using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C5 RID: 197 [Token(Token = "0x20000C5")] public class BossLevel06_FireBall : BossLevel03BigChargeFar { // Token: 0x06000A6F RID: 2671 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A6F")] [Address(RVA = "0x1345DF0", Offset = "0x1344BF0", VA = "0x181345DF0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A70 RID: 2672 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A70")] [Address(RVA = "0x1345660", Offset = "0x1344460", VA = "0x181345660")] public void TrackMove(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A71 RID: 2673 RVA: 0x00018B98 File Offset: 0x00016D98 [Token(Token = "0x6000A71")] [Address(RVA = "0x1345340", Offset = "0x1344140", VA = "0x181345340")] public void SetFireBall() { List g_TargetList = this.g_TargetList; int num = 0; this.g_bCollision = false; this.g_fIntervalsVal = (float)num; this.g_fDurationVal = (float)num; if (g_TargetList != 0) { g_TargetList.Clear(); } SphereCollider g_SC = this.g_SC; this.g_fRepulseVal = (float)num; int num2 = 0; if (g_SC == num2) { SphereCollider component = base.GetComponent(); this.g_SC = component; } this.g_SC.enabled = true; this.g_fSuckVal = (float)num; this.g_bMove = num != 0; this.g_fRepulse = 30f; } // Token: 0x06000A72 RID: 2674 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A72")] [Address(RVA = "0x1345460", Offset = "0x1344260", VA = "0x181345460")] public void SetShot(Transform Player) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A73 RID: 2675 RVA: 0x00018C24 File Offset: 0x00016E24 [Token(Token = "0x6000A73")] [Address(RVA = "0x1346250", Offset = "0x1345050", VA = "0x181346250")] public BossLevel06_FireBall() { } // Token: 0x04001179 RID: 4473 [Token(Token = "0x4001179")] private const float g_fRotSpeed = 1.8f; // Token: 0x0400117A RID: 4474 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400117A")] private Transform g_Player; // Token: 0x0400117B RID: 4475 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400117B")] private Transform g_Rot; // Token: 0x0400117C RID: 4476 [Token(Token = "0x400117C")] private const float g_fTime = 6f; // Token: 0x0400117D RID: 4477 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400117D")] private float g_fTimeVal; // Token: 0x0400117E RID: 4478 [FieldOffset(Offset = "0x134")] [Token(Token = "0x400117E")] private bool g_bMove; }