using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000335 RID: 821 [Token(Token = "0x2000335")] [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoDestructShuriken : MonoBehaviour { // Token: 0x06002086 RID: 8326 RVA: 0x0004D8A8 File Offset: 0x0004BAA8 [Token(Token = "0x6002086")] [Address(RVA = "0x1348EC0", Offset = "0x1347CC0", VA = "0x181348EC0")] private void OnEnable() { Coroutine coroutine = base.StartCoroutine("CheckIfAlive"); } // Token: 0x06002087 RID: 8327 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002087")] [Address(RVA = "0x1348E50", Offset = "0x1347C50", VA = "0x181348E50")] private IEnumerator CheckIfAlive() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002088 RID: 8328 RVA: 0x0004D8C4 File Offset: 0x0004BAC4 [Token(Token = "0x6002088")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public CFX_AutoDestructShuriken() { } // Token: 0x040029D4 RID: 10708 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029D4")] public bool OnlyDeactivate; }