using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C0 RID: 192 [Token(Token = "0x20000C0")] public class BossLevel06EffectPlayBearControl : MonoBehaviour { // Token: 0x06000A10 RID: 2576 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A10")] [Address(RVA = "0x133A0C0", Offset = "0x1338EC0", VA = "0x18133A0C0")] public void Init(BossLevel06EffectPlayPlus Boss06EffectPlus) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A11 RID: 2577 RVA: 0x00017B48 File Offset: 0x00015D48 [Token(Token = "0x6000A11")] [Address(RVA = "0x133AA50", Offset = "0x1339850", VA = "0x18133AA50")] private void Start() { int num; Material[] array2; Material material; do { WizardGirlManage playerManager = Game.GetPlayerManager(); this.g_WGM = playerManager; Transform transform = this.g_WGM.transform; this.g_PlayerTransform = transform; PlayerCamera cameraController = Game.GetCameraController(); this.g_Camera = cameraController; Material[] array = new Material[this.BearMesh.Length]; this.g_MatBear = array; SkinnedMeshRenderer[] bearMesh = this.BearMesh; num = 0; if (num >= bearMesh.Length) { return; } array2 = this.g_MatBear; material = bearMesh[num].GetMaterial(); } while (material != 0 && material == 0); array2[0] = material; SkinnedMeshRenderer[] bearMesh2 = this.BearMesh; num++; } // Token: 0x06000A12 RID: 2578 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A12")] [Address(RVA = "0x13398B0", Offset = "0x13386B0", VA = "0x1813398B0")] public void BearUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A13 RID: 2579 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A13")] [Address(RVA = "0x133AC20", Offset = "0x1339A20", VA = "0x18133AC20")] private void StateUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A14 RID: 2580 RVA: 0x00017BFC File Offset: 0x00015DFC [Token(Token = "0x6000A14")] [Address(RVA = "0x1338D80", Offset = "0x1337B80", VA = "0x181338D80")] public void AniTurn() { this.g_bTurn = true; } // Token: 0x06000A15 RID: 2581 RVA: 0x00017C10 File Offset: 0x00015E10 [Token(Token = "0x6000A15")] [Address(RVA = "0x133B860", Offset = "0x133A660", VA = "0x18133B860")] private void TurnL() { Animator ani = this.Ani; this.g_bTurn = false; float num = Game.GetStageTimeScale() * 0.06f; int num2 = 0; int num3 = 0; ani.CrossFade("TurnLeft", num, num3, (float)num2); this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)2L); this.g_fWaitTime = 1.2f; } // Token: 0x06000A16 RID: 2582 RVA: 0x00017C68 File Offset: 0x00015E68 [Token(Token = "0x6000A16")] [Address(RVA = "0x133B920", Offset = "0x133A720", VA = "0x18133B920")] private void TurnR() { Animator ani = this.Ani; this.g_bTurn = false; float num = Game.GetStageTimeScale() * 0.06f; int num2 = 0; int num3 = 0; ani.CrossFade("TurnRight", num, num3, (float)num2); this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)3L); this.g_fWaitTime = 1.2f; } // Token: 0x06000A17 RID: 2583 RVA: 0x00017CC0 File Offset: 0x00015EC0 [Token(Token = "0x6000A17")] [Address(RVA = "0x13393D0", Offset = "0x13381D0", VA = "0x1813393D0")] private void AttackHammer() { Animator ani = this.Ani; float num = Game.GetStageTimeScale() * 0.06f; int num2 = 0; int num3 = 0; ani.CrossFade("AttackHammer", num, num3, (float)num2); this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)4L); this.g_fWaitTime = 5.1f; } // Token: 0x06000A18 RID: 2584 RVA: 0x00017D10 File Offset: 0x00015F10 [Token(Token = "0x6000A18")] [Address(RVA = "0x1339660", Offset = "0x1338460", VA = "0x181339660")] private void AttackRunStart() { Animator ani = this.Ani; float num = Game.GetStageTimeScale() * 0.06f; int num2 = 0; int num3 = 0; ani.CrossFade("AttackRunStart", num, num3, (float)num2); this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)5L); this.g_fWaitTime = 1.5f; } // Token: 0x06000A19 RID: 2585 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A19")] [Address(RVA = "0x1339720", Offset = "0x1338520", VA = "0x181339720")] private void AttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A1A RID: 2586 RVA: 0x00017D60 File Offset: 0x00015F60 [Token(Token = "0x6000A1A")] [Address(RVA = "0x1339490", Offset = "0x1338290", VA = "0x181339490")] private void AttackRunEnd() { this.g_EffAttackRun.Stop(3f); GameObject gameObject = this.g_EffAttackRun.GetGameObject(); int num = 0; if (gameObject != num) { EvaporatingLoop component = gameObject.GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } SoundEffect soundEffect = this.g_SEAttackRun; this.g_bAttackRun = false; soundEffect.Stop(); Animator ani = this.Ani; float num3 = Game.GetStageTimeScale() * 0.06f; int num4 = 0; int num5 = 0; ani.CrossFade("AttackRunEnd", num3, num5, (float)num4); this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)7L); this.g_fWaitTime = 1.5f; } // Token: 0x06000A1B RID: 2587 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A1B")] [Address(RVA = "0x1338D90", Offset = "0x1337B90", VA = "0x181338D90")] public void Appear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A1C RID: 2588 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A1C")] [Address(RVA = "0x1339FB0", Offset = "0x1338DB0", VA = "0x181339FB0")] public void Hide() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A1D RID: 2589 RVA: 0x00017E10 File Offset: 0x00016010 [Token(Token = "0x6000A1D")] [Address(RVA = "0x1338D50", Offset = "0x1337B50", VA = "0x181338D50")] public void AniPlaySEBearAttackYell() { this.g_SEBearAttackYell.PlayRandom(1f, 1f); } // Token: 0x06000A1E RID: 2590 RVA: 0x00017E38 File Offset: 0x00016038 [Token(Token = "0x6000A1E")] [Address(RVA = "0x1338CF0", Offset = "0x1337AF0", VA = "0x181338CF0")] public void AniPlayPSHandCharge() { this.g_SEHandCharge.PlayRandom(1f, 1f); this.PS_BearHandChargeL.Play(true); this.PS_BearHandChargeR.Play(true); } // Token: 0x06000A1F RID: 2591 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A1F")] [Address(RVA = "0x13384F0", Offset = "0x13372F0", VA = "0x1813384F0")] public void AniPlayEffAttackHammer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A20 RID: 2592 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A20")] [Address(RVA = "0x1337BD0", Offset = "0x13369D0", VA = "0x181337BD0")] public void AniAttackHammerHit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A21 RID: 2593 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A21")] [Address(RVA = "0x1339EA0", Offset = "0x1338CA0", VA = "0x181339EA0")] public void EarthQuakeAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A22 RID: 2594 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A22")] [Address(RVA = "0x133A660", Offset = "0x1339460", VA = "0x18133A660")] private void PlayEffAttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A23 RID: 2595 RVA: 0x00017E78 File Offset: 0x00016078 [Token(Token = "0x6000A23")] [Address(RVA = "0x133B740", Offset = "0x133A540", VA = "0x18133B740")] private void StopEffAttackRun() { this.g_EffAttackRun.Stop(3f); GameObject gameObject = this.g_EffAttackRun.GetGameObject(); int num = 0; if (gameObject != num) { EvaporatingLoop component = gameObject.GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } SoundEffect soundEffect = this.g_SEAttackRun; this.g_bAttackRun = false; soundEffect.Stop(); } // Token: 0x06000A24 RID: 2596 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A24")] [Address(RVA = "0x1338640", Offset = "0x1337440", VA = "0x181338640")] public void AniPlayEffAttackRunEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A25 RID: 2597 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A25")] [Address(RVA = "0x1338060", Offset = "0x1336E60", VA = "0x181338060")] public void AniAttackRunEndHit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A26 RID: 2598 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A26")] [Address(RVA = "0x1338790", Offset = "0x1337590", VA = "0x181338790")] public void AniPlayEffFootL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A27 RID: 2599 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A27")] [Address(RVA = "0x13388F0", Offset = "0x13376F0", VA = "0x1813388F0")] public void AniPlayEffFootR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A28 RID: 2600 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A28")] [Address(RVA = "0x1338A50", Offset = "0x1337850", VA = "0x181338A50")] public void AniPlayEffFoot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A29 RID: 2601 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A29")] [Address(RVA = "0x1338C30", Offset = "0x1337A30", VA = "0x181338C30")] public void AniPlayEffJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A2A RID: 2602 RVA: 0x00017EE4 File Offset: 0x000160E4 [Token(Token = "0x6000A2A")] [Address(RVA = "0x133A7D0", Offset = "0x13395D0", VA = "0x18133A7D0")] public void SetTimeScale(float fTimeScale) { this.Ani.speed = fTimeScale; Common.SetEffectTimeScale(this.PS_BearShow, fTimeScale); Common.SetEffectTimeScale(this.PS_BearHide, fTimeScale); Common.SetEffectTimeScale(this.PS_BearHandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_BearHandChargeR, fTimeScale); this.g_EffAttackHammer.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttackHammer.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackRunEnd.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttackRunEnd.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackRun.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttackRun.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale); } } // Token: 0x06000A2B RID: 2603 RVA: 0x00017FD4 File Offset: 0x000161D4 [Token(Token = "0x6000A2B")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public BossLevel06EffectPlayBearControl() { } // Token: 0x040010A9 RID: 4265 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40010A9")] private BossLevel06EffectPlayPlus g_Boss06EffectPlus; // Token: 0x040010AA RID: 4266 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40010AA")] public CharacterController CC; // Token: 0x040010AB RID: 4267 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40010AB")] public Animator Ani; // Token: 0x040010AC RID: 4268 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40010AC")] private WizardGirlManage g_WGM; // Token: 0x040010AD RID: 4269 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40010AD")] private Transform g_PlayerTransform; // Token: 0x040010AE RID: 4270 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40010AE")] private PlayerCamera g_Camera; // Token: 0x040010AF RID: 4271 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40010AF")] public SkinnedMeshRenderer[] BearMesh; // Token: 0x040010B0 RID: 4272 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40010B0")] public ParticleSystem PS_BearShow; // Token: 0x040010B1 RID: 4273 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40010B1")] public ParticleSystem PS_BearHide; // Token: 0x040010B2 RID: 4274 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40010B2")] public ParticleSystem PS_BearHandChargeL; // Token: 0x040010B3 RID: 4275 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40010B3")] public ParticleSystem PS_BearHandChargeR; // Token: 0x040010B4 RID: 4276 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40010B4")] private Material[] g_MatBear; // Token: 0x040010B5 RID: 4277 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40010B5")] private Color g_fBearGlowColor; // Token: 0x040010B6 RID: 4278 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40010B6")] public Transform Pos_AttackHammer; // Token: 0x040010B7 RID: 4279 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40010B7")] public Transform Pos_AttackRunEnd; // Token: 0x040010B8 RID: 4280 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40010B8")] public AttackData AD_AttackHammer; // Token: 0x040010B9 RID: 4281 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40010B9")] public AttackData AD_AttackRunEnd; // Token: 0x040010BA RID: 4282 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40010BA")] private BossLevel06EffectPlayBearControl.State g_State; // Token: 0x040010BB RID: 4283 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40010BB")] public Transform Pos_FootL; // Token: 0x040010BC RID: 4284 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40010BC")] public Transform Pos_FootR; // Token: 0x040010BD RID: 4285 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40010BD")] public Transform Pos_RunCollider; // Token: 0x040010BE RID: 4286 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40010BE")] public Transform Pos_AppearAttack; // Token: 0x040010BF RID: 4287 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40010BF")] public GameObject Eff_FootSmoke; // Token: 0x040010C0 RID: 4288 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40010C0")] public GameObject Eff_Jump; // Token: 0x040010C1 RID: 4289 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40010C1")] public GameObject Eff_AttackHammer; // Token: 0x040010C2 RID: 4290 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40010C2")] public GameObject Eff_AttackRun; // Token: 0x040010C3 RID: 4291 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40010C3")] public GameObject Eff_AttackRunEnd; // Token: 0x040010C4 RID: 4292 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40010C4")] public GameObject Eff_AttackHit; // Token: 0x040010C5 RID: 4293 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40010C5")] private EffectPool g_EffFootSmoke; // Token: 0x040010C6 RID: 4294 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40010C6")] private EffectPool g_EffJump; // Token: 0x040010C7 RID: 4295 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40010C7")] private EffectPool g_EffAttackHammer; // Token: 0x040010C8 RID: 4296 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40010C8")] private EffectPool g_EffAttackRun; // Token: 0x040010C9 RID: 4297 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40010C9")] private EffectPool g_EffAttackRunEnd; // Token: 0x040010CA RID: 4298 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40010CA")] private EffectPool g_EffAttackHit; // Token: 0x040010CB RID: 4299 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40010CB")] public GameObject SE_Appear; // Token: 0x040010CC RID: 4300 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40010CC")] public GameObject SE_BearYell; // Token: 0x040010CD RID: 4301 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40010CD")] public GameObject SE_BearAttackYell; // Token: 0x040010CE RID: 4302 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40010CE")] public GameObject SE_HandCharge; // Token: 0x040010CF RID: 4303 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40010CF")] public GameObject SE_AttackRunStart; // Token: 0x040010D0 RID: 4304 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40010D0")] public GameObject SE_AttackRun; // Token: 0x040010D1 RID: 4305 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40010D1")] public GameObject SE_AttackRunEnd; // Token: 0x040010D2 RID: 4306 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40010D2")] private SoundEffect g_SEAppear; // Token: 0x040010D3 RID: 4307 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40010D3")] private SoundEffect g_SEBearYell; // Token: 0x040010D4 RID: 4308 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40010D4")] private SoundEffect g_SEBearAttackYell; // Token: 0x040010D5 RID: 4309 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40010D5")] private SoundEffect g_SEHandCharge; // Token: 0x040010D6 RID: 4310 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40010D6")] private SoundEffect g_SEAttackRunStart; // Token: 0x040010D7 RID: 4311 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40010D7")] private SoundEffect g_SEAttackRun; // Token: 0x040010D8 RID: 4312 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40010D8")] private SoundEffect g_SEAttackRunEnd; // Token: 0x040010D9 RID: 4313 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40010D9")] private float g_fWaitTime; // Token: 0x040010DA RID: 4314 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x40010DA")] private bool g_bTurn; // Token: 0x040010DB RID: 4315 [FieldOffset(Offset = "0x1A5")] [Token(Token = "0x40010DB")] private bool g_bAttackRun; // Token: 0x040010DC RID: 4316 [Token(Token = "0x40010DC")] private const float g_fInterval = 0.2f; // Token: 0x040010DD RID: 4317 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40010DD")] private float g_fIntervalVal; // Token: 0x040010DE RID: 4318 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40010DE")] public AttackData AD_AttackRun; // Token: 0x020000C1 RID: 193 [Token(Token = "0x20000C1")] private enum State { // Token: 0x040010E0 RID: 4320 [Token(Token = "0x40010E0")] Null, // Token: 0x040010E1 RID: 4321 [Token(Token = "0x40010E1")] Appear, // Token: 0x040010E2 RID: 4322 [Token(Token = "0x40010E2")] TurnL, // Token: 0x040010E3 RID: 4323 [Token(Token = "0x40010E3")] TurnR, // Token: 0x040010E4 RID: 4324 [Token(Token = "0x40010E4")] AttackHammer, // Token: 0x040010E5 RID: 4325 [Token(Token = "0x40010E5")] AttackRunStart, // Token: 0x040010E6 RID: 4326 [Token(Token = "0x40010E6")] AttackRun, // Token: 0x040010E7 RID: 4327 [Token(Token = "0x40010E7")] AttackRunEnd } }