] private EffectPool g_EffIceCounterBulletHit; // Token: 0x04000FA1 RID: 4001 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4000FA1")] private EffectPool g_EffIceChargeShot; // Token: 0x04000FA2 RID: 4002 [FieldOffset(Offset = "0x548")] [Token(Token = "0x4000FA2")] private EffectPool g_EffIceChargeShotBullet; // Token: 0x04000FA3 RID: 4003 [FieldOffset(Offset = "0x550")] [Token(Token = "0x4000FA3")] private EffectPool g_EffIceChargeShotHit; // Token: 0x04000FA4 RID: 4004 [FieldOffset(Offset = "0x558")] [Token(Token = "0x4000FA4")] private EffectPool g_EffFireBulletReady01; // Token: 0x04000FA5 RID: 4005 [FieldOffset(Offset = "0x560")] [Token(Token = "0x4000FA5")] private EffectPool g_EffFireBullet; // Token: 0x04000FA6 RID: 4006 [FieldOffset(Offset = "0x568")] [Token(Token = "0x4000FA6")] private EffectPool g_EffFireShot; // Token: 0x04000FA7 RID: 4007 [FieldOffset(Offset = "0x570")] [Token(Token = "0x4000FA7")] private EffectPool g_EffFireHit; // Token: 0x04000FA8 RID: 4008 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4000FA8")] private EffectPool g_EffFireAttack0801; // Token: 0x04000FA9 RID: 4009 [FieldOffset(Offset = "0x580")] [Token(Token = "0x4000FA9")] private EffectPool g_EffFireAttack0802; // Token: 0x04000FAA RID: 4010 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4000FAA")] private EffectPool g_EffFireAttack0803; // Token: 0x04000FAB RID: 4011 [FieldOffset(Offset = "0x590")] [Token(Token = "0x4000FAB")] private EffectPool g_EffFireAttack; // Token: 0x04000FAC RID: 4012 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4000FAC")] private EffectPool g_EffFireAttack0803Explosion; // Token: 0x04000FAD RID: 4013 [FieldOffset(Offset = "0x5A0")] [Token(Token = "0x4000FAD")] private EffectPool g_EffFireSplashBullet; // Token: 0x04000FAE RID: 4014 [FieldOffset(Offset = "0x5A8")] [Token(Token = "0x4000FAE")] private EffectPool g_EffFireSplashBulletExplosion; // Token: 0x04000FAF RID: 4015 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4000FAF")] private EffectPool g_EffFireSplashBulletHit; // Token: 0x04000FB0 RID: 4016 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x4000FB0")] private EffectPool g_EffFireBallShot; // Token: 0x04000FB1 RID: 4017 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4000FB1")] private EffectPool g_EffFireBall; // Token: 0x04000FB2 RID: 4018 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x4000FB2")] private EffectPool g_EffFireBallExplosion; // Token: 0x04000FB3 RID: 4019 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x4000FB3")] private EffectPool g_EffFireBallHit; // Token: 0x04000FB4 RID: 4020 [FieldOffset(Offset = "0x5D8")] [Token(Token = "0x4000FB4")] private EffectPool g_EffLightningReady01; // Token: 0x04000FB5 RID: 4021 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x4000FB5")] private EffectPool g_EffLightningReady02; // Token: 0x04000FB6 RID: 4022 [FieldOffset(Offset = "0x5E8")] [Token(Token = "0x4000FB6")] private EffectPool g_EffLightningHit; // Token: 0x04000FB7 RID: 4023 [FieldOffset(Offset = "0x5F0")] [Token(Token = "0x4000FB7")] private EffectPool g_EffLightningShot; // Token: 0x04000FB8 RID: 4024 [FieldOffset(Offset = "0x5F8")] [Token(Token = "0x4000FB8")] private LightningBullet g_EffLightningBullet01; // Token: 0x04000FB9 RID: 4025 [FieldOffset(Offset = "0x600")] [Token(Token = "0x4000FB9")] private LightningBullet g_EffLightningBullet02; // Token: 0x04000FBA RID: 4026 [FieldOffset(Offset = "0x608")] [Token(Token = "0x4000FBA")] private LightningBullet g_EffLightningBullet03; // Token: 0x04000FBB RID: 4027 [FieldOffset(Offset = "0x610")] [Token(Token = "0x4000FBB")] private EffectPool g_EffLightningAttackS; // Token: 0x04000FBC RID: 4028 [FieldOffset(Offset = "0x618")] [Token(Token = "0x4000FBC")] private EffectPool g_EffLightningAttackM; // Token: 0x04000FBD RID: 4029 [FieldOffset(Offset = "0x620")] [Token(Token = "0x4000FBD")] private EffectPool g_EffLightningAttackBReady; // Token: 0x04000FBE RID: 4030 [FieldOffset(Offset = "0x628")] [Token(Token = "0x4000FBE")] private EffectPool g_EffLightningBall; // Token: 0x04000FBF RID: 4031 [FieldOffset(Offset = "0x630")] [Token(Token = "0x4000FBF")] private EffectPool g_EffLightningBallHit; // Token: 0x04000FC0 RID: 4032 [FieldOffset(Offset = "0x638")] [Token(Token = "0x4000FC0")] private EffectPool g_EffLightningChargeShot; // Token: 0x04000FC1 RID: 4033 [FieldOffset(Offset = "0x640")] [Token(Token = "0x4000FC1")] private EffectPool g_EffLightningChargeAimFloor; // Token: 0x04000FC2 RID: 4034 [FieldOffset(Offset = "0x648")] [Token(Token = "0x4000FC2")] private EffectPool g_EffLightningChargeAimFloorC; // Token: 0x04000FC3 RID: 4035 [FieldOffset(Offset = "0x650")] [Token(Token = "0x4000FC3")] private EffectPool g_EffLightningChargeBullet; // Token: 0x04000FC4 RID: 4036 [FieldOffset(Offset = "0x658")] [Token(Token = "0x4000FC4")] public GameObject SE_Wake; // Token: 0x04000FC5 RID: 4037 [FieldOffset(Offset = "0x660")] [Token(Token = "0x4000FC5")] public GameObject SE_DestoryReady; // Token: 0x04000FC6 RID: 4038 [FieldOffset(Offset = "0x668")] [Token(Token = "0x4000FC6")] public GameObject SE_LWNCure; // Token: 0x04000FC7 RID: 4039 [FieldOffset(Offset = "0x670")] [Token(Token = "0x4000FC7")] public GameObject SE_Water; // Token: 0x04000FC8 RID: 4040 [FieldOffset(Offset = "0x678")] [Token(Token = "0x4000FC8")] public GameObject SE_ThroneAppear01; // Token: 0x04000FC9 RID: 4041 [FieldOffset(Offset = "0x680")] [Token(Token = "0x4000FC9")] public GameObject SE_ThroneAppear02; // Token: 0x04000FCA RID: 4042 [FieldOffset(Offset = "0x688")] [Token(Token = "0x4000FCA")] public GameObject SE_ThroneAppear03Loop; // Token: 0x04000FCB RID: 4043 [FieldOffset(Offset = "0x690")] [Token(Token = "0x4000FCB")] public GameObject SE_ThroneAppear04; // Token: 0x04000FCC RID: 4044 [FieldOffset(Offset = "0x698")] [Token(Token = "0x4000FCC")] public GameObject SE_ThroneAppear05; // Token: 0x04000FCD RID: 4045 [FieldOffset(Offset = "0x6A0")] [Token(Token = "0x4000FCD")] public GameObject SE_ThroneAppear05Loop; // Token: 0x04000FCE RID: 4046 [FieldOffset(Offset = "0x6A8")] [Token(Token = "0x4000FCE")] public GameObject SE_Body; // Token: 0x04000FCF RID: 4047 [FieldOffset(Offset = "0x6B0")] [Token(Token = "0x4000FCF")] public GameObject SE_Dash; // Token: 0x04000FD0 RID: 4048 [FieldOffset(Offset = "0x6B8")] [Token(Token = "0x4000FD0")] public GameObject SE_DashLoop; // Token: 0x04000FD1 RID: 4049 [FieldOffset(Offset = "0x6C0")] [Token(Token = "0x4000FD1")] public GameObject SE_SwitchMagic; // Token: 0x04000FD2 RID: 4050 [FieldOffset(Offset = "0x6C8")] [Token(Token = "0x4000FD2")] public GameObject SE_Charge; // Token: 0x04000FD3 RID: 4051 [FieldOffset(Offset = "0x6D0")] [Token(Token = "0x4000FD3")] public GameObject SE_ChargeShake; // Token: 0x04000FD4 RID: 4052 [FieldOffset(Offset = "0x6D8")] [Token(Token = "0x4000FD4")] public GameObject SE_ChargeFinishTip; // Token: 0x04000FD5 RID: 4053 [FieldOffset(Offset = "0x6E0")] [Token(Token = "0x4000FD5")] public GameObject SE_ChargeFinish; // Token: 0x04000FD6 RID: 4054 [FieldOffset(Offset = "0x6E8")] [Token(Token = "0x4000FD6")] public GameObject SE_ChargeSmall; // Token: 0x04000FD7 RID: 4055 [FieldOffset(Offset = "0x6F0")] [Token(Token = "0x4000FD7")] public GameObject SE_ChargeShot; // Token: 0x04000FD8 RID: 4056 [FieldOffset(Offset = "0x6F8")] [Token(Token = "0x4000FD8")] public GameObject SE_ShotArcane; // Token: 0x04000FD9 RID: 4057 [FieldOffset(Offset = "0x700")] [Token(Token = "0x4000FD9")] public GameObject SE_ShotIce; // Token: 0x04000FDA RID: 4058 [FieldOffset(Offset = "0x708")] [Token(Token = "0x4000FDA")] public GameObject SE_ShotFire; // Token: 0x04000FDB RID: 4059 [FieldOffset(Offset = "0x710")] [Token(Token = "0x4000FDB")] public GameObject SE_ShotLightning; // Token: 0x04000FDC RID: 4060 [FieldOffset(Offset = "0x718")] [Token(Token = "0x4000FDC")] public GameObject SE_CounterMagic; // Token: 0x04000FDD RID: 4061 [FieldOffset(Offset = "0x720")] [Token(Token = "0x4000FDD")] public GameObject SE_CounterMagicHit; // Token: 0x04000FDE RID: 4062 [FieldOffset(Offset = "0x728")] [Token(Token = "0x4000FDE")] public GameObject SE_CounterMagicHit02; // Token: 0x04000FDF RID: 4063 [FieldOffset(Offset = "0x730")] [Token(Token = "0x4000FDF")] public GameObject SE_ArcaneHit; // Token: 0x04000FE0 RID: 4064 [FieldOffset(Offset = "0x738")] [Token(Token = "0x4000FE0")] public GameObject SE_ArcaneHitWall; // Token: 0x04000FE1 RID: 4065 [FieldOffset(Offset = "0x740")] [Token(Token = "0x4000FE1")] public GameObject SE_IceCounterBulletShot; // Token: 0x04000FE2 RID: 4066 [FieldOffset(Offset = "0x748")] [Token(Token = "0x4000FE2")] public GameObject SE_IceCounterBulletHit; // Token: 0x04000FE3 RID: 4067 [FieldOffset(Offset = "0x750")] [Token(Token = "0x4000FE3")] public GameObject SE_IceChargeShotHit; // Token: 0x04000FE4 RID: 4068 [FieldOffset(Offset = "0x758")] [Token(Token = "0x4000FE4")] public GameObject SE_FireHit; // Token: 0x04000FE5 RID: 4069 [FieldOffset(Offset = "0x760")] [Token(Token = "0x4000FE5")] public GameObject SE_SplashExplosion; // Token: 0x04000FE6 RID: 4070 [FieldOffset(Offset = "0x768")] [Token(Token = "0x4000FE6")] public GameObject SE_SplashHit; // Token: 0x04000FE7 RID: 4071 [FieldOffset(Offset = "0x770")] [Token(Token = "0x4000FE7")] public GameObject SE_LightningBallHit; // Token: 0x04000FE8 RID: 4072 [FieldOffset(Offset = "0x778")] [Token(Token = "0x4000FE8")] public GameObject SE_FrieBallExplosion; // Token: 0x04000FE9 RID: 4073 [FieldOffset(Offset = "0x780")] [Token(Token = "0x4000FE9")] public GameObject SE_FrieBallExplosion02; // Token: 0x04000FEA RID: 4074 [FieldOffset(Offset = "0x788")] [Token(Token = "0x4000FEA")] public GameObject SE_FireSwing; // Token: 0x04000FEB RID: 4075 [FieldOffset(Offset = "0x790")] [Token(Token = "0x4000FEB")] public GameObject SE_FireAttackFire; // Token: 0x04000FEC RID: 4076 [FieldOffset(Offset = "0x798")] [Token(Token = "0x4000FEC")] public GameObject SE_FireFloorExplosion; // Token: 0x04000FED RID: 4077 [FieldOffset(Offset = "0x7A0")] [Token(Token = "0x4000FED")] public GameObject SE_FireBallAppear; // Token: 0x04000FEE RID: 4078 [FieldOffset(Offset = "0x7A8")] [Token(Token = "0x4000FEE")] public GameObject SE_LightningAttack; // Token: 0x04000FEF RID: 4079 [FieldOffset(Offset = "0x7B0")] [Token(Token = "0x4000FEF")] public GameObject SE_LightningChargeBullet; // Token: 0x04000FF0 RID: 4080 [FieldOffset(Offset = "0x7B8")] [Token(Token = "0x4000FF0")] public GameObject SE_PlusFireHelp; // Token: 0x04000FF1 RID: 4081 [FieldOffset(Offset = "0x7C0")] [Token(Token = "0x4000FF1")] public GameObject SE_PlusFireCombine; // Token: 0x04000FF2 RID: 4082 [FieldOffset(Offset = "0x7C8")] [Token(Token = "0x4000FF2")] private SoundEffect g_SEWake; // Token: 0x04000FF3 RID: 4083 [FieldOffset(Offset = "0x7D0")] [Token(Token = "0x4000FF3")] private SoundEffect g_SEDestoryReady; // Token: 0x04000FF4 RID: 4084 [FieldOffset(Offset = "0x7D8")] [Token(Token = "0x4000FF4")] private SoundEffect g_SELWNCure; // Token: 0x04000FF5 RID: 4085 [FieldOffset(Offset = "0x7E0")] [Token(Token = "0x4000FF5")] private SoundEffect g_SEWater; // Token: 0x04000FF6 RID: 4086 [FieldOffset(Offset = "0x7E8")] [Token(Token = "0x4000FF6")] private SoundEffect g_SEThroneAppear01; // Token: 0x04000FF7 RID: 4087 [FieldOffset(Offset = "0x7F0")] [Token(Token = "0x4000FF7")] private SoundEffect g_SEThroneAppear02; // Token: 0x04000FF8 RID: 4088 [FieldOffset(Offset = "0x7F8")] [Token(Token = "0x4000FF8")] private SoundEffect g_SEThroneAppear03Loop; // Token: 0x04000FF9 RID: 4089 [FieldOffset(Offset = "0x800")] [Token(Token = "0x4000FF9")] private SoundEffect g_SEThroneAppear04; // Token: 0x04000FFA RID: 4090 [FieldOffset(Offset = "0x808")] [Token(Token = "0x4000FFA")] private SoundEffect g_SEThroneAppear05; // Token: 0x04000FFB RID: 4091 [FieldOffset(Offset = "0x810")] [Token(Token = "0x4000FFB")] private SoundEffect g_SEThroneAppear05Loop; // Token: 0x04000FFC RID: 4092 [FieldOffset(Offset = "0x818")] [Token(Token = "0x4000FFC")] private SoundEffect g_SEBody; // Token: 0x04000FFD RID: 4093 [FieldOffset(Offset = "0x820")] [Token(Token = "0x4000FFD")] private SoundEffect g_SEDash; // Token: 0x04000FFE RID: 4094 [FieldOffset(Offset = "0x828")] [Token(Token = "0x4000FFE")] private SoundEffect g_SEDashLoop; // Token: 0x04000FFF RID: 4095 [FieldOffset(Offset = "0x830")] [Token(Token = "0x4000FFF")] private SoundEffect g_SESwitchMagic; // Token: 0x04001000 RID: 4096 [FieldOffset(Offset = "0x838")] [Token(Token = "0x4001000")] private SoundEffect g_SECharge; // Token: 0x04001001 RID: 4097 [FieldOffset(Offset = "0x840")] [Token(Token = "0x4001001")] private SoundEffect g_SEChargeShake; // Token: 0x04001002 RID: 4098 [FieldOffset(Offset = "0x848")] [Token(Token = "0x4001002")] private SoundEffect g_SEChargeFinishTip; // Token: 0x04001003 RID: 4099 [FieldOffset(Offset = "0x850")] [Token(Token = "0x4001003")] private SoundEffect g_SEChargeFinish; // Token: 0x04001004 RID: 4100 [FieldOffset(Offset = "0x858")] [Token(Token = "0x4001004")] private SoundEffect g_SEChargeSmall; // Token: 0x04001005 RID: 4101 [FieldOffset(Offset = "0x860")] [Token(Token = "0x4001005")] private SoundEffect g_SEChargeShot; // Token: 0x04001006 RID: 4102 [FieldOffset(Offset = "0x868")] [Token(Token = "0x4001006")] private SoundEffect g_SEShotArcane; // Token: 0x04001007 RID: 4103 [FieldOffset(Offset = "0x870")] [Token(Token = "0x4001007")] private SoundEffect g_SEShotIce; // Token: 0x04001008 RID: 4104 [FieldOffset(Offset = "0x878")] [Token(Token = "0x4001008")] private SoundEffect g_SEShotFire; // Token: 0x04001009 RID: 4105 [FieldOffset(Offset = "0x880")] [Token(Token = "0x4001009")] private SoundEffect g_SEShotLightning; // Token: 0x0400100A RID: 4106 [FieldOffset(Offset = "0x888")] [Token(Token = "0x400100A")] private SoundEffect g_SECounterMagic; // Token: 0x0400100B RID: 4107 [FieldOffset(Offset = "0x890")] [Token(Token = "0x400100B")] private SoundEffect g_SEFireSwing; // Token: 0x0400100C RID: 4108 [FieldOffset(Offset = "0x898")] [Token(Token = "0x400100C")] private SoundEffect g_SEFireAttackFire; // Token: 0x0400100D RID: 4109 [FieldOffset(Offset = "0x8A0")] [Token(Token = "0x400100D")] private SoundEffect g_SEFireBallAppear; // Token: 0x0400100E RID: 4110 [FieldOffset(Offset = "0x8A8")] [Token(Token = "0x400100E")] private SoundEffect g_SELightningAttack; // Token: 0x0400100F RID: 4111 [FieldOffset(Offset = "0x8B0")] [Token(Token = "0x400100F")] private SoundEffect g_SEPLightningChargeBullet; // Token: 0x04001010 RID: 4112 [FieldOffset(Offset = "0x8B8")] [Token(Token = "0x4001010")] private SoundEffect g_SEPlusFireHelp; // Token: 0x04001011 RID: 4113 [FieldOffset(Offset = "0x8C0")] [Token(Token = "0x4001011")] private SoundEffect g_SEPlusFireCombine; // Token: 0x04001012 RID: 4114 [FieldOffset(Offset = "0x8C8")] [Token(Token = "0x4001012")] private SoundEffectPool g_SECounterMagicHit; // Token: 0x04001013 RID: 4115 [FieldOffset(Offset = "0x8D0")] [Token(Token = "0x4001013")] private SoundEffectPool g_SECounterMagicHit02; // Token: 0x04001014 RID: 4116 [FieldOffset(Offset = "0x8D8")] [Token(Token = "0x4001014")] private SoundEffectPool g_SEArcaneHit; // Token: 0x04001015 RID: 4117 [FieldOffset(Offset = "0x8E0")] [Token(Token = "0x4001015")] private SoundEffectPool g_SEArcaneHitWall; // Token: 0x04001016 RID: 4118 [FieldOffset(Offset = "0x8E8")] [Token(Token = "0x4001016")] private SoundEffectPool g_SEIceCounterBulletShot; // Token: 0x04001017 RID: 4119 [FieldOffset(Offset = "0x8F0")] [Token(Token = "0x4001017")] private SoundEffectPool g_SEIceCounterBulletHit; // Token: 0x04001018 RID: 4120 [FieldOffset(Offset = "0x8F8")] [Token(Token = "0x4001018")] private SoundEffectPool g_SEIceChargeShotHit; // Token: 0x04001019 RID: 4121 [FieldOffset(Offset = "0x900")] [Token(Token = "0x4001019")] private SoundEffectPool g_SEFireHit; // Token: 0x0400101A RID: 4122 [FieldOffset(Offset = "0x908")] [Token(Token = "0x400101A")] private SoundEffectPool g_SESplashExplosion; // Token: 0x0400101B RID: 4123 [FieldOffset(Offset = "0x910")] [Token(Token = "0x400101B")] private SoundEffectPool g_SESplashHit; // Token: 0x0400101C RID: 4124 [FieldOffset(Offset = "0x918")] [Token(Token = "0x400101C")] private SoundEffectPool g_SEFireFloorExplosion; // Token: 0x0400101D RID: 4125 [FieldOffset(Offset = "0x920")] [Token(Token = "0x400101D")] private SoundEffectPool g_SEFireBallExplosion; // Token: 0x0400101E RID: 4126 [FieldOffset(Offset = "0x928")] [Token(Token = "0x400101E")] private SoundEffectPool g_SEFireBallExplosion02; // Token: 0x0400101F RID: 4127 [FieldOffset(Offset = "0x930")] [Token(Token = "0x400101F")] private SoundEffectPool g_SEPLightningBallHit; // Token: 0x04001020 RID: 4128 [FieldOffset(Offset = "0x938")] [Token(Token = "0x4001020")] public AttackData AD_CounterMagic01; // Token: 0x04001021 RID: 4129 [FieldOffset(Offset = "0x940")] [Token(Token = "0x4001021")] public AttackData AD_CounterMagic02; // Token: 0x04001022 RID: 4130 [FieldOffset(Offset = "0x948")] [Token(Token = "0x4001022")] public AttackData AD_ArcaneAttackS; // Token: 0x04001023 RID: 4131 [FieldOffset(Offset = "0x950")] [Token(Token = "0x4001023")] public AttackData AD_ArcaneAttackM; // Token: 0x04001024 RID: 4132 [FieldOffset(Offset = "0x958")] [Token(Token = "0x4001024")] public AttackData AD_ArcaneAttackB; // Token: 0x04001025 RID: 4133 [FieldOffset(Offset = "0x960")] [Token(Token = "0x4001025")] public AttackData AD_LightningBullet; // Token: 0x04001026 RID: 4134 [FieldOffset(Offset = "0x968")] [Token(Token = "0x4001026")] public AttackData AD_LightningAttackS; // Token: 0x04001027 RID: 4135 [FieldOffset(Offset = "0x970")] [Token(Token = "0x4001027")] public AttackData AD_ArcaneFinish; // Token: 0x04001028 RID: 4136 [FieldOffset(Offset = "0x978")] [Token(Token = "0x4001028")] public AttackData AD_IceFinish; // Token: 0x04001029 RID: 4137 [FieldOffset(Offset = "0x980")] [Token(Token = "0x4001029")] public AttackData AD_FireFinish; // Token: 0x0400102A RID: 4138 [FieldOffset(Offset = "0x988")] [Token(Token = "0x400102A")] public AttackData AD_LightningFinish; // Token: 0x0400102B RID: 4139 [FieldOffset(Offset = "0x990")] [Token(Token = "0x400102B")] public AttackData AD_LightningCharge01; // Token: 0x0400102C RID: 4140 [FieldOffset(Offset = "0x998")] [Token(Token = "0x400102C")] public AttackData AD_LightningCharge02; // Token: 0x0400102D RID: 4141 [FieldOffset(Offset = "0x9A0")] [Token(Token = "0x400102D")] public AttackData AD_FireAttack; // Token: 0x0400102E RID: 4142 [FieldOffset(Offset = "0x9A8")] [Token(Token = "0x400102E")] public AttackData AD_FireExplosion; // Token: 0x0400102F RID: 4143 [FieldOffset(Offset = "0x9B0")] [Token(Token = "0x400102F")] private AttackData AD_ChargeFinish; // Token: 0x04001030 RID: 4144 [FieldOffset(Offset = "0x9B8")] [Token(Token = "0x4001030")] private bool g_bSEBody; // Token: 0x04001031 RID: 4145 [FieldOffset(Offset = "0x9BC")] [Token(Token = "0x4001031")] private float g_fSEBodyVolume; // Token: 0x04001032 RID: 4146 [FieldOffset(Offset = "0x9C0")] [Token(Token = "0x4001032")] private float g_fSEBodyPitch; // Token: 0x04001033 RID: 4147 [FieldOffset(Offset = "0x9C4")] [Token(Token = "0x4001033")] private float g_fMoveValue; // Token: 0x04001034 RID: 4148 [FieldOffset(Offset = "0x9C8")] [Token(Token = "0x4001034")] private bool g_bSECharge; // Token: 0x04001035 RID: 4149 [FieldOffset(Offset = "0x9CC")] [Token(Token = "0x4001035")] private float g_fSEChargeVolume; // Token: 0x04001036 RID: 4150 [FieldOffset(Offset = "0x9D0")] [Token(Token = "0x4001036")] private float g_fSEChargePitch; // Token: 0x04001037 RID: 4151 [FieldOffset(Offset = "0x9D4")] [Token(Token = "0x4001037")] private bool g_bGhostFire; // Token: 0x04001038 RID: 4152 [Token(Token = "0x4001038")] private const int g_iGhostFireTotal = 3; // Token: 0x04001039 RID: 4153 [FieldOffset(Offset = "0x9D8")] [Token(Token = "0x4001039")] private Transform[] g_PosGhostFire; // Token: 0x0400103A RID: 4154 [FieldOffset(Offset = "0x9E0")] [Token(Token = "0x400103A")] private float[] g_fGhostFireX; // Token: 0x0400103B RID: 4155 [FieldOffset(Offset = "0x9E8")] [Token(Token = "0x400103B")] private float[] g_fGhostFireY; // Token: 0x0400103C RID: 4156 [FieldOffset(Offset = "0x9F0")] [Token(Token = "0x400103C")] private float[] g_fGhostFireZ; // Token: 0x0400103D RID: 4157 [FieldOffset(Offset = "0x9F8")] [Token(Token = "0x400103D")] private float[] g_fGhostFireXSpeed; // Token: 0x0400103E RID: 4158 [FieldOffset(Offset = "0xA00")] [Token(Token = "0x400103E")] private float[] g_fGhostFireYSpeed; // Token: 0x0400103F RID: 4159 [FieldOffset(Offset = "0xA08")] [Token(Token = "0x400103F")] private float[] g_fGhostFireZSpeed; // Token: 0x04001040 RID: 4160 [FieldOffset(Offset = "0xA10")] [Token(Token = "0x4001040")] private Vector3[] GhostFirePos; // Token: 0x04001041 RID: 4161 [Token(Token = "0x4001041")] private const float g_fGhostDistance = 1.2f; // Token: 0x04001042 RID: 4162 [FieldOffset(Offset = "0xA18")] [Token(Token = "0x4001042")] private bool g_bCounterMagic; // Token: 0x04001043 RID: 4163 [Token(Token = "0x4001043")] private const float g_fCounterMagicRadius = 6f; // Token: 0x04001044 RID: 4164 [Token(Token = "0x4001044")] private const float g_fCounterMagicTime01 = 1.4f; // Token: 0x04001045 RID: 4165 [Token(Token = "0x4001045")] private const float g_fCounterMagicTime02 = 1.5f; // Token: 0x04001046 RID: 4166 [FieldOffset(Offset = "0xA1C")] [Token(Token = "0x4001046")] private float g_fCounterMagicTime; // Token: 0x04001047 RID: 4167 [Token(Token = "0x4001047")] private const float g_fCounterMagicIntervals = 0.15f; // Token: 0x04001048 RID: 4168 [FieldOffset(Offset = "0xA20")] [Token(Token = "0x4001048")] private float g_fCounterMagicIntervalsVal; // Token: 0x04001049 RID: 4169 [FieldOffset(Offset = "0xA24")] [Token(Token = "0x4001049")] private bool g_bArcaneAttackB; // Token: 0x0400104A RID: 4170 [FieldOffset(Offset = "0xA28")] [Token(Token = "0x400104A")] private Transform g_PosArcaneAttackB; // Token: 0x0400104B RID: 4171 [Token(Token = "0x400104B")] private const float g_fArcaneAttackBTime = 3f; // Token: 0x0400104C RID: 4172 [FieldOffset(Offset = "0xA30")] [Token(Token = "0x400104C")] private float g_fArcaneAttackBTimeVal; // Token: 0x0400104D RID: 4173 [FieldOffset(Offset = "0xA34")] [Token(Token = "0x400104D")] private Vector3 g_v3ArcaneAttackBDirection; // Token: 0x0400104E RID: 4174 [FieldOffset(Offset = "0xA40")] [Token(Token = "0x400104E")] private bool g_bArcaneAttackBHit; // Token: 0x0400104F RID: 4175 [Token(Token = "0x400104F")] private const int g_iArcaneFloorBulletNum = 9; // Token: 0x04001050 RID: 4176 [Token(Token = "0x4001050")] private const float g_fArcaneFloorBulletLife = 6f; // Token: 0x04001051 RID: 4177 [Token(Token = "0x4001051")] private const float g_fArcaneFloorBulleClose = 3.9f; // Token: 0x04001052 RID: 4178 [FieldOffset(Offset = "0xA44")] [Token(Token = "0x4001052")] private float g_fArcaneFloorBulleCloseTime; // Token: 0x04001053 RID: 4179 [FieldOffset(Offset = "0xA48")] [Token(Token = "0x4001053")] private bool g_bIceBullet; // Token: 0x04001054 RID: 4180 [FieldOffset(Offset = "0xA50")] [Token(Token = "0x4001054")] private Transform g_PosBulletShot; // Token: 0x04001055 RID: 4181 [Token(Token = "0x4001055")] private const float g_fIceBulletInterval = 0.045f; // Token: 0x04001056 RID: 4182 [FieldOffset(Offset = "0xA58")] [Token(Token = "0x4001056")] private float g_fIceBulletIntervalVal; // Token: 0x04001057 RID: 4183 [FieldOffset(Offset = "0xA5C")] [Token(Token = "0x4001057")] private Vector3 g_v3IceBulletTarget; // Token: 0x04001058 RID: 4184 [FieldOffset(Offset = "0xA68")] [Token(Token = "0x4001058")] private bool g_bIceCounterBullet; // Token: 0x04001059 RID: 4185 [Token(Token = "0x4001059")] private const int g_iIceCounterBullet = 45; // Token: 0x0400105A RID: 4186 [FieldOffset(Offset = "0xA6C")] [Token(Token = "0x400105A")] private int g_iIceCounterBulletIndex; // Token: 0x0400105B RID: 4187 [FieldOffset(Offset = "0xA70")] [Token(Token = "0x400105B")] private Transform[] g_PosIceCounterBullet; // Token: 0x0400105C RID: 4188 [FieldOffset(Offset = "0xA78")] [Token(Token = "0x400105C")] private ParticleSystem[] g_PSIceCounterBullet; // Token: 0x0400105D RID: 4189 [Token(Token = "0x400105D")] private const float g_fIceCounterBulletTime = 4.5f; // Token: 0x0400105E RID: 4190 [FieldOffset(Offset = "0xA80")] [Token(Token = "0x400105E")] private float[] g_fIceCounterBulletTimeVal; // Token: 0x0400105F RID: 4191 [FieldOffset(Offset = "0xA88")] [Token(Token = "0x400105F")] private Vector3[] g_v3IceCounterBulletDirection; // Token: 0x04001060 RID: 4192 [FieldOffset(Offset = "0xA90")] [Token(Token = "0x4001060")] private float[] g_fIceCounterBulletSpeed; // Token: 0x04001061 RID: 4193 [FieldOffset(Offset = "0xA98")] [Token(Token = "0x4001061")] private Transform[] g_IceCounterBulletSpearRotate; // Token: 0x04001062 RID: 4194 [FieldOffset(Offset = "0xAA0")] [Token(Token = "0x4001062")] private float[] g_fIceCounterBulletRotate; // Token: 0x04001063 RID: 4195 [FieldOffset(Offset = "0xAA8")] [Token(Token = "0x4001063")] private Vector3 g_v3IceChargeTarget; // Token: 0x04001064 RID: 4196 [FieldOffset(Offset = "0xAB4")] [Token(Token = "0x4001064")] private bool g_bIceChargeShot; // Token: 0x04001065 RID: 4197 [Token(Token = "0x4001065")] private const float g_fIceChargeBulletReciprocal = 1.8f; // Token: 0x04001066 RID: 4198 [FieldOffset(Offset = "0xAB8")] [Token(Token = "0x4001066")] private float g_fIceChargeBulletReciprocalVal; // Token: 0x04001067 RID: 4199 [Token(Token = "0x4001067")] private const int g_iIceChargeBulletTotal = 45; // Token: 0x04001068 RID: 4200 [FieldOffset(Offset = "0xABC")] [Token(Token = "0x4001068")] private int g_iIceChargeBulletVal; // Token: 0x04001069 RID: 4201 [Token(Token = "0x4001069")] private const float g_fIceChargeBulletInterval = 0.12f; // Token: 0x0400106A RID: 4202 [FieldOffset(Offset = "0xAC0")] [Token(Token = "0x400106A")] private float g_fIceChargeBulletIntervalVal; // Token: 0x0400106B RID: 4203 [Token(Token = "0x400106B")] private const int g_iFireBulletNum = 27; // Token: 0x0400106C RID: 4204 [Token(Token = "0x400106C")] private const int g_iSplashBulletNum = 30; // Token: 0x0400106D RID: 4205 [Token(Token = "0x400106D")] private const float g_fSplashBulletRandom = 4.5f; // Token: 0x0400106E RID: 4206 [FieldOffset(Offset = "0xAC8")] [Token(Token = "0x400106E")] private BossLevel06_FireBall g_FireBallData; // Token: 0x0400106F RID: 4207 [FieldOffset(Offset = "0xAD0")] [Token(Token = "0x400106F")] private bool g_bFireAttack; // Token: 0x04001070 RID: 4208 [Token(Token = "0x4001070")] private const int g_iFireAttackNum = 9; // Token: 0x04001071 RID: 4209 [FieldOffset(Offset = "0xAD8")] [Token(Token = "0x4001071")] private Vector3[] g_v3FireAttackPos; // Token: 0x04001072 RID: 4210 [Token(Token = "0x4001072")] private const float g_fFireAttackTime = 1.5f; // Token: 0x04001073 RID: 4211 [FieldOffset(Offset = "0xAE0")] [Token(Token = "0x4001073")] private float[] g_fFireAttackTimeVal; // Token: 0x04001074 RID: 4212 [FieldOffset(Offset = "0xAE8")] [Token(Token = "0x4001074")] private float g_fFireAttackRadius = 0.99f; // Token: 0x04001075 RID: 4213 [Token(Token = "0x4001075")] private const float g_fFireAttackIntervals = 0.24f; // Token: 0x04001076 RID: 4214 [FieldOffset(Offset = "0xAEC")] [Token(Token = "0x4001076")] private float g_fFireAttackIntervalsVal; // Token: 0x04001077 RID: 4215 [FieldOffset(Offset = "0xAF0")] [Token(Token = "0x4001077")] private int g_iFireAttackIndex; // Token: 0x04001078 RID: 4216 [FieldOffset(Offset = "0xAF4")] [Token(Token = "0x4001078")] private bool g_bFireExplosion; // Token: 0x04001079 RID: 4217 [Token(Token = "0x4001079")] private const int g_iFireExplosionNum = 3; // Token: 0x0400107A RID: 4218 [FieldOffset(Offset = "0xAF8")] [Token(Token = "0x400107A")] private int g_iFireExplosionNumVal; // Token: 0x0400107B RID: 4219 [FieldOffset(Offset = "0xAFC")] [Token(Token = "0x400107B")] private Vector3 g_v3FireExplosionDirection; // Token: 0x0400107C RID: 4220 [FieldOffset(Offset = "0xB08")] [Token(Token = "0x400107C")] private Vector3 g_v3FireExplosionPos; // Token: 0x0400107D RID: 4221 [Token(Token = "0x400107D")] private const float g_fFireExplosionRadius = 2.4f; // Token: 0x0400107E RID: 4222 [Token(Token = "0x400107E")] private const float g_fFireExplosionntervals = 0.3f; // Token: 0x0400107F RID: 4223 [FieldOffset(Offset = "0xB14")] [Token(Token = "0x400107F")] private float g_fFireExplosionIntervalsVal; // Token: 0x04001080 RID: 4224 [Token(Token = "0x4001080")] private const int g_iLightningBallNum = 39; // Token: 0x04001081 RID: 4225 [FieldOffset(Offset = "0xB18")] [Token(Token = "0x4001081")] private bool g_bLightningChargeAimFloor; // Token: 0x04001082 RID: 4226 [Token(Token = "0x4001082")] private const int g_iLightningChargeAimFloorNum = 3; // Token: 0x04001083 RID: 4227 [FieldOffset(Offset = "0xB20")] [Token(Token = "0x4001083")] private Transform[] g_PosLightningChargeAimFloo; // Token: 0x04001084 RID: 4228 [FieldOffset(Offset = "0xB28")] [Token(Token = "0x4001084")] private Transform g_PosLightningChargeAimFlooC; // Token: 0x04001085 RID: 4229 [FieldOffset(Offset = "0xB30")] [Token(Token = "0x4001085")] private float[] g_fLightningChargeAimFlooPI; // Token: 0x04001086 RID: 4230 [FieldOffset(Offset = "0xB38")] [Token(Token = "0x4001086")] private float[] g_fLightningChargeAimFlooX; // Token: 0x04001087 RID: 4231 [FieldOffset(Offset = "0xB40")] [Token(Token = "0x4001087")] private float[] g_fLightningChargeAimFlooZ; // Token: 0x04001088 RID: 4232 [Token(Token = "0x4001088")] private const float g_fLightningChargeAimFloorRadius = 10.5f; // Token: 0x04001089 RID: 4233 [FieldOffset(Offset = "0xB48")] [Token(Token = "0x4001089")] private Vector3 g_v3LightningChargeAimFloorFollow; // Token: 0x0400108A RID: 4234 [FieldOffset(Offset = "0xB54")] [Token(Token = "0x400108A")] private bool g_bLightningAttack; // Token: 0x0400108B RID: 4235 [Token(Token = "0x400108B")] private const float g_fLightningAttackTime = 0.6f; // Token: 0x0400108C RID: 4236 [FieldOffset(Offset = "0xB58")] [Token(Token = "0x400108C")] private float g_fLightningAttackTimeVal; // Token: 0x0400108D RID: 4237 [Token(Token = "0x400108D")] private const float g_fLightningAttackIntervals = 0.18f; // Token: 0x0400108E RID: 4238 [FieldOffset(Offset = "0xB5C")] [Token(Token = "0x400108E")] private float g_fLightningAttackIntervalsVal; // Token: 0x0400108F RID: 4239 [FieldOffset(Offset = "0xB60")] [Token(Token = "0x400108F")] private float g_fLightningAttackRadius; // Token: 0x04001090 RID: 4240 [FieldOffset(Offset = "0xB68")] [Token(Token = "0x4001090")] private Transform g_PosLightningAttack; // Token: 0x04001091 RID: 4241 [FieldOffset(Offset = "0xB70")] [Token(Token = "0x4001091")] private bool g_bLightningAttackShot = true; // Token: 0x04001092 RID: 4242 [FieldOffset(Offset = "0xB71")] [Token(Token = "0x4001092")] private bool g_bLightningAttackB; // Token: 0x04001093 RID: 4243 [Token(Token = "0x4001093")] private const float g_fLightningAttackBTime = 0.6f; // Token: 0x04001094 RID: 4244 [FieldOffset(Offset = "0xB74")] [Token(Token = "0x4001094")] private float g_fLightningAttackBTimeVal; // Token: 0x04001095 RID: 4245 [Token(Token = "0x4001095")] private const float g_fLightningAttackBIntervals = 0.09f; // Token: 0x04001096 RID: 4246 [FieldOffset(Offset = "0xB78")] [Token(Token = "0x4001096")] private float g_fLightningAttackBIntervalsVal; // Token: 0x04001097 RID: 4247 [FieldOffset(Offset = "0xB7C")] [Token(Token = "0x4001097")] private bool g_bLightningChargeHit; // Token: 0x04001098 RID: 4248 [Token(Token = "0x4001098")] private const float g_fLightningChargeHitRadius = 6f; // Token: 0x04001099 RID: 4249 [FieldOffset(Offset = "0xB80")] [Token(Token = "0x4001099")] private float g_fLightningChargeDuration = 0.7f; // Token: 0x0400109A RID: 4250 [Token(Token = "0x400109A")] private const float g_fLightningChargeDurationV2 = 0.8f; // Token: 0x0400109B RID: 4251 [FieldOffset(Offset = "0xB84")] [Token(Token = "0x400109B")] private float g_fLightningChargeDurationVal; // Token: 0x0400109C RID: 4252 [Token(Token = "0x400109C")] private const float g_fLightningChargeIntervals = 0.1f; // Token: 0x0400109D RID: 4253 [FieldOffset(Offset = "0xB88")] [Token(Token = "0x400109D")] private float g_fLightningChargeIntervalsVal; // Token: 0x0400109E RID: 4254 [FieldOffset(Offset = "0xB8C")] [Token(Token = "0x400109E")] private Vector3 g_v3ShotTarget; // Token: 0x0400109F RID: 4255 [FieldOffset(Offset = "0xB98")] [Token(Token = "0x400109F")] private bool g_bDash; // Token: 0x040010A0 RID: 4256 [FieldOffset(Offset = "0xB99")] [Token(Token = "0x40010A0")] private bool g_bDeath; // Token: 0x040010A1 RID: 4257 [FieldOffset(Offset = "0xB9A")] [Token(Token = "0x40010A1")] private bool g_bEndLight; // Token: 0x040010A2 RID: 4258 [FieldOffset(Offset = "0xB9B")] [Token(Token = "0x40010A2")] private bool g_bCure; // Token: 0x040010A3 RID: 4259 [FieldOffset(Offset = "0xB9C")] [Token(Token = "0x40010A3")] private float g_fSEDestoryReadyVolume; // Token: 0x040010A4 RID: 4260 [FieldOffset(Offset = "0xBA0")] [Token(Token = "0x40010A4")] private float g_fSELWNCureVolume; // Token: 0x040010A5 RID: 4261 [FieldOffset(Offset = "0xBA4")] [Token(Token = "0x40010A5")] private bool g_bThroneStartUp; // Token: 0x040010A6 RID: 4262 [FieldOffset(Offset = "0xBA8")] [Token(Token = "0x40010A6")] private float g_fSEThroneVolume; // Token: 0x040010A7 RID: 4263 [FieldOffset(Offset = "0xBAC")] [Token(Token = "0x40010A7")] private PlayerEffectPlay.Magic g_Magic; // Token: 0x040010A8 RID: 4264 [FieldOffset(Offset = "0xBB0")] [Token(Token = "0x40010A8")] private int g_iPlusStory; }