using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C3 RID: 195 [Token(Token = "0x20000C3")] public class BossLevel06EffectPlayPlus : MonoBehaviour { // Token: 0x06000A3A RID: 2618 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A3A")] [Address(RVA = "0x1341160", Offset = "0x133FF60", VA = "0x181341160")] public void InitData(AI_BossLevel06 AI) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A3B RID: 2619 RVA: 0x00018114 File Offset: 0x00016314 [Token(Token = "0x6000A3B")] [Address(RVA = "0x1344200", Offset = "0x1343000", VA = "0x181344200")] private void Start() { /* An exception occurred when decompiling this method (06000A3B) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void BossLevel06EffectPlayPlus::Start() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:Transform(var_1_07, call:Transform(Game::GetPlayerTransform)); stfld:Transform(BossLevel06EffectPlayPlus::g_PlayerTransform, ldloc:BossLevel06EffectPlayPlus(this), ldloc:Transform(var_1_07)); stloc:WizardGirlManage(var_3_16, call:WizardGirlManage(Game::GetPlayerManager)); stfld:WizardGirlManage(BossLevel06EffectPlayPlus::g_WGM, ldloc:BossLevel06EffectPlayPlus(this), ldloc:WizardGirlManage(var_3_16)); stloc:PlayerCamera(var_5_26, call:PlayerCamera(Game::GetCameraController)); stfld:PlayerCamera(BossLevel06EffectPlayPlus::g_Camera, ldloc:BossLevel06EffectPlayPlus(this), ldloc:PlayerCamera(var_5_26)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000A3C RID: 2620 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A3C")] [Address(RVA = "0x1344AD0", Offset = "0x13438D0", VA = "0x181344AD0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A3D RID: 2621 RVA: 0x00018150 File Offset: 0x00016350 [Token(Token = "0x6000A3D")] [Address(RVA = "0x133FC20", Offset = "0x133EA20", VA = "0x18133FC20")] public void Create() { GameObject gameObject = this.Bear.gameObject; int num = 0; gameObject.SetActive(num != 0); GameObject gameObject2 = this.Doll.gameObject; int num2 = 0; gameObject2.SetActive(num2 != 0); MeshRenderer sword = this.Sword; int num3 = 0; sword.enabled = num3 != 0; this.PS_Sword.Stop(true); this.PS_SwordShow.Stop(true); this.PS_SwordHide.Stop(true); } // Token: 0x06000A3E RID: 2622 RVA: 0x000181C8 File Offset: 0x000163C8 [Token(Token = "0x6000A3E")] [Address(RVA = "0x133FCE0", Offset = "0x133EAE0", VA = "0x18133FCE0")] public void DamageFly() { int num = 0; this.EnableSword(num != 0); if (!this.g_bDollAttack01 && !this.g_bDollAttack02 && !this.g_bDollAttack03) { int num2 = 0; this.EnableDoll(num2 != 0); } GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject(); int num3 = 0; if (gameObject != num3) { Evaporating01 component = this.g_EffSwordAttack0101.GetGameObject().GetComponent(); int num4 = 0; if (component != num4) { component.StopEffect(); } } this.g_EffSwordAttack0101.Stop(3f); GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject(); int num5 = 0; if (gameObject2 != num5) { Evaporating01 component2 = this.g_EffSwordAttack0102.GetGameObject().GetComponent(); int num6 = 0; if (component2 != num6) { component2.StopEffect(); } } this.g_EffSwordAttack0102.Stop(3f); GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject(); int num7 = 0; if (gameObject3 != num7) { Evaporating01 component3 = this.g_EffSwordAttack0103.GetGameObject().GetComponent(); int num8 = 0; if (component3 != num8) { component3.StopEffect(); } } this.g_EffSwordAttack0103.Stop(3f); GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject(); int num9 = 0; if (gameObject4 != num9) { Evaporating01 component4 = this.g_EffSwordAttack0201.GetGameObject().GetComponent(); int num10 = 0; if (component4 != num10) { component4.StopEffect(); } } this.g_EffSwordAttack0201.Stop(3f); GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject(); int num11 = 0; if (gameObject5 != num11) { Evaporating01 component5 = this.g_EffSwordAttack0202.GetGameObject().GetComponent(); int num12 = 0; if (component5 != num12) { component5.StopEffect(); } } this.g_EffSwordAttack0202.Stop(3f); this.g_EffSwordAttack02Dash.StopAll(3f); this.g_EffAttackRotateStart.Stop(3f); this.g_EffAttackRotate.Stop(3f); GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject(); int num13 = 0; if (gameObject6 != num13) { Evaporating01 component6 = this.g_EffAttackFour01.GetGameObject().GetComponent(); int num14 = 0; if (component6 != num14) { component6.StopEffect(); } } this.g_EffAttackFour01.Stop(3f); GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject(); int num15 = 0; if (gameObject7 != num15) { Evaporating01 component7 = this.g_EffAttackFour02.GetGameObject().GetComponent(); int num16 = 0; if (component7 != num16) { component7.StopEffect(); } } this.g_EffAttackFour02.Stop(3f); GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject(); int num17 = 0; if (gameObject8 != num17) { Evaporating01 component8 = this.g_EffAttackFour03.GetGameObject().GetComponent(); int num18 = 0; if (component8 != num18) { component8.StopEffect(); } } this.g_EffAttackFour03.Stop(3f); } // Token: 0x06000A3F RID: 2623 RVA: 0x000184D4 File Offset: 0x000166D4 [Token(Token = "0x6000A3F")] [Address(RVA = "0x133CE50", Offset = "0x133BC50", VA = "0x18133CE50")] public void AniShowSword() { this.EnableSword(true); } // Token: 0x06000A40 RID: 2624 RVA: 0x000184E8 File Offset: 0x000166E8 [Token(Token = "0x6000A40")] [Address(RVA = "0x133C700", Offset = "0x133B500", VA = "0x18133C700")] public void AniHideSword() { int num = 0; this.EnableSword(num != 0); } // Token: 0x06000A41 RID: 2625 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A41")] [Address(RVA = "0x1340DA0", Offset = "0x133FBA0", VA = "0x181340DA0")] public void EnableSword(bool bEnable) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A42 RID: 2626 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A42")] [Address(RVA = "0x133CE60", Offset = "0x133BC60", VA = "0x18133CE60")] public void AniSwordAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A43 RID: 2627 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A43")] [Address(RVA = "0x133C770", Offset = "0x133B570", VA = "0x18133C770")] public void AniPlaySwordEnergy01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A44 RID: 2628 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A44")] [Address(RVA = "0x133CF90", Offset = "0x133BD90", VA = "0x18133CF90")] public void AniSwordAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A45 RID: 2629 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A45")] [Address(RVA = "0x133CAD0", Offset = "0x133B8D0", VA = "0x18133CAD0")] public void AniPlaySwordEnergy02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A46 RID: 2630 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A46")] [Address(RVA = "0x133DB20", Offset = "0x133C920", VA = "0x18133DB20")] public void AniSwordAttack0103() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A47 RID: 2631 RVA: 0x00018500 File Offset: 0x00016700 [Token(Token = "0x6000A47")] [Address(RVA = "0x133D0C0", Offset = "0x133BEC0", VA = "0x18133D0C0")] public void AniSwordAttack0103Charge() { this.PS_SwordCharge.Play(true); } // Token: 0x06000A48 RID: 2632 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A48")] [Address(RVA = "0x133D0F0", Offset = "0x133BEF0", VA = "0x18133D0F0")] public void AniSwordAttack0103Floor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A49 RID: 2633 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A49")] [Address(RVA = "0x1343AD0", Offset = "0x13428D0", VA = "0x181343AD0")] public void PlaySwordAttack02Dash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A4A RID: 2634 RVA: 0x00018520 File Offset: 0x00016720 [Token(Token = "0x6000A4A")] [Address(RVA = "0x13442A0", Offset = "0x13430A0", VA = "0x1813442A0")] public void StopSwordAttack02Dash() { this.g_EffSwordAttack02Dash.StopAll(3f); } // Token: 0x06000A4B RID: 2635 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A4B")] [Address(RVA = "0x133DC90", Offset = "0x133CA90", VA = "0x18133DC90")] public void AniSwordAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A4C RID: 2636 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A4C")] [Address(RVA = "0x133DDE0", Offset = "0x133CBE0", VA = "0x18133DDE0")] public void AniSwordAttack0202() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A4D RID: 2637 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A4D")] [Address(RVA = "0x133DF50", Offset = "0x133CD50", VA = "0x18133DF50")] public void AniSwordThrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A4E RID: 2638 RVA: 0x00018544 File Offset: 0x00016744 [Token(Token = "0x6000A4E")] [Address(RVA = "0x133CE40", Offset = "0x133BC40", VA = "0x18133CE40")] public void AniShowDoll() { this.EnableDoll(true); } // Token: 0x06000A4F RID: 2639 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A4F")] [Address(RVA = "0x1340750", Offset = "0x133F550", VA = "0x181340750")] public void EnableDoll(bool bEnable) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A50 RID: 2640 RVA: 0x00018558 File Offset: 0x00016758 [Token(Token = "0x6000A50")] [Address(RVA = "0x1341130", Offset = "0x133FF30", VA = "0x181341130")] public bool GetDollEnable() { return this.Doll.gameObject.activeSelf; } // Token: 0x06000A51 RID: 2641 RVA: 0x0001857C File Offset: 0x0001677C [Token(Token = "0x6000A51")] [Address(RVA = "0x133C2F0", Offset = "0x133B0F0", VA = "0x18133C2F0")] public void AniDollAttack01() { if (this.Doll.gameObject.activeSelf) { Animator animator = this.g_DollAni; this.g_bDollAttack01 = true; this.g_bDollAttack03 = false; this.g_fDollMove = 1.8f; this.g_fDollHideTime = 3.9f; animator.SetLayerWeight(1, 1f); int num = UnityEngine.Random.Range(0, 2); Animator animator2 = this.g_DollAni; if (num != 0) { float stageTimeScale = Game.GetStageTimeScale(); } float num2 = Game.GetStageTimeScale() * 0.06f; int num3 = 0; animator2.CrossFade("AttackBeamV", num2, 1, (float)num3); this.PS_DollHeadStartUp.Play(true); SoundEffect soundEffect = this.g_SEStartUp; this.g_bDollTexSwitch = true; soundEffect.PlayRandom(1f, 1f); if (!this.g_bSEStartUpWind) { SoundEffect soundEffect2 = this.g_SEStartUpWind; this.g_bSEStartUpWind = true; float num4 = this.g_fSEStartUpWindPitch; float num5 = this.g_fSEStartUpWindVolume; soundEffect2.PlayRandom(num5, num4); } } } // Token: 0x06000A52 RID: 2642 RVA: 0x0001867C File Offset: 0x0001687C [Token(Token = "0x6000A52")] [Address(RVA = "0x13442D0", Offset = "0x13430D0", VA = "0x1813442D0")] private void UpdateDollAttack01(float fDeltaTime) { float num = this.g_fDollHideTime; int num2 = 0; float num3 = this.g_fDollMove; this.g_fDollHideTime = num; if (num3 > (float)num2) { this.g_fDollMove = num3; } int num4 = 0; this.EnableDoll(num4 != 0); } // Token: 0x06000A53 RID: 2643 RVA: 0x000186B8 File Offset: 0x000168B8 [Token(Token = "0x6000A53")] [Address(RVA = "0x133C4E0", Offset = "0x133B2E0", VA = "0x18133C4E0")] public void AniDollAttack02() { if (this.Doll.gameObject.activeSelf) { Animator animator = this.g_DollAni; float num = Game.GetStageTimeScale() * 0.06f; int num2 = 0; int num3 = 0; animator.CrossFade("MoveForward", num, num3, (float)num2); this.g_bDollAttack01 = false; this.g_bDollAttack03 = false; this.g_fDollMove = 4.5f; this.g_fDollHideTime = 6f; this.g_bSEMoveSpeed = true; } } // Token: 0x06000A54 RID: 2644 RVA: 0x00018734 File Offset: 0x00016934 [Token(Token = "0x6000A54")] [Address(RVA = "0x133C5F0", Offset = "0x133B3F0", VA = "0x18133C5F0")] public void AniDollAttack03() { if (this.Doll.gameObject.activeSelf) { Animator animator = this.g_DollAni; float num = Game.GetStageTimeScale() * 0.06f; int num2 = 0; int num3 = 0; animator.CrossFade("MoveForward", num, num3, (float)num2); this.g_bDollAttack01 = false; this.g_bDollAttack03 = true; this.g_fDollMove = 4.5f; this.g_fDollHideTime = 3.9f; this.g_bSEMoveSpeed = true; } } // Token: 0x06000A55 RID: 2645 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A55")] [Address(RVA = "0x1344310", Offset = "0x1343110", VA = "0x181344310")] private void UpdateDollAttack02(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A56 RID: 2646 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A56")] [Address(RVA = "0x13446F0", Offset = "0x13434F0", VA = "0x1813446F0")] private void UpdateDollAttack03(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A57 RID: 2647 RVA: 0x000187B0 File Offset: 0x000169B0 [Token(Token = "0x6000A57")] [Address(RVA = "0x1340480", Offset = "0x133F280", VA = "0x181340480")] public void DollAttackEnd() { this.PS_DollHeadStartUp.Stop(true); this.PS_DollHandLStartUp.Stop(true); this.PS_DollHandRStartUp.Stop(true); this.g_bSEStartUpWind = false; this.g_bDollTexSwitch = false; this.g_bSEMove = false; } // Token: 0x06000A58 RID: 2648 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A58")] [Address(RVA = "0x1342FB0", Offset = "0x1341DB0", VA = "0x181342FB0")] public void PlayEff_Beam(string s) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A59 RID: 2649 RVA: 0x000187FC File Offset: 0x000169FC [Token(Token = "0x6000A59")] [Address(RVA = "0x1344290", Offset = "0x1343090", VA = "0x181344290")] public void StopEff_Beam() { this.g_bBeam = false; } // Token: 0x06000A5A RID: 2650 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A5A")] [Address(RVA = "0x133E5D0", Offset = "0x133D3D0", VA = "0x18133E5D0")] private void BeamUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A5B RID: 2651 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A5B")] [Address(RVA = "0x13428F0", Offset = "0x13416F0", VA = "0x1813428F0")] public void PlayEff_AttackRotateStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A5C RID: 2652 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A5C")] [Address(RVA = "0x13429A0", Offset = "0x13417A0", VA = "0x1813429A0")] public void PlayEff_AttackRotateTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A5D RID: 2653 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A5D")] [Address(RVA = "0x1342B80", Offset = "0x1341980", VA = "0x181342B80")] public void PlayEff_AttackRotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A5E RID: 2654 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A5E")] [Address(RVA = "0x1342770", Offset = "0x1341570", VA = "0x181342770")] public void PlayEff_AttackFourTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A5F RID: 2655 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A5F")] [Address(RVA = "0x1342410", Offset = "0x1341210", VA = "0x181342410")] public void PlayEff_AttackFour01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A60 RID: 2656 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A60")] [Address(RVA = "0x1342530", Offset = "0x1341330", VA = "0x181342530")] public void PlayEff_AttackFour02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A61 RID: 2657 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A61")] [Address(RVA = "0x1342650", Offset = "0x1341450", VA = "0x181342650")] public void PlayEff_AttackFour03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A62 RID: 2658 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A62")] [Address(RVA = "0x133E270", Offset = "0x133D070", VA = "0x18133E270")] public void AttackFourCollision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A63 RID: 2659 RVA: 0x00018810 File Offset: 0x00016A10 [Token(Token = "0x6000A63")] [Address(RVA = "0x133CE30", Offset = "0x133BC30", VA = "0x18133CE30")] public void AniShowBear() { this.EnableBear(true); } // Token: 0x06000A64 RID: 2660 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A64")] [Address(RVA = "0x13404F0", Offset = "0x133F2F0", VA = "0x1813404F0")] public void EnableBear(bool bEnable) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A65 RID: 2661 RVA: 0x00018824 File Offset: 0x00016A24 [Token(Token = "0x6000A65")] [Address(RVA = "0x1341100", Offset = "0x133FF00", VA = "0x181341100")] public bool GetBearEnable() { return this.Bear.gameObject.activeSelf; } // Token: 0x06000A66 RID: 2662 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A66")] [Address(RVA = "0x1343A00", Offset = "0x1342800", VA = "0x181343A00")] public void PlaySEBearDisappear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A67 RID: 2663 RVA: 0x00018848 File Offset: 0x00016A48 [Token(Token = "0x6000A67")] [Address(RVA = "0x13439D0", Offset = "0x13427D0", VA = "0x1813439D0")] public void PlayPSSceneSmoke() { this.PS_SceneSmoke.Play(true); } // Token: 0x06000A68 RID: 2664 RVA: 0x00018868 File Offset: 0x00016A68 [Token(Token = "0x6000A68")] [Address(RVA = "0x133C740", Offset = "0x133B540", VA = "0x18133C740")] public void AniPlaySESwordSwing() { this.g_SESwordSwing.PlayRandom(1f, 1f); } // Token: 0x06000A69 RID: 2665 RVA: 0x00018890 File Offset: 0x00016A90 [Token(Token = "0x6000A69")] [Address(RVA = "0x1343AA0", Offset = "0x13428A0", VA = "0x181343AA0")] public void PlaySESwordRotate() { this.g_SESwordRotate.PlayRandom(1f, 1f); } // Token: 0x06000A6A RID: 2666 RVA: 0x000188B8 File Offset: 0x00016AB8 [Token(Token = "0x6000A6A")] [Address(RVA = "0x133C710", Offset = "0x133B510", VA = "0x18133C710")] public void AniPlaySEFourHitFloor() { this.g_SEDollFourHitFloor.PlayRandom(1f, 1f); } // Token: 0x06000A6B RID: 2667 RVA: 0x000188E0 File Offset: 0x00016AE0 [Token(Token = "0x6000A6B")] [Address(RVA = "0x1343BF0", Offset = "0x13429F0", VA = "0x181343BF0")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Sword, fTimeScale); Common.SetEffectTimeScale(this.PS_SwordShow, fTimeScale); Common.SetEffectTimeScale(this.PS_SwordHide, fTimeScale); Common.SetEffectTimeScale(this.PS_SwordCharge, fTimeScale); this.g_EffSwordAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffSwordAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSwordAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffSwordAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSwordAttack0103.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffSwordAttack0103.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSwordAttack0201.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffSwordAttack0201.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSwordAttack0202.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffSwordAttack0202.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_DollAni.speed = fTimeScale; Common.SetEffectTimeScale(this.PS_DollShow, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHide, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHeadStartUp, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHandLStartUp, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHandRStartUp, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHandLTip, fTimeScale); Common.SetEffectTimeScale(this.PS_DollHandRTip, fTimeScale); this.g_EffAttackFour01.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackFour01.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackFour02.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttackFour02.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackFour03.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_EffAttackFour03.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_BearController.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.PS_SceneSmoke, fTimeScale); } // Token: 0x06000A6C RID: 2668 RVA: 0x00018B64 File Offset: 0x00016D64 [Token(Token = "0x6000A6C")] [Address(RVA = "0x1345280", Offset = "0x1344080", VA = "0x181345280")] public BossLevel06EffectPlayPlus() { } // Token: 0x040010EC RID: 4332 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40010EC")] private PlayerCamera g_Camera; // Token: 0x040010ED RID: 4333 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40010ED")] private Transform g_PlayerTransform; // Token: 0x040010EE RID: 4334 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40010EE")] private WizardGirlManage g_WGM; // Token: 0x040010EF RID: 4335 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40010EF")] private AI_BossLevel06 g_AI; // Token: 0x040010F0 RID: 4336 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40010F0")] public MeshRenderer Sword; // Token: 0x040010F1 RID: 4337 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40010F1")] public ParticleSystem PS_Sword; // Token: 0x040010F2 RID: 4338 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40010F2")] public ParticleSystem PS_SwordShow; // Token: 0x040010F3 RID: 4339 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40010F3")] public ParticleSystem PS_SwordHide; // Token: 0x040010F4 RID: 4340 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40010F4")] public ParticleSystem PS_SwordCharge; // Token: 0x040010F5 RID: 4341 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40010F5")] private Material g_MatSword; // Token: 0x040010F6 RID: 4342 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40010F6")] private Color g_fSwordGlowColor; // Token: 0x040010F7 RID: 4343 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40010F7")] public SkinnedMeshRenderer[] DollMesh; // Token: 0x040010F8 RID: 4344 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40010F8")] public SkinnedMeshRenderer DollHeadMesh; // Token: 0x040010F9 RID: 4345 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40010F9")] public ParticleSystem PS_DollShow; // Token: 0x040010FA RID: 4346 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40010FA")] public ParticleSystem PS_DollHide; // Token: 0x040010FB RID: 4347 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40010FB")] public ParticleSystem PS_DollHeadStartUp; // Token: 0x040010FC RID: 4348 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40010FC")] public ParticleSystem PS_DollHandLStartUp; // Token: 0x040010FD RID: 4349 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40010FD")] public ParticleSystem PS_DollHandRStartUp; // Token: 0x040010FE RID: 4350 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40010FE")] public ParticleSystem PS_DollHandLTip; // Token: 0x040010FF RID: 4351 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40010FF")] public ParticleSystem PS_DollHandRTip; // Token: 0x04001100 RID: 4352 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001100")] private Material[] g_MatDoll; // Token: 0x04001101 RID: 4353 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001101")] private Material g_MatDollHead; // Token: 0x04001102 RID: 4354 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001102")] private Color g_fDollGlowColor; // Token: 0x04001103 RID: 4355 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001103")] private bool g_bDollTexSwitch; // Token: 0x04001104 RID: 4356 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x4001104")] private float g_fDollTexSwitch; // Token: 0x04001105 RID: 4357 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001105")] public Transform Pos_Sword; // Token: 0x04001106 RID: 4358 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001106")] public Transform Pos_DollEyeL; // Token: 0x04001107 RID: 4359 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001107")] public Transform Pos_DollEyeR; // Token: 0x04001108 RID: 4360 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001108")] public Transform Doll; // Token: 0x04001109 RID: 4361 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001109")] private Animator g_DollAni; // Token: 0x0400110A RID: 4362 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400110A")] private bool g_bDollAttack01; // Token: 0x0400110B RID: 4363 [FieldOffset(Offset = "0x111")] [Token(Token = "0x400110B")] private bool g_bDollAttack02; // Token: 0x0400110C RID: 4364 [FieldOffset(Offset = "0x112")] [Token(Token = "0x400110C")] private bool g_bDollAttack03; // Token: 0x0400110D RID: 4365 [FieldOffset(Offset = "0x114")] [Token(Token = "0x400110D")] private float g_fDollMove; // Token: 0x0400110E RID: 4366 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400110E")] private float g_fDollHideTime; // Token: 0x0400110F RID: 4367 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400110F")] public Transform Bear; // Token: 0x04001110 RID: 4368 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001110")] private BossLevel06EffectPlayBearControl g_BearController; // Token: 0x04001111 RID: 4369 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001111")] public ParticleSystem PS_SceneSmoke; // Token: 0x04001112 RID: 4370 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001112")] public GameObject Eff_SwordAttack0101; // Token: 0x04001113 RID: 4371 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001113")] public GameObject Eff_SwordAttack0102; // Token: 0x04001114 RID: 4372 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001114")] public GameObject Eff_SwordAttack0103; // Token: 0x04001115 RID: 4373 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001115")] public GameObject Eff_SwordAttack0103Floor; // Token: 0x04001116 RID: 4374 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001116")] public GameObject Eff_SwordEnergy; // Token: 0x04001117 RID: 4375 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001117")] public GameObject Eff_SwordHit; // Token: 0x04001118 RID: 4376 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001118")] public GameObject Eff_SwordEnergyHitWall; // Token: 0x04001119 RID: 4377 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001119")] public GameObject Eff_SwordAttack0201; // Token: 0x0400111A RID: 4378 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400111A")] public GameObject Eff_SwordAttack0202; // Token: 0x0400111B RID: 4379 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400111B")] public GameObject Eff_SwordAttack02Dash; // Token: 0x0400111C RID: 4380 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400111C")] public GameObject Eff_SwordThrowAttack; // Token: 0x0400111D RID: 4381 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400111D")] public GameObject Eff_Beam; // Token: 0x0400111E RID: 4382 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400111E")] public GameObject Eff_BeamCollision; // Token: 0x0400111F RID: 4383 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400111F")] public GameObject Eff_BeamStart; // Token: 0x04001120 RID: 4384 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001120")] public GameObject Eff_AttackRotateStart; // Token: 0x04001121 RID: 4385 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001121")] public GameObject Eff_AttackRotateTip; // Token: 0x04001122 RID: 4386 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001122")] public GameObject Eff_AttackRotate; // Token: 0x04001123 RID: 4387 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001123")] public GameObject Eff_AttackRotateHit; // Token: 0x04001124 RID: 4388 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001124")] public GameObject Eff_AttackFour01; // Token: 0x04001125 RID: 4389 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001125")] public GameObject Eff_AttackFour02; // Token: 0x04001126 RID: 4390 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001126")] public GameObject Eff_AttackFour03; // Token: 0x04001127 RID: 4391 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001127")] private EffectPool g_EffSwordAttack0101; // Token: 0x04001128 RID: 4392 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001128")] private EffectPool g_EffSwordAttack0102; // Token: 0x04001129 RID: 4393 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4001129")] private EffectPool g_EffSwordAttack0103; // Token: 0x0400112A RID: 4394 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400112A")] private EffectPool g_EffSwordAttack0103Floor; // Token: 0x0400112B RID: 4395 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400112B")] private EffectPool g_EffSwordEnergy; // Token: 0x0400112C RID: 4396 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400112C")] private EffectPool g_EffSwordHit; // Token: 0x0400112D RID: 4397 [FieldOffset(Offset = "0x210")] [Token(Token = "0x400112D")] private EffectPool g_EffSwordEnergyHitWall; // Token: 0x0400112E RID: 4398 [FieldOffset(Offset = "0x218")] [Token(Token = "0x400112E")] private EffectPool g_EffSwordAttack0201; // Token: 0x0400112F RID: 4399 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400112F")] private EffectPool g_EffSwordAttack0202; // Token: 0x04001130 RID: 4400 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4001130")] private EffectPool g_EffSwordAttack02Dash; // Token: 0x04001131 RID: 4401 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4001131")] private EffectPool g_EffSwordThrowAttack; // Token: 0x04001132 RID: 4402 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4001132")] private EffectPool g_EffBeam; // Token: 0x04001133 RID: 4403 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4001133")] private EffectPool g_EffBeamCollision; // Token: 0x04001134 RID: 4404 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4001134")] private EffectPool g_EffBeamStart; // Token: 0x04001135 RID: 4405 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001135")] private EffectPool g_EffAttackRotateStart; // Token: 0x04001136 RID: 4406 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001136")] private EffectPool g_EffAttackRotateTip; // Token: 0x04001137 RID: 4407 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4001137")] private EffectPool g_EffAttackRotate; // Token: 0x04001138 RID: 4408 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001138")] private EffectPool g_EffAttackRotateHit; // Token: 0x04001139 RID: 4409 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4001139")] private EffectPool g_EffAttackFour01; // Token: 0x0400113A RID: 4410 [FieldOffset(Offset = "0x278")] [Token(Token = "0x400113A")] private EffectPool g_EffAttackFour02; // Token: 0x0400113B RID: 4411 [FieldOffset(Offset = "0x280")] [Token(Token = "0x400113B")] private EffectPool g_EffAttackFour03; // Token: 0x0400113C RID: 4412 [FieldOffset(Offset = "0x288")] [Token(Token = "0x400113C")] public GameObject SE_SwordAppear; // Token: 0x0400113D RID: 4413 [FieldOffset(Offset = "0x290")] [Token(Token = "0x400113D")] public GameObject SE_SwordDisappear; // Token: 0x0400113E RID: 4414 [FieldOffset(Offset = "0x298")] [Token(Token = "0x400113E")] public GameObject SE_SwordSwing; // Token: 0x0400113F RID: 4415 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x400113F")] public GameObject SE_SwordSkill; // Token: 0x04001140 RID: 4416 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4001140")] public GameObject SE_SwordAssault; // Token: 0x04001141 RID: 4417 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4001141")] public GameObject SE_SwordRotate; // Token: 0x04001142 RID: 4418 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4001142")] public GameObject SE_DollAppear; // Token: 0x04001143 RID: 4419 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4001143")] public GameObject SE_DollDisappear; // Token: 0x04001144 RID: 4420 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4001144")] public GameObject SE_Move; // Token: 0x04001145 RID: 4421 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4001145")] public GameObject SE_StartUp; // Token: 0x04001146 RID: 4422 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4001146")] public GameObject SE_StartUpWind; // Token: 0x04001147 RID: 4423 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4001147")] public GameObject SE_DollAttackTip; // Token: 0x04001148 RID: 4424 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4001148")] public GameObject SE_BeamShot; // Token: 0x04001149 RID: 4425 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4001149")] public GameObject SE_Beam; // Token: 0x0400114A RID: 4426 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x400114A")] public GameObject SE_BeamCollision; // Token: 0x0400114B RID: 4427 [FieldOffset(Offset = "0x300")] [Token(Token = "0x400114B")] public GameObject SE_DollFourHitFloor; // Token: 0x0400114C RID: 4428 [FieldOffset(Offset = "0x308")] [Token(Token = "0x400114C")] public GameObject SE_DollRotateReady; // Token: 0x0400114D RID: 4429 [FieldOffset(Offset = "0x310")] [Token(Token = "0x400114D")] public GameObject SE_BearDisappear; // Token: 0x0400114E RID: 4430 [FieldOffset(Offset = "0x318")] [Token(Token = "0x400114E")] private SoundEffect g_SESwordAppear; // Token: 0x0400114F RID: 4431 [FieldOffset(Offset = "0x320")] [Token(Token = "0x400114F")] private SoundEffect g_SESwordSwing; // Token: 0x04001150 RID: 4432 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4001150")] private SoundEffect g_SESwordSkill; // Token: 0x04001151 RID: 4433 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4001151")] private SoundEffect g_SESwordAssault; // Token: 0x04001152 RID: 4434 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4001152")] private SoundEffect g_SESwordRotate; // Token: 0x04001153 RID: 4435 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4001153")] private SoundEffect g_SEDollAppear; // Token: 0x04001154 RID: 4436 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4001154")] private SoundEffect g_SEDollDisappear; // Token: 0x04001155 RID: 4437 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4001155")] private SoundEffect g_SEMove; // Token: 0x04001156 RID: 4438 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4001156")] private SoundEffect g_SEStartUp; // Token: 0x04001157 RID: 4439 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4001157")] private SoundEffect g_SEStartUpWind; // Token: 0x04001158 RID: 4440 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4001158")] private SoundEffect g_SEDollAttackTip; // Token: 0x04001159 RID: 4441 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4001159")] private SoundEffect g_SEBeamShot; // Token: 0x0400115A RID: 4442 [FieldOffset(Offset = "0x378")] [Token(Token = "0x400115A")] private SoundEffect g_SEBeam; // Token: 0x0400115B RID: 4443 [FieldOffset(Offset = "0x380")] [Token(Token = "0x400115B")] private SoundEffect g_SEBeamCollision; // Token: 0x0400115C RID: 4444 [FieldOffset(Offset = "0x388")] [Token(Token = "0x400115C")] private SoundEffect g_SEDollFourHitFloor; // Token: 0x0400115D RID: 4445 [FieldOffset(Offset = "0x390")] [Token(Token = "0x400115D")] private SoundEffect g_SEDollRotateReady; // Token: 0x0400115E RID: 4446 [FieldOffset(Offset = "0x398")] [Token(Token = "0x400115E")] private SoundEffectPool g_SEPSwordDisappear; // Token: 0x0400115F RID: 4447 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x400115F")] private SoundEffectPool g_SEPDollDisappear; // Token: 0x04001160 RID: 4448 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4001160")] private SoundEffectPool g_SEPBearDisappear; // Token: 0x04001161 RID: 4449 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4001161")] private bool g_bBeam; // Token: 0x04001162 RID: 4450 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4001162")] private ParticleSystem g_PsBeamL; // Token: 0x04001163 RID: 4451 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4001163")] private ParticleSystem g_PsBeamR; // Token: 0x04001164 RID: 4452 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4001164")] private Vector3 g_v3BeamLTarget; // Token: 0x04001165 RID: 4453 [FieldOffset(Offset = "0x3D4")] [Token(Token = "0x4001165")] private Vector3 g_v3BeamRTarget; // Token: 0x04001166 RID: 4454 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4001166")] private Vector3 g_v3BeamLMove; // Token: 0x04001167 RID: 4455 [FieldOffset(Offset = "0x3EC")] [Token(Token = "0x4001167")] private Vector3 g_v3BeamRMove; // Token: 0x04001168 RID: 4456 [Token(Token = "0x4001168")] private const float g_fBeamFrequency = 0.05f; // Token: 0x04001169 RID: 4457 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4001169")] private float g_fBeamFrequencyVal; // Token: 0x0400116A RID: 4458 [FieldOffset(Offset = "0x3FC")] [Token(Token = "0x400116A")] private float g_fBeamSize; // Token: 0x0400116B RID: 4459 [FieldOffset(Offset = "0x400")] [Token(Token = "0x400116B")] private bool g_bBeamHitL; // Token: 0x0400116C RID: 4460 [FieldOffset(Offset = "0x401")] [Token(Token = "0x400116C")] private bool g_bBeamHitR; // Token: 0x0400116D RID: 4461 [FieldOffset(Offset = "0x402")] [Token(Token = "0x400116D")] private bool g_bSEMove; // Token: 0x0400116E RID: 4462 [FieldOffset(Offset = "0x403")] [Token(Token = "0x400116E")] private bool g_bSEMoveSpeed; // Token: 0x0400116F RID: 4463 [FieldOffset(Offset = "0x404")] [Token(Token = "0x400116F")] private float g_fSEMoveVolume; // Token: 0x04001170 RID: 4464 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4001170")] private float g_fSEMovePitch = 1f; // Token: 0x04001171 RID: 4465 [FieldOffset(Offset = "0x40C")] [Token(Token = "0x4001171")] private float g_fSEBeamVolume; // Token: 0x04001172 RID: 4466 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4001172")] private float g_fSEBeamPitch; // Token: 0x04001173 RID: 4467 [FieldOffset(Offset = "0x414")] [Token(Token = "0x4001173")] private bool g_bSEStartUpWind; // Token: 0x04001174 RID: 4468 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4001174")] private float g_fSEStartUpWindVolume; // Token: 0x04001175 RID: 4469 [FieldOffset(Offset = "0x41C")] [Token(Token = "0x4001175")] private float g_fSEStartUpWindPitch; // Token: 0x04001176 RID: 4470 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4001176")] public AttackData AD_SwordAttack0103Floor; // Token: 0x04001177 RID: 4471 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4001177")] public AttackData AD_DollRotate; // Token: 0x04001178 RID: 4472 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4001178")] public AttackData AD_DollFour; }