using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000333 RID: 819 [Token(Token = "0x2000333")] public class CFX_Demo_RotateCamera : MonoBehaviour { // Token: 0x06002080 RID: 8320 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002080")] [Address(RVA = "0x134A170", Offset = "0x1348F70", VA = "0x18134A170")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002081 RID: 8321 RVA: 0x0004D82C File Offset: 0x0004BA2C [Token(Token = "0x6002081")] [Address(RVA = "0xBE7B80", Offset = "0xBE6980", VA = "0x180BE7B80")] public CFX_Demo_RotateCamera() { } // Token: 0x040029CC RID: 10700 [Token(Token = "0x40029CC")] public static bool rotating; // Token: 0x040029CD RID: 10701 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029CD")] public float speed = 30f; // Token: 0x040029CE RID: 10702 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029CE")] public Transform rotationCenter; }