using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000337 RID: 823 [Token(Token = "0x2000337")] public class CFX_AutodestructWhenNoChildren : MonoBehaviour { // Token: 0x0600208F RID: 8335 RVA: 0x0004D930 File Offset: 0x0004BB30 [Token(Token = "0x600208F")] [Address(RVA = "0x1349030", Offset = "0x1347E30", VA = "0x181349030")] private void Update() { if (base.transform.childCount == 0) { UnityEngine.Object.Destroy(base.gameObject); return; } } // Token: 0x06002090 RID: 8336 RVA: 0x0004D960 File Offset: 0x0004BB60 [Token(Token = "0x6002090")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public CFX_AutodestructWhenNoChildren() { } }