using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000334 RID: 820 [Token(Token = "0x2000334")] public class CFX_Demo_Translate : MonoBehaviour { // Token: 0x06002083 RID: 8323 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002083")] [Address(RVA = "0x134A300", Offset = "0x1349100", VA = "0x18134A300")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002084 RID: 8324 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002084")] [Address(RVA = "0x134A400", Offset = "0x1349200", VA = "0x18134A400")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002085 RID: 8325 RVA: 0x0004D85C File Offset: 0x0004BA5C [Token(Token = "0x6002085")] [Address(RVA = "0x134A4F0", Offset = "0x13492F0", VA = "0x18134A4F0")] public CFX_Demo_Translate() { float z = Vector3.forward.z; this.rotation.z = z; float z2 = Vector3.forward.z; this.axis.z = z2; base..ctor(); } // Token: 0x040029CF RID: 10703 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029CF")] public float speed = 30f; // Token: 0x040029D0 RID: 10704 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40029D0")] public Vector3 rotation; // Token: 0x040029D1 RID: 10705 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029D1")] public Vector3 axis; // Token: 0x040029D2 RID: 10706 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40029D2")] public bool gravity; // Token: 0x040029D3 RID: 10707 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40029D3")] private Vector3 dir; }