using System; using Cpp2IlInjected; // Token: 0x0200027E RID: 638 [Token(Token = "0x200027E")] public enum BrokenDataType { // Token: 0x040022A0 RID: 8864 [Token(Token = "0x40022A0")] SystemData, // Token: 0x040022A1 RID: 8865 [Token(Token = "0x40022A1")] GameSaveData }