using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000339 RID: 825 [Token(Token = "0x2000339")] [RequireComponent(typeof(Light))] public class CFX_LightIntensityFade : MonoBehaviour { // Token: 0x06002093 RID: 8339 RVA: 0x0004D99C File Offset: 0x0004BB9C [Token(Token = "0x6002093")] [Address(RVA = "0x134A5C0", Offset = "0x13493C0", VA = "0x18134A5C0")] private void Start() { float intensity = base.GetComponent().intensity; this.baseIntensity = intensity; } // Token: 0x06002094 RID: 8340 RVA: 0x0004D9C4 File Offset: 0x0004BBC4 [Token(Token = "0x6002094")] [Address(RVA = "0x134A550", Offset = "0x1349350", VA = "0x18134A550")] private void OnEnable() { float num = this.delay; int num2 = 0; this.p_lifetime = 0f; this.p_delay = num; if (num > (float)num2) { Light component = base.GetComponent(); int num3 = 0; component.enabled = num3 != 0; return; } } // Token: 0x06002095 RID: 8341 RVA: 0x0004DA08 File Offset: 0x0004BC08 [Token(Token = "0x6002095")] [Address(RVA = "0x134A620", Offset = "0x1349420", VA = "0x18134A620")] private void Update() { float num = this.p_delay; int num2 = 0; if (num <= (float)num2) { float num3 = this.p_lifetime; if (this.autodestruct) { UnityEngine.Object.Destroy(base.gameObject); } return; } float deltaTime = Time.deltaTime; this.p_delay = num; base.GetComponent().enabled = true; throw new NullReferenceException(); } // Token: 0x06002096 RID: 8342 RVA: 0x0004DAA4 File Offset: 0x0004BCA4 [Token(Token = "0x6002096")] [Address(RVA = "0xBE5C30", Offset = "0xBE4A30", VA = "0x180BE5C30")] public CFX_LightIntensityFade() { } // Token: 0x040029DC RID: 10716 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029DC")] public float duration = 1f; // Token: 0x040029DD RID: 10717 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40029DD")] public float delay; // Token: 0x040029DE RID: 10718 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029DE")] public float finalIntensity; // Token: 0x040029DF RID: 10719 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40029DF")] private float baseIntensity; // Token: 0x040029E0 RID: 10720 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029E0")] public bool autodestruct; // Token: 0x040029E1 RID: 10721 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40029E1")] private float p_lifetime; // Token: 0x040029E2 RID: 10722 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40029E2")] private float p_delay; }