using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C6 RID: 198 [Token(Token = "0x20000C6")] public class BoxRangeCollision : MonoBehaviour { // Token: 0x06000A74 RID: 2676 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A74")] [Address(RVA = "0x1346260", Offset = "0x1345060", VA = "0x181346260")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A75 RID: 2677 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000A75")] [Address(RVA = "0x1346470", Offset = "0x1345270", VA = "0x181346470", Slot = "4")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000A76 RID: 2678 RVA: 0x00018C38 File Offset: 0x00016E38 [Token(Token = "0x6000A76")] [Address(RVA = "0x1346AB0", Offset = "0x13458B0", VA = "0x181346AB0")] public BoxRangeCollision() { } // Token: 0x0400117F RID: 4479 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400117F")] public Vector3 BoxCollisionCenter; // Token: 0x04001180 RID: 4480 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4001180")] public Vector3 BoxCollisionSize; // Token: 0x04001181 RID: 4481 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001181")] public Vector3 MoveDirection; // Token: 0x04001182 RID: 4482 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001182")] public float CollisionLength = 1f; // Token: 0x04001183 RID: 4483 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001183")] public float CollisionWait; // Token: 0x04001184 RID: 4484 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001184")] public float CollisionTime = 0.1f; // Token: 0x04001185 RID: 4485 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001185")] public float CollisionInterval = 0.3f; // Token: 0x04001186 RID: 4486 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001186")] public GameObject CollisionEffect; // Token: 0x04001187 RID: 4487 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001187")] protected float g_fTime; // Token: 0x04001188 RID: 4488 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4001188")] protected float g_fInterval; // Token: 0x04001189 RID: 4489 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001189")] protected Vector3 g_Pos; // Token: 0x0400118A RID: 4490 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400118A")] protected EffectPool g_EffCollision; // Token: 0x0400118B RID: 4491 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400118B")] protected AttackData g_AD; }