using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200032F RID: 815 [Token(Token = "0x200032F")] [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoStopLoopedEffect : MonoBehaviour { // Token: 0x06002066 RID: 8294 RVA: 0x0004D5F0 File Offset: 0x0004B7F0 [Token(Token = "0x6002066")] [Address(RVA = "0x1348F00", Offset = "0x1347D00", VA = "0x181348F00")] private void OnEnable() { float num = this.effectDuration; this.d = num; } // Token: 0x06002067 RID: 8295 RVA: 0x0004D60C File Offset: 0x0004B80C [Token(Token = "0x6002067")] [Address(RVA = "0x1348F10", Offset = "0x1347D10", VA = "0x181348F10")] private void Update() { float num = this.d; int num2 = 0; if (num > (float)num2) { float deltaTime = Time.deltaTime; this.d = num; base.GetComponent().Stop(true); CFX_Demo_Translate component = base.gameObject.GetComponent(); int num3 = 0; if (component != num3) { int num4 = 0; component.enabled = num4 != 0; } } } // Token: 0x06002068 RID: 8296 RVA: 0x0004D670 File Offset: 0x0004B870 [Token(Token = "0x6002068")] [Address(RVA = "0x1349020", Offset = "0x1347E20", VA = "0x181349020")] public CFX_AutoStopLoopedEffect() { } // Token: 0x040029B5 RID: 10677 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029B5")] public float effectDuration = 2.5f; // Token: 0x040029B6 RID: 10678 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40029B6")] private float d; }